Abstract:To overcome the sparse reward challenge in reinforcement learning (RL) for agents based on large language models (LLMs), we propose Mutual Information Self-Evaluation (MISE), an RL paradigm that utilizes hindsight generative self-evaluation as dense reward signals while simultaneously calibrating them against the environmental feedbacks. Empirically, MISE enables an agent to learn autonomously from dense internal rewards supplementing sparse extrinsic signals. Theoretically, our work provides the first formal foundation for the paradigm of generative self-rewarding. We prove that utilizing hindsight self-evaluation rewards is equivalent to minimizing an objective that combines mutual information with a KL divergence term between the policy and a proxy reward policy. This theoretical insight then informs and justifies our calibration step, which actively aligns these rewards with the optimal policy. Extensive experiments show that MISE outperforms strong baselines, enabling open-source LLMs about 7B parameters to achieve performance comparable to GPT-4o on validation without expert supervision.
Abstract:To encourage diverse exploration in reinforcement learning (RL) for large language models (LLMs) without compromising accuracy, we propose Policy Split, a novel paradigm that bifurcates the policy into normal and high-entropy modes with a high-entropy prompt. While sharing model parameters, the two modes undergo collaborative dual-mode entropy regularization tailored to distinct objectives. Specifically, the normal mode optimizes for task correctness, while the high-entropy mode incorporates a preference for exploration, and the two modes learn collaboratively. Extensive experiments demonstrate that our approach consistently outperforms established entropy-guided RL baselines across various model sizes in general and creative tasks. Further analysis reveals that Policy Split facilitates dual-mode exploration, where the high-entropy mode generates distinct behavioral patterns to the normal mode, providing unique learning signals.
Abstract:While large language model--powered agents can self-evolve by accumulating experience or by dynamically creating new assets (i.e., tools or expert agents), existing frameworks typically treat these two evolutionary processes in isolation. This separation overlooks their intrinsic interdependence: the former is inherently bounded by a manually predefined static toolset, while the latter generates new assets from scratch without experiential guidance, leading to limited capability growth and unstable evolution. To address this limitation, we introduce a novel paradigm of co-evolutionary Capability Expansion and Experience Distillation. Guided by this paradigm, we propose the \textbf{Mem$^{\textbf{2}}$Evolve}, which integrates two core components: \textbf{Experience Memory} and \textbf{Asset Memory}. Specifically, Mem$^{2}$Evolve leverages accumulated experience to guide the dynamic creation of assets, thereby expanding the agent's capability space while simultaneously acquiring new experience to achieve co-evolution. Extensive experiments across 6 task categories and 8 benchmarks demonstrate that Mem$^{2}$Evolve achieves improvement of 18.53\% over standard LLMs, 11.80\% over agents evolving solely through experience, and 6.46\% over those evolving solely through asset creation, establishing it as a substantially more effective and stable self-evolving agent framework. Code is available at: https://buaa-irip-llm.github.io/Mem2Evolve.
Abstract:We study the transit stop placement (TrSP) problem in general metric spaces, where agents travel between source-destination pairs and may either walk directly or utilize a shuttle service via selected transit stops. We investigate fairness in TrSP through the lens of justified representation (JR) and the core, and uncover a structural correspondence with fair clustering. Specifically, we show that a constant-factor approximation to proportional fairness in clustering can be used to guarantee a constant-factor biparameterized approximation to core. We establish a lower bound of 1.366 on the approximability of JR, and moreover show that no clustering algorithm can approximate JR within a factor better than 3. Going beyond clustering, we propose the Expanding Cost Algorithm, which achieves a tight 2.414-approximation for JR, but does not give any bounded core guarantee. In light of this, we introduce a parameterized algorithm that interpolates between these approaches, and enables a tunable trade-off between JR and core. Finally, we complement our results with an experimental analysis using small-market public carpooling data.
Abstract:Large Language Models (LLMs) have significantly advanced Machine Translation (MT), applying them to linguistically complex domains-such as Social Network Services, literature etc. In these scenarios, translations often require handling non-literal expressions, leading to the inaccuracy of MT metrics. To systematically investigate the reliability of MT metrics, we first curate a meta-evaluation dataset focused on non-literal translations, namely MENT. MENT encompasses four non-literal translation domains and features source sentences paired with translations from diverse MT systems, with 7,530 human-annotated scores on translation quality. Experimental results reveal the inaccuracies of traditional MT metrics and the limitations of LLM-as-a-Judge, particularly the knowledge cutoff and score inconsistency problem. To mitigate these limitations, we propose RATE, a novel agentic translation evaluation framework, centered by a reflective Core Agent that dynamically invokes specialized sub-agents. Experimental results indicate the efficacy of RATE, achieving an improvement of at least 3.2 meta score compared with current metrics. Further experiments demonstrate the robustness of RATE to general-domain MT evaluation. Code and dataset are available at: https://github.com/BITHLP/RATE.
