Abstract:Training large language models (LLMs) as interactive agents for controlling graphical user interfaces (GUIs) presents a unique challenge to optimize long-horizon action sequences with multimodal feedback from complex environments. While recent works have advanced multi-turn reinforcement learning (RL) for reasoning and tool-using capabilities in LLMs, their application to GUI-based agents remains relatively underexplored due to the difficulty of sparse rewards, delayed feedback, and high rollout costs. In this paper, we investigate end-to-end policy optimization for vision-language-based GUI agents with the aim of improving performance on complex, long-horizon computer tasks. We propose Agentic Replay Policy Optimization (ARPO), an end-to-end RL approach that augments Group Relative Policy Optimization (GRPO) with a replay buffer to reuse the successful experience across training iterations. To further stabilize the training process, we propose a task selection strategy that filters tasks based on baseline agent performance, allowing the agent to focus on learning from informative interactions. Additionally, we compare ARPO with offline preference optimization approaches, highlighting the advantages of policy-based methods in GUI environments. Experiments on the OSWorld benchmark demonstrate that ARPO achieves competitive results, establishing a new performance baseline for LLM-based GUI agents trained via reinforcement learning. Our findings underscore the effectiveness of reinforcement learning for training multi-turn, vision-language GUI agents capable of managing complex real-world UI interactions. Codes and models:https://github.com/dvlab-research/ARPO.git.
Abstract:We propose a class of discrete state sampling algorithms based on Nesterov's accelerated gradient method, which extends the classical Metropolis-Hastings (MH) algorithm. The evolution of the discrete states probability distribution governed by MH can be interpreted as a gradient descent direction of the Kullback--Leibler (KL) divergence, via a mobility function and a score function. Specifically, this gradient is defined on a probability simplex equipped with a discrete Wasserstein-2 metric with a mobility function. This motivates us to study a momentum-based acceleration framework using damped Hamiltonian flows on the simplex set, whose stationary distribution matches the discrete target distribution. Furthermore, we design an interacting particle system to approximate the proposed accelerated sampling dynamics. The extension of the algorithm with a general choice of potentials and mobilities is also discussed. In particular, we choose the accelerated gradient flow of the relative Fisher information, demonstrating the advantages of the algorithm in estimating discrete score functions without requiring the normalizing constant and keeping positive probabilities. Numerical examples, including sampling on a Gaussian mixture supported on lattices or a distribution on a hypercube, demonstrate the effectiveness of the proposed discrete-state sampling algorithm.
Abstract:Large vision-language models exhibit inherent capabilities to handle diverse visual perception tasks. In this paper, we introduce VisionReasoner, a unified framework capable of reasoning and solving multiple visual perception tasks within a shared model. Specifically, by designing novel multi-object cognitive learning strategies and systematic task reformulation, VisionReasoner enhances its reasoning capabilities to analyze visual inputs, and addresses diverse perception tasks in a unified framework. The model generates a structured reasoning process before delivering the desired outputs responding to user queries. To rigorously assess unified visual perception capabilities, we evaluate VisionReasoner on ten diverse tasks spanning three critical domains: detection, segmentation, and counting. Experimental results show that VisionReasoner achieves superior performance as a unified model, outperforming Qwen2.5VL by relative margins of 29.1% on COCO (detection), 22.1% on ReasonSeg (segmentation), and 15.3% on CountBench (counting).
Abstract:This technical report presents a cost-efficient strategy for training a video generation foundation model. We present a mid-sized research model with approximately 7 billion parameters (7B) called Seaweed-7B trained from scratch using 665,000 H100 GPU hours. Despite being trained with moderate computational resources, Seaweed-7B demonstrates highly competitive performance compared to contemporary video generation models of much larger size. Design choices are especially crucial in a resource-constrained setting. This technical report highlights the key design decisions that enhance the performance of the medium-sized diffusion model. Empirically, we make two observations: (1) Seaweed-7B achieves performance comparable to, or even surpasses, larger models trained on substantially greater GPU resources, and (2) our model, which exhibits strong generalization ability, can be effectively adapted across a wide range of downstream applications either by lightweight fine-tuning or continue training. See the project page at https://seaweed.video/
Abstract:Ancient Chinese text processing presents unique challenges for large language models (LLMs) due to its distinct linguistic features, complex structural constraints, and rich cultural context. While existing benchmarks have primarily focused on evaluating comprehension through multiple-choice questions, there remains a critical gap in assessing models' generative capabilities in classical Chinese. We introduce F\`ux\`i, a comprehensive benchmark that evaluates both understanding and generation capabilities across 21 diverse tasks. Our benchmark distinguishes itself through three key contributions: (1) balanced coverage of both comprehension and generation tasks, including novel tasks like poetry composition and couplet completion, (2) specialized evaluation metrics designed specifically for classical Chinese text generation, combining rule-based verification with fine-tuned LLM evaluators, and (3) a systematic assessment framework that considers both linguistic accuracy and cultural authenticity. Through extensive evaluation of state-of-the-art LLMs, we reveal significant performance gaps between understanding and generation tasks, with models achieving promising results in comprehension but struggling considerably in generation tasks, particularly those requiring deep cultural knowledge and adherence to classical formats. Our findings highlight the current limitations in ancient Chinese text processing and provide insights for future model development. The benchmark, evaluation toolkit, and baseline results are publicly available to facilitate research in this domain.
