Hand gesture recognition (HGR) based on multimodal data has attracted considerable attention owing to its great potential in applications. Various manually designed multimodal deep networks have performed well in multimodal HGR (MHGR), but most of existing algorithms require a lot of expert experience and time-consuming manual trials. To address these issues, we propose an evolutionary network architecture search framework with the adaptive multimodel fusion (AMF-ENAS). Specifically, we design an encoding space that simultaneously considers fusion positions and ratios of the multimodal data, allowing for the automatic construction of multimodal networks with different architectures through decoding. Additionally, we consider three input streams corresponding to intra-modal surface electromyography (sEMG), intra-modal accelerometer (ACC), and inter-modal sEMG-ACC. To automatically adapt to various datasets, the ENAS framework is designed to automatically search a MHGR network with appropriate fusion positions and ratios. To the best of our knowledge, this is the first time that ENAS has been utilized in MHGR to tackle issues related to the fusion position and ratio of multimodal data. Experimental results demonstrate that AMF-ENAS achieves state-of-the-art performance on the Ninapro DB2, DB3, and DB7 datasets.
The effectiveness of Evolutionary Neural Architecture Search (ENAS) is influenced by the design of the search space. Nevertheless, common methods including the global search space, scalable search space and hierarchical search space have certain limitations. Specifically, the global search space requires a significant amount of computational resources and time, the scalable search space sacrifices the diversity of network structures and the hierarchical search space increases the search cost in exchange for network diversity. To address above limitation, we propose a novel paradigm of searching neural network architectures and design the Multiple Population Alternate Evolution Neural Architecture Search (MPAE), which can achieve module diversity with a smaller search cost. MPAE converts the search space into L interconnected units and sequentially searches the units, then the above search of the entire network be cycled several times to reduce the impact of previous units on subsequent units. To accelerate the population evolution process, we also propose the the population migration mechanism establishes an excellent migration archive and transfers the excellent knowledge and experience in the migration archive to new populations. The proposed method requires only 0.3 GPU days to search a neural network on the CIFAR dataset and achieves the state-of-the-art results.
The evolutionary paradigm has been successfully applied to neural network search(NAS) in recent years. Due to the vast search complexity of the global space, current research mainly seeks to repeatedly stack partial architectures to build the entire model or to seek the entire model based on manually designed benchmark modules. The above two methods are attempts to reduce the search difficulty by narrowing the search space. To efficiently search network architecture in the global space, this paper proposes another solution, namely a computationally efficient neural architecture evolutionary search framework based on network growth (G-EvoNAS). The complete network is obtained by gradually deepening different Blocks. The process begins from a shallow network, grows and evolves, and gradually deepens into a complete network, reducing the search complexity in the global space. Then, to improve the ranking accuracy of the network, we reduce the weight coupling of each network in the SuperNet by pruning the SuperNet according to elite groups at different growth stages. The G-EvoNAS is tested on three commonly used image classification datasets, CIFAR10, CIFAR100, and ImageNet, and compared with various state-of-the-art algorithms, including hand-designed networks and NAS networks. Experimental results demonstrate that G-EvoNAS can find a neural network architecture comparable to state-of-the-art designs in 0.2 GPU days.
Recently, there has been great progress in the ability of artificial intelligence (AI) algorithms to classify dermatological conditions from clinical photographs. However, little is known about the robustness of these algorithms in real-world settings where several factors can lead to a loss of generalizability. Understanding and overcoming these limitations will permit the development of generalizable AI that can aid in the diagnosis of skin conditions across a variety of clinical settings. In this retrospective study, we demonstrate that differences in skin condition distribution, rather than in demographics or image capture mode are the main source of errors when an AI algorithm is evaluated on data from a previously unseen source. We demonstrate a series of steps to close this generalization gap, requiring progressively more information about the new source, ranging from the condition distribution to training data enriched for data less frequently seen during training. Our results also suggest comparable performance from end-to-end fine tuning versus fine tuning solely the classification layer on top of a frozen embedding model. Our approach can inform the adaptation of AI algorithms to new settings, based on the information and resources available.
Human has an incredible ability to effortlessly perceive the viewpoint difference between two images containing the same object, even when the viewpoint change is astonishingly vast with no co-visible regions in the images. This remarkable skill, however, has proven to be a challenge for existing camera pose estimation methods, which often fail when faced with large viewpoint differences due to the lack of overlapping local features for matching. In this paper, we aim to effectively harness the power of object priors to accurately determine two-view geometry in the face of extreme viewpoint changes. In our method, we first mathematically transform the relative camera pose estimation problem to an object pose estimation problem. Then, to estimate the object pose, we utilize the object priors learned from a diffusion model Zero123 to synthesize novel-view images of the object. The novel-view images are matched to determine the object pose and thus the two-view camera pose. In experiments, our method has demonstrated extraordinary robustness and resilience to large viewpoint changes, consistently estimating two-view poses with exceptional generalization ability across both synthetic and real-world datasets. Code will be available at https://github.com/scy639/Extreme-Two-View-Geometry-From-Object-Poses-with-Diffusion-Models.
