3D dense captioning stands as a cornerstone in achieving a comprehensive understanding of 3D scenes through natural language. It has recently witnessed remarkable achievements, particularly in indoor settings. However, the exploration of 3D dense captioning in outdoor scenes is hindered by two major challenges: 1) the \textbf{domain gap} between indoor and outdoor scenes, such as dynamics and sparse visual inputs, makes it difficult to directly adapt existing indoor methods; 2) the \textbf{lack of data} with comprehensive box-caption pair annotations specifically tailored for outdoor scenes. To this end, we introduce the new task of outdoor 3D dense captioning. As input, we assume a LiDAR point cloud and a set of RGB images captured by the panoramic camera rig. The expected output is a set of object boxes with captions. To tackle this task, we propose the TOD3Cap network, which leverages the BEV representation to generate object box proposals and integrates Relation Q-Former with LLaMA-Adapter to generate rich captions for these objects. We also introduce the TOD3Cap dataset, the largest one to our knowledge for 3D dense captioning in outdoor scenes, which contains 2.3M descriptions of 64.3K outdoor objects from 850 scenes. Notably, our TOD3Cap network can effectively localize and caption 3D objects in outdoor scenes, which outperforms baseline methods by a significant margin (+9.6 CiDEr@0.5IoU). Code, data, and models are publicly available at https://github.com/jxbbb/TOD3Cap.
Multimodal fusion is a significant method for most multimodal tasks. With the recent surge in the number of large pre-trained models, combining both multimodal fusion methods and pre-trained model features can achieve outstanding performance in many multimodal tasks. In this paper, we present our approach, which leverages both advantages for addressing the task of Expression (Expr) Recognition and Valence-Arousal (VA) Estimation. We evaluate the Aff-Wild2 database using pre-trained models, then extract the final hidden layers of the models as features. Following preprocessing and interpolation or convolution to align the extracted features, different models are employed for modal fusion. Our code is available at GitHub - FulgenceWen/ABAW6th.
Deception detection has attracted increasing attention due to its importance in many practical scenarios. Currently, data scarcity harms the development of this field. On the one hand, it is costly to hire participants to simulate deception scenarios. On the other hand, it is difficult to collect videos containing deceptive behaviors on the Internet. To address data scarcity, this paper proposes a new data collection pipeline. Specifically, we use GPT-4 to simulate a role-play between a suspect and a police officer. During interrogation, the suspect lies to the police officer to evade responsibility for the crime, while the police officer uncovers the truth and gathers evidence. Compared with previous datasets, this strategy reduces data collection costs, providing a promising way to increase the dataset size. Meanwhile, we extend the traditional deception detection task to deception reasoning, further providing evidence for deceptive parts. This dataset can also be used to evaluate the complex reasoning capability of current large language models and serve as a reasoning benchmark for further research.
This paper aims to tackle the problem of modeling dynamic urban street scenes from monocular videos. Recent methods extend NeRF by incorporating tracked vehicle poses to animate vehicles, enabling photo-realistic view synthesis of dynamic urban street scenes. However, significant limitations are their slow training and rendering speed, coupled with the critical need for high precision in tracked vehicle poses. We introduce Street Gaussians, a new explicit scene representation that tackles all these limitations. Specifically, the dynamic urban street is represented as a set of point clouds equipped with semantic logits and 3D Gaussians, each associated with either a foreground vehicle or the background. To model the dynamics of foreground object vehicles, each object point cloud is optimized with optimizable tracked poses, along with a dynamic spherical harmonics model for the dynamic appearance. The explicit representation allows easy composition of object vehicles and background, which in turn allows for scene editing operations and rendering at 133 FPS (1066$\times$1600 resolution) within half an hour of training. The proposed method is evaluated on multiple challenging benchmarks, including KITTI and Waymo Open datasets. Experiments show that the proposed method consistently outperforms state-of-the-art methods across all datasets. Furthermore, the proposed representation delivers performance on par with that achieved using precise ground-truth poses, despite relying only on poses from an off-the-shelf tracker. The code is available at https://zju3dv.github.io/street_gaussians/.
Video-based facial affect analysis has recently attracted increasing attention owing to its critical role in human-computer interaction. Previous studies mainly focus on developing various deep learning architectures and training them in a fully supervised manner. Although significant progress has been achieved by these supervised methods, the longstanding lack of large-scale high-quality labeled data severely hinders their further improvements. Motivated by the recent success of self-supervised learning in computer vision, this paper introduces a self-supervised approach, termed Self-supervised Video Facial Affect Perceiver (SVFAP), to address the dilemma faced by supervised methods. Specifically, SVFAP leverages masked facial video autoencoding to perform self-supervised pre-training on massive unlabeled facial videos. Considering that large spatiotemporal redundancy exists in facial videos, we propose a novel temporal pyramid and spatial bottleneck Transformer as the encoder of SVFAP, which not only enjoys low computational cost but also achieves excellent performance. To verify the effectiveness of our method, we conduct experiments on nine datasets spanning three downstream tasks, including dynamic facial expression recognition, dimensional emotion recognition, and personality recognition. Comprehensive results demonstrate that SVFAP can learn powerful affect-related representations via large-scale self-supervised pre-training and it significantly outperforms previous state-of-the-art methods on all datasets. Codes will be available at https://github.com/sunlicai/SVFAP.
