Abstract:Recent advances in AI have revolutionized speech processing, yet effective speech understanding requires discerning not just what is said, but how it is said. Speech Sentiment Analysis plays a critical role in decoding these paralinguistic cues for diverse real-world applications such as recruitment and customer service. However, existing Speech Sentiment Analysis research faces two primary limitations. First, dominant approaches rely on text-centric pipelines that cascade Automatic Speech Recognition with text analysis. This process inevitably discards essential acoustic features like prosody and tone, failing to capture attitudinal meanings in acoustically ambiguous utterances. Second, current benchmarks suffer from a mismatch in label granularity, prioritizing basic emotions (e.g., happy, sad) over the nuanced interpersonal stances (e.g., confident, impatient) necessary for social sensitivity. To address these limitations, we propose a novel dataset, SpeechSense, for fine-grained speech sentiment analysis. Specifically, we define a specialized 8-class taxonomy of interpersonal stances detectable primarily through prosodic cues beyond lexical content alone. We then construct a curated dataset based on this taxonomy, built from high-fidelity speech synthesis and rigorous human validation. Comprehensive experiments across multi-modal LLMs, text-only LLMs, and speech encoders demonstrate that models with acoustic access consistently outperform text-only baselines. These results empirically validate the primacy of acoustic cues in detecting subtle speaker attitudes, highlighting the necessity of SpeechSense. Dataset and supplementary materials are available at https://github.com/Sher13cked/SpeechSense.
Abstract:Hyperbolic geometry has recently emerged as a powerful representation space for multimodal learning, as it naturally captures hierarchical semantic structure across modalities. Despite this progress, how such representations behave under continual learning poses fundamentally different challenges that remain underexplored. This work provides a geometric perspective on this problem and establishes a theoretical foundation for representation preservation in hyperbolic space, showing that preventing forgetting requires cross-modal invariance under a shared hyperbolic isometry. We further show that forgetting in hyperbolic continual learning involves both semantic relation drift and hierarchy-related distortion, motivating preservation of both cross-modal relational structure and hierarchical geometry. Guided by these insights, a principled continual learning framework is derived that preserves essential geometric structure while allowing effective adaptation to new tasks. Experiments on continual multimodal benchmarks corroborate the effectiveness of the proposed approach.
Abstract:Travel planning is a demanding stress test for tool-using LLM agents: a usable itinerary is a single artifact that must be right along many axes at once - every flight, hotel, and attraction must exist and be bookable, the days must be physically traversable, the total must clear a budget, and the plan must serve a traveler whose needs are only partly stated. Existing agent benchmarks reward these properties one at a time and grade the final output with soft or LLM-judged rubrics, which cannot certify that a returned plan is executable and are neither reproducible nor auditable. We introduce TREK (Travel Reasoning and Evaluation Kit), a benchmark for feasible itinerary synthesis: producing a single plan that is jointly constraint-correct, hallucination-free, spatio-temporally executable, budget-valid, and responsive to the traveler's unstated persona needs. TREK comprises 800 multi-constraint tasks - 533 feasible and 267 provably infeasible with typed route/entity/budget causes - over a synthetic, internally consistent knowledge base of 212,530 records across 375 cities and 13 personas, served through a production-style tool sandbox of validated RESTful APIs. Every task is scored by a fully deterministic, rule-based evaluator with no LLM judge and ships a human-verified gold reference that scores a perfect 1.0 under that same evaluator, so the ceiling is demonstrably achievable and every remaining gap is an agent limitation rather than scorer strictness. Evaluating 15 LLM agents across nine constraint dimensions, we find that even the strongest (GPT-5.6) produces a fully-feasible plan on only 46.2% of solvable tasks, with a median of 6.6% and a floor of 0.0%; satisfying travelers' unstated needs emerges as the universal bottleneck, unsolved even at the frontier. We release the dataset, tool sandbox, deterministic evaluator, and agent code as a fully reproducible benchmark.
