Abstract:Despite the success of large language models (LLMs) on general-purpose tasks, their performance in highly specialized domains such as biomedicine remains unsatisfactory. A key limitation is the inability of LLMs to effectively leverage biomedical tools, which clinical experts and biomedical researchers rely on extensively in daily workflows. While recent general-domain tool-calling datasets have substantially improved the capabilities of LLM agents, existing efforts in the biomedical domain largely rely on in-context learning and restrict models to a small set of tools. To address this gap, we introduce BioTool, a comprehensive biomedical tool-calling dataset designed for fine-tuning LLMs. BioTool comprises 34 frequently used tools collected from the NCBI, Ensembl, and UniProt databases, along with 7,040 high-quality, human-verified query-API call pairs spanning variation, genomics, proteomics, evolution, and general biology. Fine-tuning a 4-billion-parameter LLM on BioTool yields substantial improvements in biomedical tool-calling performance, outperforming cutting-edge commercial LLMs such as GPT-5.1. Furthermore, human expert evaluations demonstrate that integrating a BioTool-fine-tuned tool caller significantly improves downstream answer quality compared to the same LLM without tool usage, highlighting the effectiveness of BioTool in enhancing the biomedical capabilities of LLMs. The full dataset and evaluation code are available at https://github.com/gxx27/BioTool
Abstract:User simulation has long played a vital role in computer science due to its potential to support a wide range of applications. Language, as the primary medium of human communication, forms the foundation of social interaction and behavior. Consequently, simulating conversational behavior has become a key area of study. Recent advancements in large language models (LLMs) have significantly catalyzed progress in this domain by enabling high-fidelity generation of synthetic user conversation. In this paper, we survey recent advancements in LLM-based conversational user simulation. We introduce a novel taxonomy covering user granularity and simulation objectives. Additionally, we systematically analyze core techniques and evaluation methodologies. We aim to keep the research community informed of the latest advancements in conversational user simulation and to further facilitate future research by identifying open challenges and organizing existing work under a unified framework.
Abstract:AI models underpin modern intelligent systems, driving advances across science, medicine, finance, and technology. Yet developing high-performing AI models remains a labor-intensive process that requires expert practitioners to iteratively design architectures, engineer representations, implement training pipelines and refine approaches through empirical evaluation. Existing AutoML methods partially alleviate this burden but remain limited to narrow aspects such as hyperparameter optimization and model selection within predefined search spaces, leaving the full development lifecycle largely dependent on human expertise. To address this gap, we introduce AIBuildAI, an AI agent that automatically builds AI models from a task description and training data. AIBuildAI adopts a hierarchical agent architecture in which a manager agent coordinates three specialized sub-agents: a designer for modeling strategy, a coder for implementation and debugging, and a tuner for training and performance optimization. Each sub-agent is itself a large language model (LLM) based agent capable of multi-step reasoning and tool use, enabling end-to-end automation of the AI model development process that goes beyond the scope of existing AutoML approaches. We evaluate AIBuildAI on MLE-Bench, a benchmark of realistic Kaggle-style AI development tasks spanning visual, textual, time-series and tabular modalities. AIBuildAI ranks first on MLE-Bench with a medal rate of 63.1%, outperforming all existing baseline methods and matching the capability of highly experienced AI engineers. These results demonstrate that hierarchical agent systems can automate the full AI model development process from task specification to deployable model, suggesting a pathway toward broadly accessible AI development with minimal human intervention.
Abstract:Recent advances in multimodal agents have improved computer-use interaction and tool-usage, yet most existing systems remain reactive, optimizing actions in isolation without reasoning about future states or long-term goals. This limits planning coherence and prevents agents from reliably solving high-level, multi-step tasks. We introduce TraceR1, a two-stage reinforcement learning framework that explicitly trains anticipatory reasoning by forecasting short-horizon trajectories before execution. The first stage performs trajectory-level reinforcement learning with rewards that enforce global consistency across predicted action sequences. The second stage applies grounded reinforcement fine-tuning, using execution feedback from frozen tool agents to refine step-level accuracy and executability. TraceR1 is evaluated across seven benchmarks, covering online computer-use, offline computer-use benchmarks, and multimodal tool-use reasoning tasks, where it achieves substantial improvements in planning stability, execution robustness, and generalization over reactive and single-stage baselines. These results show that anticipatory trajectory reasoning is a key principle for building multimodal agents that can reason, plan, and act effectively in complex real-world environments.
Abstract:Generating long-form storytelling videos with consistent visual narratives remains a significant challenge in video synthesis. We present a novel framework, dataset, and a model that address three critical limitations: background consistency across shots, seamless multi-subject shot-to-shot transitions, and scalability to hour-long narratives. Our approach introduces a background-consistent generation pipeline that maintains visual coherence across scenes while preserving character identity and spatial relationships. We further propose a transition-aware video synthesis module that generates smooth shot transitions for complex scenarios involving multiple subjects entering or exiting frames, going beyond the single-subject limitations of prior work. To support this, we contribute with a synthetic dataset of 10,000 multi-subject transition sequences covering underrepresented dynamic scene compositions. On VBench, InfinityStory achieves the highest Background Consistency (88.94), highest Subject Consistency (82.11), and the best overall average rank (2.80), showing improved stability, smoother transitions, and better temporal coherence.