Traditional LiDAR-based object detection research primarily focuses on closed-set scenarios, which falls short in complex real-world applications. Directly transferring existing 2D open-vocabulary models with some known LiDAR classes for open-vocabulary ability, however, tends to suffer from over-fitting problems: The obtained model will detect the known objects, even presented with a novel category. In this paper, we propose OpenSight, a more advanced 2D-3D modeling framework for LiDAR-based open-vocabulary detection. OpenSight utilizes 2D-3D geometric priors for the initial discernment and localization of generic objects, followed by a more specific semantic interpretation of the detected objects. The process begins by generating 2D boxes for generic objects from the accompanying camera images of LiDAR. These 2D boxes, together with LiDAR points, are then lifted back into the LiDAR space to estimate corresponding 3D boxes. For better generic object perception, our framework integrates both temporal and spatial-aware constraints. Temporal awareness correlates the predicted 3D boxes across consecutive timestamps, recalibrating the missed or inaccurate boxes. The spatial awareness randomly places some ``precisely'' estimated 3D boxes at varying distances, increasing the visibility of generic objects. To interpret the specific semantics of detected objects, we develop a cross-modal alignment and fusion module to first align 3D features with 2D image embeddings and then fuse the aligned 3D-2D features for semantic decoding. Our experiments indicate that our method establishes state-of-the-art open-vocabulary performance on widely used 3D detection benchmarks and effectively identifies objects for new categories of interest.
Recently, GPT-4 with Vision (GPT-4V) has shown remarkable performance across various multimodal tasks. However, its efficacy in emotion recognition remains a question. This paper quantitatively evaluates GPT-4V's capabilities in multimodal emotion understanding, encompassing tasks such as facial emotion recognition, visual sentiment analysis, micro-expression recognition, dynamic facial emotion recognition, and multimodal emotion recognition. Our experiments show that GPT-4V exhibits impressive multimodal and temporal understanding capabilities, even surpassing supervised systems in some tasks. Despite these achievements, GPT-4V is currently tailored for general domains. It performs poorly in micro-expression recognition that requires specialized expertise. The main purpose of this paper is to present quantitative results of GPT-4V on emotion understanding and establish a zero-shot benchmark for future research. Code and evaluation results are available at: https://github.com/zeroQiaoba/gpt4v-emotion.
Speech emotion recognition aims to identify and analyze emotional states in target speech similar to humans. Perfect emotion recognition can greatly benefit a wide range of human-machine interaction tasks. Inspired by the human process of understanding emotions, we demonstrate that compared to quantized modeling, understanding speech content from a continuous perspective, akin to human-like comprehension, enables the model to capture more comprehensive emotional information. Additionally, considering that humans adjust their perception of emotional words in textual semantic based on certain cues present in speech, we design a novel search space and search for the optimal fusion strategy for the two types of information. Experimental results further validate the significance of this perception adjustment. Building on these observations, we propose a novel framework called Multiple perspectives Fusion Architecture Search (MFAS). Specifically, we utilize continuous-based knowledge to capture speech semantic and quantization-based knowledge to learn textual semantic. Then, we search for the optimal fusion strategy for them. Experimental results demonstrate that MFAS surpasses existing models in comprehensively capturing speech emotion information and can automatically adjust fusion strategy.
Over the past few decades, multimodal emotion recognition has made remarkable progress with the development of deep learning. However, existing technologies are difficult to meet the demand for practical applications. To improve the robustness, we launch a Multimodal Emotion Recognition Challenge (MER 2023) to motivate global researchers to build innovative technologies that can further accelerate and foster research. For this year's challenge, we present three distinct sub-challenges: (1) MER-MULTI, in which participants recognize both discrete and dimensional emotions; (2) MER-NOISE, in which noise is added to test videos for modality robustness evaluation; (3) MER-SEMI, which provides large amounts of unlabeled samples for semi-supervised learning. In this paper, we test a variety of multimodal features and provide a competitive baseline for each sub-challenge. Our system achieves 77.57% on the F1 score and 0.82 on the mean squared error (MSE) for MER-MULTI, 69.82% on the F1 score and 1.12 on MSE for MER-NOISE, and 86.75% on the F1 score for MER-SEMI, respectively. Baseline code is available at https://github.com/zeroQiaoba/MER2023-Baseline.
The existing fake audio detection systems often rely on expert experience to design the acoustic features or manually design the hyperparameters of the network structure. However, artificial adjustment of the parameters can have a relatively obvious influence on the results. It is almost impossible to manually set the best set of parameters. Therefore this paper proposes a fully automated end-toend fake audio detection method. We first use wav2vec pre-trained model to obtain a high-level representation of the speech. Furthermore, for the network structure, we use a modified version of the differentiable architecture search (DARTS) named light-DARTS. It learns deep speech representations while automatically learning and optimizing complex neural structures consisting of convolutional operations and residual blocks. The experimental results on the ASVspoof 2019 LA dataset show that our proposed system achieves an equal error rate (EER) of 1.08%, which outperforms the state-of-the-art single system.