Abstract:3D cars are commonly used in self-driving systems, virtual/augmented reality, and games. However, existing 3D car datasets are either synthetic or low-quality, presenting a significant gap toward the high-quality real-world 3D car datasets and limiting their applications in practical scenarios. In this paper, we propose the first large-scale 3D real car dataset, termed 3DRealCar, offering three distinctive features. (1) \textbf{High-Volume}: 2,500 cars are meticulously scanned by 3D scanners, obtaining car images and point clouds with real-world dimensions; (2) \textbf{High-Quality}: Each car is captured in an average of 200 dense, high-resolution 360-degree RGB-D views, enabling high-fidelity 3D reconstruction; (3) \textbf{High-Diversity}: The dataset contains various cars from over 100 brands, collected under three distinct lighting conditions, including reflective, standard, and dark. Additionally, we offer detailed car parsing maps for each instance to promote research in car parsing tasks. Moreover, we remove background point clouds and standardize the car orientation to a unified axis for the reconstruction only on cars without background and controllable rendering. We benchmark 3D reconstruction results with state-of-the-art methods across each lighting condition in 3DRealCar. Extensive experiments demonstrate that the standard lighting condition part of 3DRealCar can be used to produce a large number of high-quality 3D cars, improving various 2D and 3D tasks related to cars. Notably, our dataset brings insight into the fact that recent 3D reconstruction methods face challenges in reconstructing high-quality 3D cars under reflective and dark lighting conditions. \textcolor{red}{\href{https://xiaobiaodu.github.io/3drealcar/}{Our dataset is available here.}}
Abstract:Photorealistic 3D reconstruction of street scenes is a critical technique for developing real-world simulators for autonomous driving. Despite the efficacy of Neural Radiance Fields (NeRF) for driving scenes, 3D Gaussian Splatting (3DGS) emerges as a promising direction due to its faster speed and more explicit representation. However, most existing street 3DGS methods require tracked 3D vehicle bounding boxes to decompose the static and dynamic elements for effective reconstruction, limiting their applications for in-the-wild scenarios. To facilitate efficient 3D scene reconstruction without costly annotations, we propose a self-supervised street Gaussian ($\textit{S}^3$Gaussian) method to decompose dynamic and static elements from 4D consistency. We represent each scene with 3D Gaussians to preserve the explicitness and further accompany them with a spatial-temporal field network to compactly model the 4D dynamics. We conduct extensive experiments on the challenging Waymo-Open dataset to evaluate the effectiveness of our method. Our $\textit{S}^3$Gaussian demonstrates the ability to decompose static and dynamic scenes and achieves the best performance without using 3D annotations. Code is available at: https://github.com/nnanhuang/S3Gaussian/.
Abstract:The rapid pace of innovation in biological microscopy imaging has led to large images, putting pressure on data storage and impeding efficient sharing, management, and visualization. This necessitates the development of efficient compression solutions. Traditional CODEC methods struggle to adapt to the diverse bioimaging data and often suffer from sub-optimal compression. In this study, we propose an adaptive compression workflow based on Implicit Neural Representation (INR). This approach permits application-specific compression objectives, capable of compressing images of any shape and arbitrary pixel-wise decompression. We demonstrated on a wide range of microscopy images from real applications that our workflow not only achieved high, controllable compression ratios (e.g., 512x) but also preserved detailed information critical for downstream analysis.
Abstract:With the development of technology, the chemical production process is becoming increasingly complex and large-scale, making fault diagnosis particularly important. However, current diagnostic methods struggle to address the complexities of large-scale production processes. In this paper, we integrate the strengths of deep learning and machine learning technologies, combining the advantages of bidirectional long and short-term memory neural networks, fully connected neural networks, and the extra trees algorithm to propose a novel fault diagnostic model named three-layer deep learning network random trees (TDLN-trees). First, the deep learning component extracts temporal features from industrial data, combining and transforming them into a higher-level data representation. Second, the machine learning component processes and classifies the features extracted in the first step. An experimental analysis based on the Tennessee Eastman process verifies the superiority of the proposed method.
Abstract:One of the most critical factors in achieving sharp Novel View Synthesis (NVS) using neural field methods like Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) is the quality of the training images. However, Conventional RGB cameras are susceptible to motion blur. In contrast, neuromorphic cameras like event and spike cameras inherently capture more comprehensive temporal information, which can provide a sharp representation of the scene as additional training data. Recent methods have explored the integration of event cameras to improve the quality of NVS. The event-RGB approaches have some limitations, such as high training costs and the inability to work effectively in the background. Instead, our study introduces a new method that uses the spike camera to overcome these limitations. By considering texture reconstruction from spike streams as ground truth, we design the Texture from Spike (TfS) loss. Since the spike camera relies on temporal integration instead of temporal differentiation used by event cameras, our proposed TfS loss maintains manageable training costs. It handles foreground objects with backgrounds simultaneously. We also provide a real-world dataset captured with our spike-RGB camera system to facilitate future research endeavors. We conduct extensive experiments using synthetic and real-world datasets to demonstrate that our design can enhance novel view synthesis across NeRF and 3DGS. The code and dataset will be made available for public access.
