Open-world entity segmentation, as an emerging computer vision task, aims at segmenting entities in images without being restricted by pre-defined classes, offering impressive generalization capabilities on unseen images and concepts. Despite its promise, existing entity segmentation methods like Segment Anything Model (SAM) rely heavily on costly expert annotators. This work presents Self-supervised Open-world Hierarchical Entity Segmentation (SOHES), a novel approach that eliminates the need for human annotations. SOHES operates in three phases: self-exploration, self-instruction, and self-correction. Given a pre-trained self-supervised representation, we produce abundant high-quality pseudo-labels through visual feature clustering. Then, we train a segmentation model on the pseudo-labels, and rectify the noises in pseudo-labels via a teacher-student mutual-learning procedure. Beyond segmenting entities, SOHES also captures their constituent parts, providing a hierarchical understanding of visual entities. Using raw images as the sole training data, our method achieves unprecedented performance in self-supervised open-world segmentation, marking a significant milestone towards high-quality open-world entity segmentation in the absence of human-annotated masks. Project page: https://SOHES.github.io.
Text-conditioned human motion generation has experienced significant advancements with diffusion models trained on extensive motion capture data and corresponding textual annotations. However, extending such success to 3D dynamic human-object interaction (HOI) generation faces notable challenges, primarily due to the lack of large-scale interaction data and comprehensive descriptions that align with these interactions. This paper takes the initiative and showcases the potential of generating human-object interactions without direct training on text-interaction pair data. Our key insight in achieving this is that interaction semantics and dynamics can be decoupled. Being unable to learn interaction semantics through supervised training, we instead leverage pre-trained large models, synergizing knowledge from a large language model and a text-to-motion model. While such knowledge offers high-level control over interaction semantics, it cannot grasp the intricacies of low-level interaction dynamics. To overcome this issue, we further introduce a world model designed to comprehend simple physics, modeling how human actions influence object motion. By integrating these components, our novel framework, InterDreamer, is able to generate text-aligned 3D HOI sequences in a zero-shot manner. We apply InterDreamer to the BEHAVE and CHAIRS datasets, and our comprehensive experimental analysis demonstrates its capability to generate realistic and coherent interaction sequences that seamlessly align with the text directives.
The human visual perception system demonstrates exceptional capabilities in learning without explicit supervision and understanding the part-to-whole composition of objects. Drawing inspiration from these two abilities, we propose Hierarchical Adaptive Self-Supervised Object Detection (HASSOD), a novel approach that learns to detect objects and understand their compositions without human supervision. HASSOD employs a hierarchical adaptive clustering strategy to group regions into object masks based on self-supervised visual representations, adaptively determining the number of objects per image. Furthermore, HASSOD identifies the hierarchical levels of objects in terms of composition, by analyzing coverage relations between masks and constructing tree structures. This additional self-supervised learning task leads to improved detection performance and enhanced interpretability. Lastly, we abandon the inefficient multi-round self-training process utilized in prior methods and instead adapt the Mean Teacher framework from semi-supervised learning, which leads to a smoother and more efficient training process. Through extensive experiments on prevalent image datasets, we demonstrate the superiority of HASSOD over existing methods, thereby advancing the state of the art in self-supervised object detection. Notably, we improve Mask AR from 20.2 to 22.5 on LVIS, and from 17.0 to 26.0 on SA-1B. Project page: https://HASSOD-NeurIPS23.github.io.
Large Multimodal Models (LMM) are built across modalities and the misalignment between two modalities can result in "hallucination", generating textual outputs that are not grounded by the multimodal information in context. To address the multimodal misalignment issue, we adapt the Reinforcement Learning from Human Feedback (RLHF) from the text domain to the task of vision-language alignment, where human annotators are asked to compare two responses and pinpoint the more hallucinated one, and the vision-language model is trained to maximize the simulated human rewards. We propose a new alignment algorithm called Factually Augmented RLHF that augments the reward model with additional factual information such as image captions and ground-truth multi-choice options, which alleviates the reward hacking phenomenon in RLHF and further improves the performance. We also enhance the GPT-4-generated training data (for vision instruction tuning) with previously available human-written image-text pairs to improve the general capabilities of our model. To evaluate the proposed approach in real-world scenarios, we develop a new evaluation benchmark MMHAL-BENCH with a special focus on penalizing hallucinations. As the first LMM trained with RLHF, our approach achieves remarkable improvement on the LLaVA-Bench dataset with the 94% performance level of the text-only GPT-4 (while previous best methods can only achieve the 87% level), and an improvement by 60% on MMHAL-BENCH over other baselines. We opensource our code, model, data at https://llava-rlhf.github.io.
