Dolby Laboratories
Abstract:Autonomous LLM agents can pursue hidden malicious objectives through sequences of individually benign actions, making sabotage difficult to detect using standard trajectory-level monitoring. Existing approaches either evaluate complete trajectories in a single pass or partition them into independently scored windows, limiting their ability to connect evidence across temporally distant actions. We propose TRACE, a monitoring framework for long-horizon LLM agent trajectories. TRACE operates through a TIJ (Triage-Inspect-Judge) loop that identifies high-signal regions, performs targeted inspection while maintaining accumulated evidence across reasoning steps, and synthesizes a trajectory-level verdict. We evaluate TRACE on ten task domains from SHADE-Arena against state-of-the-art baselines. TRACE achieves an aggregate F1 of 0.713 and recall of 0.844, with the largest gains on tasks requiring long-range evidence linking.
Abstract:Music recommendation systems typically treat songs as opaque tokens, relying on collaborative interaction histories which overlooks semantic or acoustic content. Prior work has explored LLM-augmented, multimodal, and text-enhanced approaches to sequential recommendation, and while some methods partially combine semantic, acoustic, or engagement signals, none jointly model all three within a unified LLM-based sequential reasoning framework that grounds recommendations in actual song content. In this work, we propose a multimodal framework for session-based music recommendation that enriches the LastFM-1K dataset with three complementary signals: (1) audio and lyric embeddings extracted using pretrained music and text representation models, (2) LLM-generated semantic metadata using the MGPHot annotation schema, and (3) listening completion ratios. We adopt the E4SRec framework by extending it with multimodal features and different item ID encoder backbones, including SASRec, BERT4Rec, and GRU4Rec. We further extend the LLM backbone option with LLaMa-2-13B, Qwen2.5-7B-Instruct, and LLaMa-3-70B in both zero-shot and fine-tuned settings. Our experiments show that integrating content-based features improves over ID-only baselines up to 95% in terms of Recall and 79% in terms of NDCG. Moreover, our experiments show that naive multimodal fusion does not always yield additive improvements, highlighting challenges in cross-modal integration. We release a large-scale multimodal benchmark for music recommendation.
Abstract:User simulation has long played a vital role in computer science due to its potential to support a wide range of applications. Language, as the primary medium of human communication, forms the foundation of social interaction and behavior. Consequently, simulating conversational behavior has become a key area of study. Recent advancements in large language models (LLMs) have significantly catalyzed progress in this domain by enabling high-fidelity generation of synthetic user conversation. In this paper, we survey recent advancements in LLM-based conversational user simulation. We introduce a novel taxonomy covering user granularity and simulation objectives. Additionally, we systematically analyze core techniques and evaluation methodologies. We aim to keep the research community informed of the latest advancements in conversational user simulation and to further facilitate future research by identifying open challenges and organizing existing work under a unified framework.
Abstract:Recent advances in reasoning models have driven significant progress in text and multimodal domains, yet audio reasoning remains relatively limited. Only a few Large Audio Language Models (LALMs) incorporate explicit Chain-of-Thought (CoT) reasoning, and their capabilities are often inconsistent and insufficient for complex tasks. To bridge this gap, we introduce Audio-Cogito, a fully open-source solution for deep audio reasoning. We develop Cogito-pipe for high-quality audio reasoning data curation, producing 545k reasoning samples that will be released after review. Based on this dataset, we adopt a self-distillation strategy for model fine-tuning. Experiments on the MMAR benchmark, the only audio benchmark evaluating the CoT process, show that our model achieves the best performance among open-source models and matches or surpasses certain closed-source models in specific metrics. Our approach also ranks among the top-tier systems in the Interspeech 2026 Audio Reasoning Challenge.
Abstract:Audio fingerprinting converts audio to much lower-dimensional representations, allowing distorted recordings to still be recognized as their originals through similar fingerprints. Existing deep learning approaches rigidly fingerprint fixed-length audio segments, thereby neglecting temporal dynamics during segmentation. To address limitations due to this rigidity, we propose Variable-Length Audio FingerPrinting (VLAFP), a novel method that supports variable-length fingerprinting. To the best of our knowledge, VLAFP is the first deep audio fingerprinting model capable of processing audio of variable length, for both training and testing. Our experiments show that VLAFP outperforms existing state-of-the-arts in live audio identification and audio retrieval across three real-world datasets.
