Abstract:Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D representation of the environment, meaning 3D consistency must be implicitly learned from data, and spatial memory is restricted to limited temporal context windows. This results in an unrealistic user experience and presents significant obstacles to down-stream tasks such as training agents. To address this, we present PERSIST, a new paradigm of world model which simulates the evolution of a latent 3D scene: environment, camera, and renderer. This allows us to synthesize new frames with persistent spatial memory and consistent geometry. Both quantitative metrics and a qualitative user study show substantial improvements in spatial memory, 3D consistency, and long-horizon stability over existing methods, enabling coherent, evolving 3D worlds. We further demonstrate novel capabilities, including synthesising diverse 3D environments from a single image, as well as enabling fine-grained, geometry-aware control over generated experiences by supporting environment editing and specification directly in 3D space. Project page: https://francelico.github.io/persist.github.io
Abstract:LLM-based agents for machine learning engineering (MLE) predominantly rely on tree search, a form of gradient-free optimization that uses scalar validation scores to rank candidates. As LLM reasoning capabilities improve, exhaustive enumeration becomes increasingly inefficient compared to directed updates, analogous to how accurate gradients enable efficient descent over random search. We introduce \textsc{Gome}, an MLE agent that operationalizes gradient-based optimization. \textsc{Gome} maps structured diagnostic reasoning to gradient computation, success memory to momentum, and multi-trace execution to distributed optimization. Under a closed-world protocol that isolates architectural effects from external knowledge, \textsc{Gome} achieves a state-of-the-art 35.1\% any-medal rate on MLE-Bench with a restricted 12-hour budget on a single V100 GPU. Scaling experiments across 10 models reveal a critical crossover: with weaker models, tree search retains advantages by compensating for unreliable reasoning through exhaustive exploration; as reasoning capability strengthens, gradient-based optimization progressively outperforms, with the gap widening at frontier-tier models. Given the rapid advancement of reasoning-oriented LLMs, this positions gradient-based optimization as an increasingly favorable paradigm. We release our codebase and GPT-5 traces.
Abstract:Fine-tuning large language models for vertical domains remains a labor-intensive and expensive process, requiring domain experts to curate data, configure training, and iteratively diagnose model behavior. Despite growing interest in autonomous machine learning, no prior work has tackled end-to-end LLM fine-tuning with agents. Can LLM-based agents automate this complete process? We frame this as a substantially open problem: agents must navigate an open-ended search space spanning data curation from diverse data sources, processing with complex tools, building a training pipeline, and iteratively refining their approach based on evaluation outcomes in rapidly growing logs--an overall scenario far more intricate than existing benchmarks. To study this question, we introduce FT-Dojo, an interactive environment comprising 13 tasks across 5 domains. We further develop FT-Agent, an autonomous system that mirrors human experts by leveraging evaluation-driven feedback to iteratively diagnose failures and refine fine-tuning strategies. Experiments on FT-Dojo demonstrate that purpose-built fine-tuning agents significantly outperform general-purpose alternatives, with FT-Agent achieving the best performance on 10 out of 13 tasks across all five domains. Ablations show that the approach generalizes effectively to 3B models, with additional insights on data scaling trade-offs and backbone sensitivity. Case analyses reveal that agents can recover from failures through cumulative learning from historical experience, while also exposing fundamental limitations in causal reasoning--highlighting both the promise and current boundaries of autonomous LLM fine-tuning.
Abstract:Assessing the aesthetic quality of graphic design is central to visual communication, yet remains underexplored in vision language models (VLMs). We investigate whether VLMs can evaluate design aesthetics in ways comparable to humans. Prior work faces three key limitations: benchmarks restricted to narrow principles and coarse evaluation protocols, a lack of systematic VLM comparisons, and limited training data for model improvement. In this work, we introduce AesEval-Bench, a comprehensive benchmark spanning four dimensions, twelve indicators, and three fully quantifiable tasks: aesthetic judgment, region selection, and precise localization. Then, we systematically evaluate proprietary, open-source, and reasoning-augmented VLMs, revealing clear performance gaps against the nuanced demands of aesthetic assessment. Moreover, we construct a training dataset to fine-tune VLMs for this domain, leveraging human-guided VLM labeling to produce task labels at scale and indicator-grounded reasoning to tie abstract indicators to concrete design regions.Together, our work establishes the first systematic framework for aesthetic quality assessment in graphic design. Our code and dataset will be released at: \href{https://github.com/arctanxarc/AesEval-Bench}{https://github.com/arctanxarc/AesEval-Bench}
Abstract:Clinical decision support requires not only correct answers but also clinically valid reasoning. We propose Differential Reasoning Learning (DRL), a framework that improves clinical agents by learning from reasoning discrepancies. From reference reasoning rationales (e.g., physician-authored clinical rationale, clinical guidelines, or outputs from more capable models) and the agent's free-form chain-of-thought (CoT), DRL extracts reasoning graphs as directed acyclic graphs (DAGs) and performs a clinically weighted graph edit distance (GED)-based discrepancy analysis. An LLM-as-a-judge aligns semantically equivalent nodes and diagnoses discrepancies between graphs. These graph-level discrepancy diagnostics are converted into natural-language instructions and stored in a Differential Reasoning Knowledge Base (DR-KB). At inference, we retrieve top-$k$ instructions via Retrieval-Augmented Generation (RAG) to augment the agent prompt and patch likely logic gaps. Evaluation on open medical question answering (QA) benchmarks and a Return Visit Admissions (RVA) prediction task from internal clinical data demonstrates gains over baselines, improving both final-answer accuracy and reasoning fidelity. Ablation studies confirm gains from infusing reference reasoning rationales and the top-$k$ retrieval strategy. Clinicians' review of the output provides further assurance of the approach. Together, results suggest that DRL supports more reliable clinical decision-making in complex reasoning scenarios and offers a practical mechanism for deployment under limited token budgets.
