Abstract:Long-context dialogue systems must decide both when to access memory and which parts of the interaction history are relevant. Existing approaches typically rely on heuristic retrieval signals or always-on memory usage, failing to account for the changing and potentially inconsistent nature of user preferences. In this work, we propose a unified framework for memory access and selection based on changing preferences. We formulate personalized memory retrieval as identifying which historical turns provide evidence about a user's latent preference state, rather than relying on surface-level semantic similarity. To this end, we quantify the utility of each memory turn using a Bayes factor, defined as the improvement in the model's likelihood of the reference response when the turn is included in context. This provides a principled measure of evidence strength and a unified signal for both memory access and selection. By framing memory retrieval as utility estimation, the model learns to identify salient turns and regulate memory usage based on expected utility. Experiments on four heterogeneous memory benchmarks show that our approach outperforms existing embedding-based retrieval on long-context, preference-intensive tasks where modeling changing preferences is essential, while remaining competitive in low-density regimes where semantic similarity suffices.
Abstract:Generations from large language models often fail to conform to desired constraints such as JSON schema. Existing locally constrained decoding (LCD) approaches enforce constraints by myopically masking out next tokens, resulting in biased sampling and degradation in performance. Recent work uses sequential Monte Carlo (SMC) methods to mitigate such biases, but designing effective proposal distributions or potential functions remains a key challenge. In this work, we propose a generic approach to construct proposals and potentials for SMC sampling from $p_{\mathrm{lm}}( \cdot \mid \mathrm{constraint})$. First, we show that constraints specified as finite automata can be tensorized for efficient execution on GPUs, which we use to construct globally constrained decoding (GCD) proposals. In addition, leveraging the fact that tensorized finite automata share the same circuit structure as hidden Markov models, we circuit-multiply them to obtain the probabilistic GCD (P-GCD) proposals encoding both logical and probabilistic information about the target distributions. We evaluate (P-)GCD on the tasks of function calling, keyword-based generation, and SQL generation. Experiments show that under the same SMC sampling setup, compared to LCD proposals, (P-)GCD converges faster to the target distribution with significantly fewer particles.
Abstract:Coding agents increasingly act as codebase-scale collaborators that can assist with codebase conversion, but this progress has exposed a critical weakness: agents often over-trust their own local validation routines and declare success on artifacts that satisfy surface checks while violating the semantic contracts users actually care about. This problem is especially acute in codebase conversion, where prior evaluation is largely outcome-driven and therefore unstable: two implementations can match on a shallow outcome, such as a single forward loss, while diverging in gradients, optimizer behavior, or short-horizon training dynamics. We introduce T2J-Bench, a benchmark for codebase conversion that reformulates conversion as transfer under a fixed equivalence contract. A fixed verifier then compares source and converted codebases through three ordered stages: Spec (interface admissibility), Numeric (forward outputs, losses, gradients, and objective-specific tensors), and Behavioral (short training dynamics under fixed seeds). Across 355 blind conversion attempts, the best system reaches only 26.7--28.9% overall pass rate despite Spec pass rates up to 91.1%; a 4.7x token-budget spread yields only a 2.2x pass-rate spread; and all systems overestimate success by 66.6--97.8 points relative to the fixed evaluator. This suggests that failures stem more from contract-misaligned self-validation than from limited budget or backbone strength.
Abstract:LLM training increasingly relies on teacher-generated supervision, from synthetic responses to reasoning traces and tool-use demonstrations. Current practice often chooses the highest-performing teacher to generate student training data, implicitly treating teacher test performance as a proxy for teaching quality. We show that this assumption can fail: even when multiple teachers provide correct answers to the same question, the answer from the strongest teacher is not necessarily the best supervision for a given student. To address this gap, we propose Student-Centric Answer Sampling (SCAS), a framework that selects from verified teacher-generated answers according to their estimated student-centric learning cost. Motivated by a token-wise gradient decomposition, we derive an efficient forward-only proxy for this cost and use it to guide answer selection during training. Experiments across 30 teacher models, 6 student base models, and 8 tasks show that SCAS consistently improves student performance, suggesting that effective distillation should prioritize supervision matched to the current student rather than teacher strength alone.
Abstract:As LLM-based assistants become persistent and personalized, they must extract and retain useful information from past conversations as memory. However, the types of information worth remembering vary considerably across tasks. We formalize the \textit{heterogeneous memory extraction} task and introduce \textbf{BEHEMOTH}, a benchmark that repurposes 18 existing datasets spanning personalization, problem-solving, and agentic tasks, using a downstream utility-driven metric for systematic evaluation. Our empirical analysis confirms that no single static extraction prompt dominates across all task categories, and that existing self-evolving prompt optimization frameworks, originally designed for homogeneous distributions, degrade when training tasks are heterogeneous. To address this, we propose \textbf{CluE}, a cluster-based self-evolving strategy that groups training examples into clusters by extraction scenarios, analyzes each cluster independently, and synthesizes cross-cluster insights to update the extraction prompt. Experiments on BEHEMOTH show that CluE generalizes effectively across heterogeneous tasks ($+$9.04\% relative gain), consistently outperforming prior self-evolving frameworks.
