Adobe Research
Abstract:Anomaly detection methods can be very useful in identifying interesting or concerning events. In this work, we develop and examine new probabilistic anomaly detection methods that let us evaluate management decisions for a specific patient and identify those decisions that are highly unusual with respect to patients with the same or similar condition. The statistics used in this detection are derived from probabilistic models such as Bayesian networks that are learned from a database of past patient cases. We apply our methods to the problem of identifying unusual patient-management decisions in post-surgical cardiac patients.
Abstract:Smooth functions on graphs have wide applications in manifold and semi-supervised learning. In this work, we study a bandit problem where the payoffs of arms are smooth on a graph. This framework is suitable for solving online learning problems that involve graphs, such as content-based recommendation. In this problem, each item we can recommend is a node of an undirected graph and its expected rating is similar to the one of its neighbors. The goal is to recommend items that have high expected ratings. We aim for the algorithms where the cumulative regret with respect to the optimal policy would not scale poorly with the number of nodes. In particular, we introduce the notion of an effective dimension, which is small in real-world graphs, and propose three algorithms for solving our problem that scale linearly and sublinearly in this dimension. Our experiments on content recommendation problem show that a good estimator of user preferences for thousands of items can be learned from just tens of node evaluations.
Abstract:User simulation has long played a vital role in computer science due to its potential to support a wide range of applications. Language, as the primary medium of human communication, forms the foundation of social interaction and behavior. Consequently, simulating conversational behavior has become a key area of study. Recent advancements in large language models (LLMs) have significantly catalyzed progress in this domain by enabling high-fidelity generation of synthetic user conversation. In this paper, we survey recent advancements in LLM-based conversational user simulation. We introduce a novel taxonomy covering user granularity and simulation objectives. Additionally, we systematically analyze core techniques and evaluation methodologies. We aim to keep the research community informed of the latest advancements in conversational user simulation and to further facilitate future research by identifying open challenges and organizing existing work under a unified framework.
Abstract:In this paper, we consider the problem of conditional anomaly detection that aims to identify data instances with an unusual response or a class label. We develop a new non-parametric approach for conditional anomaly detection based on the soft harmonic solution, with which we estimate the confidence of the label to detect anomalous mislabeling. We further regularize the solution to avoid the detection of isolated examples and examples on the boundary of the distribution support. We demonstrate the efficacy of the proposed method on several synthetic and UCI ML datasets in detecting unusual labels when compared to several baseline approaches. We also evaluate the performance of our method on a real-world electronic health record dataset where we seek to identify unusual patient-management decisions.
Abstract:Smooth functions on graphs have wide applications in manifold and semi-supervised learning. In this paper, we study a bandit problem where the payoffs of arms are smooth on a graph. This framework is suitable for solving online learning problems that involve graphs, such as content-based recommendation. In this problem, each item we can recommend is a node and its expected rating is similar to its neighbors. The goal is to recommend items that have high expected ratings. We aim for the algorithms where the cumulative regret with respect to the optimal policy would not scale poorly with the number of nodes. In particular, we introduce the notion of an effective dimension, which is small in real-world graphs, and propose two algorithms for solving our problem that scale linearly and sublinearly in this dimension. Our experiments on real-world content recommendation problem show that a good estimator of user preferences for thousands of items can be learned from just tens of nodes evaluations.
Abstract:Flow-GRPO successfully applies reinforcement learning to flow models, but uses uniform credit assignment across all steps. This ignores the temporal structure of diffusion generation: early steps determine composition and content (low-frequency structure), while late steps resolve details and textures (high-frequency details). Moreover, assigning uniform credit based solely on the final image can inadvertently reward suboptimal intermediate steps, especially when errors are corrected later in the diffusion trajectory. We propose Stepwise-Flow-GRPO, which assigns credit based on each step's reward improvement. By leveraging Tweedie's formula to obtain intermediate reward estimates and introducing gain-based advantages, our method achieves superior sample efficiency and faster convergence. We also introduce a DDIM-inspired SDE that improves reward quality while preserving stochasticity for policy gradients.
