Abstract:Embodied agents in household environments must plan under partial observation: they need to remember objects, track state changes, and recover when actions fail. Existing benchmarks only partially test this ability. Egocentric video datasets capture realistic human activities but remain passive, while interactive simulators support execution but rely on synthetic scenes and hand-crafted dynamics, introducing a sim-to-real gap and often assuming fully observable state. We introduce Ego2World, an executable benchmark that turns egocentric cooking videos into executable symbolic worlds governed by graph-transition rules. Built on HD-EPIC, Ego2World derives reusable transition rules from video annotations and executes them in a hidden symbolic world graph. During evaluation, the simulator maintains the hidden world graph, while the agent plans over its own partial belief graph using only local observations and execution feedback. This separation forces agents to update memory and replan without observing the true world state. Experiments show that action-overlap scores overestimate physical-state success, and that persistent belief memory improves task completion while reducing repeated visual exploration -- suggesting that belief maintenance should be a first-class target of embodied-agent evaluation.
Abstract:Functional affordance grounding requires more than recognizing an object: an agent must localize the specific region that supports an interaction, such as the handle to pull or the button to press. This is difficult for training-free vision-language pipelines because actionable regions are often small, visually ambiguous, and repeated across multiple same-category instances in a scene. We propose AFFORDMEM, a framework that grounds 3D functional affordances by remembering geometry at two levels. The first is cross-scene affordance memory: the agent maintains a category-level memory bank of RGB images with affordance regions rendered as overlays, and recalls the most informative examples at query time to guide a frozen VLM toward small operable subregions that text-only prompting consistently misses. The second is in-scene spatial memory: as the agent processes the scene, it organizes candidate instances and their 3D spatial relations into a structured scene graph, enabling the language model to resolve references over distant or currently unobserved candidates such as "the second handle from the top." AFFORDMEM requires no model fine-tuning and no target-scene annotation, using a reusable memory bank built from source scenes. On SceneFun3D, our method improves AP50 over the prior training-free state of the art by 3.23 on Split 0 and 3.7 on Split 1. Ablation studies support complementary benefits: cross-scene affordance memory improves fine-grained localization, while in-scene spatial memory provides the larger gain on spatially qualified queries. The project homepage is available at the project page.
Abstract:When an LLM-based embodied agent fails at a household task, the culprit could be misidentified objects, forgotten sub-goals, or poor action sequencing -- yet existing benchmarks report only a single success rate, making it impossible to tell which cognitive module is responsible. We present PRISM, a diagnostic benchmark that reframes this problem: rather than asking only \textit{did the agent succeed?}, PRISM asks \textit{which capability is most likely responsible for failure?} Built on five photorealistic multi-room apartments (4--8 rooms each), PRISM structures 300 human-verified tasks into three capability tiers -- \textit{Basic Ability}, \textit{Reasoning Ability}, and \textit{Long-horizon Ability} -- that isolate perception-to-action grounding, implicit intent resolution, and sustained multi-step coordination respectively. PRISM exposes an agent-agnostic executable action API that allows arbitrary agents: LLM agents, VLM agents, symbolic planners, RL policies, and hybrid systems, to be evaluated end-to-end under the same benchmark protocol. To support deeper diagnosis, optional probes for perception, memory, and planning can be adopted, replaced, or bypassed entirely, enabling controlled component-level analysis when desired. Experiments on seven contemporary LLMs establish a clear hierarchy: explicit spatial grounding is not the dominant failure source under oracle perception, implicit intent resolution is a significant bottleneck for all model families, and long-horizon coordination exposes a stark capability cliff -- lightweight models collapse to as low as 20.0\% success while simultaneously consuming more tokens than their frontier counterparts, a signature of compensatory over-reasoning rather than genuine planning capability. Project page: \href{https://sj-li.com/PROJ/PRISM}{link}.
