Abstract:Recent advancements in Multimodal Large Language Models (MLLMs) have demonstrated remarkable proficiency in open-world reasoning and understanding. However, a critical ambiguity persists: it remains unclear whether these models genuinely synthesize cross-modal information to construct physically grounded reasoning chains, or if they merely exploit strong language priors to mask single-modality reliance, thereby hallucinating advanced multimodal capabilities. Motivated by this, and to rigorously mitigate language modality bias and shortcuts, we propose a novel multimodal Chrono}logical Physical Dynamics Reasoning Benchmark ChronoPhyBench, which unifies next state prediction with Visual Question Answering (VQA) paradigms by conditioning on historical video context and textual captions to enforce models to deduce subsequent physical states through both single image selection and the inherently more complex task of multiple frame chronological sorting. Concurrently, we construct a large-scale multimodal reasoning dataset curated using the ChronoPhyBench criteria, comprising over 10,000 long-form videos paired with meticulously annotated captions, totaling 5M tokens. Our experimental evaluations reveal a stark contrast to conclusions drawn by previous benchmarks. The capacity of current open-source models to perform physically grounded multimodal reasoning remains in its infancy. Ultimately, this work seeks to systematically stress-test the reasoning capabilities of multimodal models, quantify hallucination rates, and advance the development of Physical AI, thereby providing the community with a robust and transparent evaluation framework toward Artificial General Intelligence (AGI).
Abstract:Mixture-of-Experts (MoE) architectures enhance the efficiency of large language models by activating only a subset of experts per token. However, standard MoE employs a fixed Top-K routing strategy, leading to redundant computation and suboptimal inference latency. Existing acceleration methods either require costly retraining with architectural changes or suffer from severe performance drop at high sparsity due to train-inference mismatch. To address these limitations, we propose BEAM (Binary Expert Activation Masking), a novel method that learns token-adaptive expert selection via trainable binary masks. With a straight-through estimator and an auxiliary regularization loss, BEAM induces dynamic expert sparsity through end-to-end training while maintaining model capability. We further implement an efficient custom CUDA kernel for BEAM, ensuring seamless integration with the vLLM inference framework. Experiments show that BEAM retains over 98\% of the original model's performance while reducing MoE layer FLOPs by up to 85\%, achieving up to 2.5$\times$ faster decoding and 1.4$\times$ higher throughput, demonstrating its effectiveness as a practical, plug-and-play solution for efficient MoE inference.
Abstract:In this report, we introduce UltraShape 1.0, a scalable 3D diffusion framework for high-fidelity 3D geometry generation. The proposed approach adopts a two-stage generation pipeline: a coarse global structure is first synthesized and then refined to produce detailed, high-quality geometry. To support reliable 3D generation, we develop a comprehensive data processing pipeline that includes a novel watertight processing method and high-quality data filtering. This pipeline improves the geometric quality of publicly available 3D datasets by removing low-quality samples, filling holes, and thickening thin structures, while preserving fine-grained geometric details. To enable fine-grained geometry refinement, we decouple spatial localization from geometric detail synthesis in the diffusion process. We achieve this by performing voxel-based refinement at fixed spatial locations, where voxel queries derived from coarse geometry provide explicit positional anchors encoded via RoPE, allowing the diffusion model to focus on synthesizing local geometric details within a reduced, structured solution space. Our model is trained exclusively on publicly available 3D datasets, achieving strong geometric quality despite limited training resources. Extensive evaluations demonstrate that UltraShape 1.0 performs competitively with existing open-source methods in both data processing quality and geometry generation. All code and trained models will be released to support future research.