Within the complex neuroarchitecture of the brain, astrocytes play crucial roles in development, structure, and metabolism. These cells regulate neural activity through tripartite synapses, directly impacting cognitive processes such as learning and memory. Despite the growing recognition of astrocytes' significance, traditional Spiking Neural Network (SNN) models remain predominantly neuron-centric, overlooking the profound influence of astrocytes on neural dynamics. Inspired by these biological insights, we have developed an Astrocyte-Modulated Spiking Unit (AM-SU), an innovative framework that integrates neuron-astrocyte interactions into the computational paradigm, demonstrating wide applicability across various hardware platforms. Our Astrocyte-Modulated Spiking Neural Network (AstroSNN) exhibits exceptional performance in tasks involving memory retention and natural language generation, particularly in handling long-term dependencies and complex linguistic structures. The design of AstroSNN not only enhances its biological authenticity but also introduces novel computational dynamics, enabling more effective processing of complex temporal dependencies. Furthermore, AstroSNN shows low latency, high throughput, and reduced memory usage in practical applications, making it highly suitable for resource-constrained environments. By successfully integrating astrocytic dynamics into intelligent neural networks, our work narrows the gap between biological plausibility and neural modeling, laying the groundwork for future biologically-inspired neural computing research that includes both neurons and astrocytes.
Text-to-image generation is conducted through Generative Adversarial Networks (GANs) or transformer models. However, the current challenge lies in accurately generating images based on textual descriptions, especially in scenarios where the content and theme of the target image are ambiguous. In this paper, we propose a method that utilizes artificial intelligence models for thematic creativity, followed by a classification modeling of the actual painting process. The method involves converting all visual elements into quantifiable data structures before creating images. We evaluate the effectiveness of this approach in terms of semantic accuracy, image reproducibility, and computational efficiency, in comparison with existing image generation algorithms.
Deep reinforcement learning has advanced greatly and applied in many areas. In this paper, we explore the vulnerability of deep reinforcement learning by proposing a novel generative model for creating effective adversarial examples to attack the agent. Our proposed model can achieve both targeted attacks and untargeted attacks. Considering the specificity of deep reinforcement learning, we propose the action consistency ratio as a measure of stealthiness, and a new measurement index of effectiveness and stealthiness. Experiment results show that our method can ensure the effectiveness and stealthiness of attack compared with other algorithms. Moreover, our methods are considerably faster and thus can achieve rapid and efficient verification of the vulnerability of deep reinforcement learning.
Multi-source transfer learning is an effective solution to data scarcity by utilizing multiple source tasks for the learning of the target task. However, access to source data and model details is limited in the era of commercial models, giving rise to the setting of multi-source-free (MSF) transfer learning that aims to leverage source domain knowledge without such access. As a newly defined problem paradigm, MSF transfer learning remains largely underexplored and not clearly formulated. In this work, we adopt an information theoretic perspective on it and propose a framework named H-ensemble, which dynamically learns the optimal linear combination, or ensemble, of source models for the target task, using a generalization of maximal correlation regression. The ensemble weights are optimized by maximizing an information theoretic metric for transferability. Compared to previous works, H-ensemble is characterized by: 1) its adaptability to a novel and realistic MSF setting for few-shot target tasks, 2) theoretical reliability, 3) a lightweight structure easy to interpret and adapt. Our method is empirically validated by ablation studies, along with extensive comparative analysis with other task ensemble and transfer learning methods. We show that the H-ensemble can successfully learn the optimal task ensemble, as well as outperform prior arts.
Recent approaches in Incomplete Utterance Rewriting (IUR) fail to capture the source of important words, which is crucial to edit the incomplete utterance, and introduce words from irrelevant utterances. We propose a novel and effective multi-task information interaction framework including context selection, edit matrix construction, and relevance merging to capture the multi-granularity of semantic information. Benefiting from fetching the relevant utterance and figuring out the important words, our approach outperforms existing state-of-the-art models on two benchmark datasets Restoration-200K and CANAND in this field. Code will be provided on \url{https://github.com/yanmenxue/QR}.
