In the burgeoning field of Large Language Models (LLMs) like ChatGPT and LLaMA, Prompt Engineering (PE) is renowned for boosting zero-shot or in-context learning (ICL) through prompt modifications. Yet, the realm of the sample design for downstream fine-tuning, crucial for task-specific LLM adaptation, is largely unexplored. This paper introduces Sample Design Engineering (SDE), a methodical approach to enhancing LLMs' post-tuning performance by refining input, output, and reasoning designs. We conduct a series of in-domain (ID) and out-of-domain (OOD) experiments to assess the impact of various design options on LLMs' downstream performance, revealing several intriguing patterns that hold consistently across different LLMs. Based on these insights, we propose an integrated SDE strategy, combining the most effective options, and validate its consistent superiority over heuristic sample designs in complex downstream tasks like multi-aspect sentiment analysis, event extraction, and nested entity recognition. Additionally, analyses of LLMs' inherent prompt/output perplexity, zero-shot, and ICL abilities illustrate that good PE strategies may not always translate to good SDE strategies. Code available at https://github.com/beyondguo/LLM-Tuning.
Physics-informed neural networks (PINNs) provide a means of obtaining approximate solutions of partial differential equations and systems through the minimisation of an objective function which includes the evaluation of a residual function at a set of collocation points within the domain. The quality of a PINNs solution depends upon numerous parameters, including the number and distribution of these collocation points. In this paper we consider a number of strategies for selecting these points and investigate their impact on the overall accuracy of the method. In particular, we suggest that no single approach is likely to be ``optimal'' but we show how a number of important metrics can have an impact in improving the quality of the results obtained when using a fixed number of residual evaluations. We illustrate these approaches through the use of two benchmark test problems: Burgers' equation and the Allen-Cahn equation.
Cardiac MRI, crucial for evaluating heart structure and function, faces limitations like slow imaging and motion artifacts. Undersampling reconstruction, especially data-driven algorithms, has emerged as a promising solution to accelerate scans and enhance imaging performance using highly under-sampled data. Nevertheless, the scarcity of publicly available cardiac k-space datasets and evaluation platform hinder the development of data-driven reconstruction algorithms. To address this issue, we organized the Cardiac MRI Reconstruction Challenge (CMRxRecon) in 2023, in collaboration with the 26th International Conference on MICCAI. CMRxRecon presented an extensive k-space dataset comprising cine and mapping raw data, accompanied by detailed annotations of cardiac anatomical structures. With overwhelming participation, the challenge attracted more than 285 teams and over 600 participants. Among them, 22 teams successfully submitted Docker containers for the testing phase, with 7 teams submitted for both cine and mapping tasks. All teams use deep learning based approaches, indicating that deep learning has predominately become a promising solution for the problem. The first-place winner of both tasks utilizes the E2E-VarNet architecture as backbones. In contrast, U-Net is still the most popular backbone for both multi-coil and single-coil reconstructions. This paper provides a comprehensive overview of the challenge design, presents a summary of the submitted results, reviews the employed methods, and offers an in-depth discussion that aims to inspire future advancements in cardiac MRI reconstruction models. The summary emphasizes the effective strategies observed in Cardiac MRI reconstruction, including backbone architecture, loss function, pre-processing techniques, physical modeling, and model complexity, thereby providing valuable insights for further developments in this field.
Close and continuous interaction with rich contacts is a crucial aspect of human activities (e.g. hugging, dancing) and of interest in many domains like activity recognition, motion prediction, character animation, etc. However, acquiring such skeletal motion is challenging. While direct motion capture is expensive and slow, motion editing/generation is also non-trivial, as complex contact patterns with topological and geometric constraints have to be retained. To this end, we propose a new deep learning method for two-body skeletal interaction motion augmentation, which can generate variations of contact-rich interactions with varying body sizes and proportions while retaining the key geometric/topological relations between two bodies. Our system can learn effectively from a relatively small amount of data and generalize to drastically different skeleton sizes. Through exhaustive evaluation and comparison, we show it can generate high-quality motions, has strong generalizability and outperforms traditional optimization-based methods and alternative deep learning solutions.
