Abstract:Recently, end-to-end robotic manipulation models have gained significant attention for their generalizability and scalability. However, they often suffer from limited robustness to camera viewpoint changes when training with a fixed camera. In this paper, we propose VistaBot, a novel framework that integrates feed-forward geometric models with video diffusion models to achieve view-robust closed-loop manipulation without requiring camera calibration at test time. Our approach consists of three key components: 4D geometry estimation, view synthesis latent extraction, and latent action learning. VistaBot is integrated into both action-chunking (ACT) and diffusion-based ($π_0$) policies and evaluated across simulation and real-world tasks. We further introduce the View Generalization Score (VGS) as a new metric for comprehensive evaluation of cross-view generalization. Results show that VistaBot improves VGS by 2.79$\times$ and 2.63$\times$ over ACT and $π_0$, respectively, while also achieving high-quality novel view synthesis. Our contributions include a geometry-aware synthesis model, a latent action planner, a new benchmark metric, and extensive validation across diverse environments. The code and models will be made publicly available.
Abstract:Recent advances in Vision-Language-Action (VLA) models have opened new avenues for robot manipulation, yet existing methods exhibit limited efficiency and a lack of high-level knowledge and spatial awareness. To address these challenges, we propose PokeVLA, a lightweight yet powerful foundation model for embodied manipulation that effectively infuses vision-language understanding into action learning. Our framework introduces a two-stage training paradigm: first, we pre-train a compact vision-language model (PokeVLM) on a curated multimodal dataset of 2.4M samples encompassing spatial grounding, affordance, and embodied reasoning tasks; second, we inject manipulation-relevant representations into the action space through multi-view goal-aware semantics learning, geometry alignment, and a novel action expert. Extensive experiments demonstrate state-of-the-art performance on the LIBERO-Plus benchmark and in real-world deployment, outperforming comparable baselines in success rate and robustness under diverse perturbations. To foster reproducibility and community progress, we will open-source our code, model weights, and the scripts for the curated pre-training dataset. Project page: https://getterupper.github.io/PokeVLA
Abstract:Deepfake detection has become a fundamental component of modern media forensics. Despite significant progress in detection accuracy, most existing methods remain computationally intensive and parameter-heavy, limiting their deployment on resource-constrained edge devices that require real-time, on-site inference. This limitation is particularly critical in an era where mobile devices are extensively used for media-centric applications, including online payments, virtual meetings, and social networking. Meanwhile, due to the unique requirement of capturing extremely subtle forgery artifacts for deepfake detection, state-of-the-art quantization techniques usually underperform for such a challenging task. These fine-grained cues are highly sensitive to model compression and can be easily degraded during quantization, leading to noticeable performance drops. This challenge highlights the need for quantization strategies specifically designed to preserve the discriminative features essential for reliable deepfake detection. To address this gap, we propose DefakeQ, the first quantization framework tailored for deepfake detectors, enabling real-time deployment on edge devices. Our approach introduces a novel adaptive bidirectional compression strategy that simultaneously leverages feature correlations and eliminates redundancy, achieving an effective balance between model compactness and detection performance. Extensive experiments across five benchmark datasets and eleven state-of-the-art backbone detectors demonstrate that DeFakeQ consistently surpasses existing quantization and model compression baselines. Furthermore, we deploy DefakeQ on mobile devices in real-world scenarios, demonstrating its capability for real-time deepfake detection and its practical applicability in edge environments.
Abstract:Fourier-encoded implicit neural representations (INRs) have shown strong capability in modeling continuous signals from discrete samples. However, conventional Fourier feature mappings use a fixed set of frequencies over the entire spatial domain, making them poorly suited to signals with spatially varying local spectra and often leading to slow convergence of high-frequency details. To address this issue, we propose an adaptive local frequency filtering method for Fourier-encoded INRs. The proposed method introduces a spatially varying parameter $α(\mathbf{x})$ to modulate encoded Fourier components, enabling a smooth transition among low-pass, band-pass, and high-pass behaviors at different spatial locations. We further analyze the effect of the proposed filter from the neural tangent kernel (NTK) perspective and provide an NTK-inspired interpretation of how it reshapes the effective kernel spectrum. Experiments on 2D image fitting, 3D shape representation, and sparse data reconstruction demonstrate that the proposed method consistently improves reconstruction quality and leads to faster optimization compared with fixed-frequency baselines. In addition, the learned $α(\mathbf{x})$ provides an intuitive visualization of spatially varying frequency preferences, which helps explain the behavior of the model on non-stationary signals. These results indicate that adaptive local frequency modulation is a practical enhancement for Fourier-encoded INRs.