Abstract:Despite the rapid advancements in Multimodal Large Language Models (MLLMs), a critical question regarding their visual grounding mechanism remains unanswered: do these models genuinely ``read'' text embedded in images, or do they merely rely on parametric shortcuts in the text prompt? In this work, we diagnose this issue by introducing the Visualized-Question (VQ) setting, where text queries are rendered directly onto images to structurally mandate visual engagement. Our diagnostic experiments on Qwen2.5-VL reveal a startling capability-utilization gap: despite possessing strong OCR capabilities, models suffer a performance degradation of up to 12.7% in the VQ setting, exposing a deep-seated ``modality laziness.'' To bridge this gap, we propose SimpleOCR, a plug-and-play training strategy that imposes a structural constraint on the learning process. By transforming training samples into the VQ format with randomized styles, SimpleOCR effectively invalidates text-based shortcuts, compelling the model to activate and optimize its visual text extraction pathways. Empirically, SimpleOCR yields robust gains without architectural modifications. On four representative OOD benchmarks, it surpasses the base model by 5.4% and GRPO based on original images by 2.7%, while exhibiting extreme data efficiency, achieving superior performance with 30x fewer samples (8.5K) than recent RL-based methods. Furthermore, its plug-and-play nature allows seamless integration with advanced RL strategies like NoisyRollout to yield complementary improvements. Code is available at https://github.com/aiming-lab/SimpleOCR.
Abstract:Code generation is a core application of large language models (LLMs), yet LLMs still frequently fail on complex programming tasks. Given its success in mathematical reasoning, test-time scaling approaches such as Process Reward Model (PRM)-based Best-of-N selection offer a promising way to improve performance. However, existing PRMs remain ineffective for code generation due to the lack of meaningful step decomposition in code and the noise of Monte Carlo-estimated partial-solution correctness scores (rewards). To address these challenges, we propose FunPRM. FunPRM prompts LLMs to encourage modular code generation organized into functions, with functions treated as PRM reasoning steps. Furthermore, FunPRM introduces a novel meta-learning-based reward correction mechanism that leverages clean final-solution rewards obtained via a unit-test-based evaluation system to purify noisy partial-solution rewards. Experiments on LiveCodeBench and BigCodeBench demonstrate that FunPRM consistently outperforms existing test-time scaling methods across five base LLMs, notably achieving state-of-the-art performance on LiveCodeBench when combined with O4-mini. Furthermore, FunPRM produces code that is more readable and reusable for developers.
Abstract:Test-time scaling for code generation commonly relies on Best-of-N selection, in which multiple candidate solutions are sampled from a base model, and the best one is selected by an LLM judge. However, training reliable LLM judges is challenging due to severe distribution shifts, including imbalances between easy and hard problems, mismatches between training tasks and evaluation benchmarks, and trajectory mismatch arising from training data generated by cheaper models whose behavior differs from that of inference-time models. We propose DAJ, a reasoning-based LLM judge trained with verifiable rewards under a bi-level data-reweighted learning framework. The proposed framework learns data-importance weights (either domain-level or instance-level) to optimize generalization performance on a held-out meta set aligned with target benchmarks. To the best of our knowledge, this is the first application of data reweighting to LLM-as-a-Judge training for test-time scaling. Our approach automatically emphasizes hard problems, in-distribution samples, and trajectory-aligned data, without relying on hand-crafted heuristics. Empirically, DAJ achieves state-of-the-art performance on LiveCodeBench and BigCodeBench, outperforming strong test-time scaling baselines as well as leading proprietary models.
Abstract:Model routing chooses which language model to use for each query. By sending easy queries to cheaper models and hard queries to stronger ones, it can significantly reduce inference cost while maintaining high accuracy. However, most existing routers treat this as a fixed choice among a small set of models, which makes them hard to adapt to new models or changing budget constraints. In this paper, we propose SCOPE (Scalable and Controllable Outcome Performance Estimator), a routing framework that goes beyond model selection by predicting their cost and performance. Trained with reinforcement learning, SCOPE makes reasoning-based predictions by retrieving how models behave on similar problems, rather than relying on fixed model names, enabling it to work with new, unseen models. Moreover, by explicitly predicting how accurate and how expensive a model will be, it turns routing into a dynamic decision problem, allowing users to easily control the trade-off between accuracy and cost. Experiments show that SCOPE is more than just a cost-saving tool. It flexibly adapts to user needs: it can boost accuracy by up to 25.7% when performance is the priority, or cut costs by up to 95.1% when efficiency matters most.
Abstract:Real-world design documents (e.g., posters) are inherently multi-layered, combining decoration, text, and images. Editing them from natural-language instructions requires fine-grained, layer-aware reasoning to identify relevant layers and coordinate modifications. Prior work largely overlooks multi-layer design document editing, focusing instead on single-layer image editing or multi-layer generation, which assume a flat canvas and lack the reasoning needed to determine what and where to modify. To address this gap, we introduce the Multi-Layer Document Editing Agent (MiLDEAgent), a reasoning-based framework that combines an RL-trained multimodal reasoner for layer-wise understanding with an image editor for targeted modifications. To systematically benchmark this setting, we introduce the MiLDEBench, a human-in-the-loop corpus of over 20K design documents paired with diverse editing instructions. The benchmark is complemented by a task-specific evaluation protocol, MiLDEEval, which spans four dimensions including instruction following, layout consistency, aesthetics, and text rendering. Extensive experiments on 14 open-source and 2 closed-source models reveal that existing approaches fail to generalize: open-source models often cannot complete multi-layer document editing tasks, while closed-source models suffer from format violations. In contrast, MiLDEAgent achieves strong layer-aware reasoning and precise editing, significantly outperforming all open-source baselines and attaining performance comparable to closed-source models, thereby establishing the first strong baseline for multi-layer document editing.