Alibaba Group
Abstract:The missing modality problem poses a fundamental challenge in multimodal sentiment analysis, significantly degrading model accuracy and generalization in real world scenarios. Existing approaches primarily improve robustness through prompt learning and pre trained models. However, two limitations remain. First, the necessity of generating missing modalities lacks rigorous evaluation. Second, the structural dependencies among multimodal prompts and their global coherence are insufficiently explored. To address these issues, a Prompt based Missing Modality Adaptation framework is proposed. A Missing Modality Evaluator is introduced at the input stage to dynamically assess the importance of missing modalities using pretrained models and pseudo labels, thereby avoiding low quality data imputation. Building on this, a Modality invariant Prompt Disentanglement module decomposes shared prompts into modality specific private prompts to capture intrinsic local correlations and improve representation quality. In addition, a Dynamic Prompt Weighting module computes mutual information based weights from cross attention outputs to adaptively suppress interference from missing modalities. To enhance global consistency, a Multi level Prompt Dynamic Connection module integrates shared prompts with self attention outputs through residual connections, leveraging global prompt priors to strengthen key guidance features. Extensive experiments on three public benchmarks, including CMU MOSI, CMU MOSEI, and CH SIMS, demonstrate that the proposed framework achieves state of the art performance and stable results under diverse missing modality settings. The implementation is available at https://github.com/rongfei-chen/ProMMA
Abstract:Evaluating GUI agents presents a distinct challenge: trajectories are long, visually grounded, and open-ended, yet evaluation must be both accurate and interpretable. Existing approaches typically apply a single holistic judgment over the entire action-observation sequence-a strategy that proves unreliable on long-horizon tasks and yields binary verdicts offering no insight into where or why an agent fails. This opacity limits the utility of evaluation as a diagnostic tool for agent development. We introduce GUIDE (GUI Understanding and Interpretable Diagnostic Evaluation), a framework that decomposes trajectory assessment into three sequential stages mirroring the compositional structure of GUI tasks. Trajectory Segmentation partitions the full trace into semantically coherent subtask units. Subtask Diagnosis evaluates each unit in context, assigning a completion verdict and generating a structured error analysis with corrective recommendations. Overall Summary aggregates per-subtask diagnoses into a task-level judgment. By operating on bounded subtask segments rather than full trajectories, GUIDE mitigates the context overload that degrades existing evaluators as task complexity grows. We validate GUIDE on three benchmarks: an industrial e-commerce dataset of 932 trajectories, AGENTREWARDBENCH spanning five web agent tasks with 1302 trajectories, and AndroidBench for mobile device control. Across all settings, GUIDE substantially outperforms existing evaluators-achieving up to 5.35 percentage points higher accuracy than the strongest baseline-while producing structured diagnostic reports that directly inform agent improvement.
Abstract:Video is a scalable observation of physical dynamics: it captures how objects move, how contact unfolds, and how scenes evolve under interaction -- all without requiring robot action labels. Yet translating this temporal structure into reliable robotic control remains an open challenge, because video lacks action supervision and differs from robot experience in embodiment, viewpoint, and physical constraints. This survey reviews methods that exploit non-action-annotated temporal video to learn control interfaces for robotic manipulation. We introduce an \emph{interface-centric taxonomy} organized by where the video-to-control interface is constructed and what control properties it enables, identifying three families: direct video--action policies, which keep the interface implicit; latent-action methods, which route temporal structure through a compact learned intermediate; and explicit visual interfaces, which predict interpretable targets for downstream control. For each family, we analyze control-integration properties -- how the loop is closed, what can be verified before execution, and where failures enter. A cross-family synthesis reveals that the most pressing open challenges center on the \emph{robotics integration layer} -- the mechanisms that connect video-derived predictions to dependable robot behavior -- and we outline research directions toward closing this gap.