Abstract:Deepface generation has traditionally followed a task-driven paradigm, where distinct tasks (e.g., face transfer and hair transfer) are addressed by task-specific models. Nevertheless, this single-task setting severely limits model generalization and scalability. A unified model capable of solving multiple deepface generation tasks in a single pass represents a promising and practical direction, yet remains challenging due to data scarcity and cross-task conflicts arising from heterogeneous attribute transformations. To this end, we propose UniBioTransfer, the first unified framework capable of handling both conventional deepface tasks (e.g., face transfer and face reenactment) and shape-varying transformations (e.g., hair transfer and head transfer). Besides, UniBioTransfer naturally generalizes to unseen tasks, like lip, eye, and glasses transfer, with minimal fine-tuning. Generally, UniBioTransfer addresses data insufficiency in multi-task generation through a unified data construction strategy, including a swapping-based corruption mechanism designed for spatially dynamic attributes like hair. It further mitigates cross-task interference via an innovative BioMoE, a mixture-of-experts based model coupled with a novel two-stage training strategy that effectively disentangles task-specific knowledge. Extensive experiments demonstrate the effectiveness, generalization, and scalability of UniBioTransfer, outperforming both existing unified models and task-specific methods across a wide range of deepface generation tasks. Project page is at https://scy639.github.io/UniBioTransfer.github.io/
Abstract:Contact-rich manipulation tasks, such as wiping and assembly, require accurate perception of contact forces, friction changes, and state transitions that cannot be reliably inferred from vision alone. Despite growing interest in visuo-tactile manipulation, progress is constrained by two persistent limitations: existing datasets are small in scale and narrow in task coverage, and current methods treat tactile signals as passive observations rather than using them to model contact dynamics or enable closed-loop control explicitly. In this paper, we present \textbf{OmniViTac}, a large-scale visuo-tactile-action dataset comprising $21{,}000+$ trajectories across $86$ tasks and $100+$ objects, organized into six physics-grounded interaction patterns. Building on this dataset, we propose \textbf{OmniVTA}, a world-model-based visuo-tactile manipulation framework that integrates four tightly coupled modules: a self-supervised tactile encoder, a two-stream visuo-tactile world model for predicting short-horizon contact evolution, a contact-aware fusion policy for action generation, and a 60Hz reflexive controller that corrects deviations between predicted and observed tactile signals in a closed loop. Real-robot experiments across all six interaction categories show that OmniVTA outperforms existing methods and generalizes well to unseen objects and geometric configurations, confirming the value of combining predictive contact modeling with high-frequency tactile feedback for contact-rich manipulation. All data, models, and code will be made publicly available on the project website at https://mrsecant.github.io/OmniVTA.
Abstract:Large-scale pre-training is fundamental for generalization in language and vision models, but data for dexterous hand manipulation remains limited in scale and diversity, hindering policy generalization. Limited scenario diversity, misaligned modalities, and insufficient benchmarking constrain current human manipulation datasets. To address these gaps, we introduce World In Your Hands (WiYH), a large-scale open-source ecosystem for human-centric manipulation learning. WiYH includes (1) the Oracle Suite, a wearable data collection kit with an auto-labeling pipeline for accurate motion capture; (2) the WiYH Dataset, featuring over 1,000 hours of multi-modal manipulation data across hundreds of skills in diverse real-world scenarios; and (3) extensive annotations and benchmarks supporting tasks from perception to action. Furthermore, experiments based on the WiYH ecosystem show that integrating WiYH's human-centric data significantly enhances the generalization and robustness of dexterous hand policies in tabletop manipulation tasks. We believe that World In Your Hands will bring new insights into human-centric data collection and policy learning to the community.
