Abstract:Zero-shot unsupervised reinforcement learning (URL) offers a promising direction for building generalist agents capable of generalizing to unseen tasks without additional supervision. Among existing approaches, successor representations (SR) have emerged as a prominent paradigm due to their effectiveness in structured, low-dimensional settings. However, SR methods struggle to scale to high-dimensional visual environments. Through empirical analysis, we identify two key limitations of SR in visual URL: (1) SR objectives often lead to suboptimal representations that attend to dynamics-irrelevant regions, resulting in inaccurate successor measures and degraded task generalization; and (2) these flawed representations hinder SR policies from modeling multi-modal skill-conditioned action distributions and ensuring skill controllability. To address these limitations, we propose Saliency-Guided Representation with Consistency Policy Learning (SRCP), a novel framework that improves zero-shot generalization of SR methods in visual URL. SRCP decouples representation learning from successor training by introducing a saliency-guided dynamics task to capture dynamics-relevant representations, thereby improving successor measure and task generalization. Moreover, it integrates a fast-sampling consistency policy with URL-specific classifier-free guidance and tailored training objectives to improve skill-conditioned policy modeling and controllability. Extensive experiments on 16 tasks across 4 datasets from the ExORL benchmark demonstrate that SRCP achieves state-of-the-art zero-shot generalization in visual URL and is compatible with various SR methods.
Abstract:The performance of constructive interference precoding (CIP) for multi-user multi-antenna (MU-MIMO) systems is governed by the structure of the constructive interference (CI) regions, yet this is overlooked in conventional constellation design. This work proposes the region-based constellation (RBC) model to lay the foundation for CIP constellation design. An RBC directly defines the mapping between messages and their feasible regions, instead of deriving them from an existing constellation. To provide insight for RBC design, we study the limitations of quadrature-amplitude-modulation (QAM)-based CIP. Analytical results show that the restrictive CI regions of QAM symbols are systematically misaligned with the objective-minimising sign pattern, resulting in a significant gap to the theoretical performance limit. From the perspective of improving sign alignment, two novel RBC schemes with non-convex feasible regions are proposed, namely mirrored-ends QAM (ME-QAM) and real-extended ME-QAM. A low-complexity algorithm is also developed for the resulting mixed-integer quadratic program, achieving a complexity comparable to QAM-based CIP. Simulation results with constellation sizes $\{16,64\}$ demonstrate up to $4$~dB signal-to-noise-ratio gain of the proposed schemes over QAM-based CIP. The proposed RBC model is also applicable to other systems with non-bijective modulation, representing a promising direction for future research.
Abstract:We introduce DreamerAD, the first latent world model framework that enables efficient reinforcement learning for autonomous driving by compressing diffusion sampling from 100 steps to 1 - achieving 80x speedup while maintaining visual interpretability. Training RL policies on real-world driving data incurs prohibitive costs and safety risks. While existing pixel-level diffusion world models enable safe imagination-based training, they suffer from multi-step diffusion inference latency (2s/frame) that prevents high-frequency RL interaction. Our approach leverages denoised latent features from video generation models through three key mechanisms: (1) shortcut forcing that reduces sampling complexity via recursive multi-resolution step compression, (2) an autoregressive dense reward model operating directly on latent representations for fine-grained credit assignment, and (3) Gaussian vocabulary sampling for GRPO that constrains exploration to physically plausible trajectories. DreamerAD achieves 87.7 EPDMS on NavSim v2, establishing state-of-the-art performance and demonstrating that latent-space RL is effective for autonomous driving.
