This paper proposes a 4D backbone for long-term point cloud video understanding. A typical way to capture spatial-temporal context is using 4Dconv or transformer without hierarchy. However, those methods are neither effective nor efficient enough due to camera motion, scene changes, sampling patterns, and the complexity of 4D data. To address those issues, we leverage the primitive plane as a mid-level representation to capture the long-term spatial-temporal context in 4D point cloud videos and propose a novel hierarchical backbone named Point Primitive Transformer(PPTr), which is mainly composed of intra-primitive point transformers and primitive transformers. Extensive experiments show that PPTr outperforms the previous state of the arts on different tasks
Humans with an average level of social cognition can infer the beliefs of others based solely on the nonverbal communication signals (e.g. gaze, gesture, pose and contextual information) exhibited during social interactions. This social cognitive ability to predict human beliefs and intentions is more important than ever for ensuring safe human-robot interaction and collaboration. This paper uses the combined knowledge of Theory of Mind (ToM) and Object-Context Relations to investigate methods for enhancing collaboration between humans and autonomous systems in environments where verbal communication is prohibited. We propose a novel and challenging multimodal video dataset for assessing the capability of artificial intelligence (AI) systems in predicting human belief states in an object-context scenario. The proposed dataset consists of precise labelling of human belief state ground-truth and multimodal inputs replicating all nonverbal communication inputs captured by human perception. We further evaluate our dataset with existing deep learning models and provide new insights into the effects of the various input modalities and object-context relations on the performance of the baseline models.
Rigged puppets are one of the most prevalent representations to create 2D character animations. Creating these puppets requires partitioning characters into independently moving parts. In this work, we present a method to automatically identify such articulated parts from a small set of character poses shown in a sprite sheet, which is an illustration of the character that artists often draw before puppet creation. Our method is trained to infer articulated parts, e.g. head, torso and limbs, that can be re-assembled to best reconstruct the given poses. Our results demonstrate significantly better performance than alternatives qualitatively and quantitatively.Our project page https://zhan-xu.github.io/parts/ includes our code and data.
This paper studies the problem of fixing malfunctional 3D objects. While previous works focus on building passive perception models to learn the functionality from static 3D objects, we argue that functionality is reckoned with respect to the physical interactions between the object and the user. Given a malfunctional object, humans can perform mental simulations to reason about its functionality and figure out how to fix it. Inspired by this, we propose FixIt, a dataset that contains about 5k poorly-designed 3D physical objects paired with choices to fix them. To mimic humans' mental simulation process, we present FixNet, a novel framework that seamlessly incorporates perception and physical dynamics. Specifically, FixNet consists of a perception module to extract the structured representation from the 3D point cloud, a physical dynamics prediction module to simulate the results of interactions on 3D objects, and a functionality prediction module to evaluate the functionality and choose the correct fix. Experimental results show that our framework outperforms baseline models by a large margin, and can generalize well to objects with similar interaction types.
Rotation equivariance has recently become a strongly desired property in the 3D deep learning community. Yet most existing methods focus on equivariance regarding a global input rotation while ignoring the fact that rotation symmetry has its own spatial support. Specifically, we consider the object detection problem in 3D scenes, where an object bounding box should be equivariant regarding the object pose, independent of the scene motion. This suggests a new desired property we call object-level rotation equivariance. To incorporate object-level rotation equivariance into 3D object detectors, we need a mechanism to extract equivariant features with local object-level spatial support while being able to model cross-object context information. To this end, we propose Equivariant Object detection Network (EON) with a rotation equivariance suspension design to achieve object-level equivariance. EON can be applied to modern point cloud object detectors, such as VoteNet and PointRCNN, enabling them to exploit object rotation symmetry in scene-scale inputs. Our experiments on both indoor scene and autonomous driving datasets show that significant improvements are obtained by plugging our EON design into existing state-of-the-art 3D object detectors.