Abstract:While Video Large Language Models (Video-LLMs) excel in general understanding, they exhibit systematic deficits in fine-grained physical reasoning. Existing interventions not only suffer from limited generalization but fundamentally conflate generative artifacts with genuine physical fallacies. Furthermore, we find that models fail systematically not only in anti-physics anomalies but also in counter-intuitive scenarios where visual facts contradict statistical expectations. Accordingly, we propose the Unified Attribution Theory: this dual failure stems not from perception deficiency, but from Semantic Prior Dominance -- the reasoning mechanism is deeply hijacked by internal narrative scripts. To address this, we construct the Programmatic Adversarial Curriculum (PACC), the first high-fidelity adversarial video dataset synthesized based on physical laws, thoroughly decoupling visual artifacts from logical errors. Concurrently, we design the Visual-Anchored Reasoning Chain (VARC) to force models to explicitly ground their judgments in low-level visual facts prior to logical adjudication. Experiments demonstrate that without invasive architectural modifications, standard LoRA fine-tuning with the PACC curriculum effectively neutralizes prior interference in state-of-the-art (SOTA) models, yielding a substantial leap in physical reasoning capabilities.
Abstract:This paper presents the first study on Unsupervised Domain Adaptation (UDA) for multimodal 3D panoptic segmentation (mm-3DPS), aiming to improve generalization under domain shifts commonly encountered in real-world autonomous driving. A straightforward solution is to employ a pseudo-labeling strategy, which is widely used in UDA to generate supervision for unlabeled target data, combined with an mm-3DPS backbone. However, existing supervised mm-3DPS methods rely heavily on strong cross-modal complementarity between LiDAR and RGB inputs, making them fragile under domain shifts where one modality degrades (e.g., poor lighting or adverse weather). Moreover, conventional pseudo-labeling typically retains only high-confidence regions, leading to fragmented masks and incomplete object supervision, which are issues particularly detrimental to panoptic segmentation. To address these challenges, we propose PanDA, the first UDA framework specifically designed for multimodal 3D panoptic segmentation. To improve robustness against single-sensor degradation, we introduce an asymmetric multimodal augmentation that selectively drops regions to simulate domain shifts and improve robust representation learning. To enhance pseudo-label completeness and reliability, we further develop a dual-expert pseudo-label refinement module that extracts domain-invariant priors from both 2D and 3D modalities. Extensive experiments across diverse domain shifts, spanning time, weather, location, and sensor variations, significantly surpass state-of-the-art UDA baselines for 3D semantic segmentation.
Abstract:Source Free Unsupervised Domain Adaptation (SFUDA) is critical for deploying deep learning models across diverse clinical settings. However, existing methods are typically designed for low-gap, specific domain shifts and cannot generalize into a unified, multi-modalities, and multi-target framework, which presents a major barrier to real-world application. To overcome this issue, we introduce Tell2Adapt, a novel SFUDA framework that harnesses the vast, generalizable knowledge of the Vision Foundation Model (VFM). Our approach ensures high-fidelity VFM prompts through Context-Aware Prompts Regularization (CAPR), which robustly translates varied text prompts into canonical instructions. This enables the generation of high-quality pseudo-labels for efficiently adapting the lightweight student model to target domain. To guarantee clinical reliability, the framework incorporates Visual Plausibility Refinement (VPR), which leverages the VFM's anatomical knowledge to re-ground the adapted model's predictions in target image's low-level visual features, effectively removing noise and false positives. We conduct one of the most extensive SFUDA evaluations to date, validating our framework across 10 domain adaptation directions and 22 anatomical targets, including brain, cardiac, polyp, and abdominal targets. Our results demonstrate that Tell2Adapt consistently outperforms existing approaches, achieving SOTA for a unified SFUDA framework in medical image segmentation. Code are avaliable at https://github.com/derekshiii/Tell2Adapt.
