



Abstract:Deep learning advances have enabled accurate six-degree-of-freedom (6DoF) object pose estimation, widely used in robotics, AR/VR, and autonomous systems. However, backdoor attacks pose significant security risks. While most research focuses on 2D vision, 6DoF pose estimation remains largely unexplored. Unlike traditional backdoors that only change classes, 6DoF attacks must control continuous parameters like translation and rotation, rendering 2D methods inapplicable. We propose 6DAttack, a framework using 3D object triggers to induce controlled erroneous poses while maintaining normal behavior. Evaluations on PVNet, DenseFusion, and PoseDiffusion across LINEMOD, YCB-Video, and CO3D show high attack success rates (ASRs) without compromising clean performance. Backdoored models achieve up to 100% clean ADD accuracy and 100% ASR, with triggered samples reaching 97.70% ADD-P. Furthermore, a representative defense remains ineffective. Our findings reveal a serious, underexplored threat to 6DoF pose estimation.
Abstract:Recent advances in Multimodal Large Language Models (MLLMs) have enabled their use as intelligent agents for smartphone operation. However, existing methods depend on the Android Debug Bridge (ADB) for data transmission and action execution, limiting their applicability to Android devices. In this work, we introduce the novel Embodied Smartphone Operation (ESO) task and present See-Control, a framework that enables smartphone operation via direct physical interaction with a low-DoF robotic arm, offering a platform-agnostic solution. See-Control comprises three key components: (1) an ESO benchmark with 155 tasks and corresponding evaluation metrics; (2) an MLLM-based embodied agent that generates robotic control commands without requiring ADB or system back-end access; and (3) a richly annotated dataset of operation episodes, offering valuable resources for future research. By bridging the gap between digital agents and the physical world, See-Control provides a concrete step toward enabling home robots to perform smartphone-dependent tasks in realistic environments.
Abstract:Building agents that autonomously operate mobile devices has attracted increasing attention. While Vision-Language Models (VLMs) show promise, most existing approaches rely on direct state-to-action mappings, which lack structured reasoning and planning, and thus generalize poorly to novel tasks or unseen UI layouts. We introduce Hi-Agent, a trainable hierarchical vision-language agent for mobile control, featuring a high-level reasoning model and a low-level action model that are jointly optimized. For efficient training, we reformulate multi-step decision-making as a sequence of single-step subgoals and propose a foresight advantage function, which leverages execution feedback from the low-level model to guide high-level optimization. This design alleviates the path explosion issue encountered by Group Relative Policy Optimization (GRPO) in long-horizon tasks and enables stable, critic-free joint training. Hi-Agent achieves a new State-Of-The-Art (SOTA) 87.9% task success rate on the Android-in-the-Wild (AitW) benchmark, significantly outperforming prior methods across three paradigms: prompt-based (AppAgent: 17.7%), supervised (Filtered BC: 54.5%), and reinforcement learning-based (DigiRL: 71.9%). It also demonstrates competitive zero-shot generalization on the ScreenSpot-v2 benchmark. On the more challenging AndroidWorld benchmark, Hi-Agent also scales effectively with larger backbones, showing strong adaptability in high-complexity mobile control scenarios.




Abstract:Developing autonomous agents that effectively interact with Graphic User Interfaces (GUIs) remains a challenging open problem, especially for small on-device models. In this paper, we present Ferret-UI Lite, a compact, end-to-end GUI agent that operates across diverse platforms, including mobile, web, and desktop. Utilizing techniques optimized for developing small models, we build our 3B Ferret-UI Lite agent through curating a diverse GUI data mixture from real and synthetic sources, strengthening inference-time performance through chain-of-thought reasoning and visual tool-use, and reinforcement learning with designed rewards. Ferret-UI Lite achieves competitive performance with other small-scale GUI agents. In GUI grounding, Ferret-UI Lite attains scores of $91.6\%$, $53.3\%$, and $61.2\%$ on the ScreenSpot-V2, ScreenSpot-Pro, and OSWorld-G benchmarks, respectively. For GUI navigation, Ferret-UI Lite achieves success rates of $28.0\%$ on AndroidWorld and $19.8\%$ on OSWorld. We share our methods and lessons learned from developing compact, on-device GUI agents.




Abstract:Generative models have recently gained attention in recommendation systems by directly predicting item identifiers from user interaction sequences. However, existing methods suffer from significant information loss due to the separation of stages such as quantization and sequence modeling, hindering their ability to achieve the modeling precision and accuracy of sequential dense retrieval techniques. Integrating generative and dense retrieval methods remains a critical challenge. To address this, we introduce the Cascaded Organized Bi-Represented generAtive retrieval (COBRA) framework, which innovatively integrates sparse semantic IDs and dense vectors through a cascading process. Our method alternates between generating these representations by first generating sparse IDs, which serve as conditions to aid in the generation of dense vectors. End-to-end training enables dynamic refinement of dense representations, capturing both semantic insights and collaborative signals from user-item interactions. During inference, COBRA employs a coarse-to-fine strategy, starting with sparse ID generation and refining them into dense vectors via the generative model. We further propose BeamFusion, an innovative approach combining beam search with nearest neighbor scores to enhance inference flexibility and recommendation diversity. Extensive experiments on public datasets and offline tests validate our method's robustness. Online A/B tests on a real-world advertising platform with over 200 million daily users demonstrate substantial improvements in key metrics, highlighting COBRA's practical advantages.




