refer to the report for detailed contributions
Abstract:AIGC has rapidly expanded from text-to-image generation toward high-quality multimodal synthesis across video and audio. Within this context, joint audio-video generation (JAVG) has emerged as a fundamental task that produces synchronized and semantically aligned sound and vision from textual descriptions. However, compared with advanced commercial models such as Veo3, existing open-source methods still suffer from limitations in generation quality, temporal synchrony, and alignment with human preferences. To bridge the gap, this paper presents JavisDiT++, a concise yet powerful framework for unified modeling and optimization of JAVG. First, we introduce a modality-specific mixture-of-experts (MS-MoE) design that enables cross-modal interaction efficacy while enhancing single-modal generation quality. Then, we propose a temporal-aligned RoPE (TA-RoPE) strategy to achieve explicit, frame-level synchronization between audio and video tokens. Besides, we develop an audio-video direct preference optimization (AV-DPO) method to align model outputs with human preference across quality, consistency, and synchrony dimensions. Built upon Wan2.1-1.3B-T2V, our model achieves state-of-the-art performance merely with around 1M public training entries, significantly outperforming prior approaches in both qualitative and quantitative evaluations. Comprehensive ablation studies have been conducted to validate the effectiveness of our proposed modules. All the code, model, and dataset are released at https://JavisVerse.github.io/JavisDiT2-page.
Abstract:Moving beyond the traditional paradigm of adapting internet-pretrained models to physical tasks, we present DM0, an Embodied-Native Vision-Language-Action (VLA) framework designed for Physical AI. Unlike approaches that treat physical grounding as a fine-tuning afterthought, DM0 unifies embodied manipulation and navigation by learning from heterogeneous data sources from the onset. Our methodology follows a comprehensive three-stage pipeline: Pretraining, Mid-Training, and Post-Training. First, we conduct large-scale unified pretraining on the Vision-Language Model (VLM) using diverse corpora--seamlessly integrating web text, autonomous driving scenarios, and embodied interaction logs-to jointly acquire semantic knowledge and physical priors. Subsequently, we build a flow-matching action expert atop the VLM. To reconcile high-level reasoning with low-level control, DM0 employs a hybrid training strategy: for embodied data, gradients from the action expert are not backpropagated to the VLM to preserve generalized representations, while the VLM remains trainable on non-embodied data. Furthermore, we introduce an Embodied Spatial Scaffolding strategy to construct spatial Chain-of-Thought (CoT) reasoning, effectively constraining the action solution space. Experiments on the RoboChallenge benchmark demonstrate that DM0 achieves state-of-the-art performance in both Specialist and Generalist settings on Table30.
Abstract:Recent robot foundation models largely rely on large-scale behavior cloning, which imitates expert actions but discards transferable dynamics knowledge embedded in heterogeneous embodied data. While the Unified World Model (UWM) formulation has the potential to leverage such diverse data, existing instantiations struggle to scale to foundation-level due to coarse data usage and fragmented datasets. We introduce LDA-1B, a robot foundation model that scales through universal embodied data ingestion by jointly learning dynamics, policy, and visual forecasting, assigning distinct roles to data of varying quality. To support this regime at scale, we assemble and standardize EI-30k, an embodied interaction dataset comprising over 30k hours of human and robot trajectories in a unified format. Scalable dynamics learning over such heterogeneous data is enabled by prediction in a structured DINO latent space, which avoids redundant pixel-space appearance modeling. Complementing this representation, LDA-1B employs a multi-modal diffusion transformer to handle asynchronous vision and action streams, enabling stable training at the 1B-parameter scale. Experiments in simulation and the real world show LDA-1B outperforms prior methods (e.g., $π_{0.5}$) by up to 21\%, 48\%, and 23\% on contact-rich, dexterous, and long-horizon tasks, respectively. Notably, LDA-1B enables data-efficient fine-tuning, gaining 10\% by leveraging 30\% low-quality trajectories typically harmful and discarded.
