Abstract:Recovering photorealistic and drivable full-body avatars is crucial for numerous applications, including virtual reality, 3D games, and tele-presence. Most methods, whether reconstruction or generation, require large numbers of human motion sequences and corresponding textured meshes. To easily learn a drivable avatar, a reasonable parametric body model with unified topology is paramount. However, existing human body datasets either have images or textured models and lack parametric models which fit clothes well. We propose a new parametric model SMPLX-Lite-D, which can fit detailed geometry of the scanned mesh while maintaining stable geometry in the face, hand and foot regions. We present SMPLX-Lite dataset, the most comprehensive clothing avatar dataset with multi-view RGB sequences, keypoints annotations, textured scanned meshes, and textured SMPLX-Lite-D models. With the SMPLX-Lite dataset, we train a conditional variational autoencoder model that takes human pose and facial keypoints as input, and generates a photorealistic drivable human avatar.
Abstract:Existing 3D occupancy networks demand significant hardware resources, hindering the deployment of edge devices. Binarized Neural Networks (BNN) offer substantially reduced computational and memory requirements. However, their performance decreases notably compared to full-precision networks. Moreover, it is challenging to enhance the performance of binarized models by increasing the number of binarized convolutional layers, which limits their practicability for 3D occupancy prediction. To bridge these gaps, we propose a novel binarized deep convolution (BDC) unit that effectively enhances performance while increasing the number of binarized convolutional layers. Firstly, through theoretical analysis, we demonstrate that 1 \times 1 binarized convolutions introduce minimal binarization errors. Therefore, additional binarized convolutional layers are constrained to 1 \times 1 in the BDC unit. Secondly, we introduce the per-channel weight branch to mitigate the impact of binarization errors from unimportant channel features on the performance of binarized models, thereby improving performance while increasing the number of binarized convolutional layers. Furthermore, we decompose the 3D occupancy network into four convolutional modules and utilize the proposed BDC unit to binarize these modules. Our BDC-Occ model is created by applying the proposed BDC unit to binarize the existing 3D occupancy networks. Comprehensive quantitative and qualitative experiments demonstrate that the proposed BDC-Occ is the state-of-the-art binarized 3D occupancy network algorithm.
Abstract:Recommender systems filter out information that meets user interests. However, users may be tired of the recommendations that are too similar to the content they have been exposed to in a short historical period, which is the so-called user fatigue. Despite the significance for a better user experience, user fatigue is seldom explored by existing recommenders. In fact, there are three main challenges to be addressed for modeling user fatigue, including what features support it, how it influences user interests, and how its explicit signals are obtained. In this paper, we propose to model user Fatigue in interest learning for sequential Recommendations (FRec). To address the first challenge, based on a multi-interest framework, we connect the target item with historical items and construct an interest-aware similarity matrix as features to support fatigue modeling. Regarding the second challenge, built upon feature cross, we propose a fatigue-enhanced multi-interest fusion to capture long-term interest. In addition, we develop a fatigue-gated recurrent unit for short-term interest learning, with temporal fatigue representations as important inputs for constructing update and reset gates. For the last challenge, we propose a novel sequence augmentation to obtain explicit fatigue signals for contrastive learning. We conduct extensive experiments on real-world datasets, including two public datasets and one large-scale industrial dataset. Experimental results show that FRec can improve AUC and GAUC up to 0.026 and 0.019 compared with state-of-the-art models, respectively. Moreover, large-scale online experiments demonstrate the effectiveness of FRec for fatigue reduction. Our codes are released at https://github.com/tsinghua-fib-lab/SIGIR24-FRec.