Abstract:Modern recommender systems aim to deeply understand users' complex preferences through their past interactions. While deep collaborative filtering approaches using Graph Neural Networks (GNNs) excel at capturing user-item relationships, their effectiveness is limited when handling sparse data or zero-shot scenarios, primarily due to constraints in ID-based embedding functions. To address these challenges, we propose a model-agnostic recommendation instruction-tuning paradigm that seamlessly integrates large language models with collaborative filtering. Our proposed Recommendation Language Model (RecLM) enhances the capture of user preference diversity through a carefully designed reinforcement learning reward function that facilitates self-augmentation of language models. Comprehensive evaluations demonstrate significant advantages of our approach across various settings, and its plug-and-play compatibility with state-of-the-art recommender systems results in notable performance enhancements.
Abstract:Real-world data is represented in both structured (e.g., graph connections) and unstructured (e.g., textual, visual information) formats, encompassing complex relationships that include explicit links (such as social connections and user behaviors) and implicit interdependencies among semantic entities, often illustrated through knowledge graphs. In this work, we propose GraphAgent, an automated agent pipeline that addresses both explicit graph dependencies and implicit graph-enhanced semantic inter-dependencies, aligning with practical data scenarios for predictive tasks (e.g., node classification) and generative tasks (e.g., text generation). GraphAgent comprises three key components: (i) a Graph Generator Agent that builds knowledge graphs to reflect complex semantic dependencies; (ii) a Task Planning Agent that interprets diverse user queries and formulates corresponding tasks through agentic self-planning; and (iii) a Task Execution Agent that efficiently executes planned tasks while automating tool matching and invocation in response to user queries. These agents collaborate seamlessly, integrating language models with graph language models to uncover intricate relational information and data semantic dependencies. Through extensive experiments on various graph-related predictive and text generative tasks on diverse datasets, we demonstrate the effectiveness of our GraphAgent across various settings. We have made our proposed GraphAgent open-source at: https://github.com/HKUDS/GraphAgent.




Abstract:Digital agents for automating tasks across different platforms by directly manipulating the GUIs are increasingly important. For these agents, grounding from language instructions to target elements remains a significant challenge due to reliance on HTML or AXTree inputs. In this paper, we introduce Aria-UI, a large multimodal model specifically designed for GUI grounding. Aria-UI adopts a pure-vision approach, eschewing reliance on auxiliary inputs. To adapt to heterogeneous planning instructions, we propose a scalable data pipeline that synthesizes diverse and high-quality instruction samples for grounding. To handle dynamic contexts in task performing, Aria-UI incorporates textual and text-image interleaved action histories, enabling robust context-aware reasoning for grounding. Aria-UI sets new state-of-the-art results across offline and online agent benchmarks, outperforming both vision-only and AXTree-reliant baselines. We release all training data and model checkpoints to foster further research at https://ariaui.github.io.




Abstract:Smartphone agents are increasingly important for helping users control devices efficiently, with (Multimodal) Large Language Model (MLLM)-based approaches emerging as key contenders. Fairly comparing these agents is essential but challenging, requiring a varied task scope, the integration of agents with different implementations, and a generalisable evaluation pipeline to assess their strengths and weaknesses. In this paper, we present SPA-Bench, a comprehensive SmartPhone Agent Benchmark designed to evaluate (M)LLM-based agents in an interactive environment that simulates real-world conditions. SPA-Bench offers three key contributions: (1) A diverse set of tasks covering system and third-party apps in both English and Chinese, focusing on features commonly used in daily routines; (2) A plug-and-play framework enabling real-time agent interaction with Android devices, integrating over ten agents with the flexibility to add more; (3) A novel evaluation pipeline that automatically assesses agent performance across multiple dimensions, encompassing seven metrics related to task completion and resource consumption. Our extensive experiments across tasks and agents reveal challenges like interpreting mobile user interfaces, action grounding, memory retention, and execution costs. We propose future research directions to ease these difficulties, moving closer to real-world smartphone agent applications.
Abstract:Learning effective geospatial embeddings is crucial for a series of geospatial applications such as city analytics and earth monitoring. However, learning comprehensive region representations presents two significant challenges: first, the deficiency of effective intra-region feature representation; and second, the difficulty of learning from intricate inter-region dependencies. In this paper, we present GeoHG, an effective heterogeneous graph structure for learning comprehensive region embeddings for various downstream tasks. Specifically, we tailor satellite image representation learning through geo-entity segmentation and point-of-interest (POI) integration for expressive intra-regional features. Furthermore, GeoHG unifies informative spatial interdependencies and socio-environmental attributes into a powerful heterogeneous graph to encourage explicit modeling of higher-order inter-regional relationships. The intra-regional features and inter-regional correlations are seamlessly integrated by a model-agnostic graph learning framework for diverse downstream tasks. Extensive experiments demonstrate the effectiveness of GeoHG in geo-prediction tasks compared to existing methods, even under extreme data scarcity (with just 5% of training data). With interpretable region representations, GeoHG exhibits strong generalization capabilities across regions. We will release code and data upon paper notification.