Abstract:Terminal agents extend Large Language Models with the ability to execute tasks directly in command-line environments, but their progress is bottlenecked by the scarcity of high-quality training data. Existing approaches bootstrap from partial sources such as human-defined seeds or GitHub repositories to instantiate one component and then complete the rest, producing tasks confined to narrow seed distributions, environments misaligned with task semantics, and inefficient trajectories from unguided exploration. To address these limitations, we introduce Terminal-World, a fully automated pipeline that uses agent skills as the central synthesis primitive, which jointly encode what to accomplish, when to apply (preconditions and environment state), and how to execute, enabling task instructions, environments, and teacher trajectories to be co-derived. To further broaden the synthesis space, Terminal-World composes skills into skill teams and skill graphs for multi-role and cross-domain task synthesis. Using this pipeline, we construct 5,723 training environments and train Terminal-World-8B/14B/32B, evaluated across 6 benchmarks where the Terminal-World series consistently outperforms terminal-agent baselines. Notably, using the same teacher model and only 1.2% of the training data, Terminal-World-32B surpasses Nemotron-Terminal-32B on Terminal-Bench 2.0 by +4.5 Pass@1 (31.5) and achieves 43.8 Pass@3.
Abstract:While large language model--powered agents can self-evolve by accumulating experience or by dynamically creating new assets (i.e., tools or expert agents), existing frameworks typically treat these two evolutionary processes in isolation. This separation overlooks their intrinsic interdependence: the former is inherently bounded by a manually predefined static toolset, while the latter generates new assets from scratch without experiential guidance, leading to limited capability growth and unstable evolution. To address this limitation, we introduce a novel paradigm of co-evolutionary Capability Expansion and Experience Distillation. Guided by this paradigm, we propose the \textbf{Mem$^{\textbf{2}}$Evolve}, which integrates two core components: \textbf{Experience Memory} and \textbf{Asset Memory}. Specifically, Mem$^{2}$Evolve leverages accumulated experience to guide the dynamic creation of assets, thereby expanding the agent's capability space while simultaneously acquiring new experience to achieve co-evolution. Extensive experiments across 6 task categories and 8 benchmarks demonstrate that Mem$^{2}$Evolve achieves improvement of 18.53\% over standard LLMs, 11.80\% over agents evolving solely through experience, and 6.46\% over those evolving solely through asset creation, establishing it as a substantially more effective and stable self-evolving agent framework. Code is available at: https://buaa-irip-llm.github.io/Mem2Evolve.
Abstract:To overcome the sparse reward challenge in reinforcement learning (RL) for agents based on large language models (LLMs), we propose Mutual Information Self-Evaluation (MISE), an RL paradigm that utilizes hindsight generative self-evaluation as dense reward signals while simultaneously calibrating them against the environmental feedbacks. Empirically, MISE enables an agent to learn autonomously from dense internal rewards supplementing sparse extrinsic signals. Theoretically, our work provides the first formal foundation for the paradigm of generative self-rewarding. We prove that utilizing hindsight self-evaluation rewards is equivalent to minimizing an objective that combines mutual information with a KL divergence term between the policy and a proxy reward policy. This theoretical insight then informs and justifies our calibration step, which actively aligns these rewards with the optimal policy. Extensive experiments show that MISE outperforms strong baselines, enabling open-source LLMs about 7B parameters to achieve performance comparable to GPT-4o on validation without expert supervision.
Abstract:To encourage diverse exploration in reinforcement learning (RL) for large language models (LLMs) without compromising accuracy, we propose Policy Split, a novel paradigm that bifurcates the policy into normal and high-entropy modes with a high-entropy prompt. While sharing model parameters, the two modes undergo collaborative dual-mode entropy regularization tailored to distinct objectives. Specifically, the normal mode optimizes for task correctness, while the high-entropy mode incorporates a preference for exploration, and the two modes learn collaboratively. Extensive experiments demonstrate that our approach consistently outperforms established entropy-guided RL baselines across various model sizes in general and creative tasks. Further analysis reveals that Policy Split facilitates dual-mode exploration, where the high-entropy mode generates distinct behavioral patterns to the normal mode, providing unique learning signals.
Abstract:Video--based world models have emerged along two dominant paradigms: video generation and 3D reconstruction. However, existing evaluation benchmarks either focus narrowly on visual fidelity and text--video alignment for generative models, or rely on static 3D reconstruction metrics that fundamentally neglect temporal dynamics. We argue that the future of world modeling lies in 4D generation, which jointly models spatial structure and temporal evolution. In this paradigm, the core capability is interactive response: the ability to faithfully reflect how interaction actions drive state transitions across space and time. Yet no existing benchmark systematically evaluates this critical dimension. To address this gap, we propose Omni--WorldBench, a comprehensive benchmark specifically designed to evaluate the interactive response capabilities of world models in 4D settings. Omni--WorldBench comprises two key components: Omni--WorldSuite, a systematic prompt suite spanning diverse interaction levels and scene types; and Omni--Metrics, an agent-based evaluation framework that quantifies world modeling capabilities by measuring the causal impact of interaction actions on both final outcomes and intermediate state evolution trajectories. We conduct extensive evaluations of 18 representative world models across multiple paradigms. Our analysis reveals critical limitations of current world models in interactive response, providing actionable insights for future research. Omni-WorldBench will be publicly released to foster progress in interactive 4D world modeling.