Abstract:Current one-pass 3D scene synthesis methods often suffer from spatial hallucinations, such as collisions, due to a lack of deliberative reasoning. To bridge this gap, we introduce SceneReVis, a vision-grounded self-reflection framework that employs an iterative ``diagnose-and-act'' loop to explicitly intercept and resolve spatial conflicts using multi-modal feedback. To support this step-wise paradigm, we construct SceneChain-12k, a large-scale dataset of causal construction trajectories derived through a novel reverse engineering pipeline. We further propose a two-stage training recipe that transitions from Supervised Fine-Tuning to Agentic Reinforcement Learning, evolving the model into an active spatial planner. Extensive experiments demonstrate that SceneReVis achieves state-of-the-art performance in high-fidelity generation and goal-oriented optimization, with robust generalization to long-tail domains.
Abstract:Group Relative Policy Optimization (GRPO) has recently emerged as a practical recipe for aligning large language models with verifiable objectives. However, under sparse terminal rewards, GRPO often stalls because rollouts within a group frequently receive identical rewards, causing relative advantages to collapse and updates to vanish. We propose self-hint aligned GRPO with privileged supervision (SAGE), an on-policy reinforcement learning framework that injects privileged hints during training to reshape the rollout distribution under the same terminal verifier reward. For each prompt $x$, the model samples a compact hint $h$ (e.g., a plan or decomposition) and then generates a solution $τ$ conditioned on $(x,h)$. Crucially, the task reward $R(x,τ)$ is unchanged; hints only increase within-group outcome diversity under finite sampling, preventing GRPO advantages from collapsing under sparse rewards. At test time, we set $h=\varnothing$ and deploy the no-hint policy without any privileged information. Moreover, sampling diverse self-hints serves as an adaptive curriculum that tracks the learner's bottlenecks more effectively than fixed hints from an initial policy or a stronger external model. Experiments over 6 benchmarks with 3 LLMs show that SAGE consistently outperforms GRPO, on average +2.0 on Llama-3.2-3B-Instruct, +1.2 on Qwen2.5-7B-Instruct and +1.3 on Qwen3-4B-Instruct. The code is available at https://github.com/BaohaoLiao/SAGE.
Abstract:Multi-turn tool calling is challenging for Large Language Models (LLMs) because rewards are sparse and exploration is expensive. A common recipe, SFT followed by GRPO, can stall when within-group reward variation is low (e.g., more rollouts in a group receive the all 0 or all 1 reward), making the group-normalized advantage uninformative and yielding vanishing updates. To address this problem, we propose RC-GRPO (Reward-Conditioned Group Relative Policy Optimization), which treats exploration as a controllable steering problem via discrete reward tokens. We first fine-tune a Reward-Conditioned Trajectory Policy (RCTP) on mixed-quality trajectories with reward goal special tokens (e.g., <|high_reward|>, <|low_reward|>) injected into the prompts, enabling the model to learn how to generate distinct quality trajectories on demand. Then during RL, we sample diverse reward tokens within each GRPO group and condition rollouts on the sampled token to improve within-group diversity, improving advantage gains. On the Berkeley Function Calling Leaderboard v4 (BFCLv4) multi-turn benchmark, our method yields consistently improved performance than baselines, and the performance on Qwen-2.5-7B-Instruct even surpasses all closed-source API models.
Abstract:Autoregressive video world models predict future visual observations conditioned on actions. While effective over short horizons, these models often struggle with long-horizon generation, as small prediction errors accumulate over time. Prior methods alleviate this by introducing pre-trained teacher models and sequence-level distribution matching, which incur additional computational cost and fail to prevent error propagation beyond the training horizon. In this work, we propose LIVE, a Long-horizon Interactive Video world modEl that enforces bounded error accumulation via a novel cycle-consistency objective, thereby eliminating the need for teacher-based distillation. Specifically, LIVE first performs a forward rollout from ground-truth frames and then applies a reverse generation process to reconstruct the initial state. The diffusion loss is subsequently computed on the reconstructed terminal state, providing an explicit constraint on long-horizon error propagation. Moreover, we provide an unified view that encompasses different approaches and introduce progressive training curriculum to stabilize training. Experiments demonstrate that LIVE achieves state-of-the-art performance on long-horizon benchmarks, generating stable, high-quality videos far beyond training rollout lengths.
Abstract:Automated redesign without manual adjustments marks a key step forward in the design workflow. In this work, we focus on a foundational redesign task termed design layout editing, which seeks to autonomously modify the geometric composition of a design based on user intents. To overcome the ambiguity of user needs expressed in natural language, we introduce four basic and important editing actions and standardize the format of editing operations. The underexplored task presents a unique challenge: satisfying specified editing operations while simultaneously preserving the layout structure of unedited elements. Besides, the scarcity of triplet (original design, editing operation, edited design) samples poses another formidable challenge. To this end, we present ReLayout, a novel framework for versatile and structure-preserving design layout editing that operates without triplet data. Specifically, ReLayout first introduces the relation graph, which contains the position and size relationships among unedited elements, as the constraint for layout structure preservation. Then, relation-aware design reconstruction (RADR) is proposed to bypass the data challenge. By learning to reconstruct a design from its elements, a relation graph, and a synthesized editing operation, RADR effectively emulates the editing process in a self-supervised manner. A multi-modal large language model serves as the backbone for RADR, unifying multiple editing actions within a single model and thus achieving versatile editing after fine-tuning. Qualitative, quantitative results and user studies show that ReLayout significantly outperforms the baseline models in terms of editing quality, accuracy, and layout structure preservation.