Abstract:Despite significant progress in video-language modeling, hallucinations remain a persistent challenge in Video Large Language Models (Vid-LLMs), referring to outputs that appear plausible yet contradict the content of the input video. This survey presents a comprehensive analysis of hallucinations in Vid-LLMs and introduces a systematic taxonomy that categorizes them into two core types: dynamic distortion and content fabrication, each comprising two subtypes with representative cases. Building on this taxonomy, we review recent advances in the evaluation and mitigation of hallucinations, covering key benchmarks, metrics, and intervention strategies. We further analyze the root causes of dynamic distortion and content fabrication, which often result from limited capacity for temporal representation and insufficient visual grounding. These insights inform several promising directions for future work, including the development of motion-aware visual encoders and the integration of counterfactual learning techniques. This survey consolidates scattered progress to foster a systematic understanding of hallucinations in Vid-LLMs, laying the groundwork for building robust and reliable video-language systems. An up-to-date curated list of related works is maintained at https://github.com/hukcc/Awesome-Video-Hallucination .
Abstract:Digital human generation has been studied for decades and supports a wide range of real-world applications. However, most existing systems are passively animated, relying on privileged state or scripted control, which limits scalability to novel environments. We instead ask: how can digital humans actively behave using only visual observations and specified goals in novel scenes? Achieving this would enable populating any 3D environments with digital humans at scale that exhibit spontaneous, natural, goal-directed behaviors. To this end, we introduce Visually-grounded Humanoid Agents, a coupled two-layer (world-agent) paradigm that replicates humans at multiple levels: they look, perceive, reason, and behave like real people in real-world 3D scenes. The World Layer reconstructs semantically rich 3D Gaussian scenes from real-world videos via an occlusion-aware pipeline and accommodates animatable Gaussian-based human avatars. The Agent Layer transforms these avatars into autonomous humanoid agents, equipping them with first-person RGB-D perception and enabling them to perform accurate, embodied planning with spatial awareness and iterative reasoning, which is then executed at the low level as full-body actions to drive their behaviors in the scene. We further introduce a benchmark to evaluate humanoid-scene interaction in diverse reconstructed environments. Experiments show our agents achieve robust autonomous behavior, yielding higher task success rates and fewer collisions than ablations and state-of-the-art planning methods. This work enables active digital human population and advances human-centric embodied AI. Data, code, and models will be open-sourced.
Abstract:We introduce Intern-S1-Pro, the first one-trillion-parameter scientific multimodal foundation model. Scaling to this unprecedented size, the model delivers a comprehensive enhancement across both general and scientific domains. Beyond stronger reasoning and image-text understanding capabilities, its intelligence is augmented with advanced agent capabilities. Simultaneously, its scientific expertise has been vastly expanded to master over 100 specialized tasks across critical science fields, including chemistry, materials, life sciences, and earth sciences. Achieving this massive scale is made possible by the robust infrastructure support of XTuner and LMDeploy, which facilitates highly efficient Reinforcement Learning (RL) training at the 1-trillion parameter level while ensuring strict precision consistency between training and inference. By seamlessly integrating these advancements, Intern-S1-Pro further fortifies the fusion of general and specialized intelligence, working as a Specializable Generalist, demonstrating its position in the top tier of open-source models for general capabilities, while outperforming proprietary models in the depth of specialized scientific tasks.
