Abstract:LLM agents increasingly run inside execution harnesses that dispatch tools, allocate resources, and route messages between specialized components. However, a harness can return a correct, benign answer over a trajectory that accesses unauthorized resources or leaks context to the wrong agent. Output-level evaluation cannot see these failures, yet most safety benchmarks score only final outputs or terminal states, even though many violations occur mid-trajectory rather than at termination. The central question is whether the harness respects user intent, permission boundaries, and information-flow constraints throughout execution. To address this gap, we propose HarnessAudit, a framework that audits full execution trajectories across boundary compliance, execution fidelity, and system stability, with a focus on multi-agent harnesses where these risks are most pronounced. We further introduce HarnessAudit-Bench, a benchmark of 210 tasks across eight real-world domains, instantiated in both single-agent and multi-agent configurations with embedded safety constraints. Evaluating ten harness configurations across frontier models and three multi-agent frameworks, we find that: (i) task completion is misaligned with safe execution, and violations accumulate with trajectory length; (ii) safety risks vary across domains, task types, and agent roles; (iii) most violations concentrate in resource access and inter-agent information transfer; and (iv) multi-agent collaboration expands the safety risk surface, while harness design sets the upper bound of safe deployment.
Abstract:Chain-of-Thought (CoT) reasoning has become a foundation for eliciting multi-step reasoning in large language models, but recent studies show that its benefits do not scale monotonically with chain length: while longer CoT generally enables a model to tackle harder problems, on a given problem, accuracy typically increases with CoT length up to a point, after which it declines. We identify a major cause of this phenomenon: as the CoT grows, the model's attention to critical insights produced earlier in the trace gradually weakens, making those insights progressively less accessible when they are most needed. Therefore, we propose \textbf{InsightReplay}, a stateful reasoning approach in which the model periodically extracts critical insights from its reasoning trace and replays them near the active generation frontier, keeping them accessible as the reasoning scales. Extensive experiments on a $\mathbf{2}\!\times\!\mathbf{3}\!\times\!\mathbf{4}$ benchmark grid, covering model scales $\{\text{8B}, \text{30B}\}$, model families $\{\text{Qwen3.5}, \text{DeepSeek-R1-Distill-Qwen}, \text{Gemma-4}\}$, and reasoning benchmarks $\{\text{AIME}, \text{HMMT}, \text{GPQA Diamond}, \text{LiveCodeBench v5}\}$, show that 3-round InsightReplay yields accuracy gains across \textbf{all 24 settings}, with an averaged improvement of $\mathbf{+1.65}$ points over standard CoT, and a largest single-setting gain of $\mathbf{+9.2}$ points on R1-Distill-32B's LiveCodeBench v5 subset. Our results suggest that the effectiveness of test-time scaling depends not only on how much a model reasons, but also on whether critical intermediate insights remain accessible throughout long reasoning trajectories.
Abstract:Theory of Mind (ToM), the ability to track others epistemic state, makes humans efficient collaborators. AI agents need the same capacity in multi agent settings, yet existing benchmarks mostly test literal ToM by asking direct belief questions. The ability act optimally on implicit beliefs in embodied environments, called functional ToM, remains largely untested. We introduce EnactToM, an evolving benchmark of 300 embodied multi-agent tasks set in a 3D household with partial observability, private information, and constrained communication. Each task is formally verified for solvability and required epistemic depth, and new tasks are generated increase difficulty as models improve. On the hard split, all seven evaluated frontier models score 0.0% Pass^3 on functional task completion, while averaging 45.0% on literal belief probes. Manual analysis traces 93% of sampled failures to epistemic coordination breakdowns such as withheld information, ignored partner constraints, and misallocated messages, providing a concrete target for future work.
Abstract:Computer-use agents have rapidly improved on real-world tasks such as web navigation, desktop automation, and software interaction, in some cases surpassing human performance. Yet even when the task and model are unchanged, an agent that succeeds once may fail on a repeated execution of the same task. This raises a fundamental question: if an agent can succeed at a task once, what prevents it from doing so reliably? In this work, we study the sources of unreliability in computer-use agents through three factors: stochasticity during execution, ambiguity in task specification, and variability in agent behavior. We analyze these factors on OSWorld using repeated executions of the same task together with paired statistical tests that capture task-level changes across settings. Our analysis shows that reliability depends on both how tasks are specified and how agent behavior varies across executions. These findings suggest the need to evaluate agents under repeated execution, to allow agents to resolve task ambiguity through interaction, and to favor strategies that remain stable across runs.
Abstract:Proactive agents that anticipate user needs and autonomously execute tasks hold great promise as digital assistants, yet the lack of realistic user simulation frameworks hinders their development. Existing approaches model apps as flat tool-calling APIs, failing to capture the stateful and sequential nature of user interaction in digital environments and making realistic user simulation infeasible. We introduce Proactive Agent Research Environment (Pare), a framework for building and evaluating proactive agents in digital environments. Pare models applications as finite state machines with stateful navigation and state-dependent action space for the user simulator, enabling active user simulation. Building on this foundation, we present Pare-Bench, a benchmark of 143 diverse tasks spanning communication, productivity, scheduling, and lifestyle apps, designed to test context observation, goal inference, intervention timing, and multi-app orchestration.
