Abstract:Radio frequency identification (RFID) technology has been widely implemented for real-time data collection in manufacturing shop floors, which, in turn, can be used to support dynamic shop floor production planning and scheduling. Within such an environment, uncertainty in operation and production processes collectively contribute to the dynamicity in manufacturing, thereby hampering the scheduling system from achieving maximal utility. To highlight the importance of handling such uncertainty, this paper addresses the problem of dynamic shop floor scheduling for a real-life case smart factory equipped with RFID technology. Feasible production sequence mining and real-time processing rate estimation are conducted on RFID-collected production data to quantify the operation and production uncertainties. A deep reinforcement learning approach based on the RFID data analysis is then presented for shop floor production scheduling. Simulation studies based on real-life case data have demonstrated the feasibility and practicality of the proposed dynamic production scheduling framework. Specifically, it is observed that the proposed framework outperforms existing dispatch methods in terms of minimizing operation makespan, including first in first out (FIFO), last in first out (LIFO) and deep Q network (DQN).
Abstract:We introduce Kimi K3, a 2.8T parameter Mixture-of-Experts model with 104 billion activated parameters, native vision capabilities, and a 1-million-token context window. Kimi K3 is built on Kimi Delta Attention and Attention Residuals, which improve information flow across sequence length and model depth. Together with Stable LatentMoE, which effectively activates 16 of 896 routed experts per token, and refined training and data recipes, these advances yield an approximately 2.5x improvement in overall scaling efficiency over Kimi K2. Post-training highlights reinforcement learning across general, agentic, and coding domains and multiple reasoning-effort levels, enabling compositional generalization and robust long-horizon execution. At 2.8T scale, Kimi K3 is supported by infrastructure advances in multiple areas: algorithm-system co-design for KDA, perfectly balanced expert-parallel training with efficient memory management, million-token agentic RL with persistent rollout and sandbox states, and deployment innovations. Extensive evaluations show that Kimi K3 achieves frontier-level performance across long-horizon coding, agentic, knowledge, reasoning, and vision tasks. While its overall performance still trails the most powerful proprietary models, namely Claude Fable 5 and GPT-5.6 Sol, Kimi K3 consistently outperforms other open and proprietary models evaluated in our suite. We release the full Kimi K3 model weights to facilitate future research and accelerate the broader deployment and adoption of frontier intelligence.
Abstract:We introduce PerceptionBench, a benchmark specifically designed to evaluate the atomic visual perception capabilities of Multimodal Large Language Models (MLLMs). Existing benchmarks often fail to isolate perception: holistic evaluations conflate perceptual errors with failures in reasoning or domain knowledge, while application-driven benchmarks only cover narrow, fragmented domains shaped by heuristic designs. To address these limitations, PerceptionBench adopts a bottom-up approach: by diagnosing the earliest failure points in the responses of frontier MLLMs across 42 existing benchmarks, we construct an error taxonomy whose perception branch defines ten atomic perceptual capabilities. Guided by this taxonomy, we construct 3,000 verified questions with short, unambiguous answers, each isolating a single capability, with difficulty stemming from perception rather than reasoning or knowledge. Benchmark results across sixteen frontier MLLMs reveal that atomic perception remains largely unsolved---no model reaches 60\% accuracy, perception-related hallucination is the weakest capability on average, and similar overall scores conceal sharply divergent capability profiles. PerceptionBench thus provides a capability-level standard for measuring and diagnosing the visual perception boundaries of MLLMs.
Abstract:Modern video generation models are increasingly hailed as emerging world models with an internalized grasp of physical law. Yet existing benchmarks largely evaluate physical plausibility only at the output level, without verifying whether the model arrives there through a faithful, law-grounded reasoning process. We introduce Apple-PI, the first benchmark that anchors video-model evaluation explicitly in physical laws. Apple-PI comprises three components. 1) Orchard: a dataset of 400 videos covering ten canonical tasks in classical mechanics. It separates single-law tasks for confounder-free diagnosis from multi-law tasks for probing generalization. 2) Benchmark Protocol: a three-stage protocol based on scientific reasoning, including Perception, Formulation, and Deduction. It uses chain-of-frames prompting on infographic-annotated first frames, treating the generated video as the model's visible reasoning trace. 3) Evaluation Suite: a hybrid evaluation suite that combines MLLM-based subjective scoring with physics-law-grounded objective measures. This enables stage-resolved diagnosis of not only whether a model fails, but where it fails. Benchmarking 11 models shows that current video models remain far from reliable law-grounded world simulators, with the best video model scoring only 0.473. Our stage-, pillar-, and source-resolved analyses further expose a Perception-to-Formulation-to-Deduction bottleneck, weak multi-law state transfer, and a persistent Sim-to-Real gap. These findings position Apple-PI as a diagnostic foundation for guiding future video models toward world models with law-grounded physical intelligence.
