Abstract:Multimodal large language models increasingly reason over screenshots and documents where the task itself may be written in pixels. Yet benchmarks usually place questions in text, leaving it unclear whether models use the same instruction equally well across channels. We introduce Visualized Task Semantics (VTS), a controlled intervention that moves the question into the image while keeping the source problem and answer fixed. Across six MLLMs and four benchmarks, accuracy drops in all 24 model-task pairs, by 17.8 points on average. Models often transcribe the visual question correctly yet fail to use it, exposing a semantic channel gap beyond OCR. To reduce this gap, we present prompt-region grounding, whose core design aligns the question region with typed semantics and recovers its clean representation from a masked view. At matched training cost, our method raises four-benchmark VTS accuracy from 58.0 to 66.3 while preserving accuracy on the original interface, and requires no OCR or region metadata at inference. Reading task-bearing text and grounding it as an instruction for reasoning are distinct capabilities.
Abstract:Synthesizing native 2K multi-garment virtual try-on is a formidable frontier in digital fashion, critically bottlenecked by two fundamental limitations: the O(N^2) memory explosion induced by 2k conditions, and the spectral bias of diffusion models that over-smooths high-frequency fabric details. We present WearWow, an end-to-end, mask-free generative framework that pioneers ultra-high-resolution multi-garment synthesis. To mitigate the memory explosion , we propose Adaptive 2D Token Packing (ATP). ATP leverages inherent garment sparsity to algorithmically pack heterogeneous items onto a unified 2D canvas and prune uninformative background tokens, minimizing the effective sequence length and subsequent memory overhead while rigorously preserving 2D spatial priors. To rectify texture degradation, we introduce the Multi-dimensional Try-on Reward (MTR) system. MTR synergizes a Semantic Guidance Reward to explicitly drive tactile restoration with a Cloth Distribution Reward to implicitly anchor the physical distribution, a joint formulation that effectively mitigates the severe reward hacking. Furthermore, we curate WearWow-2K, an extreme-quality dataset comprising native 2K triplets, providing physically correct spatial interactions that naturally empower the model's mask-free generation. Extensive experiments demonstrate that WearWow establishes a new state-of-the-art, exceeding existing commercial baselines in native 2K multi-garment synthesis.
Abstract:Action-conditioned world models are a key component of embodied AI, serving as scalable policy evaluators that reduce reliance on expensive real-world rollouts. To accurately capture diverse action-induced dynamics, such models should satisfy three key objectives-Physical Plausibility (P), Action Adherence (A), and Visual Fidelity (V), collectively referred to as PAV-while remaining robust to both in-distribution (ID) expert demonstrations and out-of-distribution (OOD) actions. However, existing methods primarily rely on ID action-video pairs and pixel-level reconstruction losses, which do not explicitly optimize PAV objectives and generalize poorly beyond expert data. To address this, we propose PAVXploreRL, a reinforcement learning framework built on a pretrained latent world model that explicitly optimizes PAV objectives through reward-driven training. To improve action generalization, our method jointly leverages ID trajectories and noise-driven OOD action exploration, without paired video supervision. Experiments show that PAVXploreRL consistently outperforms pretrained baselines, achieving a 5.6% average gain across benchmarks and producing higher-quality PAV properties. As a policy evaluator, it also yields more reliable performance estimates and reduces the overestimation bias of prior expert-only world models such as Ctrl-World. Code: https://github.com/Social-AI-Studio/PAVXploreRL
Abstract:Recent multimodal large language models (MLLMs) have made remarkable progress on fine-grained perception tasks under the "Thinking with Images" (TwI) paradigm by iteratively performing various visual tool operations. However, this paradigm relies heavily on frequent external tool calls and repeated image re-encoding, which leads to substantial computational overhead and inference latency. To address these issues, we propose Beyond the Eye (BEE), a novel implicit visual tool paradigm centered on self-regulated capability. BEE directly incorporates visual tool invocation behaviors into the training objective and encourages the model to develop a self-regulated invocation mechanism. This design enables the model to adaptively balance internal knowledge and implicit tools, avoiding redundant tool usage while substantially reducing inference latency. Specifically, BEE involves a two-stage training process: (1) Formalized Chain-of-Thought (CoT) Supervised Fine-tuning (SFT). We construct CoT trajectories with structured tool slots and mixed invocation states. This stage activates the model's implicit tool representations and adaptive switching capability. (2) Self-regulated Reward-Driven Alignment. To address redundant tool usage caused by ambiguous cognitive boundaries, we first introduce the Net Tool Gain (NTG) metric to quantify this phenomenon. Based on this observation, we further propose a self-regulated reward mechanism. This mechanism penalizes ineffective tool dependency and encourages the model to perform knowledge routing, ensuring that implicit tools are invoked only when the model's internal knowledge is insufficient. BEE achieves state-of-the-art performance in fine-grained visual perception while remaining competitive in general reasoning tasks and achieving substantial gains in inference efficiency.
