Abstract:Task-vector arithmetic offers a closed-form way to modify a model, yet its behavioral locality remains unclear in closed-loop robot control. We present a target-and-control audit of per-skill task-vector subtraction from multitask vision-language-action (VLA) policies. Across all ten LIBERO-Goal skills, subtraction produces three qualitatively different regimes: target-control separation for five skills, resistance for three, and global collapse for two. On held-out initial states, the five suppressible targets remain at 0% success; however, mean baseline-normalized control retention is only 52%, and each target-suppressing edit materially harms at least one nominally unrelated control. Additional Goal panels show separation across tested policies with continuous-regression, discrete-token, and flow-matching action heads, whereas we observe no clean separation on Spatial and control collapse on the tested Object and Long-horizon panels. Mean task-vector cosine does not account for this variation. A matched-norm control identifies a local sign asymmetry around one Goal anchor, while multi-vector outcomes vary with anchor and scale. Retain-aware gradient baselines provide data-dependent comparators but require removal-time data and optimization; subtraction is data- and gradient-free only at edit time, assuming precomputed expert deltas. Finally, a single-skill relearning probe is consistent with behavioral masking, not certified unlearning. These results characterize task-vector subtraction as a fast but brittle intervention and underscore the need for closed-loop target-and-control evaluation when assessing locality in embodied model editing.
Abstract:Recent Vision-Language-Action (VLA) models almost universally take robot proprioceptive state as input, yet wire it in incompatible ways -- serialized into text prompts, projected into the vision-language prefix, or fed directly to the action expert -- and almost always as a single current frame. Three questions remain open: (1) whether, and on which tasks, current state actually improves closed-loop control; (2) how much state history helps, and whether its benefit reflects genuine temporal variation rather than added conditioning capacity; and (3) where state should enter the model -- the vision-language backbone or the action-generation module. We answer these questions through controlled experiments on a flow-matching VLA, fixing the backbone, training data, action representation, and evaluation protocol throughout. We implement five representative interfaces -- discrete state prompt, VLM prefix, action prefix, state expert, and feature modulation -- under matched implementation details, and evaluate them on 45 atomic tasks spanning three task families plus 20 composite tasks; we then sweep the state-history length from 1 to 96 frames to examine how historical state information affects model performance. The experiments yield systematic answers to all three questions, distilled into testable design principles for state-aware VLAs.
Abstract:Flow matching (FM) has become a popular action head paradigm for modern embodied models. However, as a conditional generative model, it does not explicitly expose its inherent uncertainty, producing faulty action chunks even when it misinterprets the scene or encounters out-of-distribution (OOD) inputs. Therefore, determining when an FM-generated action can be trusted is essential for safe deployment, yet existing uncertainty estimation methods on real-time control suffer from several issues: extra training budget, high computational overhead, and low generalization ability. In this work, we provide a geometric interpretation of FM uncertainty in the velocity field, showing that uncertainty manifests as deviation from an ideal affine-isotropic contraction field. Building on this observation, we introduce denoising acceleration ($\mathrm{accel}$), a highly-generalizable and cost-free uncertainty proxy that measures the bending of the denoising trajectory from a single forward pass, without additional model evaluations, training, or resampling. We theoretically and empirically demonstrate that $\mathrm{accel}$ is a faithful proxy for FM uncertainty and further test its utility in online failure detection. Results show that $\mathrm{accel}$ identifies failing rollouts well before termination, matching or even outperforming costly resampling- and training-based baselines across settings under realistic deployment budget. Code and demos available at: https://github.com/rrrrrrzy/fm-geometry.
Abstract:Flow-matching policies are promising for imitation learning because they model complex multimodal action distributions. However, their stochasticity is largely passive: repeated sampling may yield diverse behaviors, but users cannot directly choose among valid continuations from the same state. We propose Source-Lifted Flow Matching (SL-FM), a source-intervenable flow-matching policy that exposes such a handle while keeping the velocity field shared and latent-free. The handle selects only the source endpoint of the conditional flow, not a mode-specific field, preserving the standard formulation while avoiding decomposition into separate mode-conditioned dynamics. The core mechanism is \textbf{Orthogonal Source Lifting}, designed to prevent path-crossing ambiguity. Instead of partitioning target actions by mode, SL-FM lifts handle-specific sources into auxiliary orthogonal coordinates and keeps targets in the original action subspace. This preserves the demonstrated action distribution while allowing one shared field to carry different branches without merging at crossings. To keep handles usable across states, we learn a state-dependent source mixture end to end and use a responsibility floor, giving each handle weak supervision and mitigating dead modes. Experiments on crossing-flow diagnostics and robot-control benchmarks show that SL-FM converts passive source randomness into an actionable intervention variable. It removes crossing-induced composite trajectories, changes future routes in 91.1\% of matched-prefix interventions, and achieves strong free-deployment performance, with improvements in several benchmark settings. Overall, source geometry provides actionable multimodal control without conditioning the velocity field on the selected mode.