Abstract:Recent progress in large-scale self-supervised learning has improved dense geometric prediction, but it remains unclear whether such scaling yields inference-time physical plausibility checks. We propose Scrambled Edges, a controlled counterfactual that injects salient edge-like cues while violating surface continuity, illumination coherence, and occlusion ordering. With energy-matched and structure-matched controls, we isolate the effect of unsupported edge evidence from high-frequency energy and edge sparsity. Across CNN/ViT/SSL depth predictors on NYU Depth v2 and KITTI, Scrambled Edges induce up to 3.2x larger deviation from clean predictions than energy-matched noise; additional diffusion and flow-matching depth estimators show attenuated but still significant collapse. The resulting Geometric Collapse propagates globally: even with oracle knowledge of the corrupted region, output-level repair recovers only 47%, with substantial error outside the mask. These findings provide controlled behavioral evidence that current dense predictors lack reliable mechanisms to quarantine physically unsupported edge cues, motivating explicit plausibility scoring and selective cue integration.
Abstract:Transformer-based language models for SMILES strings suffer from a locality gap: standard character-level tokenization fragments chemically meaningful motifs, forcing models to repeatedly learn local syntax at the expense of long-range dependencies. To address this without disrupting standard tokenizers, we propose MolGram, which integrates a conditional $n$-gram memory module into molecular language models. MolGram maps local string patterns to learned embeddings via scalable hash lookups and dynamically injects this regional context into hidden states. Evaluations across three tasks, including unconditional molecule generation, forward reaction prediction, and single-step retrosynthesis, show that MolGram consistently improves performance. Crucially, our analyses demonstrate that MolGram outperforms baselines with 3$\times$ more parameters, establishing explicit local pattern memory as a highly efficient inductive bias.
Abstract:Sequential recommendation aims to predict users' next interaction with items by analyzing their historical behavior. However, the limited quality of item representations remains a critical bottleneck. While pre-trained large language models (LLMs) can provide rich semantic representations, existing approaches only rely on static encoding of fixed attributes, overlooking the crucial role of target audiences in defining item identity. Moreover, the semantic space struggles to reflect actual user behavior, resulting in a significant gap between semantic representations and behavioral patterns. To address these limitations, we propose GenAIR, a general framework that empowers sequential recommendation with Generative Archetype-grounded Item Representations. Specifically, we first leverage an LLM to analyze item metadata and infer textual description of the Archetype, which represents the conceptual profile of the item's ideal target audience. We then extract the corresponding embeddings in a single forward pass. Further, to ground these generative archetypes in real-world behavior, we introduce a behavioral calibration objective, which explicitly incorporates behavioral signals from actual interactions. This objective adjusts the structure of the embedding space to reflect empirical patterns. GenAIR enables seamless integration with most existing models while maintaining high efficiency. Comprehensive experiments conducted on three real-world datasets demonstrate that GenAIR significantly improves the performance of various sequential recommendation models and consistently outperforms state-of-the-art baseline approaches. Implementation codes are available at https://github.com/AI-Santiago/GenAIR.
Abstract:Reinforcement learning (RL) often has a hierarchical structure, where an upper-level (UL) learner selects model parameters and a lower-level (LL) decision-making process responds, naturally leading to a bilevel optimization problem. Most existing bilevel RL methods assume a single-policy LL Markov decision process (MDP), and therefore fail to capture competitive structures arising in applications such as incentive design, where multiple policies interact. We study bilevel optimization problems in which the LL problem is a regularized min-max zero-sum Markov game and the UL objective is optimized through the saddle-point equilibrium induced by the LL game. In this work, we propose penalty-augmented Nikaido-Isoda descent-ascent (PANDA), a penalty-based first-order policy-gradient method based on the Nikaido-Isoda function. By exploiting the min-max game structure, PANDA avoids computing UL hypergradients and does not require second-order information. We prove that PANDA converges to stationary points without convexity assumptions on either the UL or LL objectives. Moreover, PANDA reaches an $ε$-stationary point in $\tilde{\mathcal{O}}(ε^{-1})$ iterations with sample complexity $\tilde{\mathcal{O}}(ε^{-3})$, matching the best-known rates for bilevel RL with single-policy LL MDPs. Experiments demonstrate the superior performance of PANDA over closely related baselines.
