Abstract:Entity matching is a crucial component in various recommender systems, including conversational recommender systems (CRS) and knowledge-based recommender systems. However, the lack of rigorous evaluation frameworks for cross-dataset entity matching impedes progress in areas such as LLM-driven conversational recommendations and knowledge-grounded dataset construction. In this paper, we introduce Reddit-Amazon-EM, a novel dataset comprising naturally occurring items from Reddit and the Amazon '23 dataset. Through careful manual annotation, we identify corresponding movies across Reddit-Movies and Amazon'23, two existing recommender system datasets with inherently overlapping catalogs. Leveraging Reddit-Amazon-EM, we conduct a comprehensive evaluation of state-of-the-art entity matching methods, including rule-based, graph-based, lexical-based, embedding-based, and LLM-based approaches. For reproducible research, we release our manually annotated entity matching gold set and provide the mapping between the two datasets using the best-performing method from our experiments. This serves as a valuable resource for advancing future work on entity matching in recommender systems.
Abstract:Generative recommendation systems have achieved significant advances by leveraging semantic IDs to represent items. However, existing approaches that tokenize each modality independently face two critical limitations: (1) redundancy across modalities that reduces efficiency, and (2) failure to capture inter-modal interactions that limits item representation. We introduce FusID, a modality-fused semantic ID framework that addresses these limitations through three key components: (i) multimodal fusion that learns unified representations by jointly encoding information across modalities, (ii) representation learning that brings frequently co-occurring item embeddings closer while maintaining distinctiveness and preventing feature redundancy, and (iii) product quantization that converts the fused continuous embeddings into multiple discrete tokens to mitigate ID conflict. Evaluated on a multimodal next-song recommendation (i.e., playlist continuation) benchmark, FusID achieves zero ID conflicts, ensuring that each token sequence maps to exactly one song, mitigates codebook underutilization, and outperforms baselines in terms of MRR and Recall@k (k = 1, 5, 10, 20).
Abstract:Multimodal large language models often struggle with faithful reasoning in complex visual scenes, where intricate entities and relations require precise visual grounding at each step. This reasoning unfaithfulness frequently manifests as hallucinated entities, mis-grounded relations, skipped steps, and over-specified reasoning. Existing preference-based approaches, typically relying on textual perturbations or answer-conditioned rationales, fail to address this challenge as they allow models to exploit language priors to bypass visual grounding. To address this, we propose SceneAlign, a framework that leverages scene graphs as structured visual information to perform controllable structural interventions. By identifying reasoning-critical nodes and perturbing them through four targeted strategies that mimic typical grounding failures, SceneAlign constructs hard negative rationales that remain linguistically plausible but are grounded in inaccurate visual facts. These contrastive pairs are used in Direct Preference Optimization to steer models toward fine-grained, structure-faithful reasoning. Across seven visual reasoning benchmarks, SceneAlign consistently improves answer accuracy and reasoning faithfulness, highlighting the effectiveness of grounding-aware alignment for multimodal reasoning.
Abstract:Music editing plays a vital role in modern music production, with applications in film, broadcasting, and game development. Recent advances in music generation models have enabled diverse editing tasks such as timbre transfer, instrument substitution, and genre transformation. However, many existing works overlook the evaluation of their ability to preserve musical facets that should remain unchanged during editing a property we define as Music Context Preservation (MCP). While some studies do consider MCP, they adopt inconsistent evaluation protocols and metrics, leading to unreliable and unfair comparisons. To address this gap, we introduce the first MCP evaluation benchmark, MuseCPBench, which covers four categories of musical facets and enables comprehensive comparisons across five representative music editing baselines. Through systematic analysis along musical facets, methods, and models, we identify consistent preservation gaps in current music editing methods and provide insightful explanations. We hope our findings offer practical guidance for developing more effective and reliable music editing strategies with strong MCP capability
Abstract:Generalization across Agentic tool-calling environments remains a key unsolved challenge in developing reliable agentic reasoning systems. While large language models (LLMs) demonstrate strong performance on isolated benchmarks, their ability to transfer reasoning strategies and co-ordinate tools across diverse domains is poorly understood. In this work, we conduct a large-scale evaluation of state-of-the-art LLMs on multiple tool-calling benchmarksBFCL v3, TauBench, Tau2Bench, and AceBenchand introduce MAVEN (Math & Physics Adversarial Verification & Evaluation Network), a new out of distribution (OOD) benchmark designed to stress-test multi-step reasoning through explicit verification and adversarial task composition. Our results show that most current models achieve below 50% accuracy on MAVEN, revealing a significant generalization gap across tool-use settings. To address this, we present the CoreThink Agentic Reasoner, a framework that augments LLMs with a lightweight symbolic reasoning layer for structured decomposition and adaptive tool orchestration. Without additional training, it generalizes across all benchmarks, achieving state-of-the-art performance with 530% improvements over existing baselines at roughly one-tenth the computational cost.
