China Agricultural University
Abstract:The dominant discourse on AI limitations frames the boundary of AI capability as a divide between digital tasks (where AI excels) and physical tasks (where embodiment is required). We argue this framing misses the most consequential boundary: the one within digital tasks. We identify a class of tasks we call Metis AI, named for the Greek concept of metis (practical, contextual knowledge), that are performed entirely on computers yet resist reliable AI automation. These tasks are not computationally intractable; they are institutionally, socially, and normatively entangled in ways that defeat algorithmic approaches. We distinguish constitutive metis (knowledge destroyed by the act of formalization) from operational metis (system-specific familiarity that automation can progressively absorb), and propose five structural characteristics that define the Metis AI zone: consequential irreversibility, relational irreducibility, normative open texture, adversarial co-evolution, and accountability anchoring. We ground each in established theory from across the social sciences, philosophy, and humanitarian practice, argue that these characteristics are properties of the tasks themselves rather than limitations of current models, and show that the appropriate design response is not better automation but centaur architectures in which humans lead and AI supports.
Abstract:The rapid advancement of large language models (LLMs) has made machine-generated text increasingly difficult to distinguish from human-written text. While recent studies explore leveraging internal representations of language models to uncover deeper detection signals, these raw features often exhibit substantial overlap between classes, limiting their discriminative power. To address this challenge, we propose Steer-to-Detect (\texttt{S2D}), a two-stage framework for detecting LLM-generated text. In the first stage, \texttt{S2D} learns a steering vector that is injected into the hidden states of a frozen observer LLM, producing representations with improved class separability. In the second stage, detection is performed via a hypothesis testing procedure based on the steered representations. We establish finite-sample, high-probability guarantees for Type I and Type II errors, providing a theoretical characterization of the procedure. Empirically, \texttt{S2D} achieves strong and consistent performance across a range of settings, including out-of-distribution scenarios and adversarial perturbations.
Abstract:List-wise reranking arranges a request-specific pool of candidate items into an ordered slate that maximizes user satisfaction. Existing generative rerankers fall into two paradigms: Autoregressive (AR) rerankers construct the slate left to right and capture inter-item dependencies in the exposure list, but they suffer from error propagation because early mistakes affect subsequent slots. Non-autoregressive (NAR) rerankers predict all slots in parallel and avoid error propagation, but they weaken inter-item interaction modeling under a slot independence assumption. This raises a central question: is there a unified architecture that combines the strengths of both paradigms and delivers stronger reranking performance? We answer this question with UniRank, a unified list-wise reranking framework whose inference time variants recover AR and NAR rerankers as special cases. UniRank integrates bidirectional slate modeling into an iterative denoising process and fills the most confident slot at each step. To instantiate this framework for reranking, we introduce the Task Grounded Diffusion Interface (TGD), which performs denoising at the item level and restricts prediction to the request-specific candidate pool. TGD aggregates each item's semantic tokens into a single item embedding and scores each slot directly against the candidate pool. Experiments on Amazon Books, MovieLens-1M, and an industrial short video dataset show that UniRank consistently outperforms state-of-the-art baselines. Online A/B tests on a real-world industrial platform further validate its effectiveness, yielding significant improvements of +0.159% in user average app-time and +1.016% in share-rate.
Abstract:We present a novel theoretical framework, Q-MMR, for off-policy evaluation in finite-horizon MDPs. Q-MMR learns a set of scalar weights, one for each data point, such that the reweighted rewards approximate the expected return under the target policy. The weights are learned inductively in a top-down manner via a moment matching objective against a value-function discriminator class. Notably, and perhaps surprisingly, a data-dependent finite-sample guarantee for general function approximation can be established under only the realizability of $Q^π$, with a dimension-free bound -- that is, the error does not depend on the statistical complexity of the function class. We also establish connections to several existing methods, such as importance sampling and linear FQE. Further theoretical analyses shed new light on the nature of coverage, a concept of fundamental importance to offline RL.
Abstract:In modern recommender systems, list-wise reranking serves as a critical phase within the multi-stage pipeline, finalizing the exposed item sequence and directly impacting user satisfaction by modeling complex intra-list item dependencies. Existing methods typically formulate this task as selecting indices from the local input list. However, this approach suffers from a semantically inconsistent action space: the same output neuron (logits) represents different items across different samples, preventing the model from establishing a stable, intrinsic understanding of the items. To address this, we propose GloRank (Global Action Space Ranker), a generative framework that shifts reranking from selecting local indices to generating global identifiers. Specifically, we represent items as sequences of discrete tokens and reformulate reranking as a token generation task. This design effectively decouples the scoring mechanism from the variable input order, ensuring that items are evaluated against a consistent global standard. We further enhance this with a two-stage optimization pipeline: a supervised pre-training phase to initialize the model with high-quality demonstrations, followed by a reinforcement learning-based post-training phase to directly maximize list-wise utility. Extensive experiments on two public benchmarks and a large-scale industrial dataset, coupled with online A/B tests, demonstrate that GloRank consistently outperforms state-of-the-art baselines and achieves superior robustness in cold-start scenarios.