Abstract:Achieving self-evolution in intelligent agents requires the continual accumulation of new knowledge across changing task sequences without forgetting previously acquired abilities. Existing approaches either internalize knowledge by updating model parameters, which induces catastrophic forgetting, or rely on external memory, which fails to genuinely enhance the model's intrinsic capabilities. We propose MoLEM, a generative mixture of latent memory framework based on a dynamic mixture-of-experts (MoE). We treat multiple experts as independent carriers to generate memory. A router selects and weights experts through key-query matching, and the aggregated latent memory is injected into the reasoning process. The base model for reasoning remains entirely frozen, with all experiential knowledge internalized into the additional modules, avoiding catastrophic forgetting. For continual learning, each training stage is paired with a lightweight autoencoder that selects the appropriate routing group at inference, and inputs that match no stage fall back to the pretrained model. Experiments train the framework on continual-learning sequences spanning math, science, and code domains. After training, we evaluate the framework on the corresponding test sets to measure task learning and competence preservation across continual adaptation stages. After the full continual-learning sequence, our method improves the average accuracy by 10.40% over the Vanilla pretrained baseline, while none of the competing methods consistently exceed this baseline across different training orders.
Abstract:Reasoning has become a defining capability of modern foundation models, yet its development in the audio modality remains limited. Audio poses challenges that are distinct from those of text and vision. It is continuous, temporally dense, and contains linguistic, paralinguistic, and environmental information at multiple time scales. As a result, audio reasoning models must align acoustic signals with the discrete semantic space of large language models, while still preserving fine-grained information needed for reliable inference. Progress is also limited by three major obstacles: the scarcity of genuinely audio-grounded reasoning data, shortcut learning and modality hallucination, and the tension between reasoning depth and real-time latency in spoken interaction. In this paper, we present the first dedicated survey of audio reasoning. We provide a unified formulation that distinguishes direct predictive modeling from reasoning-augmented generation, review the architectural and training foundations of audio reasoning models, and systematically organize recent advances in Audio-to-Text, Audio-to-Speech, Audio-Visual Reasoning and Agentic Audio Reasoning. We further examine emerging paradigms such as Chain-of-Thought prompting, supervised fine-tuning, reinforcement learning, and latency-aware spoken interaction, and discuss evaluation practices, open challenges, and future directions. Our goal is to offer a coherent roadmap for developing robust, efficient, and natively grounded audio reasoning systems.
Abstract:Robotic dexterous hands are central to contact-rich manipulation, with rapid progress driven by advances in hardware, sensing, control, simulation, and data generation. However, existing studies are often developed under different assumptions regarding hand embodiments, sensory configurations, task settings, training data, and evaluation protocols, making systematic comparison difficult and obscuring the developmental trajectory of the field. This survey provides a holistic review of dexterous hand research from four complementary aspects. First, we present a hardware-level analysis covering actuation, transmission, perception, and representative hand designs, highlighting the key trade-offs in force capability, compliance, bandwidth, integration, and system complexity. Furthermore, we review control and learning methods for dexterous manipulation from a methodological perspective, grouping representative works by major paradigms and tracing their evolution in chronological order. In addition, we consolidate datasets, modality design, and evaluation practices, which enables methodological progress to be interpreted together with the ways in which it is trained, benchmarked, and assessed. Finally, we discuss the major limitations of current dexterous hand research and summarize the corresponding future directions. By connecting hardware analysis, methodological development, data resources, and evaluation, this survey aims to provide a structured understanding of dexterous hand research and to clarify the most important open challenges for future study.