Shenzhen University, Shenzhen, China
Abstract:Existing multi-view crowd counting and localization methods are evaluated under relatively small scenes with limited crowd numbers, camera views, and frames. This makes the evaluation and comparison of existing methods impractical, as small datasets are easily overfit by these methods. To avoid these issues, 3DROM proposes a data augmentation method. Instead, in this paper, we propose a large synthetic benchmark, SynMVCrowd, for more practical evaluation and comparison of multi-view crowd counting and localization tasks. The SynMVCrowd benchmark consists of 50 synthetic scenes with a large number of multi-view frames and camera views and a much larger crowd number (up to 1000), which is more suitable for large-scene multi-view crowd vision tasks. Besides, we propose strong multi-view crowd localization and counting baselines that outperform all comparison methods on the new SynMVCrowd benchmark. Moreover, we prove that better domain transferring multi-view and single-image counting performance could be achieved with the aid of the benchmark on novel new real scenes. As a result, the proposed benchmark could advance the research for multi-view and single-image crowd counting and localization to more practical applications. The codes and datasets are here: https://github.com/zqyq/SynMVCrowd.
Abstract:Modeling realistic pedestrian trajectories requires accounting for both social interactions and environmental context, yet most existing approaches largely emphasize social dynamics. We propose \textbf{EnvSocial-Diff}: a diffusion-based crowd simulation model informed by social physics and augmented with environmental conditioning and individual--group interaction. Our structured environmental conditioning module explicitly encodes obstacles, objects of interest, and lighting levels, providing interpretable signals that capture scene constraints and attractors. In parallel, the individual--group interaction module goes beyond individual-level modeling by capturing both fine-grained interpersonal relations and group-level conformity through a graph-based design. Experiments on multiple benchmark datasets demonstrate that EnvSocial-Diff outperforms the latest state-of-the-art methods, underscoring the importance of explicit environmental conditioning and multi-level social interaction for realistic crowd simulation. Code is here: https://github.com/zqyq/EnvSocial-Diff.
Abstract:The widespread adoption of reinforcement learning-based alignment highlights the growing importance of reward models. Various benchmarks have been built to evaluate reward models in various domains and scenarios. However, a significant gap remains in assessing reward models for long-form generation, despite its critical role in real-world applications. To bridge this, we introduce Long-form RewardBench, the first reward modeling testbed specifically designed for long-form generation. Our benchmark encompasses five key subtasks: QA, RAG, Chat, Writing, and Reasoning. We collected instruction and preference data through a meticulously designed multi-stage data collection process, and conducted extensive experiments on 20+ mainstream reward models, including both classifiers and generative models. Our findings reveal that current models still lack long-form reward modeling capabilities. Furthermore, we designed a novel Long-form Needle-in-a-Haystack Test, which revealed a correlation between reward modeling performance and the error's position within a response, as well as the overall response length, with distinct characteristics observed between classification and generative models. Finally, we demonstrate that classifiers exhibit better generalizability compared to generative models trained on the same data. As the first benchmark for long-form reward modeling, this work aims to offer a robust platform for visualizing progress in this crucial area.
Abstract:Story generation aims to produce image sequences that depict coherent narratives while maintaining subject consistency across frames. Although existing methods have excelled in producing coherent and expressive stories, they remain largely emotion-neutral, focusing on what subject appears in a story while overlooking how emotions shape narrative interpretation and visual presentation. As stories are intended to engage audiences emotionally, we introduce emotion-aware story generation, a new task that aims to generate subject-consistent visual stories with explicit emotional directions. This task is challenging due to the abstract nature of emotions, which must be grounded in concrete visual elements and consistently expressed across a narrative through visual composition. To address these challenges, we propose EmoStory, a two-stage framework that integrates agent-based story planning and region-aware story generation. The planning stage transforms target emotions into coherent story prompts with emotion agent and writer agent, while the generation stage preserves subject consistency and injects emotion-related elements through region-aware composition. We evaluate EmoStory on a newly constructed dataset covering 25 subjects and 600 emotional stories. Extensive quantitative and qualitative results, along with user studies, show that EmoStory outperforms state-of-the-art story generation methods in emotion accuracy, prompt alignment, and subject consistency.
Abstract:Large language model (LLM)-based judges are widely adopted for automated evaluation and reward modeling, yet their judgments are often affected by judgment biases. Accurately evaluating these biases is essential for ensuring the reliability of LLM-based judges. However, existing studies typically investigate limited biases under a single judge formulation, either generative or discriminative, lacking a comprehensive evaluation. To bridge this gap, we propose JudgeBiasBench, a benchmark for systematically quantifying biases in LLM-based judges. JudgeBiasBench defines a taxonomy of judgment biases across 4 dimensions, and constructs bias-augmented evaluation instances through a controlled bias injection pipeline, covering 12 representative bias types. We conduct extensive experiments across both generative and discriminative judges, revealing that current judges exhibit significant and diverse bias patterns that often compromise the reliability of automated evaluation. To mitigate judgment bias, we propose bias-aware training that explicitly incorporates bias-related attributes into the training process, encouraging judges to disentangle task-relevant quality from bias-correlated cues. By adopting reinforcement learning for generative judges and contrastive learning for discriminative judges, our methods effectively reduce judgment biases while largely preserving general evaluation capability.
