Abstract:We propose a novel framework for comprehensive indoor 3D reconstruction using Gaussian representations, called OmniIndoor3D. This framework enables accurate appearance, geometry, and panoptic reconstruction of diverse indoor scenes captured by a consumer-level RGB-D camera. Since 3DGS is primarily optimized for photorealistic rendering, it lacks the precise geometry critical for high-quality panoptic reconstruction. Therefore, OmniIndoor3D first combines multiple RGB-D images to create a coarse 3D reconstruction, which is then used to initialize the 3D Gaussians and guide the 3DGS training. To decouple the optimization conflict between appearance and geometry, we introduce a lightweight MLP that adjusts the geometric properties of 3D Gaussians. The introduced lightweight MLP serves as a low-pass filter for geometry reconstruction and significantly reduces noise in indoor scenes. To improve the distribution of Gaussian primitives, we propose a densification strategy guided by panoptic priors to encourage smoothness on planar surfaces. Through the joint optimization of appearance, geometry, and panoptic reconstruction, OmniIndoor3D provides comprehensive 3D indoor scene understanding, which facilitates accurate and robust robotic navigation. We perform thorough evaluations across multiple datasets, and OmniIndoor3D achieves state-of-the-art results in appearance, geometry, and panoptic reconstruction. We believe our work bridges a critical gap in indoor 3D reconstruction. The code will be released at: https://ucwxb.github.io/OmniIndoor3D/
Abstract:Neural fields are now the central focus of research in 3D vision and computer graphics. Existing methods mainly focus on various scene representations, such as neural points and 3D Gaussians. However, few works have studied the rendering process to enhance the neural fields. In this work, we propose a plug-in method named K-Buffers that leverages multiple buffers to improve the rendering performance. Our method first renders K buffers from scene representations and constructs K pixel-wise feature maps. Then, We introduce a K-Feature Fusion Network (KFN) to merge the K pixel-wise feature maps. Finally, we adopt a feature decoder to generate the rendering image. We also introduce an acceleration strategy to improve rendering speed and quality. We apply our method to well-known radiance field baselines, including neural point fields and 3D Gaussian Splatting (3DGS). Extensive experiments demonstrate that our method effectively enhances the rendering performance of neural point fields and 3DGS.
Abstract:Personalized models have demonstrated remarkable success in understanding and generating concepts provided by users. However, existing methods use separate concept tokens for understanding and generation, treating these tasks in isolation. This may result in limitations for generating images with complex prompts. For example, given the concept $\langle bo\rangle$, generating "$\langle bo\rangle$ wearing its hat" without additional textual descriptions of its hat. We call this kind of generation personalized knowledge-driven generation. To address the limitation, we present UniCTokens, a novel framework that effectively integrates personalized information into a unified vision language model (VLM) for understanding and generation. UniCTokens trains a set of unified concept tokens to leverage complementary semantics, boosting two personalized tasks. Moreover, we propose a progressive training strategy with three stages: understanding warm-up, bootstrapping generation from understanding, and deepening understanding from generation to enhance mutual benefits between both tasks. To quantitatively evaluate the unified VLM personalization, we present UnifyBench, the first benchmark for assessing concept understanding, concept generation, and knowledge-driven generation. Experimental results on UnifyBench indicate that UniCTokens shows competitive performance compared to leading methods in concept understanding, concept generation, and achieving state-of-the-art results in personalized knowledge-driven generation. Our research demonstrates that enhanced understanding improves generation, and the generation process can yield valuable insights into understanding. Our code and dataset will be released at: \href{https://github.com/arctanxarc/UniCTokens}{https://github.com/arctanxarc/UniCTokens}.
