College of Business, City University of Hong Kong, Hong Kong, China
Abstract:In this work, we build the first benchmark dataset for short-form UGC Image Super-resolution in the wild, termed KwaiSR, intending to advance the research on developing image super-resolution algorithms for short-form UGC platforms. This dataset is collected from the Kwai Platform, which is composed of two parts, i.e., synthetic and wild parts. Among them, the synthetic dataset, including 1,900 image pairs, is produced by simulating the degradation following the distribution of real-world low-quality short-form UGC images, aiming to provide the ground truth for training and objective comparison in the validation/testing. The wild dataset contains low-quality images collected directly from the Kwai Platform, which are filtered using the quality assessment method KVQ from the Kwai Platform. As a result, the KwaiSR dataset contains 1800 synthetic image pairs and 1900 wild images, which are divided into training, validation, and testing parts with a ratio of 8:1:1. Based on the KwaiSR dataset, we organize the NTIRE 2025 challenge on a second short-form UGC Video quality assessment and enhancement, which attracts lots of researchers to develop the algorithm for it. The results of this competition have revealed that our KwaiSR dataset is pretty challenging for existing Image SR methods, which is expected to lead to a new direction in the image super-resolution field. The dataset can be found from https://lixinustc.github.io/NTIRE2025-KVQE-KwaSR-KVQ.github.io/.
Abstract:Temporal Action Detection and Moment Retrieval constitute two pivotal tasks in video understanding, focusing on precisely localizing temporal segments corresponding to specific actions or events. Recent advancements introduced Moment Detection to unify these two tasks, yet existing approaches remain confined to closed-set scenarios, limiting their applicability in open-world contexts. To bridge this gap, we present Grounding-MD, an innovative, grounded video-language pre-training framework tailored for open-world moment detection. Our framework incorporates an arbitrary number of open-ended natural language queries through a structured prompt mechanism, enabling flexible and scalable moment detection. Grounding-MD leverages a Cross-Modality Fusion Encoder and a Text-Guided Fusion Decoder to facilitate comprehensive video-text alignment and enable effective cross-task collaboration. Through large-scale pre-training on temporal action detection and moment retrieval datasets, Grounding-MD demonstrates exceptional semantic representation learning capabilities, effectively handling diverse and complex query conditions. Comprehensive evaluations across four benchmark datasets including ActivityNet, THUMOS14, ActivityNet-Captions, and Charades-STA demonstrate that Grounding-MD establishes new state-of-the-art performance in zero-shot and supervised settings in open-world moment detection scenarios. All source code and trained models will be released.
Abstract:This paper reviews the NTIRE 2025 Challenge on Day and Night Raindrop Removal for Dual-Focused Images. This challenge received a wide range of impressive solutions, which are developed and evaluated using our collected real-world Raindrop Clarity dataset. Unlike existing deraining datasets, our Raindrop Clarity dataset is more diverse and challenging in degradation types and contents, which includes day raindrop-focused, day background-focused, night raindrop-focused, and night background-focused degradations. This dataset is divided into three subsets for competition: 14,139 images for training, 240 images for validation, and 731 images for testing. The primary objective of this challenge is to establish a new and powerful benchmark for the task of removing raindrops under varying lighting and focus conditions. There are a total of 361 participants in the competition, and 32 teams submitting valid solutions and fact sheets for the final testing phase. These submissions achieved state-of-the-art (SOTA) performance on the Raindrop Clarity dataset. The project can be found at https://lixinustc.github.io/CVPR-NTIRE2025-RainDrop-Competition.github.io/.
Abstract:In recent years, Large Language Models (LLMs) have significantly advanced artificial intelligence by optimizing traditional Natural Language Processing (NLP) pipelines, improving performance and generalization. This has spurred their integration into various systems. Many NLP systems, including ours, employ a "one-stage" pipeline directly incorporating LLMs. While effective, this approach incurs substantial costs and latency due to the need for large model parameters to achieve satisfactory outcomes. This paper introduces a three-stage cost-efficient end-to-end LLM deployment pipeline-including prototyping, knowledge transfer, and model compression-to tackle the cost-performance dilemma in LLM-based frameworks. Our approach yields a super tiny model optimized for cost and performance in online systems, simplifying the system architecture. Initially, by transforming complex tasks into a function call-based LLM-driven pipeline, an optimal performance prototype system is constructed to produce high-quality data as a teacher model. The second stage combine techniques like rejection fine-tuning, reinforcement learning and knowledge distillation to transfer knowledge to a smaller 0.5B student model, delivering effective performance at minimal cost. The final stage applies quantization and pruning to extremely compress model to 0.4B, achieving ultra-low latency and cost. The framework's modular design and cross-domain capabilities suggest potential applicability in other NLP areas.
Abstract:Fairness in artificial intelligence (AI) prediction models is increasingly emphasized to support responsible adoption in high-stakes domains such as health care and criminal justice. Guidelines and implementation frameworks highlight the importance of both predictive accuracy and equitable outcomes. However, current fairness toolkits often evaluate classification performance disparities in isolation, with limited attention to other critical aspects such as calibration. To address these gaps, we present seeBias, an R package for comprehensive evaluation of model fairness and predictive performance. seeBias offers an integrated evaluation across classification, calibration, and other performance domains, providing a more complete view of model behavior. It includes customizable visualizations to support transparent reporting and responsible AI implementation. Using public datasets from criminal justice and healthcare, we demonstrate how seeBias supports fairness evaluations, and uncovers disparities that conventional fairness metrics may overlook. The R package is available on GitHub, and a Python version is under development.