Abstract:We introduce Latent-WAM, an efficient end-to-end autonomous driving framework that achieves strong trajectory planning through spatially-aware and dynamics-informed latent world representations. Existing world-model-based planners suffer from inadequately compressed representations, limited spatial understanding, and underutilized temporal dynamics, resulting in sub-optimal planning under constrained data and compute budgets. Latent-WAM addresses these limitations with two core modules: a Spatial-Aware Compressive World Encoder (SCWE) that distills geometric knowledge from a foundation model and compresses multi-view images into compact scene tokens via learnable queries, and a Dynamic Latent World Model (DLWM) that employs a causal Transformer to autoregressively predict future world status conditioned on historical visual and motion representations. Extensive experiments on NAVSIM v2 and HUGSIM demonstrate new state-of-the-art results: 89.3 EPDMS on NAVSIM v2 and 28.9 HD-Score on HUGSIM, surpassing the best prior perception-free method by 3.2 EPDMS with significantly less training data and a compact 104M-parameter model.
Abstract:Contact-rich manipulation tasks, such as wiping and assembly, require accurate perception of contact forces, friction changes, and state transitions that cannot be reliably inferred from vision alone. Despite growing interest in visuo-tactile manipulation, progress is constrained by two persistent limitations: existing datasets are small in scale and narrow in task coverage, and current methods treat tactile signals as passive observations rather than using them to model contact dynamics or enable closed-loop control explicitly. In this paper, we present \textbf{OmniViTac}, a large-scale visuo-tactile-action dataset comprising $21{,}000+$ trajectories across $86$ tasks and $100+$ objects, organized into six physics-grounded interaction patterns. Building on this dataset, we propose \textbf{OmniVTA}, a world-model-based visuo-tactile manipulation framework that integrates four tightly coupled modules: a self-supervised tactile encoder, a two-stream visuo-tactile world model for predicting short-horizon contact evolution, a contact-aware fusion policy for action generation, and a 60Hz reflexive controller that corrects deviations between predicted and observed tactile signals in a closed loop. Real-robot experiments across all six interaction categories show that OmniVTA outperforms existing methods and generalizes well to unseen objects and geometric configurations, confirming the value of combining predictive contact modeling with high-frequency tactile feedback for contact-rich manipulation. All data, models, and code will be made publicly available on the project website at https://mrsecant.github.io/OmniVTA.
Abstract:Current Vision-Language-Action (VLA) paradigms in end-to-end autonomous driving rely on offline training from static datasets, leaving them vulnerable to distribution shift. Recent post-training methods use takeover data to mitigate this by augmenting the dataset with high-quality expert takeover samples, yet they suffer from two key limitations: supervision restricted to the period after the takeover moments leads to policies with limited safety margins, and passive preference optimization lacks active exploration for optimal performance. In this paper, we propose TakeVLA, a novel VLA post-training framework that overcomes these shortcomings through two complementary innovations. First, we introduce pre-takeover language supervision, which allows the VLA to learn from mistakes proactively. By explicitly teaching the model about what to do in error-prone situations, we cultivate a precautionary mindset that anticipates hazards early and substantially enlarges safety margins. Second, we propose Scenario Dreaming, a reinforcement fine-tuning paradigm that operates in reconstruceted takeover scenarios, encouraging active exploration beyond mere preference fitting. Experiments on the Bench2Drive benchmark demonstrate that TakeVLA achieves state-of-the-art closed-loop performance, surpassing the strong VLA baseline SimLingo by 4.93 in driving score, with an enhanced safety margin as evidenced by an 11.76% increase in average TTC.
Abstract:Realizing interactive whole-body control for multi-humanoid systems is critical for unlocking complex collaborative capabilities in shared environments. Although recent advancements have significantly enhanced the agility of individual robots, bridging the gap to physically coupled multi-humanoid interaction remains challenging, primarily due to severe kinematic mismatches and complex contact dynamics. To address this, we introduce Rhythm, the first unified framework enabling real-world deployment of dual-humanoid systems for complex, physically plausible interactions. Our framework integrates three core components: (1) an Interaction-Aware Motion Retargeting (IAMR) module that generates feasible humanoid interaction references from human data; (2) an Interaction-Guided Reinforcement Learning (IGRL) policy that masters coupled dynamics via graph-based rewards; and (3) a real-world deployment system that enables robust transfer of dual-humanoid interaction. Extensive experiments on physical Unitree G1 robots demonstrate that our framework achieves robust interactive whole-body control, successfully transferring diverse behaviors such as hugging and dancing from simulation to reality.