Abstract:Existing multimodal large model-based image compression frameworks often rely on a fragmented integration of semantic retrieval, latent compression, and generative models, resulting in suboptimal performance in both reconstruction fidelity and coding efficiency. To address these challenges, we propose a residual-guided ultra lowrate image compression named ResULIC, which incorporates residual signals into both semantic retrieval and the diffusion-based generation process. Specifically, we introduce Semantic Residual Coding (SRC) to capture the semantic disparity between the original image and its compressed latent representation. A perceptual fidelity optimizer is further applied for superior reconstruction quality. Additionally, we present the Compression-aware Diffusion Model (CDM), which establishes an optimal alignment between bitrates and diffusion time steps, improving compression-reconstruction synergy. Extensive experiments demonstrate the effectiveness of ResULIC, achieving superior objective and subjective performance compared to state-of-the-art diffusion-based methods with - 80.7%, -66.3% BD-rate saving in terms of LPIPS and FID. Project page is available at https: //njuvision.github.io/ResULIC/.
Abstract:While recent advancements in robotic manipulation video synthesis have shown promise, significant challenges persist in ensuring effective instruction-following and achieving high visual quality. Recent methods, like RoboDreamer, utilize linguistic decomposition to divide instructions into separate lower-level primitives, conditioning the world model on these primitives to achieve compositional instruction-following. However, these separate primitives do not consider the relationships that exist between them. Furthermore, recent methods neglect valuable visual guidance, including depth and semantic guidance, both crucial for enhancing visual quality. This paper introduces ManipDreamer, an advanced world model based on the action tree and visual guidance. To better learn the relationships between instruction primitives, we represent the instruction as the action tree and assign embeddings to tree nodes, each instruction can acquire its embeddings by navigating through the action tree. The instruction embeddings can be used to guide the world model. To enhance visual quality, we combine depth and semantic guidance by introducing a visual guidance adapter compatible with the world model. This visual adapter enhances both the temporal and physical consistency of video generation. Based on the action tree and visual guidance, ManipDreamer significantly boosts the instruction-following ability and visual quality. Comprehensive evaluations on robotic manipulation benchmarks reveal that ManipDreamer achieves large improvements in video quality metrics in both seen and unseen tasks, with PSNR improved from 19.55 to 21.05, SSIM improved from 0.7474 to 0.7982 and reduced Flow Error from 3.506 to 3.201 in unseen tasks, compared to the recent RoboDreamer model. Additionally, our method increases the success rate of robotic manipulation tasks by 2.5% in 6 RLbench tasks on average.
Abstract:Sparse-view 3D reconstruction is a fundamental yet challenging task in practical 3D reconstruction applications. Recently, many methods based on the 3D Gaussian Splatting (3DGS) framework have been proposed to address sparse-view 3D reconstruction. Although these methods have made considerable advancements, they still show significant issues with overfitting. To reduce the overfitting, we introduce VGNC, a novel Validation-guided Gaussian Number Control (VGNC) approach based on generative novel view synthesis (NVS) models. To the best of our knowledge, this is the first attempt to alleviate the overfitting issue of sparse-view 3DGS with generative validation images. Specifically, we first introduce a validation image generation method based on a generative NVS model. We then propose a Gaussian number control strategy that utilizes generated validation images to determine the optimal Gaussian numbers, thereby reducing the issue of overfitting. We conducted detailed experiments on various sparse-view 3DGS baselines and datasets to evaluate the effectiveness of VGNC. Extensive experiments show that our approach not only reduces overfitting but also improves rendering quality on the test set while decreasing the number of Gaussian points. This reduction lowers storage demands and accelerates both training and rendering. The code will be released.
Abstract:Online 3D occupancy prediction provides a comprehensive spatial understanding of embodied environments. While the innovative EmbodiedOcc framework utilizes 3D semantic Gaussians for progressive indoor occupancy prediction, it overlooks the geometric characteristics of indoor environments, which are primarily characterized by planar structures. This paper introduces EmbodiedOcc++, enhancing the original framework with two key innovations: a Geometry-guided Refinement Module (GRM) that constrains Gaussian updates through plane regularization, along with a Semantic-aware Uncertainty Sampler (SUS) that enables more effective updates in overlapping regions between consecutive frames. GRM regularizes the position update to align with surface normals. It determines the adaptive regularization weight using curvature-based and depth-based constraints, allowing semantic Gaussians to align accurately with planar surfaces while adapting in complex regions. To effectively improve geometric consistency from different views, SUS adaptively selects proper Gaussians to update. Comprehensive experiments on the EmbodiedOcc-ScanNet benchmark demonstrate that EmbodiedOcc++ achieves state-of-the-art performance across different settings. Our method demonstrates improved edge accuracy and retains more geometric details while ensuring computational efficiency, which is essential for online embodied perception. The code will be released at: https://github.com/PKUHaoWang/EmbodiedOcc2.