Abstract:Recent advances in video understanding have spanned motion, long video, and streaming interaction, driving this field toward real-world applications. Despite this progress, current open-source models remain limited in several ways. They often struggle to generalize across diverse video types, making them effective only in specific domains. High computational demands further restrict their efficiency and scalability. Moreover, most models are only partially open, with key components such as training code, strategy, or datasets unavailable, which hinders reproducibility and slows community-driven development. To address these issues, we introduce VideoChat3, a fully open, efficient, and generalist video-centric MLLM. VideoChat3 advances video understanding through two complementary designs. For efficiency, we introduce Inflated 3D Vision Transformer (I3D-ViT) and Adaptive Frame Resolution for Streaming Video Perception, which enables efficient spatiotemporal representation and reduces the cost of processing video inputs during training and inference. For effectiveness, we develop a scalable video data synthesis pipeline that curates three diverse, high-quality training datasets: VideoChat3-Academic2M, VideoChat3-LV116K, and VideoChat3-OL617K, covering general, long-form, and streaming video scenarios, improving the model's generalization across domains. By integrating these designs, VideoChat3 achieves a rare balance of broad generalization and computational efficiency. Experiments across general, long-form, and streaming benchmarks demonstrate that VideoChat3 surpasses prior open-source models with equal or larger parameter counts with only 4B parameters and higher efficiency.
Abstract:A unified representation for text and vision is a natural pursuit, as it enables simpler multimodal modeling and more efficient training. However, representing images as discrete signals in the same way as text inevitably introduces severe information loss. Existing work struggles to balance low-level details and high-level semantics in discrete representations: reconstruction-oriented representations often lack semantic information, whereas semantically stronger features typically suffer from severe loss of detail. We present ViQ, a Visual Quantized Representations framework, which is designed to balance semantics and details in discrete representations while supporting inputs at native resolutions, thereby enabling it to serve as a unified and general discrete representation for arbitrary visual inputs. Our approach structures quantization learning into two stages: text-aligned pre-training and feature discretization. With text-aligned pre-training, we enhance the visual encoder semantic-rich supervision from the pretrained language model and enable it to process native-resolution visual inputs. During discretization, we propose a proximal representation learning strategy to progressively compact the feature space, along with a position-aware head-wise quantization mechanism that enables flexible processing of arbitrary resolutions. Extensive experiments on multimodal tasks demonstrate that ViQ achieves competitive performance compared to state-of-the-art multimodal vision encoders with continuous and high-dimensional visual features, while maintaining high precision in low-level reconstruction. We also show that multimodal training with visual quantized representations largely improves efficiency, yielding up to 20\%-70\% acceleration with different base LLMs and training recipes.
Abstract:Real-world spatial intelligence requires reasoning over a continuous and evolving 3D world, yet existing VLMs and tool-augmented agents largely remain tied to static, stateless inference from isolated visual observations. We introduce \textbf{\textsc{S-Agent}}, a spatial tool-use agentic paradigm for understanding and reasoning over continuous multi-view images and videos. By formulating spatial reasoning as spatio-temporal evidence accumulation rather than isolated frame-level prediction, \textsc{S-Agent} reshapes spatial perception into scene-centric understanding beyond frame-centric recognition. Specifically, \textsc{S-Agent} casts the VLM as a semantic planner that decides what evidence is needed, while a hierarchy of spatial tools and experts grounds objects in 2D, lifts them into 3D geometric evidence, and aggregates this evidence into high-level spatial knowledge (\textit{e.g.}, counting, measurement, orientation, and relative position). Additionally, a temporal memory mechanism, including Scene Memory for maintaining the evolving scene state and Agent Memory for accumulating reasoning context, enables evidence integration across frames and reasoning steps. Comprehensive experiments on multi-view and video spatial reasoning benchmarks show that \textsc{S-Agent} consistently improves both open-source and closed-source VLMs in a training-free manner. Beyond inference-time augmentation, supervised fine-tuning (SFT) on \textsc{S-Agent}-generated spatial trajectories \textsc{S-300K} yields \textsc{S-Agent-8B}, a compact spatial agent that significantly surpasses similar-scale baselines (e.g., Qwen3-VL-8B) and performs comparably to advanced closed-source models (e.g., GPT-5.4 and Gemini 3).