Abstract:Click models are a central component of learning and evaluation in recommender systems, yet most existing models are designed for single ranked-list interfaces. In contrast, modern recommender platforms increasingly use complex interfaces such as carousels, which consist of multiple swipeable lists that enable complex user browsing behaviors. In this paper, we study position-based click models in carousel interfaces and examine optimization methods, model structure, and alignment with user behavior. We propose three novel position-based models tailored to carousels, including the first position-based model without latent variables that incorporates observed examination signals derived from eye tracking data, called the Observed Examination Position-Based Model (OEPBM). We develop a general implementation of these carousel click models, supporting multiple optimization techniques and conduct experiments comparing gradient-based methods with classical approaches, namely expectation-maximization and maximum likelihood estimation. Our results show that gradient-based optimization consistently achieve better click likelihoods. Among the evaluated models, the OEPBM achieves the strongest performance in click prediction and produces examination patterns that most closely align to user behavior. However, we also demonstrate that strong click fit does not imply realistic modeling of user examination and browsing patterns. This reveals a fundamental limitation of click-only models in complex interfaces and the need for incorporating additional behavioral signals when designing click models for carousel-based recommender systems.
Abstract:LLM-as-a-judge has emerged as a cornerstone technique for evaluating large language models by leveraging LLM reasoning to score prompt-response pairs. Since LLM judgments are stochastic, practitioners commonly query each pair multiple times to estimate mean scores accurately. This raises a critical challenge: given a fixed computational budget $B$, how to optimally allocate queries across $K$ prompt-response pairs to minimize estimation error? % We present a principled variance-adaptive approach leveraging multi-armed bandit theory and concentration inequalities. Our method dynamically allocates queries based on estimated score variances, concentrating resources where uncertainty is highest. Further, our algorithm is shown to achieve a worst-case score-estimation error of $\tilde{O}\left(\sqrt{\frac{\sum_{i=1}^K σ_i^2}{B}}\right)$, $σ_i^2$ being the unknown score variance for pair $i \in [K]$ with near-optimal budget allocation. % Experiments on \emph{Summarize-From-Feedback} and \emph{HelpSteer2} demonstrate that our method significantly outperforms uniform allocation, reducing worst-case estimation error while maintaining identical budgets. Our work establishes a theoretical foundation for efficient LLM evaluation with practical implications for AI safety, model alignment, and automated assessment at scale.
Abstract:Evaluating image editing models remains challenging due to the coarse granularity and limited interpretability of traditional metrics, which often fail to capture aspects important to human perception and intent. Such metrics frequently reward visually plausible outputs while overlooking controllability, edit localization, and faithfulness to user instructions. In this work, we introduce a fine-grained Multimodal Large Language Model (MLLM)-as-a-Judge framework for image editing that decomposes common evaluation notions into twelve fine-grained interpretable factors spanning image preservation, edit quality, and instruction fidelity. Building on this formulation, we present a new human-validated benchmark that integrates human judgments, MLLM-based evaluations, model outputs, and traditional metrics across diverse image editing tasks. Through extensive human studies, we show that the proposed MLLM judges align closely with human evaluations at a fine granularity, supporting their use as reliable and scalable evaluators. We further demonstrate that traditional image editing metrics are often poor proxies for these factors, failing to distinguish over-edited or semantically imprecise outputs, whereas our judges provide more intuitive and informative assessments in both offline and online settings. Together, this work introduces a benchmark, a principled factorization, and empirical evidence positioning fine-grained MLLM judges as a practical foundation for studying, comparing, and improving image editing approaches.




Abstract:Large language models (LLMs) solve reasoning problems by first generating a rationale and then answering. We formalize reasoning as a latent variable model and derive an expectation-maximization (EM) objective for learning to reason. This view connects EM and modern reward-based optimization, and shows that the main challenge lies in designing a sampling distribution that generates rationales that justify correct answers. We instantiate and compare several sampling schemes: rejection sampling with a budget, self-taught reasoner (STaR), and prompt posterior sampling (PPS), which only keeps the rationalization stage of STaR. Our experiments on the ARC, MMLU, and OpenBookQA datasets with the Llama and Qwen models show that the sampling scheme can significantly affect the accuracy of learned reasoning models. Despite its simplicity, we observe that PPS outperforms the other sampling schemes.