Abstract:Music-driven dance generation offers significant creative potential yet faces considerable challenges. The absence of fine-grained multimodal data and the difficulty of flexible multi-conditional generation limit previous works on generation controllability and diversity in practice. In this paper, we build OpenDance5D, an extensive human dance dataset comprising over 101 hours across 14 distinct genres. Each sample has five modalities to facilitate robust cross-modal learning: RGB video, audio, 2D keypoints, 3D motion, and fine-grained textual descriptions from human arts. Furthermore, we propose OpenDanceNet, a unified masked modeling framework for controllable dance generation conditioned on music and arbitrary combinations of text prompts, keypoints, or character positioning. Comprehensive experiments demonstrate that OpenDanceNet achieves high-fidelity and flexible controllability.
Abstract:In this note, we extend the conditional local independence testing theory developed in Christgau et al. (2024) to Ito processes. The result can be applied to causal discovery in dynamic systems.
Abstract:Recent advances in 3D human-aware generation have made significant progress. However, existing methods still struggle with generating novel Human Object Interaction (HOI) from text, particularly for open-set objects. We identify three main challenges of this task: precise human-object relation reasoning, affordance parsing for any object, and detailed human interaction pose synthesis aligning description and object geometry. In this work, we propose a novel zero-shot 3D HOI generation framework without training on specific datasets, leveraging the knowledge from large-scale pre-trained models. Specifically, the human-object relations are inferred from large language models (LLMs) to initialize object properties and guide the optimization process. Then we utilize a pre-trained 2D image diffusion model to parse unseen objects and extract contact points, avoiding the limitations imposed by existing 3D asset knowledge. The initial human pose is generated by sampling multiple hypotheses through multi-view SDS based on the input text and object geometry. Finally, we introduce a detailed optimization to generate fine-grained, precise, and natural interaction, enforcing realistic 3D contact between the 3D object and the involved body parts, including hands in grasping. This is achieved by distilling human-level feedback from LLMs to capture detailed human-object relations from the text instruction. Extensive experiments validate the effectiveness of our approach compared to prior works, particularly in terms of the fine-grained nature of interactions and the ability to handle open-set 3D objects.
Abstract:While embodied agents have made significant progress in performing complex physical tasks, real-world applications demand more than pure task execution. The agents must collaborate with unfamiliar agents and human users, whose goals are often vague and implicit. In such settings, interpreting ambiguous instructions and uncovering underlying desires is essential for effective assistance. Therefore, fast and accurate desire alignment becomes a critical capability for embodied agents. In this work, we first develop a home assistance simulation environment HA-Desire that integrates an LLM-driven human user agent exhibiting realistic value-driven goal selection and communication. The ego agent must interact with this proxy user to infer and adapt to the user's latent desires. To achieve this, we present a novel framework FAMER for fast desire alignment, which introduces a desire-based mental reasoning mechanism to identify user intent and filter desire-irrelevant actions. We further design a reflection-based communication module that reduces redundant inquiries, and incorporate goal-relevant information extraction with memory persistence to improve information reuse and reduce unnecessary exploration. Extensive experiments demonstrate that our framework significantly enhances both task execution and communication efficiency, enabling embodied agents to quickly adapt to user-specific desires in complex embodied environments.
Abstract:We introduce a novel self-improving framework that enhances Embodied Visual Tracking (EVT) with Vision-Language Models (VLMs) to address the limitations of current active visual tracking systems in recovering from tracking failure. Our approach combines the off-the-shelf active tracking methods with VLMs' reasoning capabilities, deploying a fast visual policy for normal tracking and activating VLM reasoning only upon failure detection. The framework features a memory-augmented self-reflection mechanism that enables the VLM to progressively improve by learning from past experiences, effectively addressing VLMs' limitations in 3D spatial reasoning. Experimental results demonstrate significant performance improvements, with our framework boosting success rates by $72\%$ with state-of-the-art RL-based approaches and $220\%$ with PID-based methods in challenging environments. This work represents the first integration of VLM-based reasoning to assist EVT agents in proactive failure recovery, offering substantial advances for real-world robotic applications that require continuous target monitoring in dynamic, unstructured environments. Project website: https://sites.google.com/view/evt-recovery-assistant.
Abstract:User-Centric Embodied Visual Tracking (UC-EVT) presents a novel challenge for reinforcement learning-based models due to the substantial gap between high-level user instructions and low-level agent actions. While recent advancements in language models (e.g., LLMs, VLMs, VLAs) have improved instruction comprehension, these models face critical limitations in either inference speed (LLMs, VLMs) or generalizability (VLAs) for UC-EVT tasks. To address these challenges, we propose \textbf{Hierarchical Instruction-aware Embodied Visual Tracking (HIEVT)} agent, which bridges instruction comprehension and action generation using \textit{spatial goals} as intermediaries. HIEVT first introduces \textit{LLM-based Semantic-Spatial Goal Aligner} to translate diverse human instructions into spatial goals that directly annotate the desired spatial position. Then the \textit{RL-based Adaptive Goal-Aligned Policy}, a general offline policy, enables the tracker to position the target as specified by the spatial goal. To benchmark UC-EVT tasks, we collect over ten million trajectories for training and evaluate across one seen environment and nine unseen challenging environments. Extensive experiments and real-world deployments demonstrate the robustness and generalizability of HIEVT across diverse environments, varying target dynamics, and complex instruction combinations. The complete project is available at https://sites.google.com/view/hievt.