Abstract:Large video-language models (LVLMs) have shown remarkable performance across various video-language tasks. However, they encounter significant challenges when processing long videos because of the large number of video frames involved. Downsampling long videos in either space or time can lead to visual hallucinations, making it difficult to accurately interpret long videos. Motivated by human hierarchical temporal search strategies, we propose \textbf{TimeSearch}, a novel framework enabling LVLMs to understand long videos in a human-like manner. TimeSearch integrates two human-like primitives into a unified autoregressive LVLM: 1) \textbf{Spotlight} efficiently identifies relevant temporal events through a Temporal-Augmented Frame Representation (TAFR), explicitly binding visual features with timestamps; 2) \textbf{Reflection} evaluates the correctness of the identified events, leveraging the inherent temporal self-reflection capabilities of LVLMs. TimeSearch progressively explores key events and prioritizes temporal search based on reflection confidence. Extensive experiments on challenging long-video benchmarks confirm that TimeSearch substantially surpasses previous state-of-the-art, improving the accuracy from 41.8\% to 51.5\% on the LVBench. Additionally, experiments on temporal grounding demonstrate that appropriate TAFR is adequate to effectively stimulate the surprising temporal grounding ability of LVLMs in a simpler yet versatile manner, which improves mIoU on Charades-STA by 11.8\%. The code will be released.
Abstract:Recent progress in driving video generation has shown significant potential for enhancing self-driving systems by providing scalable and controllable training data. Although pretrained state-of-the-art generation models, guided by 2D layout conditions (e.g., HD maps and bounding boxes), can produce photorealistic driving videos, achieving controllable multi-view videos with high 3D consistency remains a major challenge. To tackle this, we introduce a novel spatial adaptive generation framework, CoGen, which leverages advances in 3D generation to improve performance in two key aspects: (i) To ensure 3D consistency, we first generate high-quality, controllable 3D conditions that capture the geometry of driving scenes. By replacing coarse 2D conditions with these fine-grained 3D representations, our approach significantly enhances the spatial consistency of the generated videos. (ii) Additionally, we introduce a consistency adapter module to strengthen the robustness of the model to multi-condition control. The results demonstrate that this method excels in preserving geometric fidelity and visual realism, offering a reliable video generation solution for autonomous driving.
Abstract:Vision-Language Models (VLMs) have demonstrated exceptional performance in various multi-modal tasks. Recently, there has been an increasing interest in improving the personalization capabilities of VLMs. To better integrate user-provided concepts into VLMs, many methods use positive and negative samples to fine-tune these models. However, the scarcity of user-provided positive samples and the low quality of retrieved negative samples pose challenges for fine-tuning. To reveal the relationship between sample and model performance, we systematically investigate the impact of positive and negative samples (easy and hard) and their diversity on VLM personalization tasks. Based on the detailed analysis, we introduce Concept-as-Tree (CaT), which represents a concept as a tree structure, thereby enabling the data generation of positive and negative samples with varying difficulty and diversity for VLM personalization. With a well-designed data filtering strategy, our CaT framework can ensure the quality of generated data, constituting a powerful pipeline. We perform thorough experiments with various VLM personalization baselines to assess the effectiveness of the pipeline, alleviating the lack of positive samples and the low quality of negative samples. Our results demonstrate that CaT equipped with the proposed data filter significantly enhances the personalization capabilities of VLMs across the MyVLM, Yo'LLaVA, and MC-LLaVA datasets. To our knowledge, this work is the first controllable synthetic data pipeline for VLM personalization. The code is released at \href{https://github.com/zengkaiya/CaT}{https://github.com/zengkaiya/CaT}.