Abstract:Disentangling visual layers in real-world images is a persistent challenge in vision and graphics, as such layers often involve non-linear and globally coupled interactions, including shading, reflection, and perspective distortion. In this work, we present an in-context image decomposition framework that leverages large diffusion foundation models for layered separation. We focus on the challenging case of logo-object decomposition, where the goal is to disentangle a logo from the surface on which it appears while faithfully preserving both layers. Our method fine-tunes a pretrained diffusion model via lightweight LoRA adaptation and introduces a cycle-consistent tuning strategy that jointly trains decomposition and composition models, enforcing reconstruction consistency between decomposed and recomposed images. This bidirectional supervision substantially enhances robustness in cases where the layers exhibit complex interactions. Furthermore, we introduce a progressive self-improving process, which iteratively augments the training set with high-quality model-generated examples to refine performance. Extensive experiments demonstrate that our approach achieves accurate and coherent decompositions and also generalizes effectively across other decomposition types, suggesting its potential as a unified framework for layered image decomposition.
Abstract:Due to the real-time rendering performance, 3D Gaussian Splatting (3DGS) has emerged as the leading method for radiance field reconstruction. However, its reliance on spherical harmonics for color encoding inherently limits its ability to separate diffuse and specular components, making it challenging to accurately represent complex reflections. To address this, we propose a novel enhanced Gaussian kernel that explicitly models specular effects through view-dependent opacity. Meanwhile, we introduce an error-driven compensation strategy to improve rendering quality in existing 3DGS scenes. Our method begins with 2D Gaussian initialization and then adaptively inserts and optimizes enhanced Gaussian kernels, ultimately producing an augmented radiance field. Experiments demonstrate that our method not only surpasses state-of-the-art NeRF methods in rendering performance but also achieves greater parameter efficiency. Project page at: https://xiaoxinyyx.github.io/augs.
Abstract:3D Gaussian Splatting (3DGS) has revolutionized 3D scene representation with superior efficiency and quality. While recent adaptations for computed tomography (CT) show promise, they struggle with severe artifacts under highly sparse-view projections and dynamic motions. To address these challenges, we propose Tomographic Geometry Field (TG-Field), a geometry-aware Gaussian deformation framework tailored for both static and dynamic CT reconstruction. A multi-resolution hash encoder is employed to capture local spatial priors, regularizing primitive parameters under ultra-sparse settings. We further extend the framework to dynamic reconstruction by introducing time-conditioned representations and a spatiotemporal attention block to adaptively aggregate features, thereby resolving spatiotemporal ambiguities and enforcing temporal coherence. In addition, a motion-flow network models fine-grained respiratory motion to track local anatomical deformations. Extensive experiments on synthetic and real-world datasets demonstrate that TG-Field consistently outperforms existing methods, achieving state-of-the-art reconstruction accuracy under highly sparse-view conditions.
Abstract:Named entity recognition (NER) is evolving from a sequence labeling task into a generative paradigm with the rise of large language models (LLMs). We conduct a systematic evaluation of open-source LLMs on both flat and nested NER tasks. We investigate several research questions including the performance gap between generative NER and traditional NER models, the impact of output formats, whether LLMs rely on memorization, and the preservation of general capabilities after fine-tuning. Through experiments across eight LLMs of varying scales and four standard NER datasets, we find that: (1) With parameter-efficient fine-tuning and structured formats like inline bracketed or XML, open-source LLMs achieve performance competitive with traditional encoder-based models and surpass closed-source LLMs like GPT-3; (2) The NER capability of LLMs stems from instruction-following and generative power, not mere memorization of entity-label pairs; and (3) Applying NER instruction tuning has minimal impact on general capabilities of LLMs, even improving performance on datasets like DROP due to enhanced entity understanding. These findings demonstrate that generative NER with LLMs is a promising, user-friendly alternative to traditional methods. We release the data and code at https://github.com/szu-tera/LLMs4NER.
Abstract:Reward models (RMs) play a pivotal role in aligning large language models (LLMs) with human preferences. Due to the difficulty of obtaining high-quality human preference annotations, distilling preferences from generative LLMs has emerged as a standard practice. However, existing approaches predominantly treat teacher models as simple binary annotators, failing to fully exploit the rich knowledge and capabilities for RM distillation. To address this, we propose RM-Distiller, a framework designed to systematically exploit the multifaceted capabilities of teacher LLMs: (1) Refinement capability, which synthesizes highly correlated response pairs to create fine-grained and contrastive signals. (2) Scoring capability, which guides the RM in capturing precise preference strength via a margin-aware optimization objective. (3) Generation capability, which incorporates the teacher's generative distribution to regularize the RM to preserve its fundamental linguistic knowledge. Extensive experiments demonstrate that RM-Distiller significantly outperforms traditional distillation methods both on RM benchmarks and reinforcement learning-based alignment, proving that exploiting multifaceted teacher capabilities is critical for effective reward modeling. To the best of our knowledge, this is the first systematic research on RM distillation from generative LLMs.