Abstract:Autonomous agents are increasingly entrusted with complex, long-horizon tasks, ranging from mathematical reasoning to software generation. While agentic workflows facilitate these tasks by decomposing them into multi-step reasoning chains, reliability degrades significantly as the sequence lengthens. Specifically, minor interpretation errors in natural-language instructions tend to compound silently across steps. We term this failure mode accumulated semantic ambiguity. Existing approaches to mitigate this often lack runtime adaptivity, relying instead on static exploration budgets, reactive error recovery, or single-path execution that ignores uncertainty entirely. We formalize the multi-step reasoning process as a Noisy MDP and propose DenoiseFlow, a closed-loop framework that performs progressive denoising through three coordinated stages: (1)Sensing estimates per-step semantic uncertainty; (2)Regulating adaptively allocates computation by routing between fast single-path execution and parallel exploration based on estimated risk; and (3)Correcting performs targeted recovery via influence-based root-cause localization. Online self-calibration continuously aligns decision boundaries with verifier feedback, requiring no ground-truth labels. Experiments on six benchmarks spanning mathematical reasoning, code generation, and multi-hop QA show that DenoiseFlow achieves the highest accuracy on every benchmark (83.3% average, +1.3% over the strongest baseline) while reducing cost by 40--56% through adaptive branching. Detailed ablation studies further confirm framework-level's robustness and generality. Code is available at https://anonymous.4open.science/r/DenoiseFlow-21D3/.
Abstract:A navigable agent needs to understand both high-level semantic instructions and precise spatial perceptions. Building navigation agents centered on Multimodal Large Language Models (MLLMs) demonstrates a promising solution due to their powerful generalization ability. However, the current tightly coupled design dramatically limits system performance. In this work, we propose a decoupled design that separates low-level spatial state estimation from high-level semantic planning. Unlike previous methods that rely on predefined, oversimplified textual maps, we introduce an interactive metric world representation that maintains rich and consistent information, allowing MLLMs to interact with and reason on it for decision-making. Furthermore, counterfactual reasoning is introduced to further elicit MLLMs' capacity, while the metric world representation ensures the physical validity of the produced actions. We conduct comprehensive experiments in both simulated and real-world environments. Our method establishes a new zero-shot state-of-the-art, achieving 48.8\% Success Rate (SR) in R2R-CE and 42.2\% in RxR-CE benchmarks. Furthermore, to validate the versatility of our metric representation, we demonstrate zero-shot sim-to-real transfer across diverse embodiments, including a wheeled TurtleBot 4 and a custom-built aerial drone. These real-world deployments verify that our decoupled framework serves as a robust, domain-invariant interface for embodied Vision-and-Language navigation.
Abstract:We present GLM-5, a next-generation foundation model designed to transition the paradigm of vibe coding to agentic engineering. Building upon the agentic, reasoning, and coding (ARC) capabilities of its predecessor, GLM-5 adopts DSA to significantly reduce training and inference costs while maintaining long-context fidelity. To advance model alignment and autonomy, we implement a new asynchronous reinforcement learning infrastructure that drastically improves post-training efficiency by decoupling generation from training. Furthermore, we propose novel asynchronous agent RL algorithms that further improve RL quality, enabling the model to learn from complex, long-horizon interactions more effectively. Through these innovations, GLM-5 achieves state-of-the-art performance on major open benchmarks. Most critically, GLM-5 demonstrates unprecedented capability in real-world coding tasks, surpassing previous baselines in handling end-to-end software engineering challenges. Code, models, and more information are available at https://github.com/zai-org/GLM-5.
Abstract:Vision-and-Language Navigation (VLN) requires an embodied agent to navigate in a complex 3D environment according to natural language instructions. Recent progress in large language models (LLMs) has enabled language-driven navigation with improved interpretability. However, most LLM-based agents still rely on single-shot action decisions, where the model must choose one option from noisy, textualized multi-perspective observations. Due to local mismatches and imperfect intermediate reasoning, such decisions can easily deviate from the correct path, leading to error accumulation and reduced reliability in unseen environments. In this paper, we propose DV-VLN, a new VLN framework that follows a generate-then-verify paradigm. DV-VLN first performs parameter-efficient in-domain adaptation of an open-source LLaMA-2 backbone to produce a structured navigational chain-of-thought, and then verifies candidate actions with two complementary channels: True-False Verification (TFV) and Masked-Entity Verification (MEV). DV-VLN selects actions by aggregating verification successes across multiple samples, yielding interpretable scores for reranking. Experiments on R2R, RxR (English subset), and REVERIE show that DV-VLN consistently improves over direct prediction and sampling-only baselines, achieving competitive performance among language-only VLN agents and promising results compared with several cross-modal systems.Code is available at https://github.com/PlumJun/DV-VLN.