Abstract:Rendering dynamic 3D human from monocular videos is crucial for various applications such as virtual reality and digital entertainment. Most methods assume the people is in an unobstructed scene, while various objects may cause the occlusion of body parts in real-life scenarios. Previous method utilizing NeRF for surface rendering to recover the occluded areas, but it requiring more than one day to train and several seconds to render, failing to meet the requirements of real-time interactive applications. To address these issues, we propose OccGaussian based on 3D Gaussian Splatting, which can be trained within 6 minutes and produces high-quality human renderings up to 160 FPS with occluded input. OccGaussian initializes 3D Gaussian distributions in the canonical space, and we perform occlusion feature query at occluded regions, the aggregated pixel-align feature is extracted to compensate for the missing information. Then we use Gaussian Feature MLP to further process the feature along with the occlusion-aware loss functions to better perceive the occluded area. Extensive experiments both in simulated and real-world occlusions, demonstrate that our method achieves comparable or even superior performance compared to the state-of-the-art method. And we improving training and inference speeds by 250x and 800x, respectively. Our code will be available for research purposes.
Abstract:Reconstructing photo-realistic drivable human avatars from multi-view image sequences has been a popular and challenging topic in the field of computer vision and graphics. While existing NeRF-based methods can achieve high-quality novel view rendering of human models, both training and inference processes are time-consuming. Recent approaches have utilized 3D Gaussians to represent the human body, enabling faster training and rendering. However, they undermine the importance of the mesh guidance and directly predict Gaussians in 3D space with coarse mesh guidance. This hinders the learning procedure of the Gaussians and tends to produce blurry textures. Therefore, we propose UV Gaussians, which models the 3D human body by jointly learning mesh deformations and 2D UV-space Gaussian textures. We utilize the embedding of UV map to learn Gaussian textures in 2D space, leveraging the capabilities of powerful 2D networks to extract features. Additionally, through an independent Mesh network, we optimize pose-dependent geometric deformations, thereby guiding Gaussian rendering and significantly enhancing rendering quality. We collect and process a new dataset of human motion, which includes multi-view images, scanned models, parametric model registration, and corresponding texture maps. Experimental results demonstrate that our method achieves state-of-the-art synthesis of novel view and novel pose. The code and data will be made available on the homepage https://alex-jyj.github.io/UV-Gaussians/ once the paper is accepted.
Abstract:The maximum safe flight speed of a Unmanned Aerial Vehicle (UAV) is an important indicator for measuring its efficiency in completing various tasks. This indicator is influenced by numerous parameters such as UAV localization error, perception range, and system latency. However, in terms of localization errors, although there have been many studies dedicated to improving the localization capability of UAVs, there is a lack of quantitative research on their impact on speed. In this work, we model the relationship between various parameters of the UAV and its maximum flight speed. We consider a scenario similar to navigating through dense forests, where the UAV needs to quickly avoid obstacles directly ahead and swiftly reorient after avoidance. Based on this scenario, we studied how parameters such as localization error affect the maximum safe speed during UAV flight, as well as the coupling relationships between these parameters. Furthermore, we validated our model in a simulation environment, and the results showed that the predicted maximum safe speed had an error of less than 20% compared to the test speed. In high-density situations, localization error has a significant impact on the UAV's maximum safe flight speed. This model can help designers utilize more suitable software and hardware to construct a UAV system.
Abstract:Finger vein authentication, recognized for its high security and specificity, has become a focal point in biometric research. Traditional methods predominantly concentrate on vein feature extraction for discriminative modeling, with a limited exploration of generative approaches. Suffering from verification failure, existing methods often fail to obtain authentic vein patterns by segmentation. To fill this gap, we introduce DiffVein, a unified diffusion model-based framework which simultaneously addresses vein segmentation and authentication tasks. DiffVein is composed of two dedicated branches: one for segmentation and the other for denoising. For better feature interaction between these two branches, we introduce two specialized modules to improve their collective performance. The first, a mask condition module, incorporates the semantic information of vein patterns from the segmentation branch into the denoising process. Additionally, we also propose a Semantic Difference Transformer (SD-Former), which employs Fourier-space self-attention and cross-attention modules to extract category embedding before feeding it to the segmentation task. In this way, our framework allows for a dynamic interplay between diffusion and segmentation embeddings, thus vein segmentation and authentication tasks can inform and enhance each other in the joint training. To further optimize our model, we introduce a Fourier-space Structural Similarity (FourierSIM) loss function, which is tailored to improve the denoising network's learning efficacy. Extensive experiments on the USM and THU-MVFV3V datasets substantiates DiffVein's superior performance, setting new benchmarks in both vein segmentation and authentication tasks.
