Abstract:Spatial understanding is a fundamental cornerstone of human-level intelligence. Nonetheless, current research predominantly focuses on domain-specific data production, leaving a critical void: the absence of a principled, open-source engine capable of fully unleashing the potential of high-quality spatial data. To bridge this gap, we elucidate the design principles of a robust data generation system and introduce OpenSpatial -- an open-source data engine engineered for high quality, extensive scalability, broad task diversity, and optimized efficiency. OpenSpatial adopts 3D bounding boxes as the fundamental primitive to construct a comprehensive data hierarchy across five foundational tasks: Spatial Measurement (SM), Spatial Relationship (SR), Camera Perception (CP), Multi-view Consistency (MC), and Scene-Aware Reasoning (SAR). Leveraging this scalable infrastructure, we curate OpenSpatial-3M, a large-scale dataset comprising 3 million high-fidelity samples. Extensive evaluations demonstrate that versatile models trained on our dataset achieve state-of-the-art performance across a wide spectrum of spatial reasoning benchmarks. Notably, the best-performing model exhibits a substantial average improvement of 19 percent, relatively. Furthermore, we provide a systematic analysis of how data attributes influence spatial perception. By open-sourcing both the engine and the 3M-scale dataset, we provide a robust foundation to accelerate future research in spatial intelligence.
Abstract:Image spatial editing performs geometry-driven transformations, allowing precise control over object layout and camera viewpoints. Current models are insufficient for fine-grained spatial manipulations, motivating a dedicated assessment suite. Our contributions are listed: (i) We introduce SpatialEdit-Bench, a complete benchmark that evaluates spatial editing by jointly measuring perceptual plausibility and geometric fidelity via viewpoint reconstruction and framing analysis. (ii) To address the data bottleneck for scalable training, we construct SpatialEdit-500k, a synthetic dataset generated with a controllable Blender pipeline that renders objects across diverse backgrounds and systematic camera trajectories, providing precise ground-truth transformations for both object- and camera-centric operations. (iii) Building on this data, we develop SpatialEdit-16B, a baseline model for fine-grained spatial editing. Our method achieves competitive performance on general editing while substantially outperforming prior methods on spatial manipulation tasks. All resources will be made public at https://github.com/EasonXiao-888/SpatialEdit.
Abstract:Achieving precise, object-level control in image editing remains challenging: 2D methods lack 3D awareness and often yield ambiguous or implausible results, while existing 3D-aware approaches rely on heavy optimization or incomplete monocular reconstructions. We present ObjectMorpher, a unified, interactive framework that converts ambiguous 2D edits into geometry-grounded operations. ObjectMorpher lifts target instances with an image-to-3D generator into editable 3D Gaussian Splatting (3DGS), enabling fast, identity-preserving manipulation. Users drag control points; a graph-based non-rigid deformation with as-rigid-as-possible (ARAP) constraints ensures physically sensible shape and pose changes. A composite diffusion module harmonizes lighting, color, and boundaries for seamless reintegration. Across diverse categories, ObjectMorpher delivers fine-grained, photorealistic edits with superior controllability and efficiency, outperforming 2D drag and 3D-aware baselines on KID, LPIPS, SIFID, and user preference.
Abstract:Multimodal Large Language Models (MLLMs) perform strong vision-language reasoning under standard conditions but fail in extreme illumination, where RGB inputs lose irrevocable structure and semantics. We propose Event-MLLM, an event-enhanced model that performs all-light visual reasoning by dynamically fusing event streams with RGB frames. Two key components drive our approach: an Illumination Indicator - a learnable signal derived from a DINOv2 branch that represents exposure degradation and adaptively modulates event-RGB fusion - and an Illumination Correction Loss that aligns fused features with non-degraded (normal-light) semantics in the latent space, compensating for information lost in extreme lighting. We curate the first multi-illumination event-instruction corpus for MLLMs, with 2,241 event-RGB samples (around 6 QA pairs each) across diverse scenes and 17 brightness rates (0.05x - 20x), plus an instruct-following benchmark for reasoning, counting, and fine-grained recognition under extreme lighting. Experiments show that Event-MLLM markedly outperforms general-purpose, illumination-adaptive, and event-only baselines, setting a new state of the art in robust multimodal perception and reasoning under challenging illumination.
