As deep neural networks (DNNs) grow in complexity and size, the resultant increase in communication overhead during distributed training has become a significant bottleneck, challenging the scalability of distributed training systems. Existing solutions, while aiming to mitigate this bottleneck through worker-level compression and in-network aggregation, fall short due to their inability to efficiently reconcile the trade-offs between compression effectiveness and computational overhead, hindering overall performance and scalability. In this paper, we introduce a novel compression algorithm that effectively merges worker-level compression with in-network aggregation. Our solution is both homomorphic, allowing for efficient in-network aggregation without CPU/GPU processing, and lossless, ensuring no compromise on training accuracy. Theoretically optimal in compression and computational efficiency, our approach is empirically validated across diverse DNN models such as NCF, LSTM, VGG19, and BERT-base, showing up to a 6.33$\times$ improvement in aggregation throughput and a 3.74$\times$ increase in per-iteration training speed.
This paper lays down the research agenda for a domain-specific foundation model for operating systems (OSes). Our case for a foundation model revolves around the observations that several OS components such as CPU, memory, and network subsystems are interrelated and that OS traces offer the ideal dataset for a foundation model to grasp the intricacies of diverse OS components and their behavior in varying environments and workloads. We discuss a wide range of possibilities that then arise, from employing foundation models as policy agents to utilizing them as generators and predictors to assist traditional OS control algorithms. Our hope is that this paper spurs further research into OS foundation models and creating the next generation of operating systems for the evolving computing landscape.
Federated learning facilitates the collaborative learning of a global model across multiple distributed medical institutions without centralizing data. Nevertheless, the expensive cost of annotation on local clients remains an obstacle to effectively utilizing local data. To mitigate this issue, federated active learning methods suggest leveraging local and global model predictions to select a relatively small amount of informative local data for annotation. However, existing methods mainly focus on all local data sampled from the same domain, making them unreliable in realistic medical scenarios with domain shifts among different clients. In this paper, we make the first attempt to assess the informativeness of local data derived from diverse domains and propose a novel methodology termed Federated Evidential Active Learning (FEAL) to calibrate the data evaluation under domain shift. Specifically, we introduce a Dirichlet prior distribution in both local and global models to treat the prediction as a distribution over the probability simplex and capture both aleatoric and epistemic uncertainties by using the Dirichlet-based evidential model. Then we employ the epistemic uncertainty to calibrate the aleatoric uncertainty. Afterward, we design a diversity relaxation strategy to reduce data redundancy and maintain data diversity. Extensive experiments and analyses are conducted to show the superiority of FEAL over the state-of-the-art active learning methods and the efficiency of FEAL under the federated active learning framework.
Visually-rich document entity retrieval (VDER), which extracts key information (e.g. date, address) from document images like invoices and receipts, has become an important topic in industrial NLP applications. The emergence of new document types at a constant pace, each with its unique entity types, presents a unique challenge: many documents contain unseen entity types that occur only a couple of times. Addressing this challenge requires models to have the ability of learning entities in a few-shot manner. However, prior works for Few-shot VDER mainly address the problem at the document level with a predefined global entity space, which doesn't account for the entity-level few-shot scenario: target entity types are locally personalized by each task and entity occurrences vary significantly among documents. To address this unexplored scenario, this paper studies a novel entity-level few-shot VDER task. The challenges lie in the uniqueness of the label space for each task and the increased complexity of out-of-distribution (OOD) contents. To tackle this novel task, we present a task-aware meta-learning based framework, with a central focus on achieving effective task personalization that distinguishes between in-task and out-of-task distribution. Specifically, we adopt a hierarchical decoder (HC) and employ contrastive learning (ContrastProtoNet) to achieve this goal. Furthermore, we introduce a new dataset, FewVEX, to boost future research in the field of entity-level few-shot VDER. Experimental results demonstrate our approaches significantly improve the robustness of popular meta-learning baselines.
In the field of healthcare, electronic health records (EHR) serve as crucial training data for developing machine learning models for diagnosis, treatment, and the management of healthcare resources. However, medical datasets are often imbalanced in terms of sensitive attributes such as race/ethnicity, gender, and age. Machine learning models trained on class-imbalanced EHR datasets perform significantly worse in deployment for individuals of the minority classes compared to samples from majority classes, which may lead to inequitable healthcare outcomes for minority groups. To address this challenge, we propose Minority Class Rebalancing through Augmentation by Generative modeling (MCRAGE), a novel approach to augment imbalanced datasets using samples generated by a deep generative model. The MCRAGE process involves training a Conditional Denoising Diffusion Probabilistic Model (CDDPM) capable of generating high-quality synthetic EHR samples from underrepresented classes. We use this synthetic data to augment the existing imbalanced dataset, thereby achieving a more balanced distribution across all classes, which can be used to train an unbiased machine learning model. We measure the performance of MCRAGE versus alternative approaches using Accuracy, F1 score and AUROC. We provide theoretical justification for our method in terms of recent convergence results for DDPMs with minimal assumptions.