Abstract:Current vision-language models (VLMs) typically stitch together separate image encoders and language decoders via multi-stage alignment, a modular framework that inevitably fragments pixel-level signals across frames and scatters early pixel-word interactions. In parallel, native VLMs, despite impressive performance on single images, remain largely unexplored in multi-image, video understanding, and spatial intelligence. Hence, we introduce NEO-ov, a native foundation model that learns cross-frame and pixel-word correspondence end-to-end, without any external encoders, auxiliary adapters, or post-hoc fusion. By eliminating module boundaries entirely, NEO-ov enables fine-grained and unified spatiotemporal modeling to emerge natively inside the model. Notably, NEO-ov largely narrows the gap to modular counterparts while excelling at fine-grained visual perception, validating that native "one-vision" architectures are not only feasible but competitive at scale. Beyond empirical performance, we unveil systematic architectural analyses and detailed training recipes to facilitate subsequent native multimodal modeling. Our code and models are publicly available at: https://github.com/EvolvingLMMs-Lab/NEO.
Abstract:Audio-visual generation is rapidly advancing from short clips to minute-long content, while existing evaluation protocols remain largely confined to short-form settings. Existing benchmarks primarily focus on 5--10 second text-conditioned generation and rarely support unified evaluation across text, image, and video conditioning modalities. Moreover, they provide limited insight into how identity consistency, narrative coherence, and audio-visual alignment degrade over extended temporal horizons. To bridge this gap, we introduce LongAV-Compass, a systematic benchmark for minute-long audio-visual generation. LongAV-Compass contains 284 curated test cases spanning text-to-audio-video (T2AV), image-to-audio-video (I2AV), and video-to-audio-video (V2AV), organized by application scenario and generation complexity. The benchmark combines taxonomy-guided benchmark construction with a unified evaluation framework that integrates MLLM-assisted assessment with complementary perceptual and multimodal metrics, including DINO-v2, ArcFace, CLIP, and ImageBind. The framework evaluates more than 20 fine-grained dimensions covering within-segment quality, cross-segment consistency, global narrative coherence, semantic alignment, and audio-visual synchronization. Through experiments on 11 representative models together with human-alignment validation, LongAV-Compass provides a diagnostic testbed for analyzing the limitations of current systems in sustaining coherent, semantically aligned, and temporally consistent minute-scale audio-visual generation across diverse input modalities.
Abstract:Recent video generative models have greatly improved the realism of AI-generated videos, yet their outputs still exhibit artifacts such as temporal inconsistencies, structural distortions, and semantic incoherence. While Multimodal Large Language Models (MLLMs) show strong visual understanding capabilities, their ability to perceive and reason about such artifacts remains unclear. Existing benchmarks often lack systematic evaluation of artifact-aware perception and fine-grained diagnostic reasoning, especially across diverse AI-generated video domains beyond photorealistic content. To address this gap, we introduce Artifact-Bench, a comprehensive benchmark for evaluating MLLMs on AI-generated video artifact detection and analysis. We first establish a three-level hierarchical taxonomy of realism artifacts, covering photorealistic, animated, and CG-style videos. Based on this taxonomy, Artifact-Bench defines three complementary tasks: real vs. AI-generated video classification, pairwise realism comparison, and fine-grained artifact identification. Experiments on 19 leading MLLMs reveal substantial limitations in artifact perception and reasoning, with many models approaching random or even below-random performance in challenging settings. We further observe significant misalignment between MLLM judgments and human perceptual preferences, highlighting their limited reliability as general evaluators for AI-generated video realism.