Abstract:Spatial understanding is fundamental for embodied agents, yet most spatial VLMs and benchmarks remain offline-evaluating post-hoc QA over pre-recorded inputs and overlooking two crucial deployment-critical requirements: long-horizon streaming inference and active perception when the current view is insufficient. To address this gap, we introduce S3-Bench, a benchmark suite for streaming spatial question answering with active exploration, where queries are temporally grounded to specific timestamps and must be answered using only observations available up to that moment. S3-Bench adopts a dual-domain design, combining a scalable simulator with controllable trajectories and exploration actions, and real-world streaming videos that capture practical sensing artifacts for rigorous generalization evaluation. Overall, it spans 10K+ scenes and 26K+ trajectories, with dedicated training (S3-Train) and evaluation (S3-Eval) splits. We further propose AMF-VLM, which supports streaming spatial reasoning under bounded computing via (i) memory folding, which compresses long-horizon observations into compact structured memory, and (ii) active exploration, which outputs explicit actions (e.g. move/rotate/scan) to acquire missing evidence before answering. Extensive experiments demonstrate that, compared to models using identical training data, our approach yields improvements of 8.8% and 13.3% on the simulated and real splits of S3-Eval, respectively, while maintaining competitive transferability to standard spatial benchmarks.
Abstract:Dense semantic segmentation in dynamic environments is fundamentally limited by the low-frame-rate (LFR) nature of standard cameras, which creates critical perceptual gaps between frames. To solve this, we introduce Anytime Interframe Semantic Segmentation: a new task for predicting segmentation at any arbitrary time using only a single past RGB frame and a stream of asynchronous event data. This task presents a core challenge: how to robustly propagate dense semantic features using a motion field derived from sparse and often noisy event data, all while mitigating feature degradation in highly dynamic scenes. We propose LiFR-Seg, a novel framework that directly addresses these challenges by propagating deep semantic features through time. The core of our method is an uncertainty-aware warping process, guided by an event-driven motion field and its learned, explicit confidence. A temporal memory attention module further ensures coherence in dynamic scenarios. We validate our method on the DSEC dataset and a new high-frequency synthetic benchmark (SHF-DSEC) we contribute. Remarkably, our LFR system achieves performance (73.82% mIoU on DSEC) that is statistically indistinguishable from an HFR upper-bound (within 0.09%) that has full access to the target frame. This work presents a new, efficient paradigm for achieving robust, high-frame-rate perception with low-frame-rate hardware. Project Page: https://candy-crusher.github.io/LiFR_Seg_Proj/#; Code: https://github.com/Candy-Crusher/LiFR-Seg.git.
Abstract:We present StereoWorld, a camera-conditioned stereo world model that jointly learns appearance and binocular geometry for end-to-end stereo video generation.Unlike monocular RGB or RGBD approaches, StereoWorld operates exclusively within the RGB modality, while simultaneously grounding geometry directly from disparity. To efficiently achieve consistent stereo generation, our approach introduces two key designs: (1) a unified camera-frame RoPE that augments latent tokens with camera-aware rotary positional encoding, enabling relative, view- and time-consistent conditioning while preserving pretrained video priors via a stable attention initialization; and (2) a stereo-aware attention decomposition that factors full 4D attention into 3D intra-view attention plus horizontal row attention, leveraging the epipolar prior to capture disparity-aligned correspondences with substantially lower compute. Across benchmarks, StereoWorld improves stereo consistency, disparity accuracy, and camera-motion fidelity over strong monocular-then-convert pipelines, achieving more than 3x faster generation with an additional 5% gain in viewpoint consistency. Beyond benchmarks, StereoWorld enables end-to-end binocular VR rendering without depth estimation or inpainting, enhances embodied policy learning through metric-scale depth grounding, and is compatible with long-video distillation for extended interactive stereo synthesis.