Abstract:Current vision-language navigation methods face substantial bottlenecks regarding heterogeneous robot compatibility, real-time performance, and navigation safety. Furthermore, they struggle to support open-vocabulary semantic generalization and multimodal task inputs. To address these challenges, this paper proposes FSUNav: a Cerebrum-Cerebellum architecture for fast, safe, and universal zero-shot goal-oriented navigation, which innovatively integrates vision-language models (VLMs) with the proposed architecture. The cerebellum module, a high-frequency end-to-end module, develops a universal local planner based on deep reinforcement learning, enabling unified navigation across heterogeneous platforms (e.g., humanoid, quadruped, wheeled robots) to improve navigation efficiency while significantly reducing collision risk. The cerebrum module constructs a three-layer reasoning model and leverages VLMs to build an end-to-end detection and verification mechanism, enabling zero-shot open-vocabulary goal navigation without predefined IDs and improving task success rates in both simulation and real-world environments. Additionally, the framework supports multimodal inputs (e.g., text, target descriptions, and images), further enhancing generalization, real-time performance, safety, and robustness. Experimental results on MP3D, HM3D, and OVON benchmarks demonstrate that FSUNav achieves state-of-the-art performance on object, instance image, and task navigation, significantly outperforming existing methods. Real-world deployments on diverse robotic platforms further validate its robustness and practical applicability.
Abstract:Industrial software development across chip design, GPU optimization, and embedded systems lacks expert reasoning traces showing how engineers reason about hardware constraints and timing semantics. In this work, we propose InCoder-32B-Thinking, trained on the data from the Error-driven Chain-of-Thought (ECoT) synthesis framework with an industrial code world model (ICWM) to generate reasoning traces. Specifically, ECoT generates reasoning chains by synthesizing the thinking content from multi-turn dialogue with environmental error feedback, explicitly modeling the error-correction process. ICWM is trained on domain-specific execution traces from Verilog simulation, GPU profiling, etc., learns the causal dynamics of how code affects hardware behavior, and enables self-verification by predicting execution outcomes before actual compilation. All synthesized reasoning traces are validated through domain toolchains, creating training data matching the natural reasoning depth distribution of industrial tasks. Evaluation on 14 general (81.3% on LiveCodeBench v5) and 9 industrial benchmarks (84.0% in CAD-Coder and 38.0% on KernelBench) shows InCoder-32B-Thinking achieves top-tier open-source results across all domains.GPU Optimization
Abstract:Deep reinforcement learning has demonstrated remarkable success across various domains. However, the tight coupling between training and inference processes makes accelerating DRL training an essential challenge for DRL optimization. Two key issues hinder efficient DRL training: (1) the significant variation in computational intensity across different DRL algorithms and even among operations within the same algorithm complicates hardware platform selection, while (2) DRL's wide dynamic range could lead to substantial reward errors with conventional FP16+FP32 mixed-precision quantization. While existing work has primarily focused on accelerating DRL for specific computing units or optimizing inference-stage quantization, we propose AP-DRL to address the above challenges. AP-DRL is an automatic task partitioning framework that harnesses the heterogeneous architecture of AMD Versal ACAP (integrating CPUs, FPGAs, and AI Engines) to accelerate DRL training through intelligent hardware-aware optimization. Our approach begins with bottleneck analysis of CPU, FPGA, and AIE performance across diverse DRL workloads, informing the design principles for AP-DRL's inter-component task partitioning and quantization optimization. The framework then addresses the challenge of platform selection through design space exploration-based profiling and ILP-based partitioning models that match operations to optimal computing units based on their computational characteristics. For the quantization challenge, AP-DRL employs a hardware-aware algorithm coordinating FP32 (CPU), FP16 (FPGA/DSP), and BF16 (AI Engine) operations by leveraging Versal ACAP's native support for these precision formats. Comprehensive experiments indicate that AP-DRL can achieve speedup of up to 4.17$\times$ over programmable logic and up to 3.82$\times$ over AI Engine baselines while maintaining training convergence.
Abstract:Time series forecasting is critical across finance, healthcare, and cloud computing, yet progress is constrained by a fundamental bottleneck: the scarcity of large-scale, high-quality benchmarks. To address this gap, we introduce \textsc{QuitoBench}, a regime-balanced benchmark for time series forecasting with coverage across eight trend$\times$seasonality$\times$forecastability (TSF) regimes, designed to capture forecasting-relevant properties rather than application-defined domain labels. The benchmark is built upon \textsc{Quito}, a billion-scale time series corpus of application traffic from Alipay spanning nine business domains. Benchmarking 10 models from deep learning, foundation models, and statistical baselines across 232,200 evaluation instances, we report four key findings: (i) a context-length crossover where deep learning models lead at short context ($L=96$) but foundation models dominate at long context ($L \ge 576$); (ii) forecastability is the dominant difficulty driver, producing a $3.64 \times$ MAE gap across regimes; (iii) deep learning models match or surpass foundation models at $59 \times$ fewer parameters; and (iv) scaling the amount of training data provides substantially greater benefit than scaling model size for both model families. These findings are validated by strong cross-benchmark and cross-metric consistency. Our open-source release enables reproducible, regime-aware evaluation for time series forecasting research.
