Department of Information Management, Peking University, Research Center for Digital Humanities, Peking University, Institute for Artificial Intelligence, Peking University
Abstract:LLM-based agents trained with reinforcement learning optimize step-wise action prediction but lack metacognitive awareness of task progress, inducing a gap that hinders long-horizon scaling. A pilot study reveals that online progress prompting hurts performance while retrospective demonstrations help, yet this capability cannot emerge from outcome-reward training alone. We present RePro, Retrospective Progress-Aware Training, a framework that trains agents to self-generate progress signals via a forward-then-reflect rollout paradigm: the agent executes actions online, then retrospectively reassesses its step-wise progress given the completed trajectory and known outcome. RePro initializes with a Retrospection Warmup that teaches reflection format from minimal external demonstrations, then further trains through RePro-PO with a composite reward that produces self-generated signals without continuous external supervision. Experiments on WebShop, ALFWorld, and Sokoban show that RePro enhances the Qwen family's performance, with up to $12\%$ absolute success rate gains.
Abstract:LLM agents have rapidly evolved into autonomous systems, yet a persistent information gap remains between users and agents: communication is costly, while users' identical preferences further limit information exchange. To investigate how agents should communicate across modalities, this paper formalizes Communication Policy, establishes textual and UI-based policies, and then evaluates communication policies across diverse environments, personas, and model combinations. Building information asymmetry for proactive agents, we set up two complementary settings, User-Agent and Planner-Executor. Experimental results reveal complementary strengths between interaction channels: text-based interaction often facilitates task performance, while structured UI improves agents' response quality and persona compliance. Motivated by that, a hybrid method combines these advantages. We further propose Communication Policy Evolution (CPE), a self-evolution framework for refining communication policies through rollout and prompt-level evolving. Without model modification, CPE achieves the best task success across multiple settings using prompt refinement alone. Our findings identify communication behavior as a critical yet underexplored design dimension for LLM agents.
Abstract:Large language model (LLM) agents have achieved strong performance on a wide range of benchmarks, yet most evaluations assume static environments. In contrast, real-world deployment is inherently dynamic, requiring agents to continually align their knowledge, skills, and behavior with changing environments and updated task conditions. To address this gap, we introduce EvoArena, a benchmark suite that models environment changes as sequences of progressive updates across terminal, software, and social domains. We further propose EvoMem, a patch-based memory paradigm that records memory evolution as structured update histories, enabling agents to reason about environmental evolution through changes in their memory. Experiments show that current agents struggle on EvoArena, achieving an average accuracy of 39.6% across evolving terminal, software, and social-preference domains. EvoMem consistently improves performance, yielding an average gain of 1.5% on EvoArena and also improving standard benchmarks such as GAIA and LoCoMo by 6.1% and 4.8%. Beyond individual tasks, EvoMem further improves chain-level accuracy by 3.7% on EvoArena, where success requires completing a consecutive sequence of related evolutionary subtasks. Mechanistic analysis shows that EvoMem improves evidence capture in the memory, indicating better preservation of complete evolving environment states. Our results highlight the importance of modeling evolution in both evaluation and memory for reliable agent deployment.
Abstract:Cross-domain recommendation is a core problem in content-to-e-commerce platforms. Its objective is to leverage user interactions with content to infer potential purchasing intent on the e-commerce side, thereby enhancing conversion rates and commercial value. However, in real industrial scenarios, cross-domain recommendation faces multiple challenges: significant semantic gaps exist between different domains, and user cross-domain behavior sequences are often massive in scale and rich in noise. Although large language models (LLMs) possess powerful semantic understanding and reasoning capabilities, their millisecond-level inference latency makes direct application in online recommendation systems difficult. To address these issues, this paper introduces AIR (Atomic Intent Reasoning), an LLM-driven cross-domain recommendation framework designed for industrial-grade deployment. By migrating LLM inference to the offline phase and dynamically constructing user intent representations through efficient retrieval and composition during online operations, it achieves approximately 400* inference acceleration while maintaining semantic consistency. Experimental results across multiple public datasets demonstrate that our method achieves state-of-the-art performance in cross-domain recommendation tasks. Furthermore, large-scale online A/B testing conducted in Kuaishou E-commerce's real-world business scenarios shows that our approach delivers stable and significant improvements across multiple core business metrics, including a +3.446% increase in GMV, fully validating its effectiveness and practical value in industrial-scale recommendation systems.
