Abstract:Score Distillation Sampling (SDS) by well-trained 2D diffusion models has shown great promise in text-to-3D generation. However, this paradigm distills view-agnostic 2D image distributions into the rendering distribution of 3D representation for each view independently, overlooking the coherence across views and yielding 3D inconsistency in generations. In this work, we propose \textbf{J}oint \textbf{S}core \textbf{D}istillation (JSD), a new paradigm that ensures coherent 3D generations. Specifically, we model the joint image distribution, which introduces an energy function to capture the coherence among denoised images from the diffusion model. We then derive the joint score distillation on multiple rendered views of the 3D representation, as opposed to a single view in SDS. In addition, we instantiate three universal view-aware models as energy functions, demonstrating compatibility with JSD. Empirically, JSD significantly mitigates the 3D inconsistency problem in SDS, while maintaining text congruence. Moreover, we introduce the Geometry Fading scheme and Classifier-Free Guidance (CFG) Switching strategy to enhance generative details. Our framework, JointDreamer, establishes a new benchmark in text-to-3D generation, achieving outstanding results with an 88.5\% CLIP R-Precision and 27.7\% CLIP Score. These metrics demonstrate exceptional text congruence, as well as remarkable geometric consistency and texture fidelity.
Abstract:High-resolution inputs enable Large Vision-Language Models (LVLMs) to discern finer visual details, enhancing their comprehension capabilities. To reduce the training and computation costs caused by high-resolution input, one promising direction is to use sliding windows to slice the input into uniform patches, each matching the input size of the well-trained vision encoder. Although efficient, this slicing strategy leads to the fragmentation of original input, i.e., the continuity of contextual information and spatial geometry is lost across patches, adversely affecting performance in cross-patch context perception and position-specific tasks. To overcome these shortcomings, we introduce HiRes-LLaVA, a novel framework designed to efficiently process any size of high-resolution input without altering the original contextual and geometric information. HiRes-LLaVA comprises two innovative components: (i) a SliceRestore adapter that reconstructs sliced patches into their original form, efficiently extracting both global and local features via down-up-sampling and convolution layers, and (ii) a Self-Mining Sampler to compresses the vision tokens based on themselves, preserving the original context and positional information while reducing training overhead. To assess the ability of handling context fragmentation, we construct a new benchmark, EntityGrid-QA, consisting of edge-related and position-related tasks. Our comprehensive experiments demonstrate the superiority of HiRes-LLaVA on both existing public benchmarks and on EntityGrid-QA, particularly on document-oriented tasks, establishing new standards for handling high-resolution inputs.
Abstract:Text-to-image diffusion models have significantly advanced in conditional image generation. However, these models usually struggle with accurately rendering images featuring humans, resulting in distorted limbs and other anomalies. This issue primarily stems from the insufficient recognition and evaluation of limb qualities in diffusion models. To address this issue, we introduce AbHuman, the first large-scale synthesized human benchmark focusing on anatomical anomalies. This benchmark consists of 56K synthesized human images, each annotated with detailed, bounding-box level labels identifying 147K human anomalies in 18 different categories. Based on this, the recognition of human anomalies can be established, which in turn enhances image generation through traditional techniques such as negative prompting and guidance. To further boost the improvement, we propose HumanRefiner, a novel plug-and-play approach for the coarse-to-fine refinement of human anomalies in text-to-image generation. Specifically, HumanRefiner utilizes a self-diagnostic procedure to detect and correct issues related to both coarse-grained abnormal human poses and fine-grained anomaly levels, facilitating pose-reversible diffusion generation. Experimental results on the AbHuman benchmark demonstrate that HumanRefiner significantly reduces generative discrepancies, achieving a 2.9x improvement in limb quality compared to the state-of-the-art open-source generator SDXL and a 1.4x improvement over DALL-E 3 in human evaluations. Our data and code are available at https://github.com/Enderfga/HumanRefiner.
