Abstract:Reinforcement Learning Fine-Tuning (RLFT) has achieved notable success in tasks with objectively verifiable answers (e.g., code generation, mathematical reasoning), yet struggles with open-ended subjective tasks like role-playing dialogue. Traditional reward modeling approaches, which rely on independent sample-wise scoring, face dual challenges: subjective evaluation criteria and unstable reward signals.Motivated by the insight that human evaluation inherently combines explicit criteria with implicit comparative judgments, we propose Comparative Policy Optimization (CPO). CPO redefines the reward evaluation paradigm by shifting from sample-wise scoring to comparative group-wise scoring.Building on the same principle, we introduce the CharacterArena evaluation framework, which comprises two stages:(1) Contextualized Multi-turn Role-playing Simulation, and (2) Trajectory-level Comparative Evaluation. By operationalizing subjective scoring via objective trajectory comparisons, CharacterArena minimizes contextual bias and enables more robust and fair performance evaluation. Empirical results on CharacterEval, CharacterBench, and CharacterArena confirm that CPO effectively mitigates reward ambiguity and leads to substantial improvements in dialogue quality.
Abstract:Reinforcement Learning with Verifiable Reward (RLVR) has significantly advanced the complex reasoning abilities of Large Language Models (LLMs). However, it struggles to break through the inherent capability boundaries of the base LLM, due to its inherently on-policy strategy with LLM's immense action space and sparse reward. Further, RLVR can lead to the capability boundary collapse, narrowing the LLM's problem-solving scope. To address this problem, we propose RL-PLUS, a novel approach that synergizes internal exploitation (i.e., Thinking) with external data (i.e., Learning) to achieve stronger reasoning capabilities and surpass the boundaries of base models. RL-PLUS integrates two core components: Multiple Importance Sampling to address for distributional mismatch from external data, and an Exploration-Based Advantage Function to guide the model towards high-value, unexplored reasoning paths. We provide both theoretical analysis and extensive experiments to demonstrate the superiority and generalizability of our approach. The results show that RL-PLUS achieves state-of-the-art performance compared with existing RLVR methods on six math reasoning benchmarks and exhibits superior performance on six out-of-distribution reasoning tasks. It also achieves consistent and significant gains across diverse model families, with average relative improvements ranging from 21.1\% to 69.2\%. Moreover, Pass@k curves across multiple benchmarks indicate that RL-PLUS effectively resolves the capability boundary collapse problem.
Abstract:With the development and widespread application of large language models (LLMs), the new paradigm of "Model as Product" is rapidly evolving, and demands higher capabilities to address complex user needs, often requiring precise workflow execution which involves the accurate understanding of multiple tasks. However, existing benchmarks focusing on single-task environments with limited constraints lack the complexity required to fully reflect real-world scenarios. To bridge this gap, we present the Extremely Complex Instruction Following Benchmark (EIFBENCH), meticulously crafted to facilitate a more realistic and robust evaluation of LLMs. EIFBENCH not only includes multi-task scenarios that enable comprehensive assessment across diverse task types concurrently, but also integrates a variety of constraints, replicating complex operational environments. Furthermore, we propose the Segment Policy Optimization (SegPO) algorithm to enhance the LLM's ability to accurately fulfill multi-task workflow. Evaluations on EIFBENCH have unveiled considerable performance discrepancies in existing LLMs when challenged with these extremely complex instructions. This finding underscores the necessity for ongoing optimization to navigate the intricate challenges posed by LLM applications.
Abstract:Recently, Large Language Models (LLMs) have made significant progress in IQ-related domains that require careful thinking, such as mathematics and coding. However, enhancing LLMs' cognitive development in social domains, particularly from a post-training perspective, remains underexplored. Recognizing that the social world follows a distinct timeline and requires a richer blend of cognitive modes (from intuitive reactions (System 1) and surface-level thinking to deliberate thinking (System 2)) than mathematics, which primarily relies on System 2 cognition (careful, step-by-step reasoning), we introduce Temporal-aware Hierarchical Cognitive Reinforcement Learning (TimeHC-RL) for enhancing LLMs' social intelligence. In our experiments, we systematically explore improving LLMs' social intelligence and validate the effectiveness of the TimeHC-RL method, through five other post-training paradigms and two test-time intervention paradigms on eight datasets with diverse data patterns. Experimental results reveal the superiority of our proposed TimeHC-RL method compared to the widely adopted System 2 RL method. It gives the 7B backbone model wings, enabling it to rival the performance of advanced models like DeepSeek-R1 and OpenAI-O3. Additionally, the systematic exploration from post-training and test-time interventions perspectives to improve LLMs' social intelligence has uncovered several valuable insights.
Abstract:Process Reward Models (PRMs) are crucial in complex reasoning and problem-solving tasks (e.g., LLM agents with long-horizon decision-making) by verifying the correctness of each intermediate reasoning step. In real-world scenarios, LLMs may apply various reasoning patterns (e.g., decomposition) to solve a problem, potentially suffering from errors under various reasoning patterns. Therefore, PRMs are required to identify errors under various reasoning patterns during the reasoning process. However, existing benchmarks mainly focus on evaluating PRMs with stepwise correctness, ignoring a systematic evaluation of PRMs under various reasoning patterns. To mitigate this gap, we introduce Socratic-PRMBench, a new benchmark to evaluate PRMs systematically under six reasoning patterns, including Transformation, Decomposition, Regather, Deduction, Verification, and Integration. Socratic-PRMBench}comprises 2995 reasoning paths with flaws within the aforementioned six reasoning patterns. Through our experiments on both PRMs and LLMs prompted as critic models, we identify notable deficiencies in existing PRMs. These observations underscore the significant weakness of current PRMs in conducting evaluations on reasoning steps under various reasoning patterns. We hope Socratic-PRMBench can serve as a comprehensive testbed for systematic evaluation of PRMs under diverse reasoning patterns and pave the way for future development of PRMs.