Abstract:Pretrained on large-scale and diverse datasets, VLA models demonstrate strong generalization and adaptability as general-purpose robotic policies. However, Supervised Fine-Tuning (SFT), which serves as the primary mechanism for adapting VLAs to downstream domains, requires substantial amounts of task-specific data and is prone to catastrophic forgetting. To address these limitations, we propose LifeLong-RFT, a simple yet effective Reinforcement Fine-Tuning (RFT) strategy for VLA models independent of online environmental feedback and pre-trained reward models. By integrating chunking-level on-policy reinforcement learning with the proposed Multi-Dimensional Process Reward (MDPR) mechanism, LifeLong-RFT quantifies the heterogeneous contributions of intermediate action chunks across three dimensions to facilitate policy optimization. Specifically, (1) the Quantized Action Consistency Reward (QACR) ensures accurate action prediction within the discrete action space; (2) the Continuous Trajectory Alignment Reward (CTAR) aligns decoded continuous action chunks with reference trajectories to ensure precise control; (3) the Format Compliance Reward (FCR) guarantees the structural validity of outputs. Comprehensive experiments across SimplerEnv, LIBERO, and real-world tasks demonstrate that LifeLong-RFT exhibits strong performance in multi-task learning. Furthermore, for continual learning on the LIBERO benchmark, our method achieves a 22% gain in average success rate over SFT, while effectively adapting to new tasks using only 20% of the training data. Overall, our method provides a promising post-training paradigm for VLAs.
Abstract:Occupancy prediction provides critical geometric and semantic understanding for robotics but faces efficiency-accuracy trade-offs. Current dense methods suffer computational waste on empty voxels, while sparse query-based approaches lack robustness in diverse and complex indoor scenes. In this paper, we propose DiScene, a novel sparse query-based framework that leverages multi-level distillation to achieve efficient and robust occupancy prediction. In particular, our method incorporates two key innovations: (1) a Multi-level Consistent Knowledge Distillation strategy, which transfers hierarchical representations from large teacher models to lightweight students through coordinated alignment across four levels, including encoder-level feature alignment, query-level feature matching, prior-level spatial guidance, and anchor-level high-confidence knowledge transfer and (2) a Teacher-Guided Initialization policy, employing optimized parameter warm-up to accelerate model convergence. Validated on the Occ-Scannet benchmark, DiScene achieves 23.2 FPS without depth priors while outperforming our baseline method, OPUS, by 36.1% and even better than the depth-enhanced version, OPUS†. With depth integration, DiScene† attains new SOTA performance, surpassing EmbodiedOcc by 3.7% with 1.62$\times$ faster inference speed. Furthermore, experiments on the Occ3D-nuScenes benchmark and in-the-wild scenarios demonstrate the versatility of our approach in various environments. Code and models can be accessed at https://github.com/getterupper/DiScene.
Abstract:Large-scale pre-training is fundamental for generalization in language and vision models, but data for dexterous hand manipulation remains limited in scale and diversity, hindering policy generalization. Limited scenario diversity, misaligned modalities, and insufficient benchmarking constrain current human manipulation datasets. To address these gaps, we introduce World In Your Hands (WiYH), a large-scale open-source ecosystem for human-centric manipulation learning. WiYH includes (1) the Oracle Suite, a wearable data collection kit with an auto-labeling pipeline for accurate motion capture; (2) the WiYH Dataset, featuring over 1,000 hours of multi-modal manipulation data across hundreds of skills in diverse real-world scenarios; and (3) extensive annotations and benchmarks supporting tasks from perception to action. Furthermore, experiments based on the WiYH ecosystem show that integrating WiYH's human-centric data significantly enhances the generalization and robustness of dexterous hand policies in tabletop manipulation tasks. We believe that World In Your Hands will bring new insights into human-centric data collection and policy learning to the community.