Shenzhen University, Shenzhen, China
Abstract:Human mesh recovery (HMR) aims to recover 3D human meshes from images. Most existing HMR benchmarks and methods focus on either multi-person reconstruction from a single view or single-person reconstruction from multiple views, where the number of subjects and the scene scale are relatively limited. Such settings are insufficient for real-world applications with large scenes and severe inter-person occlusions. To address this limitation, we introduce a large-scale synthetic benchmark for multiview multi-person HMR, termed MVMP-HMR. The proposed dataset contains 15 complex scenes with up to 50 camera views and 30 interacting persons, featuring large spatial coverage and severe occlusions, which significantly increases the difficulty of human mesh recovery. Based on this benchmark, we further propose a multiview multi-person whole-body human mesh recovery model, referred to as MVMP-HMR model. The model first fuses multiview features into a scene-level 3D feature volume, and then leverages pelvis joints predicted by a 3D pose estimation network to extract person-specific queries from the 3D feature volume. These human queries are cross-attended with the 3D feature volume and integrated to decode each person's 3D mesh. Moreover, we introduce two novel losses--the orientation loss and the 3D joint density loss--to alleviate orientation and pose ambiguities under severe occlusions. Experiments demonstrate that existing state-of-the-art HMR methods struggle on the proposed MVMP-HMR benchmark, while our method consistently outperforms prior SOTAs in large-scale scenes with severe occlusions.
Abstract:Camera-only 4D occupancy forecasting enables autonomous vehicles to predict future 3D semantic scenes solely from historical multi-view images, which is critical for driving safety. Even though current methods have achieved good performance, the strong spatial-temporal modeling between the input multi-view frames is still underexplored, which limits the performance of those methods in future 4D forecasting. To address this gap, we introduce a novel framework, InterOCF, for 4D occupancy forecasting that jointly models temporal dynamics in both 3D voxel-based representations and multi-view segmentation sequences, while explicitly incorporating feature interaction between the 2D and 3D branches. Our framework incorporates three core components: 1) A 3D Spatio-Temporal (3DST) module that learns volumetric dynamics from historical voxel states to predict future voxel states; 2) A 2D Spatio-Temporal (2DST) module employing an auxiliary multi-view temporal segmentation forecasting task to enhance temporal semantic dynamics; 3) A Spatio-Temporal Interaction Modeling (STIM) module that enables feature interaction between 2D and 3D representations. Experiments on the nuScenes, Lyft-Level5, and nuScenes-Occupancy datasets show that InterOCF consistently outperforms existing baseline approaches.
Abstract:Extracting structured, parametric 3D representations from raw images remains a fundamental challenge in computer vision and graphics. While recent advancements in the 3D Gaussian Splatting (3DGS) pipeline integrate planar primitives to yield compact and editable geometry, these approaches typically treat planes as isolated, discrete sets. This lack of topological connectivity hinders robust geometric reasoning, leading to fragmented reconstructions and misaligned boundaries that fall short of the precision for rigorous spatial analysis and professional design workflows. To address this, we introduce TopoGS, the first 3DGS framework to explicitly integrate both planar and topological constraints for coherent 3D reconstruction. Specifically, we extract global 2D topological relationships from multi-view image segmentations and anchor Gaussian primitives to these structural elements. This formulation enables the joint optimization of plane parameters, rendering fidelity, and topological adjacency. By enforcing strict multi-view consistency alongside these topological constraints, our method significantly mitigates geometric misalignments and produces connected, structured 3D models. Extensive evaluations on the ScanNet++ dataset demonstrate that TopoGS achieves state-of-the-art performance, providing a highly robust solution for generating accurate, topologically sound, and visually faithful scene representations.
Abstract:Mesh deformation, the process of altering the vertex positions of a 3D mesh while preserving its topological structure, is a cornerstone of computer graphics. Despite the recent emergence of numerous text-guided 3D mesh deformation methods, deforming an initial mesh into one that both adheres to text prompts and preserves its pose remains challenging. This paper proposes PoseAlign, which decomposes text-guided mesh deformation into two stages: global pose scaling and local detail sculpting. Specifically, in the first stage, we introduce the Laplacian as a differentiable mesh representation to enable more efficient yet smoother global deformation. Then, we propose a novel pose-aligned SDS loss by adapting score distillation sampling (SDS) with an attention-sharing mechanism, which sculptures fine-grained geometric details for the deformed mesh while preserving its original pose. PoseAlign significantly enhances the controllability of the overall deformation process, achieving a favorable balance between pose preservation and text alignment. Experiments demonstrate the competitive advantages of our method in text alignment and mesh quality. Code is available at: https://cousingrade6.github.io/PoseAlign
Abstract:Designing functional and aesthetically coherent floor plans requires exploring a vast space of possible room arrangements, a task that quickly becomes overwhelming for human designers. In this paper, we propose GRE-Diff, a controllable and interactive diffusion-based framework that automates the creation and editing of apartment floor plans under user-specified constraints. By combining AI-generated suggestions with real-time, human-in-the-loop editing, the system enables users to specify room types, room counts, boundary shapes, and editing operations through LLM-parsed instructions or GUI-based interaction. It then generates a diverse set of plausible and well-structured designs for refinement. At the core of our approach is Gaussian Room Embedding (GRE), a continuous latent representation that models each room as a spatial Gaussian distribution capturing its location and extent. Extensive experiments on the RPLAN dataset show that GRE-Diff produces high-quality, constraint-aware, and editable polygonal layouts, offering a practical step toward bridging AI-driven automation and human creativity in spatial design.