Abstract:This paper explores agentic 3D spatial understanding, i.e., MLLM agents performing 3D reasoning through tool use. Existing methods often misuse tools and exhibit biased tool preferences under 3D scenarios, leaving the agentic paradigm with only marginal gains over non-agentic strategies. We reveal that 3D spatial reasoning tasks are heterogeneous across scenes, while these agents apply a uniform tool-use strategy to all scenes rather than selecting tools according to the specific scene and task. To address this, we propose Skill-3D, a framework that learns self-evolving scene-aware skills. Specifically, Skill-3D identifies the task scene and records the agent's tool-use trajectory into a Scene Memory, where successful trajectories from similar scenes are aggregated and distilled into a reusable scene-aware skill, with failed ones attached to the skill as lessons. During training, once a similar scene recurs, the corresponding skill is injected to guide the agent, producing new trajectories whose successes and failures further refine the skill, forming a loop in which the memory and the skill library co-evolve. Experiments show that Skill-3D substantially improves tool utilization in 3D spatial reasoning (from 39% to 78% on VSI-Bench), driving the agent toward correct and sufficient tool use. For instance, it improves Gemini-3-Flash by 67% on MMSI-Bench. Furthermore, we conduct agentic post-training over skill-guided trajectories, which boosts Qwen3-VL-8B by 43% on VSI-Bench.
Abstract:The emergence of "Aha moments" in large language models, particularly DeepSeek-R1-0120, has raised the question of whether these systems genuinely reason or merely imitate the appearance of reasoning. We conduct a comprehensive empirical comparison between model and human reasoning across all 30 problems from AIME 2025, exhaustively annotating 10,247 reasoning steps into five functional categories: Analysis, Inference, Branch, Backtrace, and Reflection. We find a clear structural difference. Human solutions maintain a compact alternation between analysis and deduction, whereas DeepSeek-R1 frequently revisits intermediate results, performs shallow and often unnecessary verification, and loops through local checks without meaningful logical progress. We describe this as topological mimicry: reproducing the surface form of reasoning without its functional role. Despite this, we identify two signals of genuine reasoning. First, successful traces exhibit stable use of branching and backtracking, while failed traces either underuse or overuse exploratory actions. Second, reflection is only effective when placed within deductive inference; reflections trapped in analysis loops focus on local numerical details while missing global logical errors. These findings suggest that current long-CoT models may be rewarded more for the appearance of reasoning than for genuine deductive progress. We discuss directions for improving evaluation and training, including measuring cross-trace stability, penalising "spinning-wheel" traces, encouraging deeper logical correction, and reallocating inference-time compute toward deduction and backtracking. Overall, reasoning quality depends not simply on how much reflection occurs, but on whether reflection appears consistently and at the appropriate logical scale.
Abstract:Agent systems increasingly use textual skills to encode reusable task procedures, but injecting these skills into the prompt at every step incurs substantial context overhead and exposes skill content as plaintext. We present LatentSkill, a framework that converts textual skills into plug-and-play LoRA adapters through a pretrained hypernetwork. LatentSkill stores skill knowledge in weight space rather than context space, removing per-step skill tokens while preserving modular loading, scaling, and composition. On ALFWorld and Search-QA, LatentSkill outperforms the corresponding in-context skill baseline while using substantially fewer prefill tokens: it improves ALFWorld success by 21.4 and 13.4 points on the seen and unseen splits with 64.1% fewer prefill tokens, and improves Search-QA exact match by 3.0 points with 72.2% lower skill-token overhead. Further analysis shows that generated skill LoRAs form a structured semantic geometry, can be precisely controlled via the LoRA scaling coefficient, and can be composed through parameter-space arithmetic when skill components are aligned. These findings suggest that weight-space skills provide an efficient, modular, and less exposed substrate for extending LLM agents.
