Shanghai Center for Systems Biomedicine, Key Laboratory of Systems Biomedicine
Abstract:Reinforcement learning from verifiable rewards (RLVR) suffers from sparse outcome signals, creating severe exploration bottlenecks on complex reasoning tasks. Recent on-policy self-distillation methods attempt to address this by utilizing language feedback to generate dense, token-level supervision. However, these approaches rely on a fixed, passive teacher to interpret the feedback. As the student policy improves, the teacher's zero-shot assessment capabilities plateau, ultimately halting further learning. To overcome this, we propose Variational Policy Distillation (VPD), a framework that formalizes learning from language feedback as a Variational Expectation-Maximization (EM) problem. VPD co-evolves both policies: in the E-step, the teacher is actively refined on trajectory outcomes via an adaptive trust-region update, translating textual feedback into a dynamically improved target token distribution. In the M-step, the student internalizes this dense distributional guidance on its own on-policy rollouts. By continuously improving the teacher's ability to extract actionable signals from textual critique, VPD overcomes the limitations of passive distillation. Evaluated across diverse sources of diagnostic feedback on scientific reasoning and code generation tasks, VPD consistently outperforms both standard RLVR and existing self-distillation baselines. Finally, by stress-testing our framework on rigid mathematical reasoning and cold-start regimes, we illuminate the fundamental bounds of feedback-driven self-distillation compared to pure environment-driven RL.
Abstract:While EEG foundation models have shown significant potential in universal neural decoding across tasks, their advancement remains constrained by the inadequacy modeling of complex spatiotemporal topology, as well as the inherent modality gap between low-level physiological signals and high-level textual semantics. To address these challenges, we propose a Knowledge-Anchored Semantically-Dynamic Topology Brain Autoregressive Model (KAST-BAR), which dynamically aligns physiological representations derived from multi-level brain topology with an expert-level semantic space. Specifically, we design a Dual-Stream Hierarchical Attention (DSHA) encoder that accurately captures the brain's intrinsic non-Euclidean topology by modeling local temporal dynamics with global spatial contexts. On this basis, a Knowledge-Anchored Semantic Profiler (KASP) is proposed to synthesize physically-grounded and instance-level textual profiles, which subsequently drive a Semantic Text-Aware Refiner (STAR) to dynamically reconstruct EEG representations using Latent Expert Queries. By conducting large-scale pre-training on 21 diverse datasets to build a foundation model, KAST-BAR effectively integrates expert-level medical knowledge into EEG signal representations, consistently achieving superior performance across six downstream tasks. Our code is available at https://github.com/KAST-BAR/KAST-BAR
Abstract:Robotic manipulation of flexible objects is widely required in both industrial and service applications. Among such objects, paper-like materials exhibit distinct mechanical characteristics compared to cloth, being more sensitive to compressive stress, where minor variations in physical properties can significantly affect grasping. This study systematically investigates grasping strategies for paper-like materials using a universal soft gripper by exploiting environmental constraints. Based on manipulation primitives employed in existing grasping strategies, we proposed systematic grasping strategies for flexible materials by exploiting environmental constraints and analyzed their mechanical and kinematic models. To investigate the influence of materials and working conditions on grasping, an evaluation system for measuring grasping force and success rate was defined and experimentally evaluated. Finally, we summarized the specific workspaces and characteristics of different strategies that can satisfy various task requirements and lead to potential applications in household service robots for grasping planar flexible objects.
Abstract:Composed video retrieval (CoVR) searches for target videos using a reference video and a modification text, but existing methods are restricted to a single interaction round and cannot support the progressive nature of real-world visual search. To bridge this gap, we first formalize interactive composed video retrieval, a multi-turn extension of CoVR, where users progressively refine their search intent through natural-language feedback across turns. Adapting existing interactive retrieval methods to this setting reveals two structural weaknesses: reliance on a single retrieval channel and an open-loop retrieval design that consumes user feedback but does not diagnose whether its own retrieval trajectory is drifting or stagnating. To address these limitations, we propose ReCoVR (Reflexive Composed Video Retrieval), a dual-pathway architecture built on reflexive perception, where the system treats its retrieval history as diagnostic evidence alongside user feedback. Specifically, an Intent Pathway routes heterogeneous feedback to complementary retrieval channels, while a Reflection Pathway performs trajectory-level reflection to monitor result evolution and correct retrieval errors across turns. Experiments on multiple benchmarks show that ReCoVR consistently outperforms interactive baselines, notably achieving 74.30% R@1 after just one interactive round on the WebVid-CoVR-Test dataset.
