N3C Natural Language Processing
Abstract:The 3D visual grounding task aims to ground a natural language description to the targeted object in a 3D scene, which is usually represented in 3D point clouds. Previous works studied visual grounding under specific views. The vision-language correspondence learned by this way can easily fail once the view changes. In this paper, we propose a Multi-View Transformer (MVT) for 3D visual grounding. We project the 3D scene to a multi-view space, in which the position information of the 3D scene under different views are modeled simultaneously and aggregated together. The multi-view space enables the network to learn a more robust multi-modal representation for 3D visual grounding and eliminates the dependence on specific views. Extensive experiments show that our approach significantly outperforms all state-of-the-art methods. Specifically, on Nr3D and Sr3D datasets, our method outperforms the best competitor by 11.2% and 7.1% and even surpasses recent work with extra 2D assistance by 5.9% and 6.6%. Our code is available at https://github.com/sega-hsj/MVT-3DVG.
Abstract:Generating high quality texts with high diversity is important for many NLG applications, but current methods mostly focus on building deterministic models to generate higher quality texts and do not provide many options for promoting diversity. In this work, we present a novel latent structured variable model to generate high quality texts by enriching contextual representation learning of encoder-decoder models. Specifically, we introduce a stochastic function to map deterministic encoder hidden states into random context variables. The proposed stochastic function is sampled from a Gaussian process prior to (1) provide infinite number of joint Gaussian distributions of random context variables (diversity-promoting) and (2) explicitly model dependency between context variables (accurate-encoding). To address the learning challenge of Gaussian processes, we propose an efficient variational inference approach to approximate the posterior distribution of random context variables. We evaluate our method in two typical text generation tasks: paraphrase generation and text style transfer. Experimental results on benchmark datasets demonstrate that our method improves the generation quality and diversity compared with other baselines.
Abstract:With the rapid development of deep learning, training Big Models (BMs) for multiple downstream tasks becomes a popular paradigm. Researchers have achieved various outcomes in the construction of BMs and the BM application in many fields. At present, there is a lack of research work that sorts out the overall progress of BMs and guides the follow-up research. In this paper, we cover not only the BM technologies themselves but also the prerequisites for BM training and applications with BMs, dividing the BM review into four parts: Resource, Models, Key Technologies and Application. We introduce 16 specific BM-related topics in those four parts, they are Data, Knowledge, Computing System, Parallel Training System, Language Model, Vision Model, Multi-modal Model, Theory&Interpretability, Commonsense Reasoning, Reliability&Security, Governance, Evaluation, Machine Translation, Text Generation, Dialogue and Protein Research. In each topic, we summarize clearly the current studies and propose some future research directions. At the end of this paper, we conclude the further development of BMs in a more general view.
Abstract:3D point cloud segmentation has made tremendous progress in recent years. Most current methods focus on aggregating local features, but fail to directly model long-range dependencies. In this paper, we propose Stratified Transformer that is able to capture long-range contexts and demonstrates strong generalization ability and high performance. Specifically, we first put forward a novel key sampling strategy. For each query point, we sample nearby points densely and distant points sparsely as its keys in a stratified way, which enables the model to enlarge the effective receptive field and enjoy long-range contexts at a low computational cost. Also, to combat the challenges posed by irregular point arrangements, we propose first-layer point embedding to aggregate local information, which facilitates convergence and boosts performance. Besides, we adopt contextual relative position encoding to adaptively capture position information. Finally, a memory-efficient implementation is introduced to overcome the issue of varying point numbers in each window. Extensive experiments demonstrate the effectiveness and superiority of our method on S3DIS, ScanNetv2 and ShapeNetPart datasets. Code is available at https://github.com/dvlab-research/Stratified-Transformer.
Abstract:Pruning well-trained neural networks is effective to achieve a promising accuracy-efficiency trade-off in computer vision regimes. However, most of existing pruning algorithms only focus on the classification task defined on the source domain. Different from the strong transferability of the original model, a pruned network is hard to transfer to complicated downstream tasks such as object detection arXiv:arch-ive/2012.04643. In this paper, we show that the image-level pretrain task is not capable of pruning models for diverse downstream tasks. To mitigate this problem, we introduce image reconstruction, a pixel-level task, into the traditional pruning framework. Concretely, an autoencoder is trained based on the original model, and then the pruning process is optimized with both autoencoder and classification losses. The empirical study on benchmark downstream tasks shows that the proposed method can outperform state-of-the-art results explicitly.