Abstract:Recently, Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse tasks. However, effective robotic manipulation in physical environments fundamentally requires geometric understanding and spatial reasoning. While some VLA approaches attempt to incorporate 3D information, they are constrained by limited data availability and geometric information loss in current 3D encoding pipelines, and fail to jointly capture 3D geometry and temporally structured actions in dynamic environments. To address these limitations, we introduce Lift3D-VLA, a unified VLA framework that equips models with explicit 3D point cloud reasoning and enables temporally coherent action generation. First, building upon our previous work Lift3D, an enhanced 2D model-lifting strategy is proposed to geometrically align 3D points with pretrained 2D positional embeddings. This design enables direct point-cloud encoding within the VLA vision encoder while minimizing spatial information loss. Based on explicit 3D inputs, we propose Geometry-Centric Masked Autoencoding (GC-MAE), a dual-objective self-supervised framework that reconstructs the current point cloud while predicting its future geometric evolution. This formulation allows the 2D vision encoder to internalize both 3D structure and physical dynamics. To fully exploit 3D representations, we further design layer-wise temporal action modeling, which leverages multiple layers of the LLM to collaboratively predict action chunks, enabling temporally consistent predictions. Across 22 simulated tasks and 8 real-world manipulation tasks, Lift3D-VLA achieves 10.8% and 11.1% higher mean success rates on MetaWorld and RLBench than the best-performing prior VLA methods, and outperforms the strongest real-world baseline by 4 percentage points, while exhibiting stronger generalization to out-of-distribution perturbations.
Abstract:Vision-Language-Action (VLA) models have shown promising generalization in robotic manipulation, but they still struggle with contact-rich tasks, where minor contact perturbations can cause unrecoverable failures that are hard to detect from vision alone. Since these failures are localized rather than task-level semantic errors, tactile-aware corrective post-training offers an efficient way to improve recovery. However, scaling such supervision through human intervention is costly. Recent works have explored world models to synthesize imagined rollouts for policy improvement, but vision-only world models may produce visually plausible yet contact-inconsistent trajectories. We therefore introduce TACO, a tactile-aware world-model-driven framework for scalable VLA post-training in contact-rich manipulation. Given real robot rollouts, TACO follows a Recognize-Imagine-Label loop with a tactile-aware world model: a unified progress-action model recognizes failure-adjacent states using progress estimates, a visuo-tactile generation model imagines local correction segments, and the progress-action model labels them with executable corrective actions. To incorporate tactile corrective supervision into VLA post-training, TACO combines knowledge-insulated tactile adaptation with advantage-conditioned training, enabling the policy to learn from imagined corrections without degrading pretrained visual-language priors. These components enable TACO to convert real-world failures into imagined visuo-tactile corrections for iterative VLA post-training. Experiments on real-world contact-rich manipulation tasks show that TACO achieves 44% absolute success rate improvement over the base policy and 32% over the policy without knowledge-insulated tactile adaptation.
Abstract:Generalist vision-language-action systems need object-centric 3D evidence and reusable manipulation experience to plan reliable robot trajectories. GeneralVLA provides a hierarchical interface for converting language and RGB-D observations into 3D end-effector paths, but two bottlenecks remain. First, monocular SAM3D-style object reconstruction can hallucinate pose and unseen geometry, while manipulation benefits from stable object shape when calibrated multi-view observations are available. Second, the original KnowledgeBank mainly retrieves semantically similar snippets and appends new knowledge, which makes it difficult to control memory quality, conflicts, confidence, and geometric relevance. To address the first challenge, we introduce GeoFuse-MV3D, a geometry-prior-guided MV-SAM3D reconstruction branch that verifies external geometry cues with input-view masks, applies soft visual-hull support, performs axis-wise refinement, and fuses only geometry while preserving appearance. To address the second challenge, we upgrade KnowledgeBank into a governed long-term memory system with explicit quality, confidence, lifecycle, verifier, and conflict metadata, together with precision-oriented retrieval. Finally, we evaluate the reconstruction branch on GSO-30 and the memory module on Terminal-Bench 2.0 and SWE-Bench Verified; GeoFuse-MV3D improves over the MV-SAM3D baseline by reducing CD and LPIPS by 2.20% and 2.02% while increasing PSNR and SSIM by 2.36% and 1.03%, and KnowledgeBank improves over ReasoningBank by 4.53% on Terminal-Bench SR and 3.73% on SWE-Bench resolve rate, while reducing AS by 4.95% and 5.65%, respectively. Code: https://github.com/AIGeeksGroup/GeneralVLA-2. Website: https://aigeeksgroup.github.io/GeneralVLA-2.