Automatic lip-reading (ALR) aims to automatically transcribe spoken content from a speaker's silent lip motion captured in video. Current mainstream lip-reading approaches only use a single visual encoder to model input videos of a single scale. In this paper, we propose to enhance lipreading by incorporating multi-scale video data and multi-encoder. Specifically, we first propose a novel multi-scale lip extraction algorithm based on the size of the speaker's face and an enhanced ResNet3D visual front-end (VFE) to extract lip features at different scales. For the multi-encoder, in addition to the mainstream Transformer and Conformer, we also incorporate the recently proposed Branchformer and EBranchformer as visual encoders. In the experiments, we explore the influence of different video data scales and encoders on ALR system performance and fuse the texts transcribed by all ALR systems using recognizer output voting error reduction (ROVER). Finally, our proposed approach placed second in the ICME 2024 ChatCLR Challenge Task 2, with a 21.52% reduction in character error rate (CER) compared to the official baseline on the evaluation set.
Channel charting, an unsupervised learning method that learns a low-dimensional representation from channel information to preserve geometrical property of physical space of user equipments (UEs), has drawn many attentions from both academic and industrial communities, because it can facilitate many downstream tasks, such as indoor localization, UE handover, beam management, and so on. However, many previous works mainly focus on charting that only preserves local geometry and use raw channel information to learn the chart, which do not consider the global geometry and are often computationally intensive and very time-consuming. Therefore, in this paper, a novel signature based approach for global channel charting with ultra low complexity is proposed. By using an iterated-integral based method called signature transform, a compact feature map and a novel distance metric are proposed, which enable channel charting with ultra low complexity and preserving both local and global geometry. We demonstrate the efficacy of our method using synthetic and open-source real-field datasets.
We investigate a new task in human motion prediction, which is predicting motions under unexpected physical perturbation potentially involving multiple people. Compared with existing research, this task involves predicting less controlled, unpremeditated and pure reactive motions in response to external impact and how such motions can propagate through people. It brings new challenges such as data scarcity and predicting complex interactions. To this end, we propose a new method capitalizing differential physics and deep neural networks, leading to an explicit Latent Differential Physics (LDP) model. Through experiments, we demonstrate that LDP has high data efficiency, outstanding prediction accuracy, strong generalizability and good explainability. Since there is no similar research, a comprehensive comparison with 11 adapted baselines from several relevant domains is conducted, showing LDP outperforming existing research both quantitatively and qualitatively, improving prediction accuracy by as much as 70%, and demonstrating significantly stronger generalization.
In offline reinforcement learning (RL), the absence of active exploration calls for attention on the model robustness to tackle the sim-to-real gap, where the discrepancy between the simulated and deployed environments can significantly undermine the performance of the learned policy. To endow the learned policy with robustness in a sample-efficient manner in the presence of high-dimensional state-action space, this paper considers the sample complexity of distributionally robust linear Markov decision processes (MDPs) with an uncertainty set characterized by the total variation distance using offline data. We develop a pessimistic model-based algorithm and establish its sample complexity bound under minimal data coverage assumptions, which outperforms prior art by at least $\tilde{O}(d)$, where $d$ is the feature dimension. We further improve the performance guarantee of the proposed algorithm by incorporating a carefully-designed variance estimator.
We propose a new method for cloth digitalization. Deviating from existing methods which learn from data captured under relatively casual settings, we propose to learn from data captured in strictly tested measuring protocols, and find plausible physical parameters of the cloths. However, such data is currently absent, so we first propose a new dataset with accurate cloth measurements. Further, the data size is considerably smaller than the ones in current deep learning, due to the nature of the data capture process. To learn from small data, we propose a new Bayesian differentiable cloth model to estimate the complex material heterogeneity of real cloths. It can provide highly accurate digitalization from very limited data samples. Through exhaustive evaluation and comparison, we show our method is accurate in cloth digitalization, efficient in learning from limited data samples, and general in capturing material variations. Code and data are available https://github.com/realcrane/Bayesian-Differentiable-Physics-for-Cloth-Digitalization