Abstract:Agentic artificial intelligence systems promise to accelerate scientific workflows, but neuroimaging poses unique challenges: heterogeneous modalities (sMRI, fMRI, dMRI, EEG), long multi-stage pipelines, and persistent reproducibility risks. To address this gap, we present NeuroClaw, a domain-specialized multi-agent research assistant for executable and reproducible neuroimaging research. NeuroClaw operates directly on raw neuroimaging data across formats and modalities, grounding decisions in dataset semantics and BIDS metadata so users need not prepare curated inputs or bespoke model code. The platform combines harness engineering with end-to-end environment management, including pinned Python environments, Docker support, automated installers for common neuroimaging tools, and GPU configuration. In practice, this layer emphasizes checkpointing, post-execution verification, structured audit traces, and controlled runtime setup, making toolchains more transparent while improving reproducibility and auditability. A three-tier skill/agent hierarchy separates user-facing interaction, high-level orchestration, and low-level tool skills to decompose complex workflows into safe, reusable units. Alongside the NeuroClaw framework, we introduce NeuroBench, a system-level benchmark for executability, artifact validity, and reproducibility readiness. Across multiple multimodal LLMs, NeuroClaw-enabled runs yield consistent and substantial score improvements compared with direct agent invocation. Project homepage: https://cuhk-aim-group.github.io/NeuroClaw/index.html
Abstract:Knowledge workers face increasing challenges in synthesizing information from multiple documents into structured conceptual understanding. This process is inherently iterative: users explore content, identify relationships between concepts, and continuously reorganize their mental models. However, current approaches offer limited support. LLM-based systems let users query information but not shape how knowledge is organized; manual tools like mind maps support structure creation but lack intelligent assistance. This leaves an open opportunity: supporting collaborative construction where users and AI jointly develop an evolving knowledge representation. We present MindTrellis, an interactive visual system where users and AI collaboratively build a dynamic knowledge graph. Users can query the graph to retrieve document-grounded information, and contribute by introducing new concepts, modifying relationships, and reorganizing the hierarchy to reflect their developing understanding. In a user study where 12 participants created slide decks, MindTrellis outperformed retrieval-only baselines in knowledge organization and cognitive load, as measured by expert ratings of content coverage and structural quality.
Abstract:Recently, end-to-end robotic manipulation models have gained significant attention for their generalizability and scalability. However, they often suffer from limited robustness to camera viewpoint changes when training with a fixed camera. In this paper, we propose VistaBot, a novel framework that integrates feed-forward geometric models with video diffusion models to achieve view-robust closed-loop manipulation without requiring camera calibration at test time. Our approach consists of three key components: 4D geometry estimation, view synthesis latent extraction, and latent action learning. VistaBot is integrated into both action-chunking (ACT) and diffusion-based ($π_0$) policies and evaluated across simulation and real-world tasks. We further introduce the View Generalization Score (VGS) as a new metric for comprehensive evaluation of cross-view generalization. Results show that VistaBot improves VGS by 2.79$\times$ and 2.63$\times$ over ACT and $π_0$, respectively, while also achieving high-quality novel view synthesis. Our contributions include a geometry-aware synthesis model, a latent action planner, a new benchmark metric, and extensive validation across diverse environments. The code and models will be made publicly available.
Abstract:AI coding agents are being adopted at scale, yet we lack empirical evidence on how people actually use them and how much of their output is useful in practice. We present SWE-chat, the first large-scale dataset of real coding agent sessions collected from open-source developers in the wild. The dataset currently contains 6,000 sessions, comprising more than 63,000 user prompts and 355,000 agent tool calls. SWE-chat is a living dataset; our collection pipeline automatically and continually discovers and processes sessions from public repositories. Leveraging SWE-chat, we provide an initial empirical characterization of real-world coding agent usage and failure modes. We find that coding patterns are bimodal: in 41% of sessions, agents author virtually all committed code ("vibe coding"), while in 23%, humans write all code themselves. Despite rapidly improving capabilities, coding agents remain inefficient in natural settings. Just 44% of all agent-produced code survives into user commits, and agent-written code introduces more security vulnerabilities than code authored by humans. Furthermore, users push back against agent outputs -- through corrections, failure reports, and interruptions -- in 44% of all turns. By capturing complete interaction traces with human vs. agent code authorship attribution, SWE-chat provides an empirical foundation for moving beyond curated benchmarks towards an evidence-based understanding of how AI agents perform in real developer workflows.
Abstract:Recent advances in Vision-Language-Action (VLA) models have opened new avenues for robot manipulation, yet existing methods exhibit limited efficiency and a lack of high-level knowledge and spatial awareness. To address these challenges, we propose PokeVLA, a lightweight yet powerful foundation model for embodied manipulation that effectively infuses vision-language understanding into action learning. Our framework introduces a two-stage training paradigm: first, we pre-train a compact vision-language model (PokeVLM) on a curated multimodal dataset of 2.4M samples encompassing spatial grounding, affordance, and embodied reasoning tasks; second, we inject manipulation-relevant representations into the action space through multi-view goal-aware semantics learning, geometry alignment, and a novel action expert. Extensive experiments demonstrate state-of-the-art performance on the LIBERO-Plus benchmark and in real-world deployment, outperforming comparable baselines in success rate and robustness under diverse perturbations. To foster reproducibility and community progress, we will open-source our code, model weights, and the scripts for the curated pre-training dataset. Project page: https://getterupper.github.io/PokeVLA