Abstract:Tool-augmented vision-language agents can acquire external perceptual evidence through OCR, detection, segmentation, and other tools, but executing every proposed tool call is costly and sometimes unnecessary. We study the pre-call control problem: after a ReAct-style VLM agent proposes a perceptual tool call, should the call be executed, or skipped before its output enters the context? Across five benchmarks, we find that the baseline agent exhibits poor local selectivity: helpful and harmful calls occur at similar rates (11.8% vs. 9.9%), while most calls do not change the immediate forced-answer prediction. We introduce ToolGate, a lightweight external controller that predicts execute/skip decisions from trajectory text and simple structural features. Across two Qwen3-VL backbones, ToolGate reduces token cost to 64-69% of the unrestricted ReAct baseline while preserving average accuracy in cross-domain settings. With matched-domain trajectory training on Qwen3-VL-30B, it further improves average accuracy by 1.65 points. These results show that tool-augmented VLM agents benefit not only from better perceptual tools, but also from explicit control over when tool outputs are worth paying for.
Abstract:Safe human--robot collaboration requires more than visual description: a monitor must determine whether the robot body is safely separated, already colliding with the scene or a person, or about to collide. We call this capability collision grounding: binding visual observations to robot body geometry, camera viewpoint, scene layout, human proximity, and temporal motion in order to infer present and imminent contact. We introduce TouchSafeBench, a physics-grounded benchmark for evaluating collision grounding in vision-language models (VLMs). Built in Habitat~3.0, TouchSafeBench contains 2,940 simulated indoor co-presence episodes across social navigation and social rearrangement, with synchronized multi-view RGB-D observations, top-down trajectory maps, calibrated camera metadata, and simulator-derived contact labels. We study two deployment-facing tasks: classifying the current safety state and warning about imminent collision before contact. Across three frontier or robotics-oriented VLMs and nine visual representations, current models remain far from reliable: the best average Macro-F1 stays below 50\%, explicit depth is not automatically transformed into robot-body collision evidence, and robot--scene contact is consistently harder than human-contact risk. TouchSafeBench reveals a central limitation of embodied VLMs: visual fluency does not imply physical accountability. Reliable robot safety monitors will need representations that explicitly bind viewpoint, robot morphology, metric geometry, and future collision. We will release the benchmark upon acceptance.
Abstract:The shortage of legally compliant data for face recognition training has sparked growing interest in using synthetic data as an alternative. While recent diffusion-based methods enable the generation of photorealistic face images with strong identity adherence and data diversity, their downstream recognition performance still exhibits a significant synthetic-real gap. This paper identifies visual tendency as a previously underexplored limitation, whereby synthetic data exhibit an unrealistic prevalence of visual attributes and thus deviate from the real-data distribution. Visual tendency can be attributed to the generator's conditioning on identity embeddings, through which co-occurring residual visual cues are unintentionally absorbed into learned identity semantics. To discourage the generator from exploiting such visual cues, this paper proposes SteerFace, a simple and efficient training framework that perturbs identity embeddings by steering them toward random orthogonal directions on the embedding hypersphere. The perturbation serves as an identity-preserving regularizer that penalizes the generator's reliance on non-identity components, as supported by theoretical analysis. This paper further introduces an adaptive strategy that learns perturbation strengths with both sample-wise preference and favorable overall statistics. Extensive experiments show that SteerFace effectively mitigates visual tendency, outperforms prior methods in downstream face recognition, and generalizes well across different training datasets and generation pipelines.