We introduce Coverage Axis++, a novel and efficient approach to 3D shape skeletonization. The current state-of-the-art approaches for this task often rely on the watertightness of the input or suffer from substantial computational costs, thereby limiting their practicality. To address this challenge, Coverage Axis++ proposes a heuristic algorithm to select skeletal points, offering a high-accuracy approximation of the Medial Axis Transform (MAT) while significantly mitigating computational intensity for various shape representations. We introduce a simple yet effective strategy that considers both shape coverage and uniformity to derive skeletal points. The selection procedure enforces consistency with the shape structure while favoring the dominant medial balls, which thus introduces a compact underlying shape representation in terms of MAT. As a result, Coverage Axis++ allows for skeletonization for various shape representations (e.g., water-tight meshes, triangle soups, point clouds), specification of the number of skeletal points, few hyperparameters, and highly efficient computation with improved reconstruction accuracy. Extensive experiments across a wide range of 3D shapes validate the efficiency and effectiveness of Coverage Axis++. The code will be publicly available once the paper is published.
Neural implicit fields, such as the neural signed distance field (SDF) of a shape, have emerged as a powerful representation for many applications, e.g., encoding a 3D shape and performing collision detection. Typically, implicit fields are encoded by Multi-layer Perceptrons (MLP) with positional encoding (PE) to capture high-frequency geometric details. However, a notable side effect of such PE-equipped MLPs is the noisy artifacts present in the learned implicit fields. While increasing the sampling rate could in general mitigate these artifacts, in this paper we aim to explain this adverse phenomenon through the lens of Fourier analysis. We devise a tool to determine the appropriate sampling rate for learning an accurate neural implicit field without undesirable side effects. Specifically, we propose a simple yet effective method to estimate the intrinsic frequency of a given network with randomized weights based on the Fourier analysis of the network's responses. It is observed that a PE-equipped MLP has an intrinsic frequency much higher than the highest frequency component in the PE layer. Sampling against this intrinsic frequency following the Nyquist-Sannon sampling theorem allows us to determine an appropriate training sampling rate. We empirically show in the setting of SDF fitting that this recommended sampling rate is sufficient to secure accurate fitting results, while further increasing the sampling rate would not further noticeably reduce the fitting error. Training PE-equipped MLPs simply with our sampling strategy leads to performances superior to the existing methods.
This report introduces a new family of multimodal models, Gemini, that exhibit remarkable capabilities across image, audio, video, and text understanding. The Gemini family consists of Ultra, Pro, and Nano sizes, suitable for applications ranging from complex reasoning tasks to on-device memory-constrained use-cases. Evaluation on a broad range of benchmarks shows that our most-capable Gemini Ultra model advances the state of the art in 30 of 32 of these benchmarks - notably being the first model to achieve human-expert performance on the well-studied exam benchmark MMLU, and improving the state of the art in every one of the 20 multimodal benchmarks we examined. We believe that the new capabilities of Gemini models in cross-modal reasoning and language understanding will enable a wide variety of use cases and we discuss our approach toward deploying them responsibly to users.
In this paper, we introduced a novel text-to-avatar generation method that separately generates the human body and the clothes and allows high-quality animation on the generated avatar. While recent advancements in text-to-avatar generation have yielded diverse human avatars from text prompts, these methods typically combine all elements-clothes, hair, and body-into a single 3D representation. Such an entangled approach poses challenges for downstream tasks like editing or animation. To overcome these limitations, we propose a novel disentangled 3D avatar representation named Sequentially Offset-SMPL (SO-SMPL), building upon the SMPL model. SO-SMPL represents the human body and clothes with two separate meshes, but associates them with offsets to ensure the physical alignment between the body and the clothes. Then, we design an Score Distillation Sampling(SDS)-based distillation framework to generate the proposed SO-SMPL representation from text prompts. In comparison with existing text-to-avatar methods, our approach not only achieves higher exture and geometry quality and better semantic alignment with text prompts, but also significantly improves the visual quality of character animation, virtual try-on, and avatar editing. Our project page is at https://shanemankiw.github.io/SO-SMPL/.