Domain generalization~(DG) aims at solving distribution shift problems in various scenes. Existing approaches are based on Convolution Neural Networks (CNNs) or Vision Transformers (ViTs), which suffer from limited receptive fields or quadratic complexities issues. Mamba, as an emerging state space model (SSM), possesses superior linear complexity and global receptive fields. Despite this, it can hardly be applied to DG to address distribution shifts, due to the hidden state issues and inappropriate scan mechanisms. In this paper, we propose a novel framework for DG, named DGMamba, that excels in strong generalizability toward unseen domains and meanwhile has the advantages of global receptive fields, and efficient linear complexity. Our DGMamba compromises two core components: Hidden State Suppressing~(HSS) and Semantic-aware Patch refining~(SPR). In particular, HSS is introduced to mitigate the influence of hidden states associated with domain-specific features during output prediction. SPR strives to encourage the model to concentrate more on objects rather than context, consisting of two designs: Prior-Free Scanning~(PFS), and Domain Context Interchange~(DCI). Concretely, PFS aims to shuffle the non-semantic patches within images, creating more flexible and effective sequences from images, and DCI is designed to regularize Mamba with the combination of mismatched non-semantic and semantic information by fusing patches among domains. Extensive experiments on four commonly used DG benchmarks demonstrate that the proposed DGMamba achieves remarkably superior results to state-of-the-art models. The code will be made publicly available.
Modern video segmentation methods adopt object queries to perform inter-frame association and demonstrate satisfactory performance in tracking continuously appearing objects despite large-scale motion and transient occlusion. However, they all underperform on newly emerging and disappearing objects that are common in the real world because they attempt to model object emergence and disappearance through feature transitions between background and foreground queries that have significant feature gaps. We introduce Dynamic Anchor Queries (DAQ) to shorten the transition gap between the anchor and target queries by dynamically generating anchor queries based on the features of potential candidates. Furthermore, we introduce a query-level object Emergence and Disappearance Simulation (EDS) strategy, which unleashes DAQ's potential without any additional cost. Finally, we combine our proposed DAQ and EDS with DVIS to obtain DVIS-DAQ. Extensive experiments demonstrate that DVIS-DAQ achieves a new state-of-the-art (SOTA) performance on five mainstream video segmentation benchmarks. Code and models are available at \url{https://github.com/SkyworkAI/DAQ-VS}.
We tackle the challenge of efficiently reconstructing a 3D asset from a single image with growing demands for automated 3D content creation pipelines. Previous methods primarily rely on Score Distillation Sampling (SDS) and Neural Radiance Fields (NeRF). Despite their significant success, these approaches encounter practical limitations due to lengthy optimization and considerable memory usage. In this report, we introduce Gamba, an end-to-end amortized 3D reconstruction model from single-view images, emphasizing two main insights: (1) 3D representation: leveraging a large number of 3D Gaussians for an efficient 3D Gaussian splatting process; (2) Backbone design: introducing a Mamba-based sequential network that facilitates context-dependent reasoning and linear scalability with the sequence (token) length, accommodating a substantial number of Gaussians. Gamba incorporates significant advancements in data preprocessing, regularization design, and training methodologies. We assessed Gamba against existing optimization-based and feed-forward 3D generation approaches using the real-world scanned OmniObject3D dataset. Here, Gamba demonstrates competitive generation capabilities, both qualitatively and quantitatively, while achieving remarkable speed, approximately 0.6 second on a single NVIDIA A100 GPU.
Creating autonomous virtual agents capable of using arbitrary software on any digital device remains a major challenge for artificial intelligence. Two key obstacles hinder progress: insufficient infrastructure for building virtual agents in real-world environments, and the need for in-the-wild evaluation of fundamental agent abilities. To address this, we introduce AgentStudio, an online, realistic, and multimodal toolkit that covers the entire lifecycle of agent development. This includes environment setups, data collection, agent evaluation, and visualization. The observation and action spaces are highly generic, supporting both function calling and human-computer interfaces. This versatility is further enhanced by AgentStudio's graphical user interfaces, which allow efficient development of datasets and benchmarks in real-world settings. To illustrate, we introduce a visual grounding dataset and a real-world benchmark suite, both created with our graphical interfaces. Furthermore, we present several actionable insights derived from AgentStudio, e.g., general visual grounding, open-ended tool creation, learning from videos, etc. We have open-sourced the environments, datasets, benchmarks, and interfaces to promote research towards developing general virtual agents for the future.