Abstract:Pixel-level annotation remains a major bottleneck in medical image segmentation, making weak supervision an attractive yet under-constrained alternative. We propose OBBSeg, an intermediate supervision paradigm guided by Oriented Bounding Boxes (OBBs) that bridges the gap between full and weak supervision. By jointly encoding spatial extent and orientation, OBBs provide compact geometric supervision that better aligns with elongated or anisotropic lesions, reducing the ambiguity of coarse box annotations. To mitigate the inherent rectangular bias of OBBs, we introduce a Mask-to-OBB loss, a differentiable formulation that enforces geometric consistency between predicted masks and OBB regions. Furthermore, we incorporate prompt-driven semantic guidance through two complementary modules-PAFE and DBFE-which enhance foreground representation and suppress background interference. Extensive experiments on 13 datasets across 5 imaging modalities show that OBBSeg not only outperforms existing weakly supervised methods but also achieves performance comparable to fully supervised approaches, demonstrating its potential for efficient and scalable medical image segmentation. The code is available at https://github.com/StarLxc3/OBBSeg.
Abstract:While 3D Gaussian Splatting (3DGS) provides an efficient and explicit representation for novel view synthesis, enforcing stylistic coherence across viewpoints remains challenging. Existing 3D stylization methods typically apply 2D feature-matching losses independently per rendered view, which leads to unstable style allocation, many-to-one feature reuse, and limited cross-view consistency. We propose a capacity-controlled framework for multi-view stylization of 3DGS, grounded in optimal transport. Specifically, we reformulate local style matching as a semi-balanced optimal transport problem. By introducing explicit column-capacity constraints with tunable strength, our formulation mitigates many-to-one matching and enables controllable allocation of style features. This transport-based objective provides a principled mechanism for balancing feature coverage and stylistic diversity while maintaining stable correspondences across viewpoints. To further enhance cross-view coherence, we incorporate a novel cross-view matching guidance to constrain correspondences between scene content and style patterns. In addition, we introduce several geometric regularizations to enhance the vanilla 3DGS, thereby enabling optimized Gaussian primitives to represent finer-grained textures during stylization. Extensive experiments demonstrate that our approach significantly improves multi-view stylistic consistency and produces stable, expressive 3D stylizations while preserving the core semantic structure of the scene.
Abstract:Hyperdimensional Computing (HDC) is a robust computational framework inspired by human cognition characterized by simple and efficient operations within high-dimensional vector spaces. Quantum-enhanced Hyperdimensional Computing (QeHDC) extends classical HDC by leveraging quantum mechanical properties to enhance computational efficiency. In this paper, we propose a novel Quantum HDC framework featuring a one-pass training method, leveraging sinusoidal and quantum encoding to project classical data into quantum amplitude states efficiently. Our framework introduces an innovative reference-state-based quantum binding operation realized via quantum circuits. Furthermore, we propose a density-matrix-based superclass generation strategy employing eigenvalue decomposition to extract critical quantum state features effectively, enabling a more accurate and robust class representation. Experimental evaluations conducted on standard benchmark datasets demonstrate our approach's superior performance, robustness to noise, and computational feasibility compared to traditional classical and existing quantum-enhanced approaches. The results highlight the practical benefits and potential of Quantum HDC for quantum-enhanced classification tasks and pave the way for future advancements in quantum-inspired computational paradigms.
Abstract:Recently, zero-shot 3D scene understanding via 2D Vision-Language Models (VLMs) has gained increasing research interest due to their promising spatial reasoning capabilities. Typically, multiple 2D views are sampled from a 3D point cloud and fed into pre-trained VLMs to answer a given question. This paradigm highlights the critical role of input context quality and raises the challenge of retaining as many task-relevant 3D details as possible under a limited input budget. We propose \texttt{KeyVT}, a hierarchical approach for input context collection at both the view and token levels. Specifically, we combine pixel features with camera parameters and assess view importance based on both semantic content and geometric position, resulting in spatially consistent and task-relevant views. Furthermore, we address redundancy among patches across selected views by identifying representative tokens under the optimal transport (OT) framework, where view tokens and key tokens are formulated as two discrete distributions in the embedding space. These key tokens are expected to cover all view features by minimizing the OT distance. We evaluate our framework on three widely used benchmarks, demonstrating significant improvements over existing tuning-free methods and performance comparable to training-based approaches.
Abstract:Calculating semantic textual similarity is a foundational task in natural language processing. Current large language models (LLMs) based methods typically rely on extracting last-layer hidden states with fixed dimensions to compute similarity for every text pairs. We argue that this paradigm is suffer from two limitations: (i) The last hidden layer encodes more general knowledge rather than just semantic knowledge, making it suboptimal for semantic similarity computation; (ii) The hidden layer dimensions of LLMs are generally very large, which introduces some redundancy and noise for representing semantics. In this work, we propose DySem, a novel training-free framework that investigates more semantic-related internal components of LLMs via multilingual consensus, and shifts away from static representation spaces in favor of dynamic, sample-specific semantic dimensions by constructing text-dependent joint semantic set and computes similarity over this shared dimensional subset. Extensive experiments across various LLMs show that our method consistently outperforms recent baselines while maintaining lower dimensions for similarity calculation. The code is released at https://github.com/szu-tera/DySem.