Abstract:This paper explores the possibility of extending the capability of pre-trained neural image compressors (e.g., adapting to new data or target bitrates) without breaking backward compatibility, the ability to decode bitstreams encoded by the original model. We refer to this problem as continual learning of image compression. Our initial findings show that baseline solutions, such as end-to-end fine-tuning, do not preserve the desired backward compatibility. To tackle this, we propose a knowledge replay training strategy that effectively addresses this issue. We also design a new model architecture that enables more effective continual learning than existing baselines. Experiments are conducted for two scenarios: data-incremental learning and rate-incremental learning. The main conclusion of this paper is that neural image compressors can be fine-tuned to achieve better performance (compared to their pre-trained version) on new data and rates without compromising backward compatibility. Our code is available at https://gitlab.com/viper-purdue/continual-compression
Abstract:Image compression has been the subject of extensive research for several decades, resulting in the development of well-known standards such as JPEG, JPEG2000, and H.264/AVC. However, recent advancements in deep learning have led to the emergence of learned image compression methods that offer significant improvements in coding efficiency compared to traditional codecs. These learned compression techniques have shown noticeable gains and even outperformed traditional schemes
Abstract:Multi-modal large language models (MLLMs) have demonstrated remarkable vision-language capabilities, primarily due to the exceptional in-context understanding and multi-task learning strengths of large language models (LLMs). The advent of visual instruction tuning has further enhanced MLLMs' performance in vision-language understanding. However, while existing MLLMs adeptly recognize \textit{what} objects are in an image, they still face challenges in effectively discerning \textit{where} these objects are, particularly along the distance (scene depth) axis. To overcome this limitation in MLLMs, we introduce Proximity Question Answering (Proximity QA), a novel framework designed to enable MLLMs to infer the proximity relationship between objects in images. The framework operates in two phases: the first phase focuses on guiding the models to understand the relative depth of objects, and the second phase further encourages the models to infer the proximity relationships between objects based on their depth perceptions. We also propose a VQA dataset called Proximity-110K, containing additional instructions that incorporate depth information and the proximity relationships of objects. We have conducted extensive experiments to validate Proximity QA's superior ability in depth perception and proximity analysis, outperforming other state-of-the-art MLLMs. Code and dataset will be released at \textcolor{magenta}{https://github.com/NorthSummer/ProximityQA.git}.
Abstract:While convolution and self-attention are extensively used in learned image compression (LIC) for transform coding, this paper proposes an alternative called Contextual Clustering based LIC (CLIC) which primarily relies on clustering operations and local attention for correlation characterization and compact representation of an image. As seen, CLIC expands the receptive field into the entire image for intra-cluster feature aggregation. Afterward, features are reordered to their original spatial positions to pass through the local attention units for inter-cluster embedding. Additionally, we introduce the Guided Post-Quantization Filtering (GuidedPQF) into CLIC, effectively mitigating the propagation and accumulation of quantization errors at the initial decoding stage. Extensive experiments demonstrate the superior performance of CLIC over state-of-the-art works: when optimized using MSE, it outperforms VVC by about 10% BD-Rate in three widely-used benchmark datasets; when optimized using MS-SSIM, it saves more than 50% BD-Rate over VVC. Our CLIC offers a new way to generate compact representations for image compression, which also provides a novel direction along the line of LIC development.
Abstract:Unsupervised domain adaptive (UDA) image segmentation has recently gained increasing attention, aiming to improve the generalization capability for transferring knowledge from the source domain to the target domain. However, in high spatial resolution remote sensing image (RSI), the same category from different domains (\emph{e.g.}, urban and rural) can appear to be totally different with extremely inconsistent distributions, which heavily limits the UDA accuracy. To address this problem, in this paper, we propose a novel Deep Covariance Alignment (DCA) model for UDA RSI segmentation. The DCA can explicitly align category features to learn shared domain-invariant discriminative feature representations, which enhances the ability of model generalization. Specifically, a Category Feature Pooling (CFP) module is first employed to extract category features by combining the coarse outputs and the deep features. Then, we leverage a novel Covariance Regularization (CR) to enforce the intra-category features to be closer and the inter-category features to be further separate. Compared with the existing category alignment methods, our CR aims to regularize the correlation between different dimensions of the features and thus performs more robustly when dealing with the divergent category features of imbalanced and inconsistent distributions. Finally, we propose a stagewise procedure to train the DCA in order to alleviate the error accumulation. Experiments on both Rural-to-Urban and Urban-to-Rural scenarios of the LoveDA dataset demonstrate the superiority of our proposed DCA over other state-of-the-art UDA segmentation methods. Code is available at https://github.com/Luffy03/DCA.