Abstract:3D Gaussian Splatting offers a strong speed-quality trade-off but struggles to reconstruct semi-transparent surfaces because most methods assume a single depth per pixel, which fails when multiple surfaces are visible. We propose TSPE-GS (Transparent Surface Probabilistic Extraction for Gaussian Splatting), which uniformly samples transmittance to model a pixel-wise multi-modal distribution of opacity and depth, replacing the prior single-peak assumption and resolving cross-surface depth ambiguity. By progressively fusing truncated signed distance functions, TSPE-GS reconstructs external and internal surfaces separately within a unified framework. The method generalizes to other Gaussian-based reconstruction pipelines without extra training overhead. Extensive experiments on public and self-collected semi-transparent and opaque datasets show TSPE-GS significantly improves semi-transparent geometry reconstruction while maintaining performance on opaque scenes.




Abstract:In-Image Machine Translation (IIMT) aims to translate images containing texts from one language to another. Current research of end-to-end IIMT mainly conducts on synthetic data, with simple background, single font, fixed text position, and bilingual translation, which can not fully reflect real world, causing a significant gap between the research and practical conditions. To facilitate research of IIMT in real-world scenarios, we explore Practical In-Image Multilingual Machine Translation (IIMMT). In order to convince the lack of publicly available data, we annotate the PRIM dataset, which contains real-world captured one-line text images with complex background, various fonts, diverse text positions, and supports multilingual translation directions. We propose an end-to-end model VisTrans to handle the challenge of practical conditions in PRIM, which processes visual text and background information in the image separately, ensuring the capability of multilingual translation while improving the visual quality. Experimental results indicate the VisTrans achieves a better translation quality and visual effect compared to other models. The code and dataset are available at: https://github.com/BITHLP/PRIM.
Abstract:Large Language Models (LLMs) have exhibited significant proficiency in code debugging, especially in automatic program repair, which may substantially reduce the time consumption of developers and enhance their efficiency. Significant advancements in debugging datasets have been made to promote the development of code debugging. However, these datasets primarily focus on assessing the LLM's function-level code repair capabilities, neglecting the more complex and realistic repository-level scenarios, which leads to an incomplete understanding of the LLM's challenges in repository-level debugging. While several repository-level datasets have been proposed, they often suffer from limitations such as limited diversity of tasks, languages, and error types. To mitigate this challenge, this paper introduces RepoDebug, a multi-task and multi-language repository-level code debugging dataset with 22 subtypes of errors that supports 8 commonly used programming languages and 3 debugging tasks. Furthermore, we conduct evaluation experiments on 10 LLMs, where Claude 3.5 Sonnect, the best-performing model, still cannot perform well in repository-level debugging.
Abstract:A key challenge in 3D talking head synthesis lies in the reliance on a long-duration talking head video to train a new model for each target identity from scratch. Recent methods have attempted to address this issue by extracting general features from audio through pre-training models. However, since audio contains information irrelevant to lip motion, existing approaches typically struggle to map the given audio to realistic lip behaviors in the target face when trained on only a few frames, causing poor lip synchronization and talking head image quality. This paper proposes D^3-Talker, a novel approach that constructs a static 3D Gaussian attribute field and employs audio and Facial Motion signals to independently control two distinct Gaussian attribute deformation fields, effectively decoupling the predictions of general and personalized deformations. We design a novel similarity contrastive loss function during pre-training to achieve more thorough decoupling. Furthermore, we integrate a Coarse-to-Fine module to refine the rendered images, alleviating blurriness caused by head movements and enhancing overall image quality. Extensive experiments demonstrate that D^3-Talker outperforms state-of-the-art methods in both high-fidelity rendering and accurate audio-lip synchronization with limited training data. Our code will be provided upon acceptance.
Abstract:Multi-agent reinforcement learning (MARL) has emerged as a prominent paradigm for increasingly complex tasks. However, joint evolution across heterogeneous agents remains challenging due to cooperative inefficiency and training instability. In this paper, we propose the joint evolution dynamics for MARL called JoyAgents-R1, which first applies Group Relative Policy Optimization (GRPO) to the joint training of heterogeneous multi-agents. By iteratively refining agents' large language models (LLMs) and memories, the method achieves holistic equilibrium with optimal decision-making and memory capabilities. Specifically, JoyAgents-R1 first implements node-wise Monte Carlo sampling on the behavior of each agent across entire reasoning trajectories to enhance GRPO sampling efficiency while maintaining policy diversity. Then, our marginal benefit-driven selection strategy identifies top-$K$ sampling groups with maximal reward fluctuations, enabling targeted agent model updates that improve training stability and maximize joint benefits through cost-effective parameter adjustments. Meanwhile, JoyAgents-R1 introduces an adaptive memory evolution mechanism that repurposes GRPO rewards as cost-free supervisory signals to eliminate repetitive reasoning and accelerate convergence. Experiments across general and domain-specific scenarios demonstrate that JoyAgents-R1 achieves performance comparable to that of larger LLMs while built on smaller open-source models.