Abstract:Multimodal instruction tuning is often compute-inefficient because training budgets are spread across large mixed image-video pools whose utility is highly uneven. We present Goal-Driven Data Optimization (GDO), a framework that computes six sample descriptors for each candidate and constructs optimized 1$\times$ training subsets for different goals. Under a fixed one-epoch Qwen3-VL-8B-Instruct training and evaluation recipe on 8 H20 GPUs, GDO uses far fewer training samples than the Uni-10x baseline while converging faster and achieving higher accuracy. Relative to the fixed 512k-sample Uni-10x baseline, GDO reaches the Uni-10x reference after 35.4k samples on MVBench, 26.6k on VideoMME, 27.3k on MLVU, and 34.7k on LVBench, while improving Accuracy by +1.38, +1.67, +3.08, and +0.84 percentage points, respectively. The gains are largest on MVBench and MLVU, while LVBench improves more modestly, consistent with its ultra-long-video setting and the mismatch between that benchmark and the short-video/image-dominant training pool. Across MinLoss, Diverse, Temp, and Temp+, stronger temporal emphasis yields steadily better long-video understanding behavior. Overall, GDO provides a goal-driven data optimization framework that enables faster convergence with fewer training samples under a fixed training protocol. Code is available at https://github.com/rujiewu/GDO.
Abstract:Extrinsic dexterity leverages environmental contact to overcome the limitations of prehensile manipulation. However, achieving such dexterity in cluttered scenes remains challenging and underexplored, as it requires selectively exploiting contact among multiple interacting objects with inherently coupled dynamics. Existing approaches lack explicit modeling of such complex dynamics and therefore fall short in non-prehensile manipulation in cluttered environments, which in turn limits their practical applicability in real-world environments. In this paper, we introduce a Dynamics-Aware Policy Learning (DAPL) framework that can facilitate policy learning with a learned representation of contact-induced object dynamics in cluttered environments. This representation is learned through explicit world modeling and used to condition reinforcement learning, enabling extrinsic dexterity to emerge without hand-crafted contact heuristics or complex reward shaping. We evaluate our approach in both simulation and the real world. Our method outperforms prehensile manipulation, human teleoperation, and prior representation-based policies by over 25% in success rate on unseen simulated cluttered scenes with varying densities. The real-world success rate reaches around 50% across 10 cluttered scenes, while a practical grocery deployment further demonstrates robust sim-to-real transfer and applicability.
Abstract:Referring Expression Comprehension (REC) links language to region level visual perception. Standard benchmarks (RefCOCO, RefCOCO+, RefCOCOg) have progressed rapidly with multimodal LLMs but remain weak tests of visual reasoning and grounding: (i) many expressions are very short, leaving little reasoning demand; (ii) images often contain few distractors, making the target easy to find; and (iii) redundant descriptors enable shortcut solutions that bypass genuine text understanding and visual reasoning. We introduce Ref-Adv, a modern REC benchmark that suppresses shortcuts by pairing linguistically nontrivial expressions with only the information necessary to uniquely identify the target. The dataset contains referring expressions on real images, curated with hard distractors and annotated with reasoning facets including negation. We conduct comprehensive ablations (word order perturbations and descriptor deletion sufficiency) to show that solving Ref-Adv requires reasoning beyond simple cues, and we evaluate a broad suite of contemporary multimodal LLMs on Ref-Adv. Despite strong results on RefCOCO, RefCOCO+, and RefCOCOg, models drop markedly on Ref-Adv, revealing reliance on shortcuts and gaps in visual reasoning and grounding. We provide an in depth failure analysis and aim for Ref-Adv to guide future work on visual reasoning and grounding in MLLMs.
Abstract:Recent robot foundation models largely rely on large-scale behavior cloning, which imitates expert actions but discards transferable dynamics knowledge embedded in heterogeneous embodied data. While the Unified World Model (UWM) formulation has the potential to leverage such diverse data, existing instantiations struggle to scale to foundation-level due to coarse data usage and fragmented datasets. We introduce LDA-1B, a robot foundation model that scales through universal embodied data ingestion by jointly learning dynamics, policy, and visual forecasting, assigning distinct roles to data of varying quality. To support this regime at scale, we assemble and standardize EI-30k, an embodied interaction dataset comprising over 30k hours of human and robot trajectories in a unified format. Scalable dynamics learning over such heterogeneous data is enabled by prediction in a structured DINO latent space, which avoids redundant pixel-space appearance modeling. Complementing this representation, LDA-1B employs a multi-modal diffusion transformer to handle asynchronous vision and action streams, enabling stable training at the 1B-parameter scale. Experiments in simulation and the real world show LDA-1B outperforms prior methods (e.g., $π_{0.5}$) by up to 21\%, 48\%, and 23\% on contact-rich, dexterous, and long-horizon tasks, respectively. Notably, LDA-1B enables data-efficient fine-tuning, gaining 10\% by leveraging 30\% low-quality trajectories typically harmful and discarded.