Abstract:Creating high-fidelity, animatable 3D avatars from a single image remains a formidable challenge. We identified three desirable attributes of avatar generation: 1) the method should be feed-forward, 2) model a 360° full-head, and 3) should be animation-ready. However, current work addresses only two of the three points simultaneously. To address these limitations, we propose OMEGA-Avatar, the first feed-forward framework that simultaneously generates a generalizable, 360°-complete, and animatable 3D Gaussian head from a single image. Starting from a feed-forward and animatable framework, we address the 360° full-head avatar generation problem with two novel components. First, to overcome poor hair modeling in full-head avatar generation, we introduce a semantic-aware mesh deformation module that integrates multi-view normals to optimize a FLAME head with hair while preserving its topology structure. Second, to enable effective feed-forward decoding of full-head features, we propose a multi-view feature splatting module that constructs a shared canonical UV representation from features across multiple views through differentiable bilinear splatting, hierarchical UV mapping, and visibility-aware fusion. This approach preserves both global structural coherence and local high-frequency details across all viewpoints, ensuring 360° consistency without per-instance optimization. Extensive experiments demonstrate that OMEGA-Avatar achieves state-of-the-art performance, significantly outperforming existing baselines in 360° full-head completeness while robustly preserving identity across different viewpoints.
Abstract:Realistic talking-head video generation is critical for virtual avatars, film production, and interactive systems. Current methods struggle with nuanced emotional expressions due to the lack of fine-grained emotion control. To address this issue, we introduce a novel two-stage method (AUHead) to disentangle fine-grained emotion control, i.e. , Action Units (AUs), from audio and achieve controllable generation. In the first stage, we explore the AU generation abilities of large audio-language models (ALMs), by spatial-temporal AU tokenization and an "emotion-then-AU" chain-of-thought mechanism. It aims to disentangle AUs from raw speech, effectively capturing subtle emotional cues. In the second stage, we propose an AU-driven controllable diffusion model that synthesizes realistic talking-head videos conditioned on AU sequences. Specifically, we first map the AU sequences into the structured 2D facial representation to enhance spatial fidelity, and then model the AU-vision interaction within cross-attention modules. To achieve flexible AU-quality trade-off control, we introduce an AU disentanglement guidance strategy during inference, further refining the emotional expressiveness and identity consistency of the generated videos. Results on benchmark datasets demonstrate that our approach achieves competitive performance in emotional realism, accurate lip synchronization, and visual coherence, significantly surpassing existing techniques. Our implementation is available at https://github.com/laura990501/AUHead_ICLR
Abstract:Unified multimodal models (UMMs) have shown impressive capabilities in generating natural images and supporting multimodal reasoning. However, their potential in supporting computer-use planning tasks, which are closely related to our lives, remain underexplored. Image generation and editing in computer-use tasks require capabilities like spatial reasoning and procedural understanding, and it is still unknown whether UMMs have these capabilities to finish these tasks or not. Therefore, we propose PlanViz, a new benchmark designed to evaluate image generation and editing for computer-use tasks. To achieve the goal of our evaluation, we focus on sub-tasks which frequently involve in daily life and require planning steps. Specifically, three new sub-tasks are designed: route planning, work diagramming, and web&UI displaying. We address challenges in data quality ensuring by curating human-annotated questions and reference images, and a quality control process. For challenges of comprehensive and exact evaluation, a task-adaptive score, PlanScore, is proposed. The score helps understanding the correctness, visual quality and efficiency of generated images. Through experiments, we highlight key limitations and opportunities for future research on this topic.