Abstract:Inspired by the recent success of deep learning in diverse domains, data-driven metamaterials design has emerged as a compelling design paradigm to unlock the potential of multiscale architecture. However, existing model-centric approaches lack principled methodologies dedicated to high-quality data generation. Resorting to space-filling design in shape descriptor space, existing metamaterial datasets suffer from property distributions that are either highly imbalanced or at odds with design tasks of interest. To this end, we propose t-METASET: an intelligent data acquisition framework for task-aware dataset generation. We seek a solution to a commonplace yet frequently overlooked scenario at early design stages: when a massive ($~\sim O(10^4)$) shape library has been prepared with no properties evaluated. The key idea is to exploit a data-driven shape descriptor learned from generative models, fit a sparse regressor as the start-up agent, and leverage diversity-related metrics to drive data acquisition to areas that help designers fulfill design goals. We validate the proposed framework in three hypothetical deployment scenarios, which encompass general use, task-aware use, and tailorable use. Two large-scale shape-only mechanical metamaterial datasets are used as test datasets. The results demonstrate that t-METASET can incrementally grow task-aware datasets. Applicable to general design representations, t-METASET can boost future advancements of not only metamaterials but data-driven design in other domains.
Abstract:Physics-Informed Neural Network (PINN) has become a commonly used machine learning approach to solve partial differential equations (PDE). But, facing high-dimensional second-order PDE problems, PINN will suffer from severe scalability issues since its loss includes second-order derivatives, the computational cost of which will grow along with the dimension during stacked back-propagation. In this paper, we develop a novel approach that can significantly accelerate the training of Physics-Informed Neural Networks. In particular, we parameterize the PDE solution by the Gaussian smoothed model and show that, derived from Stein's Identity, the second-order derivatives can be efficiently calculated without back-propagation. We further discuss the model capacity and provide variance reduction methods to address key limitations in the derivative estimation. Experimental results show that our proposed method can achieve competitive error compared to standard PINN training but is two orders of magnitude faster.
Abstract:We study episodic two-player zero-sum Markov games (MGs) in the offline setting, where the goal is to find an approximate Nash equilibrium (NE) policy pair based on a dataset collected a priori. When the dataset does not have uniform coverage over all policy pairs, finding an approximate NE involves challenges in three aspects: (i) distributional shift between the behavior policy and the optimal policy, (ii) function approximation to handle large state space, and (iii) minimax optimization for equilibrium solving. We propose a pessimism-based algorithm, dubbed as pessimistic minimax value iteration (PMVI), which overcomes the distributional shift by constructing pessimistic estimates of the value functions for both players and outputs a policy pair by solving NEs based on the two value functions. Furthermore, we establish a data-dependent upper bound on the suboptimality which recovers a sublinear rate without the assumption on uniform coverage of the dataset. We also prove an information-theoretical lower bound, which suggests that the data-dependent term in the upper bound is intrinsic. Our theoretical results also highlight a notion of "relative uncertainty", which characterizes the necessary and sufficient condition for achieving sample efficiency in offline MGs. To the best of our knowledge, we provide the first nearly minimax optimal result for offline MGs with function approximation.
Abstract:Despite recent progress in open-domain dialogue evaluation, how to develop automatic metrics remains an open problem. We explore the potential of dialogue evaluation featuring dialog act information, which was hardly explicitly modeled in previous methods. However, defined at the utterance level in general, dialog act is of coarse granularity, as an utterance can contain multiple segments possessing different functions. Hence, we propose segment act, an extension of dialog act from utterance level to segment level, and crowdsource a large-scale dataset for it. To utilize segment act flows, sequences of segment acts, for evaluation, we develop the first consensus-based dialogue evaluation framework, FlowEval. This framework provides a reference-free approach for dialog evaluation by finding pseudo-references. Extensive experiments against strong baselines on three benchmark datasets demonstrate the effectiveness and other desirable characteristics of our FlowEval, pointing out a potential path for better dialogue evaluation.
Abstract:Policy optimization methods are one of the most widely used classes of Reinforcement Learning (RL) algorithms. However, theoretical understanding of these methods remains insufficient. Even in the episodic (time-inhomogeneous) tabular setting, the state-of-the-art theoretical result of policy-based method in \citet{shani2020optimistic} is only $\tilde{O}(\sqrt{S^2AH^4K})$ where $S$ is the number of states, $A$ is the number of actions, $H$ is the horizon, and $K$ is the number of episodes, and there is a $\sqrt{SH}$ gap compared with the information theoretic lower bound $\tilde{\Omega}(\sqrt{SAH^3K})$. To bridge such a gap, we propose a novel algorithm Reference-based Policy Optimization with Stable at Any Time guarantee (\algnameacro), which features the property "Stable at Any Time". We prove that our algorithm achieves $\tilde{O}(\sqrt{SAH^3K} + \sqrt{AH^4K})$ regret. When $S > H$, our algorithm is minimax optimal when ignoring logarithmic factors. To our best knowledge, RPO-SAT is the first computationally efficient, nearly minimax optimal policy-based algorithm for tabular RL.