Abstract:Generating realistic humanoid motion from scene images and text involves both low-frequency pose semantics and high-frequency physical dynamics. However, many existing methods tokenize motion with a single shared codebook, forcing heterogeneous motion signals into the same quantization space. Our frequency-domain analysis of human motion data reveals a clear mismatch between single-codebook quantization and motion statistics: five DCT coefficients capture 93% of joint-position energy but only 37% of joint-velocity energy, which can bias quantization toward pose statistics and under-represent high-frequency velocity components. A second challenge lies in adapting a standard autoregressive model to effectively model high-frequency physical signals in motion sequences. Therefore, we propose DSFT, a dual-stream frequency tokenizer that separates motion into Base and physical streams and compresses them independently with DCT truncation and BPE. Furthermore, we present MotionVLA, a Qwen3.5-based model that arranges Base and physical tokens in a unified sequence, where Phys tokens are predicted after Base tokens. Experiments on HumanML3D and MBench show that, despite using a lightweight 2B backbone, MotionVLA reduces the Diversity gap to real data by over 50% on HumanML3D and improves Motion-Condition Consistency by 3.8% on MBench, supporting frequency-aware dual-stream decoupling as an effective formulation for autoregressive motion generation. Code: https://github.com/AIGeeksGroup/MotionVLA. Website: https://aigeeksgroup.github.io/MotionVLA.
Abstract:Vision-Language-Action (VLA) models have achieved remarkable success in language-conditioned robotic manipulation. However, deploying these models in open-ended environments requires continuously acquiring novel skills, a process that inevitably triggers severe catastrophic forgetting of previously learned behaviors. While experience replay (ER) serves as a standard mitigating strategy, naive uniform sampling fundamentally misaligns with the temporal characteristics of manipulation trajectories. It systematically under-samples brief but causally critical sub-skills, leading to phase starvation, and completely overlooks the varying degrees of forgetting across historical tasks. To overcome these limitations, we introduce PHASER, an architecture-agnostic continual learning framework. PHASER employs a phase-centric capacity allocation to guarantee equal memory support for all sub-skills, coupled with a multi-modal interference routing strategy that dynamically prioritizes historical phases at high risk of forgetting. Furthermore, to enable fully autonomous lifelong adaptation, we integrate Auto-PC, a lightweight pipeline combining unsupervised action-signal change-point detection with VLM-based semantic verification to extract temporal boundaries without intensive manual supervision. Evaluated across three VLA backbones on LIBERO continual learning suites, PHASER yields substantial empirical improvements, increasing Average Success Rate (ASR) by up to 31% over matched-budget ER and achieving an 87.8% final ASR on the LIBERO-Goal CL setting.
Abstract:We introduce SOMA, the Spatial Memory framework for Out-of-Vision Manipulation in Vision-Language-Action (VLA) models. Most existing VLAs implicitly assume that task-relevant objects are always visible, leading to brittle and reactive behaviors when targets fall outside the camera's field of view. SOMA addresses this limitation by equipping VLAs with a persistent spatial memory constructed from multi-view observations acquired via a movable head camera, enabling reasoning beyond the current visual frustum. The framework consists of three components: Spatial Memory Construction, which aggregates angular-wise observations into a unified spatial-semantic representation through scanning; Dynamic Memory Refinement, which maintains global consistency over time; and Contextual Memory Retrieval, which activates instruction-relevant spatial cues during manipulation. We evaluate SOMA on five challenging real-world out-of-vision manipulation tasks, including multi-step and dual-arm scenarios where target objects are initially invisible. Experimental results show that SOMA not only improves task success rates, but also induces qualitatively different manipulation behaviors, with faster target localization, reduced viewpoint search, and near one-shot grasping under partial observability. Additional experiments on RoboCasa GR1 and SimplerEnv further validate the effectiveness of SOMA's memory design under conventional fully observable settings. Code will be released soon.