Multi-hop Knowledge Base Question Answering(KBQA) aims to find the answer entity in a knowledge graph (KG), which requires multiple steps of reasoning. Existing retrieval-based approaches solve this task by concentrating on the specific relation at different hops and predicting the intermediate entity within the reasoning path. During the reasoning process of these methods, the representation of relations are fixed but the initial relation representation may not be optimal. We claim they fail to utilize information from head-tail entities and the semantic connection between relations to enhance the current relation representation, which undermines the ability to capture information of relations in KGs. To address this issue, we construct a \textbf{dual relation graph} where each node denotes a relation in the original KG (\textbf{primal entity graph}) and edges are constructed between relations sharing same head or tail entities. Then we iteratively do primal entity graph reasoning, dual relation graph information propagation, and interaction between these two graphs. In this way, the interaction between entity and relation is enhanced, and we derive better entity and relation representations. Experiments on two public datasets, WebQSP and CWQ, show that our approach achieves a significant performance gain over the prior state-of-the-art. Our code is available on \url{https://github.com/yanmenxue/RAH-KBQA}.
Bundle recommendations strive to offer users a set of items as a package named bundle, enhancing convenience and contributing to the seller's revenue. While previous approaches have demonstrated notable performance, we argue that they may compromise the ternary relationship among users, items, and bundles. This compromise can result in information loss, ultimately impacting the overall model performance. To address this gap, we develop a unified model for bundle recommendation, termed hypergraph-enhanced dual convolutional neural network (HED). Our approach is characterized by two key aspects. Firstly, we construct a complete hypergraph to capture interaction dynamics among users, items, and bundles. Secondly, we incorporate U-B interaction information to enhance the information representation derived from users and bundle embedding vectors. Extensive experimental results on the Youshu and Netease datasets have demonstrated that HED surpasses state-of-the-art baselines, proving its effectiveness. In addition, various ablation studies and sensitivity analyses revealed the working mechanism and proved our effectiveness. Codes and datasets are available at https://github.com/AAI-Lab/HED
Recent Text-to-Image (T2I) generation models such as Stable Diffusion and Imagen have made significant progress in generating high-resolution images based on text descriptions. However, many generated images still suffer from issues such as artifacts/implausibility, misalignment with text descriptions, and low aesthetic quality. Inspired by the success of Reinforcement Learning with Human Feedback (RLHF) for large language models, prior works collected human-provided scores as feedback on generated images and trained a reward model to improve the T2I generation. In this paper, we enrich the feedback signal by (i) marking image regions that are implausible or misaligned with the text, and (ii) annotating which words in the text prompt are misrepresented or missing on the image. We collect such rich human feedback on 18K generated images and train a multimodal transformer to predict the rich feedback automatically. We show that the predicted rich human feedback can be leveraged to improve image generation, for example, by selecting high-quality training data to finetune and improve the generative models, or by creating masks with predicted heatmaps to inpaint the problematic regions. Notably, the improvements generalize to models (Muse) beyond those used to generate the images on which human feedback data were collected (Stable Diffusion variants).
Progress in human behavior modeling involves understanding both implicit, early-stage perceptual behavior such as human attention and explicit, later-stage behavior such as subjective ratings/preferences. Yet, most prior research has focused on modeling implicit and explicit human behavior in isolation. Can we build a unified model of human attention and preference behavior that reliably works across diverse types of visual content? Such a model would enable predicting subjective feedback such as overall satisfaction or aesthetic quality ratings, along with the underlying human attention or interaction heatmaps and viewing order, enabling designers and content-creation models to optimize their creation for human-centric improvements. In this paper, we propose UniAR -- a unified model that predicts both implicit and explicit human behavior across different types of visual content. UniAR leverages a multimodal transformer, featuring distinct prediction heads for each facet, and predicts attention heatmap, scanpath or viewing order, and subjective rating/preference. We train UniAR on diverse public datasets spanning natural images, web pages and graphic designs, and achieve leading performance on multiple benchmarks across different image domains and various behavior modeling tasks. Potential applications include providing instant feedback on the effectiveness of UIs/digital designs/images, and serving as a reward model to further optimize design/image creation.
In continual learning, networks confront a trade-off between stability and plasticity when trained on a sequence of tasks. To bolster plasticity without sacrificing stability, we propose a novel training algorithm called LRFR. This approach optimizes network parameters in the null space of the past tasks' feature representation matrix to guarantee the stability. Concurrently, we judiciously select only a subset of neurons in each layer of the network while training individual tasks to learn the past tasks' feature representation matrix in low-rank. This increases the null space dimension when designing network parameters for subsequent tasks, thereby enhancing the plasticity. Using CIFAR-100 and TinyImageNet as benchmark datasets for continual learning, the proposed approach consistently outperforms state-of-the-art methods.