Abstract:Corresponding author}In this paper, we explore a novel framework, EGIInet (Explicitly Guided Information Interaction Network), a model for View-guided Point cloud Completion (ViPC) task, which aims to restore a complete point cloud from a partial one with a single view image. In comparison with previous methods that relied on the global semantics of input images, EGIInet efficiently combines the information from two modalities by leveraging the geometric nature of the completion task. Specifically, we propose an explicitly guided information interaction strategy supported by modal alignment for point cloud completion. First, in contrast to previous methods which simply use 2D and 3D backbones to encode features respectively, we unified the encoding process to promote modal alignment. Second, we propose a novel explicitly guided information interaction strategy that could help the network identify critical information within images, thus achieving better guidance for completion. Extensive experiments demonstrate the effectiveness of our framework, and we achieved a new state-of-the-art (+16\% CD over XMFnet) in benchmark datasets despite using fewer parameters than the previous methods. The pre-trained model and code and are available at https://github.com/WHU-USI3DV/EGIInet.
Abstract:Bimanual manipulation tasks typically involve multiple stages which require efficient interactions between two arms, posing step-wise and stage-wise challenges for imitation learning systems. Specifically, failure and delay of one step will broadcast through time, hinder success and efficiency of each sub-stage task, and thereby overall task performance. Although recent works have made strides in addressing certain challenges, few approaches explicitly consider the multi-stage nature of bimanual tasks while simultaneously emphasizing the importance of inference speed. In this paper, we introduce a novel keypose-conditioned consistency policy tailored for bimanual manipulation. It is a hierarchical imitation learning framework that consists of a high-level keypose predictor and a low-level trajectory generator. The predicted keyposes provide guidance for trajectory generation and also mark the completion of one sub-stage task. The trajectory generator is designed as a consistency model trained from scratch without distillation, which generates action sequences conditioning on current observations and predicted keyposes with fast inference speed. Simulated and real-world experimental results demonstrate that the proposed approach surpasses baseline methods in terms of success rate and operational efficiency.
Abstract:Temporal Video Grounding (TVG) aims to localize a moment from an untrimmed video given the language description. Since the annotation of TVG is labor-intensive, TVG under limited supervision has accepted attention in recent years. The great success of vision-language pre-training guides TVG to follow the traditional "pre-training + fine-tuning" paradigm, however, the pre-training process would suffer from a lack of temporal modeling and fine-grained alignment due to the difference of data nature between pre-train and test. Besides, the large gap between pretext and downstream tasks makes zero-shot testing impossible for the pre-trained model. To avoid the drawbacks of the traditional paradigm, we propose AutoTVG, a new vision-language pre-training paradigm for TVG that enables the model to learn semantic alignment and boundary regression from automatically annotated untrimmed videos. To be specific, AutoTVG consists of a novel Captioned Moment Generation (CMG) module to generate captioned moments from untrimmed videos, and TVGNet with a regression head to predict localization results. Experimental results on Charades-STA and ActivityNet Captions show that, regarding zero-shot temporal video grounding, AutoTVG achieves highly competitive performance with in-distribution methods under out-of-distribution testing, and is superior to existing pre-training frameworks with much less training data.
Abstract:Open-vocabulary 3D Object Detection (OV-3DDet) addresses the detection of objects from an arbitrary list of novel categories in 3D scenes, which remains a very challenging problem. In this work, we propose CoDAv2, a unified framework designed to innovatively tackle both the localization and classification of novel 3D objects, under the condition of limited base categories. For localization, the proposed 3D Novel Object Discovery (3D-NOD) strategy utilizes 3D geometries and 2D open-vocabulary semantic priors to discover pseudo labels for novel objects during training. 3D-NOD is further extended with an Enrichment strategy that significantly enriches the novel object distribution in the training scenes, and then enhances the model's ability to localize more novel objects. The 3D-NOD with Enrichment is termed 3D-NODE. For classification, the Discovery-driven Cross-modal Alignment (DCMA) module aligns features from 3D point clouds and 2D/textual modalities, employing both class-agnostic and class-specific alignments that are iteratively refined to handle the expanding vocabulary of objects. Besides, 2D box guidance boosts the classification accuracy against complex background noises, which is coined as Box-DCMA. Extensive evaluation demonstrates the superiority of CoDAv2. CoDAv2 outperforms the best-performing method by a large margin (AP_Novel of 9.17 vs. 3.61 on SUN-RGBD and 9.12 vs. 3.74 on ScanNetv2). Source code and pre-trained models are available at the GitHub project page.