Abstract:Grounded Multimodal Named Entity Recognition (GMNER) aims to extract text-based entities, assign them semantic categories, and ground them to corresponding visual regions. In this work, we explore the potential of Multimodal Large Language Models (MLLMs) to perform GMNER in an end-to-end manner, moving beyond their typical role as auxiliary tools within cascaded pipelines. Crucially, our investigation reveals a fundamental challenge: MLLMs exhibit $\textbf{modality bias}$, including visual bias and textual bias, which stems from their tendency to take unimodal shortcuts rather than rigorous cross-modal verification. To address this, we propose Modality-aware Consistency Reasoning ($\textbf{MCR}$), which enforces structured cross-modal reasoning through Multi-style Reasoning Schema Injection (MRSI) and Constraint-guided Verifiable Optimization (CVO). MRSI transforms abstract constraints into executable reasoning chains, while CVO empowers the model to dynamically align its reasoning trajectories with Group Relative Policy Optimization (GRPO). Experiments on GMNER and visual grounding tasks demonstrate that MCR effectively mitigates modality bias and achieves superior performance compared to existing baselines.
Abstract:Large Language Models (LLMs) have significantly advanced Machine Translation (MT), applying them to linguistically complex domains-such as Social Network Services, literature etc. In these scenarios, translations often require handling non-literal expressions, leading to the inaccuracy of MT metrics. To systematically investigate the reliability of MT metrics, we first curate a meta-evaluation dataset focused on non-literal translations, namely MENT. MENT encompasses four non-literal translation domains and features source sentences paired with translations from diverse MT systems, with 7,530 human-annotated scores on translation quality. Experimental results reveal the inaccuracies of traditional MT metrics and the limitations of LLM-as-a-Judge, particularly the knowledge cutoff and score inconsistency problem. To mitigate these limitations, we propose RATE, a novel agentic translation evaluation framework, centered by a reflective Core Agent that dynamically invokes specialized sub-agents. Experimental results indicate the efficacy of RATE, achieving an improvement of at least 3.2 meta score compared with current metrics. Further experiments demonstrate the robustness of RATE to general-domain MT evaluation. Code and dataset are available at: https://github.com/BITHLP/RATE.
Abstract:Current role-playing agents (RPAs) are typically constructed by imitating surface-level behaviors, but this approach lacks internal cognitive consistency, often causing out-of-character errors in complex situations. To address this, we propose Character-R1, a framework designed to provide comprehensive verifiable reward signals for effective role-aware reasoning, which are missing in recent studies. Specifically, our framework comprises three core designs: (1) Cognitive Focus Reward, which enforces explicit label-based analysis of 10 character elements (e.g., worldview) to structure internal cognition; (2) Reference-Guided Reward, which utilizes overlap-based metrics with reference responses as optimization anchors to enhance exploration and performance; and (3) Character-Conditioned Reward Normalization, which adjusts reward distributions based on character categories to ensure robust optimization across heterogeneous roles. Extensive experiments demonstrate that Character-R1 significantly outperforms existing methods in knowledge, memory and others.
Abstract:To fully exploit depth cues in Camouflaged Object Detection (COD), we present DGA-Net, a specialized framework that adapts the Segment Anything Model (SAM) via a novel ``depth prompting" paradigm. Distinguished from existing approaches that primarily rely on sparse prompts (e.g., points or boxes), our method introduces a holistic mechanism for constructing and propagating dense depth prompts. Specifically, we propose a Cross-modal Graph Enhancement (CGE) module that synthesizes RGB semantics and depth geometric within a heterogeneous graph to form a unified guidance signal. Furthermore, we design an Anchor-Guided Refinement (AGR) module. To counteract the inherent information decay in feature hierarchies, AGR forges a global anchor and establishes direct non-local pathways to broadcast this guidance from deep to shallow layers, ensuring precise and consistent segmentation. Quantitative and qualitative experimental results demonstrate that our proposed DGA-Net outperforms the state-of-the-art COD methods.
Abstract:Large Language Models (LLMs) have demonstrated remarkable capabilities in modern medicine, yet their application in Traditional Chinese Medicine (TCM) remains severely limited by the absence of standardized benchmarks and the scarcity of high-quality training data. To address these challenges, we introduce TCM-Eval, the first dynamic and extensible benchmark for TCM, meticulously curated from national medical licensing examinations and validated by TCM experts. Furthermore, we construct a large-scale training corpus and propose Self-Iterative Chain-of-Thought Enhancement (SI-CoTE) to autonomously enrich question-answer pairs with validated reasoning chains through rejection sampling, establishing a virtuous cycle of data and model co-evolution. Using this enriched training data, we develop ZhiMingTang (ZMT), a state-of-the-art LLM specifically designed for TCM, which significantly exceeds the passing threshold for human practitioners. To encourage future research and development, we release a public leaderboard, fostering community engagement and continuous improvement.