Abstract:Controllable music generation remains a significant challenge, with existing methods often requiring model retraining or introducing audible artifacts. We introduce MusicRFM, a framework that adapts Recursive Feature Machines (RFMs) to enable fine-grained, interpretable control over frozen, pre-trained music models by directly steering their internal activations. RFMs analyze a model's internal gradients to produce interpretable "concept directions", or specific axes in the activation space that correspond to musical attributes like notes or chords. We first train lightweight RFM probes to discover these directions within MusicGen's hidden states; then, during inference, we inject them back into the model to guide the generation process in real-time without per-step optimization. We present advanced mechanisms for this control, including dynamic, time-varying schedules and methods for the simultaneous enforcement of multiple musical properties. Our method successfully navigates the trade-off between control and generation quality: we can increase the accuracy of generating a target musical note from 0.23 to 0.82, while text prompt adherence remains within approximately 0.02 of the unsteered baseline, demonstrating effective control with minimal impact on prompt fidelity. We release code to encourage further exploration on RFMs in the music domain.
Abstract:The rapid evolution of large language models (LLMs) and the real world has outpaced the static nature of widely used evaluation benchmarks, raising concerns about their reliability for evaluating LLM factuality. While substantial works continue to rely on the popular but old benchmarks, their temporal misalignment with real-world facts and modern LLMs, and their effects on LLM factuality evaluation remain underexplored. Therefore, in this work, we present a systematic investigation of this issue by examining five popular factuality benchmarks and eight LLMs released across different years. An up-to-date fact retrieval pipeline and three metrics are tailored to quantify benchmark aging and its impact on LLM factuality evaluation. Experimental results and analysis illustrate that a considerable portion of samples in the widely used factuality benchmarks are outdated, leading to unreliable assessments of LLM factuality. We hope our work can provide a testbed to assess the reliability of a benchmark for LLM factuality evaluation and inspire more research on the benchmark aging issue. Codes are available in https://github.com/JiangXunyi/BenchAge.
Abstract:Recent advances in Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities across various vision-language tasks. However, their reasoning abilities in the multimodal symbolic music domain remain largely unexplored. We introduce WildScore, the first in-the-wild multimodal symbolic music reasoning and analysis benchmark, designed to evaluate MLLMs' capacity to interpret real-world music scores and answer complex musicological queries. Each instance in WildScore is sourced from genuine musical compositions and accompanied by authentic user-generated questions and discussions, capturing the intricacies of practical music analysis. To facilitate systematic evaluation, we propose a systematic taxonomy, comprising both high-level and fine-grained musicological ontologies. Furthermore, we frame complex music reasoning as multiple-choice question answering, enabling controlled and scalable assessment of MLLMs' symbolic music understanding. Empirical benchmarking of state-of-the-art MLLMs on WildScore reveals intriguing patterns in their visual-symbolic reasoning, uncovering both promising directions and persistent challenges for MLLMs in symbolic music reasoning and analysis. We release the dataset and code.
Abstract:Large Language Model (LLM) agents are commonly tuned with supervised finetuning on ReAct-style expert trajectories or preference optimization over pairwise rollouts. Most of these methods focus on imitating specific expert behaviors or promoting chosen reasoning thoughts and actions over rejected ones. However, without reasoning and comparing over alternatives actions, LLM agents finetuned with these methods may over-commit towards seemingly plausible but suboptimal actions due to limited action space exploration. To address this, in this paper we propose Self-taught ActioN Deliberation (SAND) framework, enabling LLM agents to explicitly deliberate over candidate actions before committing to one. To tackle the challenges of when and what to deliberate given large action space and step-level action evaluation, we incorporate self-consistency action sampling and execution-guided action critique to help synthesize step-wise action deliberation thoughts using the base model of the LLM agent. In an iterative manner, the deliberation trajectories are then used to finetune the LLM agent itself. Evaluating on two representative interactive agent tasks, SAND achieves an average 20% improvement over initial supervised finetuning and also outperforms state-of-the-art agent tuning approaches.
Abstract:Despite recent advancements in music generation systems, their application in film production remains limited, as they struggle to capture the nuances of real-world filmmaking, where filmmakers consider multiple factors-such as visual content, dialogue, and emotional tone-when selecting or composing music for a scene. This limitation primarily stems from the absence of comprehensive datasets that integrate these elements. To address this gap, we introduce Open Screen Sound Library (OSSL), a dataset consisting of movie clips from public domain films, totaling approximately 36.5 hours, paired with high-quality soundtracks and human-annotated mood information. To demonstrate the effectiveness of our dataset in improving the performance of pre-trained models on film music generation tasks, we introduce a new video adapter that enhances an autoregressive transformer-based text-to-music model by adding video-based conditioning. Our experimental results demonstrate that our proposed approach effectively enhances MusicGen-Medium in terms of both objective measures of distributional and paired fidelity, and subjective compatibility in mood and genre. The dataset and code are available at https://havenpersona.github.io/ossl-v1.