We present HOI4D, a large-scale 4D egocentric dataset with rich annotations, to catalyze the research of category-level human-object interaction. HOI4D consists of 2.4M RGB-D egocentric video frames over 4000 sequences collected by 4 participants interacting with 800 different object instances from 16 categories over 610 different indoor rooms. Frame-wise annotations for panoptic segmentation, motion segmentation, 3D hand pose, category-level object pose and hand action have also been provided, together with reconstructed object meshes and scene point clouds. With HOI4D, we establish three benchmarking tasks to promote category-level HOI from 4D visual signals including semantic segmentation of 4D dynamic point cloud sequences, category-level object pose tracking, and egocentric action segmentation with diverse interaction targets. In-depth analysis shows HOI4D poses great challenges to existing methods and produces great research opportunities.
We study the problem of multi-robot active mapping, which aims for complete scene map construction in minimum time steps. The key to this problem lies in the goal position estimation to enable more efficient robot movements. Previous approaches either choose the frontier as the goal position via a myopic solution that hinders the time efficiency, or maximize the long-term value via reinforcement learning to directly regress the goal position, but does not guarantee the complete map construction. In this paper, we propose a novel algorithm, namely NeuralCoMapping, which takes advantage of both approaches. We reduce the problem to bipartite graph matching, which establishes the node correspondences between two graphs, denoting robots and frontiers. We introduce a multiplex graph neural network (mGNN) that learns the neural distance to fill the affinity matrix for more effective graph matching. We optimize the mGNN with a differentiable linear assignment layer by maximizing the long-term values that favor time efficiency and map completeness via reinforcement learning. We compare our algorithm with several state-of-the-art multi-robot active mapping approaches and adapted reinforcement-learning baselines. Experimental results demonstrate the superior performance and exceptional generalization ability of our algorithm on various indoor scenes and unseen number of robots, when only trained with 9 indoor scenes.
Training a generalizable 3D part segmentation network is quite challenging but of great importance in real-world applications. To tackle this problem, some works design task-specific solutions by translating human understanding of the task to machine's learning process, which faces the risk of missing the optimal strategy since machines do not necessarily understand in the exact human way. Others try to use conventional task-agnostic approaches designed for domain generalization problems with no task prior knowledge considered. To solve the above issues, we propose AutoGPart, a generic method enabling training generalizable 3D part segmentation networks with the task prior considered. AutoGPart builds a supervision space with geometric prior knowledge encoded, and lets the machine to search for the optimal supervisions from the space for a specific segmentation task automatically. Extensive experiments on three generalizable 3D part segmentation tasks are conducted to demonstrate the effectiveness and versatility of AutoGPart. We demonstrate that the performance of segmentation networks using simple backbones can be significantly improved when trained with supervisions searched by our method.
Transformers have gained much attention by outperforming convolutional neural networks in many 2D vision tasks. However, they are known to have generalization problems and rely on massive-scale pre-training and sophisticated training techniques. When applying to 3D tasks, the irregular data structure and limited data scale add to the difficulty of transformer's application. We propose CodedVTR (Codebook-based Voxel TRansformer), which improves data efficiency and generalization ability for 3D sparse voxel transformers. On the one hand, we propose the codebook-based attention that projects an attention space into its subspace represented by the combination of "prototypes" in a learnable codebook. It regularizes attention learning and improves generalization. On the other hand, we propose geometry-aware self-attention that utilizes geometric information (geometric pattern, density) to guide attention learning. CodedVTR could be embedded into existing sparse convolution-based methods, and bring consistent performance improvements for indoor and outdoor 3D semantic segmentation tasks
Deep neural networks are able to memorize noisy labels easily with a softmax cross-entropy (CE) loss. Previous studies attempted to address this issue focus on incorporating a noise-robust loss function to the CE loss. However, the memorization issue is alleviated but still remains due to the non-robust CE loss. To address this issue, we focus on learning robust contrastive representations of data on which the classifier is hard to memorize the label noise under the CE loss. We propose a novel contrastive regularization function to learn such representations over noisy data where label noise does not dominate the representation learning. By theoretically investigating the representations induced by the proposed regularization function, we reveal that the learned representations keep information related to true labels and discard information related to corrupted labels. Moreover, our theoretical results also indicate that the learned representations are robust to the label noise. The effectiveness of this method is demonstrated with experiments on benchmark datasets.