Abstract:3D cars are commonly used in self-driving systems, virtual/augmented reality, and games. However, existing 3D car datasets are either synthetic or low-quality, presenting a significant gap toward the high-quality real-world 3D car datasets and limiting their applications in practical scenarios. In this paper, we propose the first large-scale 3D real car dataset, termed 3DRealCar, offering three distinctive features. (1) \textbf{High-Volume}: 2,500 cars are meticulously scanned by 3D scanners, obtaining car images and point clouds with real-world dimensions; (2) \textbf{High-Quality}: Each car is captured in an average of 200 dense, high-resolution 360-degree RGB-D views, enabling high-fidelity 3D reconstruction; (3) \textbf{High-Diversity}: The dataset contains various cars from over 100 brands, collected under three distinct lighting conditions, including reflective, standard, and dark. Additionally, we offer detailed car parsing maps for each instance to promote research in car parsing tasks. Moreover, we remove background point clouds and standardize the car orientation to a unified axis for the reconstruction only on cars without background and controllable rendering. We benchmark 3D reconstruction results with state-of-the-art methods across each lighting condition in 3DRealCar. Extensive experiments demonstrate that the standard lighting condition part of 3DRealCar can be used to produce a large number of high-quality 3D cars, improving various 2D and 3D tasks related to cars. Notably, our dataset brings insight into the fact that recent 3D reconstruction methods face challenges in reconstructing high-quality 3D cars under reflective and dark lighting conditions. \textcolor{red}{\href{https://xiaobiaodu.github.io/3drealcar/}{Our dataset is available here.}}
Abstract:Existing deep learning methods have made significant progress in gait recognition. Typically, appearance-based models binarize inputs into silhouette sequences. However, mainstream quantization methods prioritize minimizing task loss over quantization error, which is detrimental to gait recognition with binarized inputs. Minor variations in silhouette sequences can be diminished in the network's intermediate layers due to the accumulation of quantization errors. To address this, we propose a differentiable soft quantizer, which better simulates the gradient of the round function during backpropagation. This enables the network to learn from subtle input perturbations. However, our theoretical analysis and empirical studies reveal that directly applying the soft quantizer can hinder network convergence. We further refine the training strategy to ensure convergence while simulating quantization errors. Additionally, we visualize the distribution of outputs from different samples in the feature space and observe significant changes compared to the full precision network, which harms performance. Based on this, we propose an Inter-class Distance-guided Distillation (IDD) strategy to preserve the relative distance between the embeddings of samples with different labels. Extensive experiments validate the effectiveness of our approach, demonstrating state-of-the-art accuracy across various settings and datasets. The code will be made publicly available.
Abstract:The video super-resolution (VSR) method based on the recurrent convolutional network has strong temporal modeling capability for video sequences. However, the input information received by different recurrent units in the unidirectional recurrent convolutional network is unbalanced. Early reconstruction frames receive less temporal information, resulting in fuzzy or artifact results. Although the bidirectional recurrent convolution network can alleviate this problem, it greatly increases reconstruction time and computational complexity. It is also not suitable for many application scenarios, such as online super-resolution. To solve the above problems, we propose an end-to-end information prebuilt recurrent reconstruction network (IPRRN), consisting of an information prebuilt network (IPNet) and a recurrent reconstruction network (RRNet). By integrating sufficient information from the front of the video to build the hidden state needed for the initially recurrent unit to help restore the earlier frames, the information prebuilt network balances the input information difference before and after without backward propagation. In addition, we demonstrate a compact recurrent reconstruction network, which has significant improvements in recovery quality and time efficiency. Many experiments have verified the effectiveness of our proposed network, and compared with the existing state-of-the-art methods, our method can effectively achieve higher quantitative and qualitative evaluation performance.