Abstract:Vision-Language Navigation (VLN) requires the agent to follow language instructions to reach a target position. A key factor for successful navigation is to align the landmarks implied in the instruction with diverse visual observations. However, previous VLN agents fail to perform accurate modality alignment especially in unexplored scenes, since they learn from limited navigation data and lack sufficient open-world alignment knowledge. In this work, we propose a new VLN paradigm, called COrrectable LaNdmark DiScOvery via Large ModEls (CONSOLE). In CONSOLE, we cast VLN as an open-world sequential landmark discovery problem, by introducing a novel correctable landmark discovery scheme based on two large models ChatGPT and CLIP. Specifically, we use ChatGPT to provide rich open-world landmark cooccurrence commonsense, and conduct CLIP-driven landmark discovery based on these commonsense priors. To mitigate the noise in the priors due to the lack of visual constraints, we introduce a learnable cooccurrence scoring module, which corrects the importance of each cooccurrence according to actual observations for accurate landmark discovery. We further design an observation enhancement strategy for an elegant combination of our framework with different VLN agents, where we utilize the corrected landmark features to obtain enhanced observation features for action decision. Extensive experimental results on multiple popular VLN benchmarks (R2R, REVERIE, R4R, RxR) show the significant superiority of CONSOLE over strong baselines. Especially, our CONSOLE establishes the new state-of-the-art results on R2R and R4R in unseen scenarios. Code is available at https://github.com/expectorlin/CONSOLE.
Abstract:Lane detection has evolved highly functional autonomous driving system to understand driving scenes even under complex environments. In this paper, we work towards developing a generalized computer vision system able to detect lanes without using any annotation. We make the following contributions: (i) We illustrate how to perform unsupervised 3D lane segmentation by leveraging the distinctive intensity of lanes on the LiDAR point cloud frames, and then obtain the noisy lane labels in the 2D plane by projecting the 3D points; (ii) We propose a novel self-supervised training scheme, dubbed LaneCorrect, that automatically corrects the lane label by learning geometric consistency and instance awareness from the adversarial augmentations; (iii) With the self-supervised pre-trained model, we distill to train a student network for arbitrary target lane (e.g., TuSimple) detection without any human labels; (iv) We thoroughly evaluate our self-supervised method on four major lane detection benchmarks (including TuSimple, CULane, CurveLanes and LLAMAS) and demonstrate excellent performance compared with existing supervised counterpart, whilst showing more effective results on alleviating the domain gap, i.e., training on CULane and test on TuSimple.
Abstract:Counterfactual regret minimization (CFR) is a family of algorithms for effectively solving imperfect-information games. It decomposes the total regret into counterfactual regrets, utilizing local regret minimization algorithms, such as Regret Matching (RM) or RM+, to minimize them. Recent research establishes a connection between Online Mirror Descent (OMD) and RM+, paving the way for an optimistic variant PRM+ and its extension PCFR+. However, PCFR+ assigns uniform weights for each iteration when determining regrets, leading to substantial regrets when facing dominated actions. This work explores minimizing weighted counterfactual regret with optimistic OMD, resulting in a novel CFR variant PDCFR+. It integrates PCFR+ and Discounted CFR (DCFR) in a principled manner, swiftly mitigating negative effects of dominated actions and consistently leveraging predictions to accelerate convergence. Theoretical analyses prove that PDCFR+ converges to a Nash equilibrium, particularly under distinct weighting schemes for regrets and average strategies. Experimental results demonstrate PDCFR+'s fast convergence in common imperfect-information games. The code is available at https://github.com/rpSebastian/PDCFRPlus.