Abstract:Autoregressive video diffusion models have emerged as a promising approach for long video generation, achieving strong performance in streaming settings. However, existing methods are restricted to forward temporal generation, whereas practical video creation often requires flexible generation order, e.g., conditioning on future context to extend backward, or on both past and future context for inbetween generation. We bridge this gap by training an autoregressive model that supports generation in arbitrary temporal directions. A key technical challenge arises from the Causal 3D VAE widely used in video diffusion models, which encodes latents strictly conditioned on past context. While suited for forward generation, this causal structure causes inter-block discontinuities when generation proceeds backward. To address this, we introduce blockwise anchor latents, a set of auxiliary latents that restore the missing past context at block boundaries during backward generation. Built on this design, we propose UniTemp, a bidirectional distillation framework that trains a single autoregressive student model for any-direction video generation. At inference time, UniTemp conditions on arbitrary past and/or future frames, improving controllability for both bidirectional and inbetween generation. Experiments show that UniTemp maintains competitive performance on short and long video generation compared to forward-only methods, while enabling diverse workflows such as bidirectional video extension, inbetween generation, looping video generation, scene transition, and visual story generation. Project website: https://lzhangbj.github.io/projects/unitemp/
Abstract:Autoregressive (AR) large language models (LLMs) have achieved broad practical success, but sequential decoding remains a key bottleneck for low-latency deployment. Recent efficient-inference work has progressed along two axes: reducing the cost of each model invocation through efficient architectures, and reducing serial decoding steps through parallel generation. Hybrid attention backbones address the former, while diffusion language models (dLLMs) pursue the latter via iterative parallel denoising. Combining these advantages remains challenging: AR-to-dLLM conversion often fails to preserve seed-checkpoint capability, and hybrid-attention recurrent states and masking constraints make diffusion training and serving nontrivial. We present FLARE, a systematic conversion framework for hybrid-attention LLMs. Our analysis identifies transfer data quality as the primary determinant of capability preservation, outweighing loss formulation and attention-mask design. The resulting framework combines a token-equal AR-and-diffusion objective, hardware-aware kernels, and unified inference, enabling one checkpoint to support both AR-style verified decoding and diffusion-style parallel denoising. Starting from strong AR checkpoints with limited post-training data, FLARE is competitive with leading open-source dLLMs across model scales and delivers consistent throughput gains over open-source dLLM baselines in single-GPU concurrent serving. Our results further suggest that practical dLLMs are limited not only by decoding algorithms, but also by transfer data quality and the training inefficiency of current block-diffusion objectives, motivating joint design of data, objectives, architectures, and inference systems.
Abstract:User simulation has long played a vital role in computer science due to its potential to support a wide range of applications. Language, as the primary medium of human communication, forms the foundation of social interaction and behavior. Consequently, simulating conversational behavior has become a key area of study. Recent advancements in large language models (LLMs) have significantly catalyzed progress in this domain by enabling high-fidelity generation of synthetic user conversation. In this paper, we survey recent advancements in LLM-based conversational user simulation. We introduce a novel taxonomy covering user granularity and simulation objectives. Additionally, we systematically analyze core techniques and evaluation methodologies. We aim to keep the research community informed of the latest advancements in conversational user simulation and to further facilitate future research by identifying open challenges and organizing existing work under a unified framework.
Abstract:The rapid growth of the text-to-image (T2I) community has fostered a thriving online ecosystem of expert models, which are variants of pretrained diffusion models specialized for diverse generative abilities. Yet, existing model merging methods remain limited in fully leveraging abundant online expert resources and still struggle to meet diverse in-the-wild user needs. We present DiffGraph, a novel agent-driven graph-based model merging framework, which automatically harnesses online experts and flexibly merges them for diverse user needs. Our DiffGraph constructs a scalable graph and organizes ever-expanding online experts within it through node registration and calibration. Then, DiffGraph dynamically activates specific subgraphs based on user needs, enabling flexible combinations of different experts to achieve user-desired generation. Extensive experiments show the efficacy of our method.
Abstract:Recent advancements in discrete image generation showed that scaling the VQ codebook size significantly improves reconstruction fidelity. However, training generative models with a large VQ codebook remains challenging, typically requiring larger model size and a longer training schedule. In this work, we propose Stochastic Neighbor Cross Entropy Minimization (SNCE), a novel training objective designed to address the optimization challenges of large-codebook discrete image generators. Instead of supervising the model with a hard one-hot target, SNCE constructs a soft categorical distribution over a set of neighboring tokens. The probability assigned to each token is proportional to the proximity between its code embedding and the ground-truth image embedding, encouraging the model to capture semantically meaningful geometric structure in the quantized embedding space. We conduct extensive experiments across class-conditional ImageNet-256 generation, large-scale text-to-image synthesis, and image editing tasks. Results show that SNCE significantly improves convergence speed and overall generation quality compared to standard cross-entropy objectives.