Abstract:Computer-use agents (CUAs) can now autonomously complete complex tasks in real digital environments, but when misled, they can also be used to automate harmful actions programmatically. Existing safety evaluations largely target explicit threats such as misuse and prompt injection, but overlook a subtle yet critical setting where user instructions are entirely benign and harm arises from the task context or execution outcome. We introduce OS-BLIND, a benchmark that evaluates CUAs under unintended attack conditions, comprising 300 human-crafted tasks across 12 categories, 8 applications, and 2 threat clusters: environment-embedded threats and agent-initiated harms. Our evaluation on frontier models and agentic frameworks reveals that most CUAs exceed 90% attack success rate (ASR), and even the safety-aligned Claude 4.5 Sonnet reaches 73.0% ASR. More interestingly, this vulnerability becomes even more severe, with ASR rising from 73.0% to 92.7% when Claude 4.5 Sonnet is deployed in multi-agent systems. Our analysis further shows that existing safety defenses provide limited protection when user instructions are benign. Safety alignment primarily activates within the first few steps and rarely re-engages during subsequent execution. In multi-agent systems, decomposed subtasks obscure the harmful intent from the model, causing safety-aligned models to fail. We will release our OS-BLIND to encourage the broader research community to further investigate and address these safety challenges.
Abstract:Computer-using agents (CUAs) are becoming increasingly capable; however, it remains difficult to scale evaluation of whether a trajectory truly fulfills a user instruction. In this work, we study reward modeling from execution video: a sequence of keyframes from an agent trajectory that is independent of the agent's internal reasoning or actions. Although video-execution modeling is method-agnostic, it presents key challenges, including highly redundant layouts and subtle, localized cues that determine success. We introduce Execution Video Reward 53k (ExeVR-53k), a dataset of 53k high-quality video--task--reward triplets. We further propose adversarial instruction translation to synthesize negative samples with step-level annotations. To enable learning from long, high-resolution execution videos, we design spatiotemporal token pruning, which removes homogeneous regions and persistent tokens while preserving decisive UI changes. Building on these components, we fine-tune an Execution Video Reward Model (ExeVRM) that takes only a user instruction and a video-execution sequence to predict task success. Our ExeVRM 8B achieves 84.7% accuracy and 87.7% recall on video-execution assessment, outperforming strong proprietary models such as GPT-5.2 and Gemini-3 Pro across Ubuntu, macOS, Windows, and Android, while providing more precise temporal attribution. These results show that video-execution reward modeling can serve as a scalable, model-agnostic evaluator for CUAs.
Abstract:Reinforcement learning has become the central approach for language models (LMs) to learn from environmental reward or feedback. In practice, the environmental feedback is usually sparse and delayed. Learning from such signals is challenging, as LMs must implicitly infer how observed failures should translate into behavioral changes for future iterations. We introduce Experiential Reinforcement Learning (ERL), a training paradigm that embeds an explicit experience-reflection-consolidation loop into the reinforcement learning process. Given a task, the model generates an initial attempt, receives environmental feedback, and produces a reflection that guides a refined second attempt, whose success is reinforced and internalized into the base policy. This process converts feedback into structured behavioral revision, improving exploration and stabilizing optimization while preserving gains at deployment without additional inference cost. Across sparse-reward control environments and agentic reasoning benchmarks, ERL consistently improves learning efficiency and final performance over strong reinforcement learning baselines, achieving gains of up to +81% in complex multi-step environments and up to +11% in tool-using reasoning tasks. These results suggest that integrating explicit self-reflection into policy training provides a practical mechanism for transforming feedback into durable behavioral improvement.




Abstract:Autonomous agents that operate computers via Graphical User Interfaces (GUIs) often struggle with efficiency and reliability on complex, long-horizon tasks. While augmenting these agents with planners can improve task decomposition, they remain constrained by the inherent limitations of performing all actions through GUI manipulation, leading to brittleness and inefficiency. In this work, we introduce a more robust and flexible paradigm: enabling agents to use coding as a enhanced action. We present CoAct-1, a novel multi-agent system that synergistically combines GUI-based control with direct programmatic execution. CoAct-1 features an Orchestrator that dynamically delegates subtasks to either a conventional GUI Operator or a specialized Programmer agent, which can write and execute Python or Bash scripts. This hybrid approach allows the agent to bypass inefficient GUI action sequences for tasks like file management and data processing, while still leveraging visual interaction when necessary. We evaluate our system on the challenging OSWorld benchmark, where CoAct-1 achieves a new state-of-the-art success rate of 60.76%, significantly outperforming prior methods. Furthermore, our approach dramatically improves efficiency, reducing the average number of steps required to complete a task to just 10.15, compared to 15 for leading GUI agents. Our results demonstrate that integrating coding as a core action provides a more powerful, efficient, and scalable path toward generalized computer automation.




Abstract:We present PersonaConvBench, a large-scale benchmark for evaluating personalized reasoning and generation in multi-turn conversations with large language models (LLMs). Unlike existing work that focuses on either personalization or conversational structure in isolation, PersonaConvBench integrates both, offering three core tasks: sentence classification, impact regression, and user-centric text generation across ten diverse Reddit-based domains. This design enables systematic analysis of how personalized conversational context shapes LLM outputs in realistic multi-user scenarios. We benchmark several commercial and open-source LLMs under a unified prompting setup and observe that incorporating personalized history yields substantial performance improvements, including a 198 percent relative gain over the best non-conversational baseline in sentiment classification. By releasing PersonaConvBench with evaluations and code, we aim to support research on LLMs that adapt to individual styles, track long-term context, and produce contextually rich, engaging responses.