Abstract:Developing AI agents to autonomously manipulate graphical user interfaces is a long challenging task. Recent advances in data scaling law inspire us to train computer-use agents with a scaled instruction set, yet using behavior cloning to train agents still requires immense high-quality trajectories. To meet the scalability need, we designed STEVE, a step verification pipeline for computer-use agent training. First, we establish a large instruction set for computer-use agents and collect trajectory data with some suboptimal agents. GPT-4o is used to verify the correctness of each step in the trajectories based on the screens before and after the action execution, assigning each step with a binary label. Last, we adopt the Kahneman and Tversky Optimization to optimize the agent from the binary stepwise labels. Extensive experiments manifest that our agent outperforms supervised finetuning by leveraging both positive and negative actions within a trajectory. Also, STEVE enables us to train a 7B vision-language model as a computer-use agent, achieving leading performance in the challenging live desktop environment WinAgentArena with great efficiency at a reduced cost. Code and data: https://github.com/FanbinLu/STEVE.
Abstract:Large Reasoning Models (LRMs) represent a breakthrough in AI problem-solving capabilities, but their effectiveness in interactive environments can be limited. This paper introduces and analyzes overthinking in LRMs. A phenomenon where models favor extended internal reasoning chains over environmental interaction. Through experiments on software engineering tasks using SWE Bench Verified, we observe three recurring patterns: Analysis Paralysis, Rogue Actions, and Premature Disengagement. We propose a framework to study these behaviors, which correlates with human expert assessments, and analyze 4018 trajectories. We observe that higher overthinking scores correlate with decreased performance, with reasoning models exhibiting stronger tendencies toward overthinking compared to non-reasoning models. Our analysis reveals that simple efforts to mitigate overthinking in agentic environments, such as selecting the solution with the lower overthinking score, can improve model performance by almost 30% while reducing computational costs by 43%. These results suggest that mitigating overthinking has strong practical implications. We suggest that by leveraging native function-calling capabilities and selective reinforcement learning overthinking tendencies could be mitigated. We also open-source our evaluation framework and dataset to facilitate research in this direction at https://github.com/AlexCuadron/Overthinking.
Abstract:Large reasoning models (LRMs) tackle complex reasoning problems by following long chain-of-thoughts (Long CoT) that incorporate reflection, backtracking, and self-validation. However, the training techniques and data requirements to elicit Long CoT remain poorly understood. In this work, we find that a Large Language model (LLM) can effectively learn Long CoT reasoning through data-efficient supervised fine-tuning (SFT) and parameter-efficient low-rank adaptation (LoRA). With just 17k long CoT training samples, the Qwen2.5-32B-Instruct model achieves significant improvements on a wide range of math and coding benchmarks, including 56.7% (+40.0%) on AIME 2024 and 57.0% (+8.1%) on LiveCodeBench, competitive to the proprietary o1-preview model's score of 44.6% and 59.1%. More importantly, we find that the structure of Long CoT is critical to the learning process, whereas the content of individual reasoning steps has minimal impact. Perturbations affecting content, such as training on incorrect samples or removing reasoning keywords, have little impact on performance. In contrast, structural modifications that disrupt logical consistency in the Long CoT, such as shuffling or deleting reasoning steps, significantly degrade accuracy. For example, a model trained on Long CoT samples with incorrect answers still achieves only 3.2% lower accuracy compared to training with fully correct samples. These insights deepen our understanding of how to elicit reasoning capabilities in LLMs and highlight key considerations for efficiently training the next generation of reasoning models. This is the academic paper of our previous released Sky-T1-32B-Preview model. Codes are available at https://github.com/NovaSky-AI/SkyThought.
Abstract:Semantic prompt caches reduce the latency and cost of large language model (LLM) inference by reusing cached LLM-generated responses for semantically similar prompts. Vector similarity metrics assign a numerical score to quantify the similarity between an embedded prompt and its nearest neighbor in the cache. Existing systems rely on a static threshold to classify whether the similarity score is sufficiently high to result in a cache hit. We show that this one-size-fits-all threshold is insufficient across different prompts. We propose VectorQ, a framework to learn embedding-specific threshold regions that adapt to the complexity and uncertainty of an embedding. Through evaluations on a combination of four diverse datasets, we show that VectorQ consistently outperforms state-of-the-art systems across all static thresholds, achieving up to 12x increases in cache hit rate and error rate reductions up to 92%.
Abstract:Large language model (LLM) inference workload dominates a wide variety of modern AI applications, ranging from multi-turn conversation to document analysis. Balancing fairness and efficiency is critical for managing diverse client workloads with varying prefix patterns. Unfortunately, existing fair scheduling algorithms for LLM serving, such as Virtual Token Counter (VTC), fail to take prefix locality into consideration and thus suffer from poor performance. On the other hand, locality-aware scheduling algorithms in existing LLM serving frameworks tend to maximize the prefix cache hit rate without considering fair sharing among clients. This paper introduces the first locality-aware fair scheduling algorithm, Deficit Longest Prefix Match (DLPM), which can maintain a high degree of prefix locality with a fairness guarantee. We also introduce a novel algorithm, Double Deficit LPM (D$^2$LPM), extending DLPM for the distributed setup that can find a balance point among fairness, locality, and load-balancing. Our extensive evaluation demonstrates the superior performance of DLPM and D$^2$LPM in ensuring fairness while maintaining high throughput (up to 2.87$\times$ higher than VTC) and low per-client (up to 7.18$\times$ lower than state-of-the-art distributed LLM serving system) latency.