Abstract:Reinforcement Learning from Verifiable Rewards (RLVR) suffers from exploration inefficiency, where models struggle to generate successful rollouts, resulting in minimal learning signal. This challenge is particularly severe for tasks that require the acquisition of novel reasoning patterns or domain-specific knowledge. To address this, we propose Context Bootstrapped Reinforcement Learning (CBRL), which augments RLVR training by stochastically prepending few-shot demonstrations to training prompts. The injection probability follows a curriculum that starts high to bootstrap early exploration, then anneals to zero so the model must ultimately succeed without assistance. This forces the policy to internalize reasoning patterns from the demonstrations rather than relying on them at test time. We validate CBRL across two model families and five Reasoning Gym tasks. Our results demonstrate that CBRL consistently improves success rate, provides better exploration efficiency, and is algorithm-agnostic. We further demonstrate CBRL's practical applicability on Q, a domain-specific programming language that diverges significantly from mainstream language conventions.
Abstract:A core aspect of human perception is situated awareness, the ability to relate ourselves to the surrounding physical environment and reason over possible actions in context. However, most existing benchmarks for multimodal foundation models (MFMs) emphasize environment-centric spatial relations (relations among objects in a scene), while largely overlooking observer-centric relationships that require reasoning relative to agent's viewpoint, pose, and motion. To bridge this gap, we introduce SAW-Bench (Situated Awareness in the Real World), a novel benchmark for evaluating egocentric situated awareness using real-world videos. SAW-Bench comprises 786 self-recorded videos captured with Ray-Ban Meta (Gen 2) smart glasses spanning diverse indoor and outdoor environments, and over 2,071 human-annotated question-answer pairs. It probes a model's observer-centric understanding with six different awareness tasks. Our comprehensive evaluation reveals a human-model performance gap of 37.66%, even with the best-performing MFM, Gemini 3 Flash. Beyond this gap, our in-depth analysis uncovers several notable findings; for example, while models can exploit partial geometric cues in egocentric videos, they often fail to infer a coherent camera geometry, leading to systematic spatial reasoning errors. We position SAW-Bench as a benchmark for situated spatial intelligence, moving beyond passive observation to understanding physically grounded, observer-centric dynamics.
Abstract:AI agents are increasingly used to solve real-world tasks by reasoning over multi-turn user interactions and invoking external tools. However, applying reinforcement learning to such settings remains difficult: realistic objectives often lack verifiable rewards and instead emphasize open-ended behaviors; moreover, RL for multi-turn, multi-step agentic tool use is still underexplored; and building and maintaining executable tool environments is costly, limiting scale and coverage. We propose CM2, an RL framework that replaces verifiable outcome rewards with checklist rewards. CM2 decomposes each turn's intended behavior into fine-grained binary criteria with explicit evidence grounding and structured metadata, turning open-ended judging into more stable classification-style decisions. To balance stability and informativeness, our method adopts a strategy of sparse reward assignment but dense evaluation criteria. Training is performed in a scalable LLM-simulated tool environment, avoiding heavy engineering for large tool sets. Experiments show that CM2 consistently improves over supervised fine-tuning. Starting from an 8B Base model and training on an 8k-example RL dataset, CM2 improves over the SFT counterpart by 8 points on tau^-Bench, by 10 points on BFCL-V4, and by 12 points on ToolSandbox. The results match or even outperform similarly sized open-source baselines, including the judging model. CM2 thus provides a scalable recipe for optimizing multi-turn, multi-step tool-using agents without relying on verifiable rewards. Code provided by the open-source community: https://github.com/namezhenzhang/CM2-RLCR-Tool-Agent.
Abstract:Open-ended self-improving agents can autonomously modify their own structural designs to advance their capabilities and overcome the limits of pre-defined architectures, thus reducing reliance on human intervention. We introduce Group-Evolving Agents (GEA), a new paradigm for open-ended self-improvements, which treats a group of agents as the fundamental evolutionary unit, enabling explicit experience sharing and reuse within the group throughout evolution. Unlike existing open-ended self-evolving paradigms that adopt tree-structured evolution, GEA overcomes the limitation of inefficient utilization of exploratory diversity caused by isolated evolutionary branches. We evaluate GEA on challenging coding benchmarks, where it significantly outperforms state-of-the-art self-evolving methods (71.0% vs. 56.7% on SWE-bench Verified, 88.3% vs. 68.3% on Polyglot) and matches or exceeds top human-designed agent frameworks (71.8% and 52.0% on two benchmarks, respectively). Analysis reveals that GEA more effectively converts early-stage exploratory diversity into sustained, long-term progress, achieving stronger performance under the same number of evolved agents. Furthermore, GEA exhibits consistent transferability across different coding models and greater robustness, fixing framework-level bugs in 1.4 iterations on average, versus 5 for self-evolving methods.
Abstract:Graphical User Interface (GUI) grounding aims to translate natural language instructions into executable screen coordinates, enabling automated GUI interaction. Nevertheless, incorrect grounding can result in costly, hard-to-reverse actions (e.g., erroneous payment approvals), raising concerns about model reliability. In this paper, we introduce SafeGround, an uncertainty-aware framework for GUI grounding models that enables risk-aware predictions through calibrations before testing. SafeGround leverages a distribution-aware uncertainty quantification method to capture the spatial dispersion of stochastic samples from outputs of any given model. Then, through the calibration process, SafeGround derives a test-time decision threshold with statistically guaranteed false discovery rate (FDR) control. We apply SafeGround on multiple GUI grounding models for the challenging ScreenSpot-Pro benchmark. Experimental results show that our uncertainty measure consistently outperforms existing baselines in distinguishing correct from incorrect predictions, while the calibrated threshold reliably enables rigorous risk control and potentials of substantial system-level accuracy improvements. Across multiple GUI grounding models, SafeGround improves system-level accuracy by up to 5.38% percentage points over Gemini-only inference.