Abstract:While accurate and user-friendly Computer-Aided Design (CAD) is crucial for industrial design and manufacturing, existing methods still struggle to achieve this due to their over-simplified representations or architectures incapable of supporting multimodal design requirements. In this paper, we attempt to tackle this problem from both methods and datasets aspects. First, we propose a cascade MAR with topology predictor (CMT), the first multimodal framework for CAD generation based on Boundary Representation (B-Rep). Specifically, the cascade MAR can effectively capture the ``edge-counters-surface'' priors that are essential in B-Reps, while the topology predictor directly estimates topology in B-Reps from the compact tokens in MAR. Second, to facilitate large-scale training, we develop a large-scale multimodal CAD dataset, mmABC, which includes over 1.3 million B-Rep models with multimodal annotations, including point clouds, text descriptions, and multi-view images. Extensive experiments show the superior of CMT in both conditional and unconditional CAD generation tasks. For example, we improve Coverage and Valid ratio by +10.68% and +10.3%, respectively, compared to state-of-the-art methods on ABC in unconditional generation. CMT also improves +4.01 Chamfer on image conditioned CAD generation on mmABC. The dataset, code and pretrained network shall be released.
Abstract:The ability to combine existing concepts into novel ideas stands as a fundamental hallmark of human intelligence. Recent advances in Vision-Language Models (VLMs) like GPT-4V and DALLE-3 have sparked debate about whether their outputs reflect combinational creativity--defined by M. A. Boden (1998) as synthesizing novel ideas through combining existing concepts--or sophisticated pattern matching of training data. Drawing inspiration from cognitive science, we investigate the combinational creativity of VLMs from the lens of concept blending. We propose the Identification-Explanation-Implication (IEI) framework, which decomposes creative processes into three levels: identifying input spaces, extracting shared attributes, and deriving novel semantic implications. To validate this framework, we curate CreativeMashup, a high-quality dataset of 666 artist-generated visual mashups annotated according to the IEI framework. Through extensive experiments, we demonstrate that in comprehension tasks, best VLMs have surpassed average human performance while falling short of expert-level understanding; in generation tasks, incorporating our IEI framework into the generation pipeline significantly enhances the creative quality of VLMs outputs. Our findings establish both a theoretical foundation for evaluating artificial creativity and practical guidelines for improving creative generation in VLMs.
Abstract:The model is usually kept integral in the mainstream large language model (LLM) fine-tuning protocols. No works have questioned whether maintaining the integrity of the model is indispensable for performance. In this work, we introduce Mask Fine-Tuning (MFT), a brand-new LLM fine-tuning paradigm to show that properly breaking the integrity of the model can surprisingly lead to improved performance. Specifically, MFT learns a set of binary masks supervised by the typical LLM fine-tuning objective. Extensive experiments show that MFT gains a consistent performance boost across various domains and backbones (e.g., 1.95%/1.88% average gain in coding with LLaMA2-7B/3.1-8B). Detailed procedures are provided to study the proposed MFT from different hyperparameter perspectives for better insight. In particular, MFT naturally updates the current LLM training protocol by deploying it on a complete well-trained model. This study extends the functionality of mask learning from its conventional network pruning context for model compression to a more general scope.
Abstract:Nonprehensile manipulation is crucial for handling objects that are too thin, large, or otherwise ungraspable in unstructured environments. While conventional planning-based approaches struggle with complex contact modeling, learning-based methods have recently emerged as a promising alternative. However, existing learning-based approaches face two major limitations: they heavily rely on multi-view cameras and precise pose tracking, and they fail to generalize across varying physical conditions, such as changes in object mass and table friction. To address these challenges, we propose the Dynamics-Adaptive World Action Model (DyWA), a novel framework that enhances action learning by jointly predicting future states while adapting to dynamics variations based on historical trajectories. By unifying the modeling of geometry, state, physics, and robot actions, DyWA enables more robust policy learning under partial observability. Compared to baselines, our method improves the success rate by 31.5% using only single-view point cloud observations in the simulation. Furthermore, DyWA achieves an average success rate of 68% in real-world experiments, demonstrating its ability to generalize across diverse object geometries, adapt to varying table friction, and robustness in challenging scenarios such as half-filled water bottles and slippery surfaces.