Abstract:Distributed Image Compression (DIC) is crucial for multi-view transmission, especially when operating at extremely low bitrates (< 0.1 bpp). Its core challenge is effectively utilizing side information to achieve high-quality reconstruction under strict bitrate budgets. However, existing DIC approaches struggle to exploit global context and object-level details from side information, leading to local blurring and the loss of fine details in the reconstruction. To address these limitations, we propose a Multimodal DIC framework (MDIC), which, for the first time, leverages side information in a multimodal manner into the DIC paradigm, effectively preserving fine-grained local details and enhancing global perceptual quality in reconstructed images. Specifically, we introduce a text-to-image diffusion-based decoder conditioned on textual side information extracted from correlated images to capture shared global semantics. Moreover, we design a feature-mask generator, supervised by a multimodal fine-grained alignment task, to strengthen the exploitation of visual side information. The generated mask serves two purposes: first, it guides the extraction of fine-grained details from losslessly transmitted side information to preserve the semantic consistency of reconstructed details; second, it regulates the extraction of clustered feature representations from the quantized VQ-VAE embeddings, compensating for category information lost under the extreme compression of the primary image. Extensive experiments on the widely used KITTI Stereo and Cityscapes datasets demonstrate that MDIC achieves state-of-the-art perceptual quality at extremely low bitrates.
Abstract:Language-conditioned manipulation policies typically process instructions and observations through shared network parameters. This task-state entanglement provides a pathway for observation leakage -- networks learn scene-to-action shortcuts that bypass language grounding entirely. DISC eliminates this failure structurally. Rather than conditioning a universal policy on language, DISC uses a hypernetwork to generate the entire parameter set of a task-specific visuomotor policy from the instruction alone. The generated policy never directly accesses language; therefore, its task-awareness must come from the language. Consequently, observation leakage has no pathway to emerge. On the other hand, generating coherent high-dimensional policy weights is itself a challenging problem. We address it with a two-stage hypernetwork whose refinement stage embeds the structure of gradient-based optimization as a feed-forward inductive bias, producing globally consistent parameters without actual gradient computation. Trained entirely from scratch on standard data budgets, DISC outperforms all entangled baselines on LIBERO-90 and Meta-World, with advantages that widen on complex, long-horizon tasks -- and surpasses the large-scale pretrained $π_0$ despite using no external pretraining data. On a real-world benchmark where all tasks share identical visual context, DISC substantially outperforms entangled alternatives, directly confirming that language-generated policy parameters, not visual shortcuts, drive behavior. The hypernetwork further learns a semantically structured parameter manifold that enables few-shot adaptation from minimal demonstrations and robust generalization across paraphrased instructions. Our code is available at: {https://github.com/ReNginx/DISC}.
Abstract:Evaluating embodied systems on real dexterous hardware requires more than isolated primitive skills: an agent must perceive a changing tabletop scene, choose a context-appropriate action, execute it with a dexterous hand, and leave the scene usable for later decisions. We introduce DexHoldem, a real-world system-level benchmark built around Texas Hold'em dexterous manipulation with a ShadowHand. DexHoldem provides 1,470 teleoperated demonstrations across 14 Texas Hold'em manipulation primitives, a standardized physical policy benchmark, and an agentic perception benchmark that tests whether agents can recover the structured game state needed for embodied decision making. On primitive execution, $π_{0.5}$ obtains the highest task completion rate ($61.2\%$), while $π_{0.5}$ and $π_0$ tie on scene-preserving success rate ($47.5\%$). On agentic perception, Opus 4.7 obtains the best strict problem-level accuracy ($34.3\%$), while GPT 5.5 obtains the best average field-wise accuracy ($66.8\%$), exposing a gap between isolated visual sub-capabilities and complete routing-relevant state recovery. Finally, we instantiate the full embodied-agent loop in three case studies, where waiting, recovery dispatches, human-help requests, and repeated primitive execution reveal how perception and policy errors accumulate during closed-loop deployment. DexHoldem therefore evaluates dexterous tabletop execution, agentic perception, and embodied decision routing in a shared physical setting. Project page: https://dexholdem.github.io/Dexholdem/.
Abstract:Eye gaze, encompassing fixations and saccades, provides critical insights into human intentions and future actions. This study introduces a gaze-regularized framework that enhances Vision Language Models (VLMs) for egocentric behavior understanding. Unlike existing methods that rely solely on visual data and overlook gaze information, our approach directly incorporates gaze information into the VLM architecture during training. By generating gaze-based queries, the model dynamically focuses on gaze-highlighted regions, while a gaze-regularization mechanism ensures the alignment of model attention with human attention patterns. To better understand how gaze can be effectively integrated into VLMs, we conducted extensive experiments exploring various strategies for incorporating gaze data. These innovations enable the prediction of future events with detailed action descriptions. Experimental results demonstrate a nearly 13 % improvement in semantic scores compared to baseline models not leveraging gaze data, highlighting the effectiveness of our approach. This work establishes a foundation for leveraging the human gaze in VLMs, significantly boosting their predictive capabilities in applications requiring accurate and robust future event prediction.
Abstract:Despite advances in Vision-Language-Action (VLA) models, robotic manipulation struggles with fine-grained tasks because current models lack mechanisms for active visual attention allocation. Human gaze naturally encodes intent, planning, and execution patterns -- offering a powerful supervisory signal for guiding robot perception. We introduce a gaze-regularized training framework that aligns VLA models' internal attention with human visual patterns without architectural modifications or inference-time overhead. Our method transforms temporally aggregated gaze heatmaps into patch-level distributions and regularizes the transformer's attention through KL divergence, creating an inductive bias toward task-relevant features while preserving deployment efficiency. When integrated into existing VLA architectures, our approach yields 4-12% improvements across manipulation benchmarks. The gaze-regularized models reach equivalent performance with fewer training steps and maintain robustness under lighting variations and sensor noise. Beyond performance metrics, the learned attention patterns produce interpretable visualizations that mirror human strategies, enhancing trust in robotic systems. Moreover, our framework requires no eye-tracking equipment and applies directly to existing datasets. These results demonstrate that human perceptual priors can significantly accelerate robot learning while improving both task performance and system interpretability.