Abstract:Transparent objects remain notoriously hard for perception systems: refraction, reflection and transmission break the assumptions behind stereo, ToF and purely discriminative monocular depth, causing holes and temporally unstable estimates. Our key observation is that modern video diffusion models already synthesize convincing transparent phenomena, suggesting they have internalized the optical rules. We build TransPhy3D, a synthetic video corpus of transparent/reflective scenes: 11k sequences rendered with Blender/Cycles. Scenes are assembled from a curated bank of category-rich static assets and shape-rich procedural assets paired with glass/plastic/metal materials. We render RGB + depth + normals with physically based ray tracing and OptiX denoising. Starting from a large video diffusion model, we learn a video-to-video translator for depth (and normals) via lightweight LoRA adapters. During training we concatenate RGB and (noisy) depth latents in the DiT backbone and co-train on TransPhy3D and existing frame-wise synthetic datasets, yielding temporally consistent predictions for arbitrary-length input videos. The resulting model, DKT, achieves zero-shot SOTA on real and synthetic video benchmarks involving transparency: ClearPose, DREDS (CatKnown/CatNovel), and TransPhy3D-Test. It improves accuracy and temporal consistency over strong image/video baselines, and a normal variant sets the best video normal estimation results on ClearPose. A compact 1.3B version runs at ~0.17 s/frame. Integrated into a grasping stack, DKT's depth boosts success rates across translucent, reflective and diffuse surfaces, outperforming prior estimators. Together, these results support a broader claim: "Diffusion knows transparency." Generative video priors can be repurposed, efficiently and label-free, into robust, temporally coherent perception for challenging real-world manipulation.




Abstract:The end-to-end autonomous driving paradigm has recently attracted lots of attention due to its scalability. However, existing methods are constrained by the limited scale of real-world data, which hinders a comprehensive exploration of the scaling laws associated with end-to-end autonomous driving. To address this issue, we collected substantial data from various driving scenarios and behaviors and conducted an extensive study on the scaling laws of existing imitation learning-based end-to-end autonomous driving paradigms. Specifically, approximately 4 million demonstrations from 23 different scenario types were gathered, amounting to over 30,000 hours of driving demonstrations. We performed open-loop evaluations and closed-loop simulation evaluations in 1,400 diverse driving demonstrations (1,300 for open-loop and 100 for closed-loop) under stringent assessment conditions. Through experimental analysis, we discovered that (1) the performance of the driving model exhibits a power-law relationship with the amount of training data; (2) a small increase in the quantity of long-tailed data can significantly improve the performance for the corresponding scenarios; (3) appropriate scaling of data enables the model to achieve combinatorial generalization in novel scenes and actions. Our results highlight the critical role of data scaling in improving the generalizability of models across diverse autonomous driving scenarios, assuring safe deployment in the real world. Project repository: https://github.com/ucaszyp/Driving-Scaling-Law




Abstract:Vehicle motion planning is an essential component of autonomous driving technology. Current rule-based vehicle motion planning methods perform satisfactorily in common scenarios but struggle to generalize to long-tailed situations. Meanwhile, learning-based methods have yet to achieve superior performance over rule-based approaches in large-scale closed-loop scenarios. To address these issues, we propose PlanAgent, the first mid-to-mid planning system based on a Multi-modal Large Language Model (MLLM). MLLM is used as a cognitive agent to introduce human-like knowledge, interpretability, and common-sense reasoning into the closed-loop planning. Specifically, PlanAgent leverages the power of MLLM through three core modules. First, an Environment Transformation module constructs a Bird's Eye View (BEV) map and a lane-graph-based textual description from the environment as inputs. Second, a Reasoning Engine module introduces a hierarchical chain-of-thought from scene understanding to lateral and longitudinal motion instructions, culminating in planner code generation. Last, a Reflection module is integrated to simulate and evaluate the generated planner for reducing MLLM's uncertainty. PlanAgent is endowed with the common-sense reasoning and generalization capability of MLLM, which empowers it to effectively tackle both common and complex long-tailed scenarios. Our proposed PlanAgent is evaluated on the large-scale and challenging nuPlan benchmarks. A comprehensive set of experiments convincingly demonstrates that PlanAgent outperforms the existing state-of-the-art in the closed-loop motion planning task. Codes will be soon released.