Abstract:Diffusion language models (dLLMs) recently emerged as a promising alternative to auto-regressive LLMs. The latest works further extended it to multimodal understanding and generation tasks. In this work, we propose LaViDa-R1, a multimodal, general-purpose reasoning dLLM. Unlike existing works that build reasoning dLLMs through task-specific reinforcement learning, LaViDa-R1 incorporates diverse multimodal understanding and generation tasks in a unified manner. In particular, LaViDa-R1 is built with a novel unified post-training framework that seamlessly integrates supervised finetuning (SFT) and multi-task reinforcement learning (RL). It employs several novel training techniques, including answer-forcing, tree search, and complementary likelihood estimation, to enhance effectiveness and scalability. Extensive experiments demonstrate LaViDa-R1's strong performance on a wide range of multimodal tasks, including visual math reasoning, reason-intensive grounding, and image editing.
Abstract:Real-world design documents (e.g., posters) are inherently multi-layered, combining decoration, text, and images. Editing them from natural-language instructions requires fine-grained, layer-aware reasoning to identify relevant layers and coordinate modifications. Prior work largely overlooks multi-layer design document editing, focusing instead on single-layer image editing or multi-layer generation, which assume a flat canvas and lack the reasoning needed to determine what and where to modify. To address this gap, we introduce the Multi-Layer Document Editing Agent (MiLDEAgent), a reasoning-based framework that combines an RL-trained multimodal reasoner for layer-wise understanding with an image editor for targeted modifications. To systematically benchmark this setting, we introduce the MiLDEBench, a human-in-the-loop corpus of over 20K design documents paired with diverse editing instructions. The benchmark is complemented by a task-specific evaluation protocol, MiLDEEval, which spans four dimensions including instruction following, layout consistency, aesthetics, and text rendering. Extensive experiments on 14 open-source and 2 closed-source models reveal that existing approaches fail to generalize: open-source models often cannot complete multi-layer document editing tasks, while closed-source models suffer from format violations. In contrast, MiLDEAgent achieves strong layer-aware reasoning and precise editing, significantly outperforming all open-source baselines and attaining performance comparable to closed-source models, thereby establishing the first strong baseline for multi-layer document editing.




Abstract:Video foundation models generate visually realistic and temporally coherent content, but their reliability as world simulators depends on whether they capture physical, logical, and spatial constraints. Existing metrics such as Frechet Video Distance (FVD) emphasize perceptual quality and overlook reasoning failures, including violations of causality, physics, and global consistency. We introduce MMGR (Multi-Modal Generative Reasoning Evaluation and Benchmark), a principled evaluation framework based on five reasoning abilities: Physical, Logical, 3D Spatial, 2D Spatial, and Temporal. MMGR evaluates generative reasoning across three domains: Abstract Reasoning (ARC-AGI, Sudoku), Embodied Navigation (real-world 3D navigation and localization), and Physical Commonsense (sports and compositional interactions). MMGR applies fine-grained metrics that require holistic correctness across both video and image generation. We benchmark leading video models (Veo-3, Sora-2, Wan-2.2) and image models (Nano-banana, Nano-banana Pro, GPT-4o-image, Qwen-image), revealing strong performance gaps across domains. Models show moderate success on Physical Commonsense tasks but perform poorly on Abstract Reasoning (below 10 percent accuracy on ARC-AGI) and struggle with long-horizon spatial planning in embodied settings. Our analysis highlights key limitations in current models, including overreliance on perceptual data, weak global state consistency, and objectives that reward visual plausibility over causal correctness. MMGR offers a unified diagnostic benchmark and a path toward reasoning-aware generative world models.
Abstract:Masked Discrete Diffusion Models (MDMs) have achieved strong performance across a wide range of multimodal tasks, including image understanding, generation, and editing. However, their inference speed remains suboptimal due to the need to repeatedly process redundant masked tokens at every sampling step. In this work, we propose Sparse-LaViDa, a novel modeling framework that dynamically truncates unnecessary masked tokens at each inference step to accelerate MDM sampling. To preserve generation quality, we introduce specialized register tokens that serve as compact representations for the truncated tokens. Furthermore, to ensure consistency between training and inference, we design a specialized attention mask that faithfully matches the truncated sampling procedure during training. Built upon the state-of-the-art unified MDM LaViDa-O, Sparse-LaViDa achieves up to a 2x speedup across diverse tasks including text-to-image generation, image editing, and mathematical reasoning, while maintaining generation quality.
Abstract:Reinforcement learning from verifiable rewards (RLVR) has recently been extended from text-only LLMs to vision-language models (VLMs) to elicit long-chain multimodal reasoning. However, RLVR-trained VLMs still exhibit two persistent failure modes: inaccurate visual extraction (missing or hallucinating details) and logically inconsistent chains-of-thought, largely because verifiable signals supervise only the final answer. We propose PeRL-VL (Perception and Reasoning Learning for Vision-Language Models), a decoupled framework that separately improves visual perception and textual reasoning on top of RLVR. For perception, PeRL-VL introduces a VLM-based description reward that scores the model's self-generated image descriptions for faithfulness and sufficiency. For reasoning, PeRL-VL adds a text-only Reasoning SFT stage on logic-rich chain-of-thought data, enhancing coherence and logical consistency independently of vision. Across diverse multimodal benchmarks, PeRL-VL improves average Pass@1 accuracy from 63.3% (base Qwen2.5-VL-7B) to 68.8%, outperforming standard RLVR, text-only reasoning SFT, and naive multimodal distillation from GPT-4o.