Abstract:While flow matching is elegant, its reliance on single-sample conditional velocities leads to high-variance training targets that destabilize optimization and slow convergence. By explicitly characterizing this variance, we identify 1) a high-variance regime near the prior, where optimization is challenging, and 2) a low-variance regime near the data distribution, where conditional and marginal velocities nearly coincide. Leveraging this insight, we propose Stable Velocity, a unified framework that improves both training and sampling. For training, we introduce Stable Velocity Matching (StableVM), an unbiased variance-reduction objective, along with Variance-Aware Representation Alignment (VA-REPA), which adaptively strengthen auxiliary supervision in the low-variance regime. For inference, we show that dynamics in the low-variance regime admit closed-form simplifications, enabling Stable Velocity Sampling (StableVS), a finetuning-free acceleration. Extensive experiments on ImageNet $256\times256$ and large pretrained text-to-image and text-to-video models, including SD3.5, Flux, Qwen-Image, and Wan2.2, demonstrate consistent improvements in training efficiency and more than $2\times$ faster sampling within the low-variance regime without degrading sample quality. Our code is available at https://github.com/linYDTHU/StableVelocity.
Abstract:We introduce the Self-Evaluating Model (Self-E), a novel, from-scratch training approach for text-to-image generation that supports any-step inference. Self-E learns from data similarly to a Flow Matching model, while simultaneously employing a novel self-evaluation mechanism: it evaluates its own generated samples using its current score estimates, effectively serving as a dynamic self-teacher. Unlike traditional diffusion or flow models, it does not rely solely on local supervision, which typically necessitates many inference steps. Unlike distillation-based approaches, it does not require a pretrained teacher. This combination of instantaneous local learning and self-driven global matching bridges the gap between the two paradigms, enabling the training of a high-quality text-to-image model from scratch that excels even at very low step counts. Extensive experiments on large-scale text-to-image benchmarks show that Self-E not only excels in few-step generation, but is also competitive with state-of-the-art Flow Matching models at 50 steps. We further find that its performance improves monotonically as inference steps increase, enabling both ultra-fast few-step generation and high-quality long-trajectory sampling within a single unified model. To our knowledge, Self-E is the first from-scratch, any-step text-to-image model, offering a unified framework for efficient and scalable generation.
Abstract:Vision-language models (VLM) excel at general understanding yet remain weak at dynamic spatial reasoning (DSR), i.e., reasoning about the evolvement of object geometry and relationship in 3D space over time, largely due to the scarcity of scalable 4D-aware training resources. To bridge this gap across aspects of dataset, benchmark and model, we introduce DSR Suite. First, we propose an automated pipeline that generates multiple-choice question-answer pairs from in-the-wild videos for DSR. By leveraging modern vision foundation models, the pipeline extracts rich geometric and motion information, including camera poses, local point clouds, object masks, orientations, and 3D trajectories. These geometric cues enable the construction of DSR-Train for learning and further human-refined DSR-Bench for evaluation. Compared with previous works, our data emphasize (i) in-the-wild video sources, (ii) object- and scene-level 3D requirements, (iii) viewpoint transformations, (iv) multi-object interactions, and (v) fine-grained, procedural answers. Beyond data, we propose a lightweight Geometry Selection Module (GSM) to seamlessly integrate geometric priors into VLMs, which condenses question semantics and extracts question-relevant knowledge from pretrained 4D reconstruction priors into a compact set of geometry tokens. This targeted extraction avoids overwhelming the model with irrelevant knowledge. Experiments show that integrating DSR-Train and GSM into Qwen2.5-VL-7B significantly enhances its dynamic spatial reasoning capability, while maintaining accuracy on general video understanding benchmarks.