Abstract:Shot language understanding (SLU) is crucial for cinematic analysis but remains challenging due to its diverse cinematographic dimensions and subjective expert judgment. While vision-language models (VLMs) have shown strong ability in general visual understanding, recent studies reveal judgment discrepancies between VLMs and film experts on SLU tasks. To address this gap, we introduce SLU-SUITE, a comprehensive training and evaluation suite containing 490K human-annotated QA pairs across 33 tasks spanning six film-grounded dimensions. Using SLU-SUITE, we originally observe two insights into VLM-based SLU from: the model side, which diagnoses key bottlenecks of modules; the data side, which quantifies cross-dimensional influences among tasks. These findings motivate our universal SLU solutions from two complementary paradigms: UniShot, a balanced one-for-all generalist trained via dynamic-balanced data mixing, and AgentShots, a prompt-routed expert cluster that maximizes peak dimension performance. Extensive experiments show that our models outperform task-specific ensembles on in-domain tasks and surpass leading commercial VLMs by 22% on out-of-domain tasks.
Abstract:Generating long-form storytelling videos with consistent visual narratives remains a significant challenge in video synthesis. We present a novel framework, dataset, and a model that address three critical limitations: background consistency across shots, seamless multi-subject shot-to-shot transitions, and scalability to hour-long narratives. Our approach introduces a background-consistent generation pipeline that maintains visual coherence across scenes while preserving character identity and spatial relationships. We further propose a transition-aware video synthesis module that generates smooth shot transitions for complex scenarios involving multiple subjects entering or exiting frames, going beyond the single-subject limitations of prior work. To support this, we contribute with a synthetic dataset of 10,000 multi-subject transition sequences covering underrepresented dynamic scene compositions. On VBench, InfinityStory achieves the highest Background Consistency (88.94), highest Subject Consistency (82.11), and the best overall average rank (2.80), showing improved stability, smoother transitions, and better temporal coherence.
Abstract:Evaluating image editing models remains challenging due to the coarse granularity and limited interpretability of traditional metrics, which often fail to capture aspects important to human perception and intent. Such metrics frequently reward visually plausible outputs while overlooking controllability, edit localization, and faithfulness to user instructions. In this work, we introduce a fine-grained Multimodal Large Language Model (MLLM)-as-a-Judge framework for image editing that decomposes common evaluation notions into twelve fine-grained interpretable factors spanning image preservation, edit quality, and instruction fidelity. Building on this formulation, we present a new human-validated benchmark that integrates human judgments, MLLM-based evaluations, model outputs, and traditional metrics across diverse image editing tasks. Through extensive human studies, we show that the proposed MLLM judges align closely with human evaluations at a fine granularity, supporting their use as reliable and scalable evaluators. We further demonstrate that traditional image editing metrics are often poor proxies for these factors, failing to distinguish over-edited or semantically imprecise outputs, whereas our judges provide more intuitive and informative assessments in both offline and online settings. Together, this work introduces a benchmark, a principled factorization, and empirical evidence positioning fine-grained MLLM judges as a practical foundation for studying, comparing, and improving image editing approaches.
Abstract:Audio fingerprinting provides an identifiable representation of acoustic signals, which can be later used for identification and retrieval systems. To obtain a discriminative representation, the input audio is usually segmented into shorter time intervals, allowing local acoustic features to be extracted and analyzed. Modern neural approaches typically operate on short, fixed-duration audio segments, yet the choice of segment duration is often made heuristically and rarely examined in depth. In this paper, we study how segment length affects audio fingerprinting performance. We extend an existing neural fingerprinting architecture to adopt various segment lengths and evaluate retrieval accuracy across different segment lengths and query durations. Our results show that short segment lengths (0.5-second) generally achieve better performance. Moreover, we evaluate LLM capacity in recommending the best segment length, which shows that GPT-5-mini consistently gives the best suggestions across five considerations among three studied LLMs. Our findings provide practical guidance for selecting segment duration in large-scale neural audio retrieval systems.
Abstract:This paper presents a unified spoken language model for emotional intelligence, enhanced by a novel data construction strategy termed Injected Emotional-Attribution Thinking (IEAT). IEAT incorporates user emotional states and their underlying causes into the model's internal reasoning process, enabling emotion-aware reasoning to be internalized rather than treated as explicit supervision. The model is trained with a two-stage progressive strategy. The first stage performs speech-text alignment and emotional attribute modeling via self-distillation, while the second stage conducts end-to-end cross-modal joint optimization to ensure consistency between textual and spoken emotional expressions. Experiments on the Human-like Spoken Dialogue Systems Challenge (HumDial) Emotional Intelligence benchmark demonstrate that the proposed approach achieves top-ranked performance across emotional trajectory modeling, emotional reasoning, and empathetic response generation under both LLM-based and human evaluations.