Abstract:Real-world robot learning increasingly relies on heterogeneous data, but demonstrations and rollouts often mix useful progress with stalls, corrections, and suboptimal behavior. Effective policy learning therefore requires frame-level advantages that distinguish reliable local progress from failures and regressions. We propose Self-supervised Temporal Ensemble Advantage Modeling (STEAM), a label-free method that learns such advantages from expert demonstrations. STEAM trains an ensemble of temporal-offset predictors on frame pairs within expert trajectories, using the normalized temporal offset between two frames as a self-supervised signal. Each predictor maps a frame pair to a distribution over temporal offsets, which is converted into a scalar advantage. STEAM then takes the minimum advantage across the ensemble to score mixed-quality rollout data conservatively. Across real-world bimanual towel folding, chip checkout, cola restocking, and single-arm pick-and-place tasks, STEAM identifies stalls, failures, and recoveries. When combined with CFGRL, STEAM further improves policy success rate by 59%, 54.3%, 23% and 16.2% over baselines, respectively.
Abstract:Autoregressive (AR) video diffusion models enable low-latency streaming generation by synthesizing videos chunk by chunk with cached visual context, but this chunk-wise formulation makes temporal instruction following ambiguous. A single global prompt does not specify which sub-event should be realized in each chunk, while naively switching to step-wise prompts often leads to delayed reactions, blended step semantics, and error propagation across prompt transitions. These failures are difficult to address with supervised fine-tuning or distillation alone: SFT suffers from exposure bias, while rollout-based distillation still optimizes low-level denoising or teacher-distribution matching rather than directly enforcing action ordering and prompt-transition correctness. We address these challenges with TempAct, a planner--executor reinforcement learning framework that jointly optimizes temporal decomposition and step-conditioned execution for temporally plausible AR video generation. TempAct uses an LLM planner to explore span-aware step prompts that are executable by the video model, and trains an AR diffusion executor to follow these prompts under its own generated histories. Its key mechanism is hierarchical group exploration: candidate plans form planning groups, and each plan induces an execution group of multiple continuations from a shared visual context, enabling plan-level credit assignment for long-horizon temporal outcomes and executor-level credit assignment for prompt-switch behavior. We further design hierarchical rewards that combine plan-quality and full-video temporal feedback for the planner with local transition-level step-following rewards, aesthetic regularization, and KL constraints for the executor. Experiments on Self-Forcing and LongLive show that TempAct improves temporal consistency while preserving overall visual quality.
Abstract:Recent game world models can synthesize visually plausible, action-conditioned rollouts. However, their interaction behaviors often remain limited to exploratory or wandering trajectories, and physical dynamics are typically learned as implicit correlations from data rather than as controllable variables. This limitation hinders their applicability to authored game environments, where physical rules are deliberately designed and require explicit manipulation. We introduce PhysEditWorld, a multimodal dataset with physical parameters, with a primary focus on gravity in this initial version. At its core, PhysEditWorld is built upon a replay paradigm implemented with a UE5 replay-and-rendering pipeline. Each scenario records a normalized action trace and replays the same initial state, character controller, action sequence, and camera policy under multiple gravity configurations, enabling controlled and attributable physical variation. PhysEditWorld contains 12 cinematic UE5 scenes, over 100 hours of gameplay interactions, and more than 60 million rendered rollout frames. Each sample provides synchronized multimodal signals, including RGB, depth, normals, audio, action traces, camera trajectory, engine states, semantic annotations, and explicit gravity labels. We further conduct initial utility studies on both generative video models and world understanding models, demonstrating that PhysEditWorld enables improved gravity-faithful dynamics modeling, enhances consistency under physical edits, and provides a scalable foundation for controllable world modeling research.