Abstract:Comprehensive panoramic scene understanding is critical for immersive applications, yet it remains challenging due to the scarcity of high-resolution, multi-task annotations. While perspective foundation models have achieved success through data scaling, directly adapting them to the panoramic domain often fails due to severe geometric distortions and coordinate system discrepancies. Furthermore, the underlying relations between diverse dense prediction tasks in spherical spaces are underexplored. To address these challenges, we propose MTPano, a robust multi-task panoramic foundation model established by a label-free training pipeline. First, to circumvent data scarcity, we leverage powerful perspective dense priors. We project panoramic images into perspective patches to generate accurate, domain-gap-free pseudo-labels using off-the-shelf foundation models, which are then re-projected to serve as patch-wise supervision. Second, to tackle the interference between task types, we categorize tasks into rotation-invariant (e.g., depth, segmentation) and rotation-variant (e.g., surface normals) groups. We introduce the Panoramic Dual BridgeNet, which disentangles these feature streams via geometry-aware modulation layers that inject absolute position and ray direction priors. To handle the distortion from equirectangular projections (ERP), we incorporate ERP token mixers followed by a dual-branch BridgeNet for interactions with gradient truncation, facilitating beneficial cross-task information sharing while blocking conflicting gradients from incompatible task attributes. Additionally, we introduce auxiliary tasks (image gradient, point map, etc.) to fertilize the cross-task learning process. Extensive experiments demonstrate that MTPano achieves state-of-the-art performance on multiple benchmarks and delivers competitive results against task-specific panoramic specialist foundation models.
Abstract:Outside-in multi-camera perception is increasingly important in indoor environments, where networks of static cameras must support multi-target tracking under occlusion and heterogeneous viewpoints. We evaluate Sparse4D, a query-based spatiotemporal 3D detection and tracking framework that fuses multi-view features in a shared world frame and propagates sparse object queries via instance memory. We study reduced input frame rates, post-training quantization (INT8 and FP8), transfer to the WILDTRACK benchmark, and Transformer Engine mixed-precision fine-tuning. To better capture identity stability, we report Average Track Duration (AvgTrackDur), which measures identity persistence in seconds. Sparse4D remains stable under moderate FPS reductions, but below 2 FPS, identity association collapses even when detections are stable. Selective quantization of the backbone and neck offers the best speed-accuracy trade-off, while attention-related modules are consistently sensitive to low precision. On WILDTRACK, low-FPS pretraining yields large zero-shot gains over the base checkpoint, while small-scale fine-tuning provides limited additional benefit. Transformer Engine mixed precision reduces latency and improves camera scalability, but can destabilize identity propagation, motivating stability-aware validation.
Abstract:Villalobos et al. [2024] predict that publicly available human text will be exhausted within the next decade. Thus, improving models without access to ground-truth labels becomes increasingly important. We propose a label-free post-processing framework that improves a strong but miscalibrated model using a weaker yet better-calibrated reference. Our framework guarantees a strict performance improvement under any proper loss. Our approach is based on a characterization of when strict improvement is possible: when the strong and reference models are not mutually calibrated. We formalize this condition, connect it to arbitrage and no-trade results from economics, and develop an efficient Bregman projection algorithm that guarantees worst-case loss reduction without labels. Experiments on representative LLMs across varying scales demonstrate that our label-free method significantly reduces proper losses and calibration errors, achieving performance competitive with supervised baselines.