Abstract:Reinforcement learning for agentic large language models (LLMs) typically relies on a sparse, trajectory-level outcome reward, making it difficult to evaluate the contribution of individual tool-calls within multi-turn interactions. Existing approaches to such process credit assignment either depend on separate external process reward models that introduce additional consumption, or tree-based structural rollout that merely redistributes the outcome signal while constraining trajectory diversity. A promising alternative leverages the per-turn change in the policy's predicted probability of the ground-truth, termed Information Gain (IG), as an intrinsic process signal without an external evaluator. However, prior work on leveraging IG signals within the RL training loop faces three systematic challenges: normalizing across turns that face heterogeneous positional contexts can distort the relative standing of individual turns, accumulating a variable number of terms causes advantage magnitudes to drift with trajectory depth, and a fixed clipping range governs policy updates identically for turns with vastly different IG signals. In this paper, we propose A$^2$TGPO (Agentic Turn-Group Policy Optimization with Adaptive Turn-level Clipping), which retains IG as the intrinsic signal but re-designs how it is normalized, accumulated, and consumed: (i) turn-group normalization: normalizes IG within each (prompt, turn-index) group so that each turn is compared only against peers at the same interaction depth; (ii) variance-rescaled discounted accumulation: divides cumulative normalized IG by square root of accumulated terms to keep advantage magnitudes comparable across turn positions; and (iii) adaptive turn-level clipping: modulates each turn's clipping range based on its normalized IG, widening the update region for informative turns and narrowing it for uninformative ones.
Abstract:Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential for interaction. We propose that interactive asset generation must be rooted in functional logic and hierarchical physics. To bridge this gap, we introduce PhysForge, a decoupled two-stage framework supported by PhysDB, a large-scale dataset of 150,000 assets with four-tier physical annotations. First, a VLM acts as a "physical architect" to plan a "Hierarchical Physical Blueprint" defining material, functional, and kinematic constraints. Second, a physics-grounded diffusion model realizes this blueprint by synthesizing high-fidelity geometry alongside precise kinematic parameters via a novel KineVoxel Injection (KVI) mechanism. Experiments demonstrate that PhysForge produces functionally plausible, simulation-ready assets, providing a robust data engine for interactive 3D content and embodied agents.
Abstract:Latent actions serve as an intermediate representation that enables consistent modeling of vision-language-action (VLA) models across heterogeneous datasets. However, approaches to supervising VLAs with latent actions are fragmented and lack a systematic comparison. This work structures the study of latent action supervision from two perspectives: (i) regularizing the trajectory via image-based latent actions, and (ii) unifying the target space with action-based latent actions. Under a unified VLA baseline, we instantiate and compare four representative integration strategies. Our results reveal a formulation-task correspondence: image-based latent actions benefit long-horizon reasoning and scene-level generalization, whereas action-based latent actions excel at complex motor coordination. Furthermore, we find that directly supervising the VLM with discrete latent action tokens yields the most effective performance. Finally, our experiments offer initial insights into the benefits of latent action supervision in mixed-data, suggesting a promising direction for VLA training. Code is available at https://github.com/RUCKBReasoning/From_Pixels_to_Tokens.
Abstract:Large Language Models (LLMs) are prone to factual hallucinations, risking their reliability in real-world applications. Existing hallucination detectors mainly extract micro-level intrinsic patterns for uncertainty quantification or elicit macro-level self-judgments through verbalized prompts. However, these methods address only a single facet of the hallucination, focusing either on implicit neural uncertainty or explicit symbolic reasoning, thereby treating these inherently coupled behaviors in isolation and failing to exploit their interdependence for a holistic view. In this paper, we propose LaaB (Logical Consistency-as-a-Bridge), a framework that bridges neural features and symbolic judgments for hallucination detection. LaaB introduces a "meta-judgment" process to map symbolic labels back into the feature space. By leveraging the inherent logical bridge where response and meta-judgment labels are either the same or opposite based on the self-judgment's semantics, LaaB aligns and integrates dual-view signals via mutual learning and enhances the hallucination detection. Extensive experiments on 4 public datasets, across 4 LLMs, against 8 baselines demonstrate the superiority of LaaB.
Abstract:Desktop organization remains challenging for service robots because of heterogeneous objects and diverse manipulation objectives, such as collection and stacking. In this article, a task-oriented framework is presented for organizing planar rigid and deformable objects on desks. A perception pipeline was developed that augments existing datasets with uncommon desktop items and makes geometry-based pose and keypoint estimation possible, along with the detection of environmental constraints, such as table edges. To handle diverse manipulation requirements, environment-assisted primitives are used, including contact-based grasping for small objects, edge-based push-grasping for planar rigid objects, and levering-based grasping for planar deformable objects. These primitives leverage environmental and interobject constraints to improve robustness. A task planner was designed to integrate these primitives into multiobject organization. Sufficient real-world experiments demonstrate the effectiveness and robustness of the proposed framework. This research provides practical manipulation primitives for planar rigid and deformable objects, highlighting the role of environmental and interobject constraints in complex multiobject manipulation tasks. Code and video are available online.
Abstract:Embodied intelligence has advanced rapidly in recent years; however, bimanual manipulation-especially in contact-rich tasks remains challenging. This is largely due to the lack of datasets with rich physical interaction signals, systematic task organization, and sufficient scale. To address these limitations, we introduce the VTOUCH dataset. It leverages vision based tactile sensing to provide high-fidelity physical interaction signals, adopts a matrix-style task design to enable systematic learning, and employs automated data collection pipelines covering real-world, demand-driven scenarios to ensure scalability. To further validate the effectiveness of the dataset, we conduct extensive quantitative experiments on cross-modal retrieval as well as real-robot evaluation. Finally, we demonstrate real-world performance through generalizable inference across multiple robots, policies, and tasks.