Abstract:In this report, we introduce ERNIE 5.0, a natively autoregressive foundation model desinged for unified multimodal understanding and generation across text, image, video, and audio. All modalities are trained from scratch under a unified next-group-of-tokens prediction objective, based on an ultra-sparse mixture-of-experts (MoE) architecture with modality-agnostic expert routing. To address practical challenges in large-scale deployment under diverse resource constraints, ERNIE 5.0 adopts a novel elastic training paradigm. Within a single pre-training run, the model learns a family of sub-models with varying depths, expert capacities, and routing sparsity, enabling flexible trade-offs among performance, model size, and inference latency in memory- or time-constrained scenarios. Moreover, we systematically address the challenges of scaling reinforcement learning to unified foundation models, thereby guaranteeing efficient and stable post-training under ultra-sparse MoE architectures and diverse multimodal settings. Extensive experiments demonstrate that ERNIE 5.0 achieves strong and balanced performance across multiple modalities. To the best of our knowledge, among publicly disclosed models, ERNIE 5.0 represents the first production-scale realization of a trillion-parameter unified autoregressive model that supports both multimodal understanding and generation. To facilitate further research, we present detailed visualizations of modality-agnostic expert routing in the unified model, alongside comprehensive empirical analysis of elastic training, aiming to offer profound insights to the community.
Abstract:Effective tool use and reasoning are essential capabilities for large reasoning models~(LRMs) to address complex real-world problems. Through empirical analysis, we identify that current LRMs lack the capability of sub-task decomposition in complex tool use scenarios, leading to Lazy Reasoning. To address this, we propose a two-stage training framework D-CORE~(\underline{\textbf{D}}ecomposing tasks and \underline{\textbf{Co}}mposing \underline{\textbf{Re}}asoning processes) that first incentivize the LRMs' task decomposition reasoning capability via self-distillation, followed by diversity-aware reinforcement learning~(RL) to restore LRMs' reflective reasoning capability. D-CORE achieves robust tool-use improvements across diverse benchmarks and model scales. Experiments on BFCLv3 demonstrate superiority of our method: D-CORE-8B reaches 77.7\% accuracy, surpassing the best-performing 8B model by 5.7\%. Meanwhile, D-CORE-14B establishes a new state-of-the-art at 79.3\%, outperforming 70B models despite being 5$\times$ smaller. The source code is available at https://github.com/alibaba/EfficientAI.
Abstract:This paper presents JavisGPT, the first unified multimodal large language model (MLLM) for Joint Audio-Video (JAV) comprehension and generation. JavisGPT adopts a concise encoder-LLM-decoder architecture, featuring a SyncFusion module for spatio-temporal audio-video fusion and synchrony-aware learnable queries to bridge a pretrained JAV-DiT generator. This design enables temporally coherent video-audio understanding and generation from multimodal instructions. We design an effective three-stage training pipeline consisting of multimodal pretraining, audio-video fine-tuning, and large-scale instruction-tuning, to progressively build multimodal comprehension and generation from existing vision-language models. To support this, we further construct JavisInst-Omni, a high-quality instruction dataset with over 200K GPT-4o-curated audio-video-text dialogues that span diverse and multi-level comprehension and generation scenarios. Extensive experiments on JAV comprehension and generation benchmarks show that JavisGPT outperforms existing MLLMs, particularly in complex and temporally synchronized settings.
Abstract:Pansharpening is a significant image fusion task that fuses low-resolution multispectral images (LRMSI) and high-resolution panchromatic images (PAN) to obtain high-resolution multispectral images (HRMSI). The development of the diffusion models (DM) and the end-to-end models (E2E model) has greatly improved the frontier of pansharping. DM takes the multi-step diffusion to obtain an accurate estimation of the residual between LRMSI and HRMSI. However, the multi-step process takes large computational power and is time-consuming. As for E2E models, their performance is still limited by the lack of prior and simple structure. In this paper, we propose a novel four-stage training strategy to obtain a lightweight network Fose, which fuses one-step DM and an E2E model. We perform one-step distillation on an enhanced SOTA DM for pansharping to compress the inference process from 50 steps to only 1 step. Then we fuse the E2E model with one-step DM with lightweight ensemble blocks. Comprehensive experiments are conducted to demonstrate the significant improvement of the proposed Fose on three commonly used benchmarks. Moreover, we achieve a 7.42 speedup ratio compared to the baseline DM while achieving much better performance. The code and model are released at https://github.com/Kai-Liu001/Fose.