Abstract:Role-Playing Language Agents (RPLAs) aim to simulate characters for realistic and engaging human-computer interactions. However, traditional reward models often struggle with scalability and adapting to subjective conversational preferences. We propose ChARM, a Character-based Act-adaptive Reward Model, addressing these challenges through two innovations: (1) an act-adaptive margin that significantly enhances learning efficiency and generalizability, and (2) a self-evolution mechanism leveraging large-scale unlabeled data to improve training coverage. Additionally, we introduce RoleplayPref, the first large-scale preference dataset specifically for RPLAs, featuring 1,108 characters, 13 subcategories, and 16,888 bilingual dialogues, alongside RoleplayEval, a dedicated evaluation benchmark. Experimental results show a 13% improvement over the conventional Bradley-Terry model in preference rankings. Furthermore, applying ChARM-generated rewards to preference learning techniques (e.g., direct preference optimization) achieves state-of-the-art results on CharacterEval and RoleplayEval. Code and dataset are available at https://github.com/calubkk/ChARM.
Abstract:Instruction following (IF) is a critical capability for large language models (LLMs). However, handling complex instructions with multiple constraints remains challenging. Previous methods typically select preference pairs based on the number of constraints they satisfy, introducing noise where chosen examples may fail to follow some constraints and rejected examples may excel in certain respects over the chosen ones. To address the challenge of aligning with multiple preferences, we propose a simple yet effective method called Reverse Preference Optimization (RPO). It mitigates noise in preference pairs by dynamically reversing the constraints within the instruction to ensure the chosen response is perfect, alleviating the burden of extensive sampling and filtering to collect perfect responses. Besides, reversal also enlarges the gap between chosen and rejected responses, thereby clarifying the optimization direction and making it more robust to noise. We evaluate RPO on two multi-turn IF benchmarks, Sysbench and Multi-IF, demonstrating average improvements over the DPO baseline of 4.6 and 2.5 points (on Llama-3.1 8B), respectively. Moreover, RPO scales effectively across model sizes (8B to 70B parameters), with the 70B RPO model surpassing GPT-4o.
Abstract:Role-Playing Agents (RPAs), benefiting from large language models, is an emerging interactive AI system that simulates roles or characters with diverse personalities. However, existing methods primarily focus on mimicking dialogues among roles in textual form, neglecting the role's voice traits (e.g., voice style and emotions) as playing a crucial effect in interaction, which tends to be more immersive experiences in realistic scenarios. Towards this goal, we propose OmniCharacter, a first seamless speech-language personality interaction model to achieve immersive RPAs with low latency. Specifically, OmniCharacter enables agents to consistently exhibit role-specific personality traits and vocal traits throughout the interaction, enabling a mixture of speech and language responses. To align the model with speech-language scenarios, we construct a dataset named OmniCharacter-10K, which involves more distinctive characters (20), richly contextualized multi-round dialogue (10K), and dynamic speech response (135K). Experimental results showcase that our method yields better responses in terms of both content and style compared to existing RPAs and mainstream speech-language models, with a response latency as low as 289ms. Code and dataset are available at https://github.com/AlibabaResearch/DAMO-ConvAI/tree/main/OmniCharacter.
Abstract:Effective social intelligence simulation requires language agents to dynamically adjust reasoning depth, a capability notably absent in current approaches. While existing methods either lack this kind of reasoning capability or enforce uniform long chain-of-thought reasoning across all scenarios, resulting in excessive token usage and inappropriate social simulation. In this paper, we propose $\textbf{A}$daptive $\textbf{M}$ode $\textbf{L}$earning ($\textbf{AML}$) that strategically selects from four thinking modes (intuitive reaction $\rightarrow$ deep contemplation) based on real-time context. Our framework's core innovation, the $\textbf{A}$daptive $\textbf{M}$ode $\textbf{P}$olicy $\textbf{O}$ptimization ($\textbf{AMPO}$) algorithm, introduces three key advancements over existing methods: (1) Multi-granular thinking mode design, (2) Context-aware mode switching across social interaction, and (3) Token-efficient reasoning via depth-adaptive processing. Extensive experiments on social intelligence tasks confirm that AML achieves 15.6% higher task performance than state-of-the-art methods. Notably, our method outperforms GRPO by 7.0% with 32.8% shorter reasoning chains. These results demonstrate that context-sensitive thinking mode selection, as implemented in AMPO, enables more human-like adaptive reasoning than GRPO's fixed-depth approach
Abstract:In this work, we establish a novel theoretical connection between supervised fine-tuning and offline reinforcement learning under the token-level Markov decision process, revealing that large language models indeed learn an implicit $Q$-function for inference. Through this theoretical lens, we demonstrate that the widely used beam search method suffers from unacceptable over-optimism, where inference errors are inevitably amplified due to inflated $Q$-value estimations of suboptimal steps. To address this limitation, we propose Supervised Optimism Correction(SOC), which introduces a simple yet effective auxiliary loss for token-level $Q$-value estimations during supervised fine-tuning. Specifically, the auxiliary loss employs implicit value regularization to boost model confidence in expert-demonstrated responses, thereby suppressing over-optimism toward insufficiently supervised responses. Extensive experiments on mathematical reasoning benchmarks, including GSM8K, MATH, and GAOKAO, showcase the superiority of the proposed SOC with beam search across a series of open-source models.