Analytical dexterous grasping synthesis is often driven by grasp quality metrics. However, existing metrics possess many problems, such as being computationally expensive, physically inaccurate, and non-differentiable. Moreover, none of them can facilitate the synthesis of non-force-closure grasps, which account for a significant portion of task-oriented grasping such as lid screwing and button pushing. The main challenge behind all the above drawbacks is the difficulty in modeling the complex Grasp Wrench Space (GWS). In this work, we overcome this challenge by proposing a novel GWS estimator, thus enabling gradient-based task-oriented dexterous grasp synthesis for the first time. Our key contribution is a fast, accurate, and differentiable technique to estimate the GWS boundary with good physical interpretability by parallel sampling and mapping, which does not require iterative optimization. Second, based on our differentiable GWS estimator, we derive a task-oriented energy function to enable gradient-based grasp synthesis and a metric to evaluate non-force-closure grasps. Finally, we improve the previous dexterous grasp synthesis pipeline mainly by a novel technique to make nearest-point calculation differentiable, even on mesh edges and vertices. Extensive experiments are performed to verify the efficiency and effectiveness of our methods. Our GWS estimator can run in several milliseconds on GPUs with minimal memory cost, more than three orders of magnitude faster than the classic discretization-based method. Using this GWS estimator, we synthesize 0.1 million dexterous grasps to show that our pipeline can significantly outperform the SOTA method, even in task-unaware force-closure-grasp synthesis. For task-oriented grasp synthesis, we provide some qualitative results.
Visually-Rich Document Entity Retrieval (VDER) is a type of machine learning task that aims at recovering text spans in the documents for each of the entities in question. VDER has gained significant attention in recent years thanks to its broad applications in enterprise AI. Unfortunately, as document images often contain personally identifiable information (PII), publicly available data have been scarce, not only because of privacy constraints but also the costs of acquiring annotations. To make things worse, each dataset would often define its own sets of entities, and the non-overlapping entity spaces between datasets make it difficult to transfer knowledge between documents. In this paper, we propose a method to collect massive-scale, noisy, and weakly labeled data from the web to benefit the training of VDER models. Such a method will generate a huge amount of document image data to compensate for the lack of training data in many VDER settings. Moreover, the collected dataset named DocuNet would not need to be dependent on specific document types or entity sets, making it universally applicable to all VDER tasks. Empowered by DocuNet, we present a lightweight multimodal architecture named UniFormer, which can learn a unified representation from text, layout, and image crops without needing extra visual pertaining. We experiment with our methods on popular VDER models in various settings and show the improvements when this massive dataset is incorporated with UniFormer on both classic entity retrieval and few-shot learning settings.
Learning a generalizable object manipulation policy is vital for an embodied agent to work in complex real-world scenes. Parts, as the shared components in different object categories, have the potential to increase the generalization ability of the manipulation policy and achieve cross-category object manipulation. In this work, we build the first large-scale, part-based cross-category object manipulation benchmark, PartManip, which is composed of 11 object categories, 494 objects, and 1432 tasks in 6 task classes. Compared to previous work, our benchmark is also more diverse and realistic, i.e., having more objects and using sparse-view point cloud as input without oracle information like part segmentation. To tackle the difficulties of vision-based policy learning, we first train a state-based expert with our proposed part-based canonicalization and part-aware rewards, and then distill the knowledge to a vision-based student. We also find an expressive backbone is essential to overcome the large diversity of different objects. For cross-category generalization, we introduce domain adversarial learning for domain-invariant feature extraction. Extensive experiments in simulation show that our learned policy can outperform other methods by a large margin, especially on unseen object categories. We also demonstrate our method can successfully manipulate novel objects in the real world.
In this work, we tackle the problem of learning universal robotic dexterous grasping from a point cloud observation under a table-top setting. The goal is to grasp and lift up objects in high-quality and diverse ways and generalize across hundreds of categories and even the unseen. Inspired by successful pipelines used in parallel gripper grasping, we split the task into two stages: 1) grasp proposal (pose) generation and 2) goal-conditioned grasp execution. For the first stage, we propose a novel probabilistic model of grasp pose conditioned on the point cloud observation that factorizes rotation from translation and articulation. Trained on our synthesized large-scale dexterous grasp dataset, this model enables us to sample diverse and high-quality dexterous grasp poses for the object in the point cloud. For the second stage, we propose to replace the motion planning used in parallel gripper grasping with a goal-conditioned grasp policy, due to the complexity involved in dexterous grasping execution. Note that it is very challenging to learn this highly generalizable grasp policy that only takes realistic inputs without oracle states. We thus propose several important innovations, including state canonicalization, object curriculum, and teacher-student distillation. Integrating the two stages, our final pipeline becomes the first to achieve universal generalization for dexterous grasping, demonstrating an average success rate of more than 60% on thousands of object instances, which significantly out performs all baselines, meanwhile showing only a minimal generalization gap.
Sequential Recommendation is a prominent topic in current research, which uses user behavior sequence as an input to predict future behavior. By assessing the correlation strength of historical behavior through the dot product, the model based on the self-attention mechanism can capture the long-term preference of the sequence. However, it has two limitations. On the one hand, it does not effectively utilize the items' local context information when determining the attention and creating the sequence representation. On the other hand, the convolution and linear layers often contain redundant information, which limits the ability to encode sequences. In this paper, we propose a self-attentive sequential recommendation model based on cheap causal convolution. It utilizes causal convolutions to capture items' local information for calculating attention and generating sequence embedding. It also uses cheap convolutions to improve the representations by lightweight structure. We evaluate the effectiveness of the proposed model in terms of both accurate and calibrated sequential recommendation. Experiments on benchmark datasets show that the proposed model can perform better in single- and multi-objective recommendation scenarios.