This paper addresses a novel task of anticipating 3D human-object interactions (HOIs). Most existing research on HOI synthesis lacks comprehensive whole-body interactions with dynamic objects, e.g., often limited to manipulating small or static objects. Our task is significantly more challenging, as it requires modeling dynamic objects with various shapes, capturing whole-body motion, and ensuring physically valid interactions. To this end, we propose InterDiff, a framework comprising two key steps: (i) interaction diffusion, where we leverage a diffusion model to encode the distribution of future human-object interactions; (ii) interaction correction, where we introduce a physics-informed predictor to correct denoised HOIs in a diffusion step. Our key insight is to inject prior knowledge that the interactions under reference with respect to contact points follow a simple pattern and are easily predictable. Experiments on multiple human-object interaction datasets demonstrate the effectiveness of our method for this task, capable of producing realistic, vivid, and remarkably long-term 3D HOI predictions.
Resource-constrained perception systems such as edge computing and vision-for-robotics require vision models to be both accurate and lightweight in computation and memory usage. While knowledge distillation is a proven strategy to enhance the performance of lightweight classification models, its application to structured outputs like object detection and instance segmentation remains a complicated task, due to the variability in outputs and complex internal network modules involved in the distillation process. In this paper, we propose a simple yet surprisingly effective sequential approach to knowledge distillation that progressively transfers the knowledge of a set of teacher detectors to a given lightweight student. To distill knowledge from a highly accurate but complex teacher model, we construct a sequence of teachers to help the student gradually adapt. Our progressive strategy can be easily combined with existing detection distillation mechanisms to consistently maximize student performance in various settings. To the best of our knowledge, we are the first to successfully distill knowledge from Transformer-based teacher detectors to convolution-based students, and unprecedentedly boost the performance of ResNet-50 based RetinaNet from 36.5% to 42.0% AP and Mask R-CNN from 38.2% to 42.5% AP on the MS COCO benchmark.
This paper aims to deal with the ignored real-world complexities in prior work on human motion forecasting, emphasizing the social properties of multi-person motion, the diversity of motion and social interactions, and the complexity of articulated motion. To this end, we introduce a novel task of stochastic multi-person 3D motion forecasting. We propose a dual-level generative modeling framework that separately models independent individual motion at the local level and social interactions at the global level. Notably, this dual-level modeling mechanism can be achieved within a shared generative model, through introducing learnable latent codes that represent intents of future motion and switching the codes' modes of operation at different levels. Our framework is general; we instantiate it with different generative models, including generative adversarial networks and diffusion models, and various multi-person forecasting models. Extensive experiments on CMU-Mocap, MuPoTS-3D, and SoMoF benchmarks show that our approach produces diverse and accurate multi-person predictions, significantly outperforming the state of the art.
Closing the domain gap between training and deployment and incorporating multiple sensor modalities are two challenging yet critical topics for self-driving. Existing work only focuses on single one of the above topics, overlooking the simultaneous domain and modality shift which pervasively exists in real-world scenarios. A model trained with multi-sensor data collected in Europe may need to run in Asia with a subset of input sensors available. In this work, we propose DualCross, a cross-modality cross-domain adaptation framework to facilitate the learning of a more robust monocular bird's-eye-view (BEV) perception model, which transfers the point cloud knowledge from a LiDAR sensor in one domain during the training phase to the camera-only testing scenario in a different domain. This work results in the first open analysis of cross-domain cross-sensor perception and adaptation for monocular 3D tasks in the wild. We benchmark our approach on large-scale datasets under a wide range of domain shifts and show state-of-the-art results against various baselines.
Object detectors often suffer from the domain gap between training (source domain) and real-world applications (target domain). Mean-teacher self-training is a powerful paradigm in unsupervised domain adaptation for object detection, but it struggles with low-quality pseudo-labels. In this work, we identify the intriguing alignment and synergy between mean-teacher self-training and contrastive learning. Motivated by this, we propose Contrastive Mean Teacher (CMT) -- a unified, general-purpose framework with the two paradigms naturally integrated to maximize beneficial learning signals. Instead of using pseudo-labels solely for final predictions, our strategy extracts object-level features using pseudo-labels and optimizes them via contrastive learning, without requiring labels in the target domain. When combined with recent mean-teacher self-training methods, CMT leads to new state-of-the-art target-domain performance: 51.9% mAP on Foggy Cityscapes, outperforming the previously best by 2.1% mAP. Notably, CMT can stabilize performance and provide more significant gains as pseudo-label noise increases.
Predicting diverse human motions given a sequence of historical poses has received increasing attention. Despite rapid progress, existing work captures the multi-modal nature of human motions primarily through likelihood-based sampling, where the mode collapse has been widely observed. In this paper, we propose a simple yet effective approach that disentangles randomly sampled codes with a deterministic learnable component named anchors to promote sample precision and diversity. Anchors are further factorized into spatial anchors and temporal anchors, which provide attractively interpretable control over spatial-temporal disparity. In principle, our spatial-temporal anchor-based sampling (STARS) can be applied to different motion predictors. Here we propose an interaction-enhanced spatial-temporal graph convolutional network (IE-STGCN) that encodes prior knowledge of human motions (e.g., spatial locality), and incorporate the anchors into it. Extensive experiments demonstrate that our approach outperforms state of the art in both stochastic and deterministic prediction, suggesting it as a unified framework for modeling human motions. Our code and pretrained models are available at https://github.com/Sirui-Xu/STARS.