Abstract:We propose OmniCaptioner, a versatile visual captioning framework for generating fine-grained textual descriptions across a wide variety of visual domains. Unlike prior methods limited to specific image types (e.g., natural images or geometric visuals), our framework provides a unified solution for captioning natural images, visual text (e.g., posters, UIs, textbooks), and structured visuals (e.g., documents, tables, charts). By converting low-level pixel information into semantically rich textual representations, our framework bridges the gap between visual and textual modalities. Our results highlight three key advantages: (i) Enhanced Visual Reasoning with LLMs, where long-context captions of visual modalities empower LLMs, particularly the DeepSeek-R1 series, to reason effectively in multimodal scenarios; (ii) Improved Image Generation, where detailed captions improve tasks like text-to-image generation and image transformation; and (iii) Efficient Supervised Fine-Tuning (SFT), which enables faster convergence with less data. We believe the versatility and adaptability of OmniCaptioner can offer a new perspective for bridging the gap between language and visual modalities.
Abstract:3D Gaussian Splatting (3DGS) has revolutionized neural rendering with its efficiency and quality, but like many novel view synthesis methods, it heavily depends on accurate camera poses from Structure-from-Motion (SfM) systems. Although recent SfM pipelines have made impressive progress, questions remain about how to further improve both their robust performance in challenging conditions (e.g., textureless scenes) and the precision of camera parameter estimation simultaneously. We present 3R-GS, a 3D Gaussian Splatting framework that bridges this gap by jointly optimizing 3D Gaussians and camera parameters from large reconstruction priors MASt3R-SfM. We note that naively performing joint 3D Gaussian and camera optimization faces two challenges: the sensitivity to the quality of SfM initialization, and its limited capacity for global optimization, leading to suboptimal reconstruction results. Our 3R-GS, overcomes these issues by incorporating optimized practices, enabling robust scene reconstruction even with imperfect camera registration. Extensive experiments demonstrate that 3R-GS delivers high-quality novel view synthesis and precise camera pose estimation while remaining computationally efficient. Project page: https://zsh523.github.io/3R-GS/
Abstract:The rapid advancement of Large Multi-modal Foundation Models (LMM) has paved the way for the possible Explainable Image Quality Assessment (EIQA) with instruction tuning from two perspectives: overall quality explanation, and attribute-wise perception answering. However, existing works usually overlooked the conflicts between these two types of perception explanations during joint instruction tuning, leading to insufficient perception understanding. To mitigate this, we propose a new paradigm for perception-oriented instruction tuning, i.e., Q-Adapt, which aims to eliminate the conflicts and achieve the synergy between these two EIQA tasks when adapting LMM, resulting in enhanced multi-faceted explanations of IQA. Particularly, we propose a progressive instruction tuning strategy by dividing the adaption process of LMM for EIQA into two stages, where the first stage empowers the LMM with universal perception knowledge tailored for two tasks using an efficient transfer learning strategy, i.e., LoRA, and the second stage introduces the instruction-adaptive visual prompt tuning to dynamically adapt visual features for the different instructions from two tasks. In this way, our proposed Q-Adapt can achieve a lightweight visual quality evaluator, demonstrating comparable performance and, in some instances, superior results across perceptual-related benchmarks and commonly-used IQA databases. The source code is publicly available at https://github.com/yeppp27/Q-Adapt.
Abstract:The nonlinear mechanical response of soft materials and slender structures is purposefully harnessed to program functions by design in soft robotic actuators, such as sequencing, amplified response, fast energy release, etc. However, typical designs of nonlinear actuators - e.g. balloons, inverted membranes, springs - have limited design parameters space and complex fabrication processes, hindering the achievement of more elaborated functions. Mechanical metamaterials, on the other hand, have very large design parameter spaces, which allow fine-tuning of nonlinear behaviours. In this work, we present a novel approach to fabricate nonlinear inflatables based on metamaterials and origami (Meta-Ori) as monolithic parts that can be fully 3D printed via Fused Deposition Modeling (FDM) using thermoplastic polyurethane (TPU) commercial filaments. Our design consists of a metamaterial shell with cylindrical topology and nonlinear mechanical response combined with a Kresling origami inflatable acting as a pneumatic transmitter. We develop and release a design tool in the visual programming language Grasshopper to interactively design our Meta-Ori. We characterize the mechanical response of the metashell and the origami, and the nonlinear pressure-volume curve of the Meta-Ori inflatable and, lastly, we demonstrate the actuation sequencing of a bi-segment monolithic Meta-Ori soft actuator.
Abstract:Recent advances in deep thinking models have demonstrated remarkable reasoning capabilities on mathematical and coding tasks. However, their effectiveness in embodied domains which require continuous interaction with environments through image action interleaved trajectories remains largely -unexplored. We present Embodied Reasoner, a model that extends o1 style reasoning to interactive embodied search tasks. Unlike mathematical reasoning that relies primarily on logical deduction, embodied scenarios demand spatial understanding, temporal reasoning, and ongoing self-reflection based on interaction history. To address these challenges, we synthesize 9.3k coherent Observation-Thought-Action trajectories containing 64k interactive images and 90k diverse thinking processes (analysis, spatial reasoning, reflection, planning, and verification). We develop a three-stage training pipeline that progressively enhances the model's capabilities through imitation learning, self-exploration via rejection sampling, and self-correction through reflection tuning. The evaluation shows that our model significantly outperforms those advanced visual reasoning models, e.g., it exceeds OpenAI o1, o3-mini, and Claude-3.7 by +9\%, 24\%, and +13\%. Analysis reveals our model exhibits fewer repeated searches and logical inconsistencies, with particular advantages in complex long-horizon tasks. Real-world environments also show our superiority while exhibiting fewer repeated searches and logical inconsistency cases.