Abstract:Point cloud compression often introduces noticeable reconstruction artifacts, which makes quality enhancement necessary. Existing approaches typically assume prior knowledge of the distortion level and train multiple models with identical architectures, each designed for a specific distortion setting. This significantly limits their practical applicability in scenarios where the distortion level is unknown and computational resources are limited. To overcome these limitations, we propose the first blind quality enhancement (BQE) model for compressed dynamic point clouds. BQE enhances compressed point clouds under unknown distortion levels by exploiting temporal dependencies and jointly modeling feature similarity and differences across multiple distortion levels. It consists of a joint progressive feature extraction branch and an adaptive feature fusion branch. In the joint progressive feature extraction branch, consecutive reconstructed frames are first fed into a recoloring-based motion compensation module to generate temporally aligned virtual reference frames. These frames are then fused by a temporal correlation-guided cross-attention module and processed by a progressive feature extraction module to obtain hierarchical features at different distortion levels. In the adaptive feature fusion branch, the current reconstructed frame is input to a quality estimation module to predict a weighting distribution that guides the adaptive weighted fusion of these hierarchical features. When applied to the latest geometry-based point cloud compression (G-PCC) reference software, i.e., test model category13 version 28, BQE achieved average PSNR improvements of 0.535 dB, 0.403 dB, and 0.453 dB, with BD-rates of -17.4%, -20.5%, and -20.1% for the Luma, Cb, and Cr components, respectively.
Abstract:Vision-Language-Action (VLA) models have rapidly advanced embodied intelligence, enabling robots to execute complex, instruction-driven tasks. However, as model capacity and visual context length grow, the inference cost of VLA systems becomes a major bottleneck for real-world deployment on resource-constrained platforms. Existing visual token pruning methods mainly rely on semantic saliency or simple temporal cues, overlooking the continuous physical interaction, a fundamental property of VLA tasks. Consequently, current approaches often prune visually sparse yet structurally critical regions that support manipulation, leading to unstable behavior during early task phases. To overcome this, we propose a shift toward an explicit Interaction-First paradigm. Our proposed \textbf{training-free} method, VLA-IAP (Interaction-Aligned Pruning), introduces a geometric prior mechanism to preserve structural anchors and a dynamic scheduling strategy that adapts pruning intensity based on semantic-motion alignment. This enables a conservative-to-aggressive transition, ensuring robustness during early uncertainty and efficiency once interaction is locked. Extensive experiments show that VLA-IAP achieves a \textbf{97.8\% success rate} with a \textbf{$1.25\times$ speedup} on the LIBERO benchmark, and up to \textbf{$1.54\times$ speedup} while maintaining performance \textbf{comparable to the unpruned backbone}. Moreover, the method demonstrates superior and consistent performance across multiple model architectures and three different simulation environments, as well as a real robot platform, validating its strong generalization capability and practical applicability. Our project website is: \href{https://chengjt1999.github.io/VLA-IAP.github.io/}{VLA-IAP.com}.
Abstract:Object Goal Navigation (ObjectNav) in temporally changing indoor environments is challenging because object relocation can invalidate historical scene knowledge. To address this issue, we propose a probabilistic planning framework that combines uncertainty-aware scene priors with online target relevance estimates derived from a Vision Language Model (VLM). The framework contains a dual-layer semantic mapping module and a real-time planner. The mapping module includes an Information Gain Map (IGM) built from a 3D scene graph (3DSG) during prior exploration to model object co-occurrence relations and provide global guidance on likely target regions. It also maintains a VLM score map (VLM-SM) that fuses confidence-weighted semantic observations into the map for local validation of the current scene. Based on these two cues, we develop a planner that jointly exploits information gain and semantic evidence for online decision making. The planner biases tree expansion toward semantically salient regions with high prior likelihood and strong online relevance (IGV-RRT), while preserving kinematic feasibility through gradient-based analysis. Simulation and real-world experiments demonstrate that the proposed method effectively mitigates the impact of object rearrangement, achieving higher search efficiency and success rates than representative baselines in complex indoor environments.