In-context segmentation has drawn more attention with the introduction of vision foundation models. Most existing approaches adopt metric learning or masked image modeling to build the correlation between visual prompts and input image queries. In this work, we explore this problem from a new perspective, using one representative generation model, the latent diffusion model (LDM). We observe a task gap between generation and segmentation in diffusion models, but LDM is still an effective minimalist for in-context segmentation. In particular, we propose two meta-architectures and correspondingly design several output alignment and optimization strategies. We have conducted comprehensive ablation studies and empirically found that the segmentation quality counts on output alignment and in-context instructions. Moreover, we build a new and fair in-context segmentation benchmark that includes both image and video datasets. Experiments validate the efficiency of our approach, demonstrating comparable or even stronger results than previous specialist models or visual foundation models. Our study shows that LDMs can also achieve good enough results for challenging in-context segmentation tasks.
This survey presents a comprehensive analysis of data augmentation techniques in human-centric vision tasks, a first of its kind in the field. It delves into a wide range of research areas including person ReID, human parsing, human pose estimation, and pedestrian detection, addressing the significant challenges posed by overfitting and limited training data in these domains. Our work categorizes data augmentation methods into two main types: data generation and data perturbation. Data generation covers techniques like graphic engine-based generation, generative model-based generation, and data recombination, while data perturbation is divided into image-level and human-level perturbations. Each method is tailored to the unique requirements of human-centric tasks, with some applicable across multiple areas. Our contributions include an extensive literature review, providing deep insights into the influence of these augmentation techniques in human-centric vision and highlighting the nuances of each method. We also discuss open issues and future directions, such as the integration of advanced generative models like Latent Diffusion Models, for creating more realistic and diverse training data. This survey not only encapsulates the current state of data augmentation in human-centric vision but also charts a course for future research, aiming to develop more robust, accurate, and efficient human-centric vision systems.
In this work, for the first time, we demonstrate that Mamba-based point cloud methods can outperform point-based methods. Mamba exhibits strong global modeling capabilities and linear computational complexity, making it highly attractive for point cloud analysis. To enable more effective processing of 3-D point cloud data by Mamba, we propose a novel Consistent Traverse Serialization to convert point clouds into 1-D point sequences while ensuring that neighboring points in the sequence are also spatially adjacent. Consistent Traverse Serialization yields six variants by permuting the order of x, y, and z coordinates, and the synergistic use of these variants aids Mamba in comprehensively observing point cloud data. Furthermore, to assist Mamba in handling point sequences with different orders more effectively, we introduce point prompts to inform Mamba of the sequence's arrangement rules. Finally, we propose positional encoding based on spatial coordinate mapping to inject positional information into point cloud sequences better. Based on these improvements, we construct a point cloud network named Point Cloud Mamba, which combines local and global modeling. Point Cloud Mamba surpasses the SOTA point-based method PointNeXt and achieves new SOTA performance on the ScanObjectNN, ModelNet40, and ShapeNetPart datasets.
Due to the expanding capabilities and pre-training data, Large Language Models (LLMs) are facing increasingly serious evaluation challenges. On one hand, the data leakage issue cause over-estimation on existing benchmarks. On the other hand, periodically curating datasets manually is costly. In this paper, we propose to automate dataset updates for reliable and timely evaluation. The basic idea is to generate unseen and high-quality testing samples based on existing ones to mitigate leakage issues. In specific, we propose two strategies with systematically verification. First, the mimicking strategy employs LLMs to create new samples resembling existing ones, to the maximum extent preserving the stylistic of the original dataset. Our experiments demonstrate its evaluation stability across multiple instantiations and its effectiveness in dealing with data leakage issues in most cases. Second, for the cases that mimicking dataset works poorly, we design an extending strategy that adjusts the difficulty of the generated samples according to varying cognitive levels. This not only makes our evaluation more systematic, but also, with a balanced difficulty, even discern model capabilities better at fine-grained levels.
Knowledge-editing updates knowledge of large language models (LLMs) and contributes to the interpretability and application of LLMs. However, knowledge applying is context-consistent: LLMs can recall the same knowledge in different contexts. Existing works ignore this property and the editing lacks generalization. In this paper, we empirically find that the effects of different contexts upon LLMs in recalling the same knowledge follow a Gaussian-like distribution. We then sample Gaussian noises to simulate the effects of different contexts when updating LLMs. By such, we can make LLMs see the unseen contexts where the edited knowledge will be applied, therefore improving the editing generalization. Experimental results on three LLMs demonstrate the effectiveness of our methods and also distinguish our methods from the others of fine-tuning LLMs by noises.