Abstract:Agricultural disease diagnosis challenges VLMs, as conventional fine-tuning requires extensive labels, lacks interpretability, and generalizes poorly. While reasoning improves model robustness, existing methods rely on costly expert annotations and rarely address the open-ended, diverse nature of agricultural queries. To address these limitations, we propose \textbf{Agri-R1}, a reasoning-enhanced large model for agriculture. Our framework automates high-quality reasoning data generation via vision-language synthesis and LLM-based filtering, using only 19\% of available samples. Training employs Group Relative Policy Optimization (GRPO) with a novel proposed reward function that integrates domain-specific lexicons and fuzzy matching to assess both correctness and linguistic flexibility in open-ended responses. Evaluated on CDDMBench, our resulting 3B-parameter model achieves performance competitive with 7B- to 13B-parameter baselines, showing a +23.2\% relative gain in disease recognition accuracy, +33.3\% in agricultural knowledge QA, and a +26.10-point improvement in cross-domain generalization over standard fine-tuning. Ablation studies confirm that the synergy between structured reasoning data and GRPO-driven exploration underpins these gains, with benefits scaling as question complexity increases.
Abstract:Human-humanoid collaboration shows significant promise for applications in healthcare, domestic assistance, and manufacturing. While compliant robot-human collaboration has been extensively developed for robotic arms, enabling compliant human-humanoid collaboration remains largely unexplored due to humanoids' complex whole-body dynamics. In this paper, we propose a proprioception-only reinforcement learning approach, COLA, that combines leader and follower behaviors within a single policy. The model is trained in a closed-loop environment with dynamic object interactions to predict object motion patterns and human intentions implicitly, enabling compliant collaboration to maintain load balance through coordinated trajectory planning. We evaluate our approach through comprehensive simulator and real-world experiments on collaborative carrying tasks, demonstrating the effectiveness, generalization, and robustness of our model across various terrains and objects. Simulation experiments demonstrate that our model reduces human effort by 24.7%. compared to baseline approaches while maintaining object stability. Real-world experiments validate robust collaborative carrying across different object types (boxes, desks, stretchers, etc.) and movement patterns (straight-line, turning, slope climbing). Human user studies with 23 participants confirm an average improvement of 27.4% compared to baseline models. Our method enables compliant human-humanoid collaborative carrying without requiring external sensors or complex interaction models, offering a practical solution for real-world deployment.
Abstract:Effective policy learning for robotic manipulation requires scene representations that selectively capture task-relevant environmental features. Current approaches typically employ task-agnostic representation extraction, failing to emulate the dynamic perceptual adaptation observed in human cognition. We present HyperTASR, a hypernetwork-driven framework that modulates scene representations based on both task objectives and the execution phase. Our architecture dynamically generates representation transformation parameters conditioned on task specifications and progression state, enabling representations to evolve contextually throughout task execution. This approach maintains architectural compatibility with existing policy learning frameworks while fundamentally reconfiguring how visual features are processed. Unlike methods that simply concatenate or fuse task embeddings with task-agnostic representations, HyperTASR establishes computational separation between task-contextual and state-dependent processing paths, enhancing learning efficiency and representational quality. Comprehensive evaluations in both simulation and real-world environments demonstrate substantial performance improvements across different representation paradigms. Through ablation studies and attention visualization, we confirm that our approach selectively prioritizes task-relevant scene information, closely mirroring human adaptive perception during manipulation tasks. The project website is at \href{https://lisunphil.github.io/HyperTASR_projectpage/}{lisunphil.github.io/HyperTASR\_projectpage}.




Abstract:We present HuMoCon, a novel motion-video understanding framework designed for advanced human behavior analysis. The core of our method is a human motion concept discovery framework that efficiently trains multi-modal encoders to extract semantically meaningful and generalizable features. HuMoCon addresses key challenges in motion concept discovery for understanding and reasoning, including the lack of explicit multi-modality feature alignment and the loss of high-frequency information in masked autoencoding frameworks. Our approach integrates a feature alignment strategy that leverages video for contextual understanding and motion for fine-grained interaction modeling, further with a velocity reconstruction mechanism to enhance high-frequency feature expression and mitigate temporal over-smoothing. Comprehensive experiments on standard benchmarks demonstrate that HuMoCon enables effective motion concept discovery and significantly outperforms state-of-the-art methods in training large models for human motion understanding. We will open-source the associated code with our paper.
Abstract:In this paper, we introduce \textbf{SLAM3R}, a novel and effective monocular RGB SLAM system for real-time and high-quality dense 3D reconstruction. SLAM3R provides an end-to-end solution by seamlessly integrating local 3D reconstruction and global coordinate registration through feed-forward neural networks. Given an input video, the system first converts it into overlapping clips using a sliding window mechanism. Unlike traditional pose optimization-based methods, SLAM3R directly regresses 3D pointmaps from RGB images in each window and progressively aligns and deforms these local pointmaps to create a globally consistent scene reconstruction - all without explicitly solving any camera parameters. Experiments across datasets consistently show that SLAM3R achieves state-of-the-art reconstruction accuracy and completeness while maintaining real-time performance at 20+ FPS. Code and weights at: \url{https://github.com/PKU-VCL-3DV/SLAM3R}.