Abstract:The integration of visual evidence has significantly enhanced the capabilities of large multimodal models. However, this integration predominantly relies on generating discrete outputs (etc., code or box coordinates) to invoke external tools, a process that introduces rigid dependencies and substantial latency. To overcome these limitations, we propose {EVA} (LatEnt Visual StAtes), a novel framework that natively generates continuous latent visual representations. These internal representations manifest as an adaptive sequence of Latent\_slot tokens, serving as intermediate visual thoughts during the reasoning process. These Latent\_slot tokens are then trained end-to-end with the discrete text tokens. This co-optimization, notably, causes extreme policy deviation in the 'transition window' following the Latent\_slot tokens. We develop D-GSPO (Decouple-GSPO) to target this root cause by decoupling the optimization of latent and discrete components. To support SFT, we construct EVA-230K, a high-quality text-image interleaved CoT dataset encompassing a diverse range of real-world scenes, documents, charts and OCR tasks. Extensive experiments across multiple benchmarks confirm that EVA achieves significant performance gains while enhancing inference efficiency.
Abstract:Recent Vision-Language-Action (VLA) models have advanced end-to-end autonomous driving by incorporating reasoning for better interpretability and planning quality. However, most existing approaches directly generate the final trajectory without explicitly examining its future consequences, which limits their reliability in complex and dynamic environments. To address this limitation, we propose IRR-Drive (Intend, Reflect, Refine), an adaptive multimodal reflection framework for autonomous driving. Specifically, to tightly couple high-level reasoning with physical constraints, IRR-Drive first generates a preliminary textual intention and anticipates potential interactions by predicting future semantic bird's-eye view (BEV) representations. This dual-modality (Text + BEV) reflection space explicitly models anticipated scene evolution, enabling the model to rigorously self-correct and refine its initial intent before generating the final trajectory. Furthermore, to balance planning performance and computational efficiency, we construct reflection-oriented training data and design an adaptive reflection reward, enabling the model to adaptively select its reasoning mode according to scene complexity. Instead of using reasoning primarily as an auxiliary interpretation, IRR-Drive directly integrates an adaptive reflection mechanism into the planning framework, enabling grounded, decision-aware trajectory correction that is driven by scene complexity. Our method achieves state-of-the-art performance on the NAVSIM benchmark in both PDMS and EPDMS. Extensive experiments demonstrate the effectiveness of our multimodal reflection framework and validate the efficacy of the proposed adaptive reflection strategy.
Abstract:Video Virtual Try-On (VVT) aims to seamlessly replace a garment on a person in a video with a new one. While existing methods have made significant strides in maintaining temporal consistency, they are predominantly confined to non-interactive scenarios where models merely showcase garments. This limitation overlooks a crucial aspect of real-world apparel presentation: active human-garment interaction. To bridge this gap, we introduce and formalize a new challenging task: Interactive Video Virtual Try-On (Interactive VVT), where subjects in the video actively engage with their clothing. This task introduces unique challenges beyond simple texture preservation, including: (1) resolving the semantic ambiguity of interactions from standard pose information, and (2) learning complex garment deformations from video where interactive moments are sparse and brief. To address these challenges, we propose iTryOn, a novel framework built upon a large-scale video diffusion Transformer. iTryOn pioneers a multi-level interaction injection mechanism to guide the generation of complex dynamics. At the spatial level, we introduce a garment-agnostic 3D hand prior to provide fine-grained guidance for precise hand-garment contact, effectively resolving spatial ambiguity. At the semantic level, iTryOn leverages global captions for overall context and time-stamped action captions for localized interactions, synchronized via our novel Action-aware Rotational Position Embedding (A-RoPE). Extensive experiments demonstrate that iTryOn not only achieves state-of-the-art performance on traditional VVT benchmarks but also establishes a commanding lead in the new interactive setting, marking a significant step towards more dynamic and controllable virtual try-on experiences.