Abstract:Urban villages, defined as informal residential areas in or around urban centers, are characterized by inadequate infrastructures and poor living conditions, closely related to the Sustainable Development Goals (SDGs) on poverty, adequate housing, and sustainable cities. Traditionally, governments heavily depend on field survey methods to monitor the urban villages, which however are time-consuming, labor-intensive, and possibly delayed. Thanks to widely available and timely updated satellite images, recent studies develop computer vision techniques to detect urban villages efficiently. However, existing studies either focus on simple urban village image classification or fail to provide accurate boundary information. To accurately identify urban village boundaries from satellite images, we harness the power of the vision foundation model and adapt the Segment Anything Model (SAM) to urban village segmentation, named UV-SAM. Specifically, UV-SAM first leverages a small-sized semantic segmentation model to produce mixed prompts for urban villages, including mask, bounding box, and image representations, which are then fed into SAM for fine-grained boundary identification. Extensive experimental results on two datasets in China demonstrate that UV-SAM outperforms existing baselines, and identification results over multiple years show that both the number and area of urban villages are decreasing over time, providing deeper insights into the development trends of urban villages and sheds light on the vision foundation models for sustainable cities. The dataset and codes of this study are available at https://github.com/tsinghua-fib-lab/UV-SAM.
Abstract:AI agents powered by Large Language Models (LLMs) have made significant advances, enabling them to assist humans in diverse complex tasks and leading to a revolution in human-AI coordination. LLM-powered agents typically require invoking LLM APIs and employing artificially designed complex prompts, which results in high inference latency. While this paradigm works well in scenarios with minimal interactive demands, such as code generation, it is unsuitable for highly interactive and real-time applications, such as gaming. Traditional gaming AI often employs small models or reactive policies, enabling fast inference but offering limited task completion and interaction abilities. In this work, we consider Overcooked as our testbed where players could communicate with natural language and cooperate to serve orders. We propose a Hierarchical Language Agent (HLA) for human-AI coordination that provides both strong reasoning abilities while keeping real-time execution. In particular, HLA adopts a hierarchical framework and comprises three modules: a proficient LLM, referred to as Slow Mind, for intention reasoning and language interaction, a lightweight LLM, referred to as Fast Mind, for generating macro actions, and a reactive policy, referred to as Executor, for transforming macro actions into atomic actions. Human studies show that HLA outperforms other baseline agents, including slow-mind-only agents and fast-mind-only agents, with stronger cooperation abilities, faster responses, and more consistent language communications.
Abstract:Color-guided depth map super-resolution (CDSR) improve the spatial resolution of a low-quality depth map with the corresponding high-quality color map, benefiting various applications such as 3D reconstruction, virtual reality, and augmented reality. While conventional CDSR methods typically rely on convolutional neural networks or transformers, diffusion models (DMs) have demonstrated notable effectiveness in high-level vision tasks. In this work, we present a novel CDSR paradigm that utilizes a diffusion model within the latent space to generate guidance for depth map super-resolution. The proposed method comprises a guidance generation network (GGN), a depth map super-resolution network (DSRN), and a guidance recovery network (GRN). The GGN is specifically designed to generate the guidance while managing its compactness. Additionally, we integrate a simple but effective feature fusion module and a transformer-style feature extraction module into the DSRN, enabling it to leverage guided priors in the extraction, fusion, and reconstruction of multi-model images. Taking into account both accuracy and efficiency, our proposed method has shown superior performance in extensive experiments when compared to state-of-the-art methods. Our codes will be made available at https://github.com/shiyuan7/DSR-Diff.