Human parsing is the process of identifying, segmenting, and categorizing different parts of a human body in an image or video such as head, shoulders, knees, and toes.
While Large Language Models (LLMs) have demonstrated remarkable fluency in educational dialogues, most generative tutors primarily operate through intuitive, single-pass generation. This reliance on fast thinking precludes a dedicated reasoning workspace, forcing multiple diagnostic and strategic signals to be processed in a conflated manner. As a result, learner cognitive diagnosis, affective perception, and pedagogical decision-making become tightly entangled, which limits the tutoring system's capacity for deliberate instructional adaptation. We propose SLOW, a theory-informed tutoring framework that supports deliberate learner-state reasoning within a transparent decision workspace. Inspired by dual-process accounts of human tutoring, SLOW explicitly separates learner-state inference from instructional action selection. The framework integrates causal evidence parsing from learner language, fuzzy cognitive diagnosis with counterfactual stability analysis, and prospective affective reasoning to anticipate how instructional choices may influence learners' emotional trajectories. These signals are jointly considered to guide pedagogically and affectively aligned tutoring strategies. Evaluation using hybrid human-AI judgments demonstrates significant improvements in personalization, emotional sensitivity, and clarity. Ablation studies further confirm the necessity of each module, showcasing how SLOW enables interpretable and reliable intelligent tutoring through a visualized decision-making process. This work advances the interpretability and educational validity of LLM-based adaptive instruction.
We introduce Multilingual Document Parsing Benchmark, the first benchmark for multilingual digital and photographed document parsing. Document parsing has made remarkable strides, yet almost exclusively on clean, digital, well-formatted pages in a handful of dominant languages. No systematic benchmark exists to evaluate how models perform on digital and photographed documents across diverse scripts and low-resource languages. MDPBench comprises 3,400 document images spanning 17 languages, diverse scripts, and varied photographic conditions, with high-quality annotations produced through a rigorous pipeline of expert model labeling, manual correction, and human verification. To ensure fair comparison and prevent data leakage, we maintain separate public and private evaluation splits. Our comprehensive evaluation of both open-source and closed-source models uncovers a striking finding: while closed-source models (notably Gemini3-Pro) prove relatively robust, open-source alternatives suffer dramatic performance collapse, particularly on non-Latin scripts and real-world photographed documents, with an average drop of 17.8% on photographed documents and 14.0% on non-Latin scripts. These results reveal significant performance imbalances across languages and conditions, and point to concrete directions for building more inclusive, deployment-ready parsing systems. Source available at https://github.com/Yuliang-Liu/MultimodalOCR.
Skeleton-based Temporal Action Segmentation (STAS) aims to densely parse untrimmed skeletal sequences into frame-level action categories. However, existing methods, while proficient at capturing spatio-temporal kinematics, neglect the underlying physical dynamics that govern human motion. This oversight limits inter-class discriminability between actions with similar kinematics but distinct dynamic intents, and hinders precise boundary localization where dynamic force profiles shift. To address these, we propose the Lagrangian-Dynamic Informed Network (LaDy), a framework integrating principles of Lagrangian dynamics into the segmentation process. Specifically, LaDy first computes generalized coordinates from joint positions and then estimates Lagrangian terms under physical constraints to explicitly synthesize the generalized forces. To further ensure physical coherence, our Energy Consistency Loss enforces the work-energy theorem, aligning kinetic energy change with the work done by the net force. The learned dynamics then drive a Spatio-Temporal Modulation module: Spatially, generalized forces are fused with spatial representations to provide more discriminative semantics. Temporally, salient dynamic signals are constructed for temporal gating, thereby significantly enhancing boundary awareness. Experiments on challenging datasets show that LaDy achieves state-of-the-art performance, validating the integration of physical dynamics for action segmentation. Code is available at https://github.com/HaoyuJi/LaDy.
We present PosterIQ, a design-driven benchmark for poster understanding and generation, annotated across composition structure, typographic hierarchy, and semantic intent. It includes 7,765 image-annotation instances and 822 generation prompts spanning real, professional, and synthetic cases. To bridge visual design cognition and generative modeling, we define tasks for layout parsing, text-image correspondence, typography/readability and font perception, design quality assessment, and controllable, composition-aware generation with metaphor. We evaluate state-of-the-art MLLMs and diffusion-based generators, finding persistent gaps in visual hierarchy, typographic semantics, saliency control, and intention communication; commercial models lead on high-level reasoning but act as insensitive automatic raters, while generators render text well yet struggle with composition-aware synthesis. Extensive analyses show PosterIQ is both a quantitative benchmark and a diagnostic tool for design reasoning, offering reproducible, task-specific metrics. We aim to catalyze models' creativity and integrate human-centred design principles into generative vision-language systems.
End-to-end text-image machine translation (TIMT), which directly translates textual content in images across languages, is crucial for real-world multilingual scene understanding. Despite advances in vision-language large models (VLLMs), robustness across diverse visual scenes and low-resource languages remains underexplored due to limited evaluation resources. We present MMTIT-Bench, a human-verified multilingual and multi-scenario benchmark with 1,400 images spanning fourteen non-English and non-Chinese languages and diverse settings such as documents, scenes, and web images, enabling rigorous assessment of end-to-end TIMT. Beyond benchmarking, we study how reasoning-oriented data design improves translation. Although recent VLLMs have begun to incorporate long Chain-of-Thought (CoT) reasoning, effective thinking paradigms for TIMT are still immature: existing designs either cascade parsing and translation in a sequential manner or focus on language-only reasoning, overlooking the visual cognition central to VLLMs. We propose Cognition-Perception-Reasoning for Translation (CPR-Trans), a data paradigm that integrates scene cognition, text perception, and translation reasoning within a unified reasoning process. Using a VLLM-driven data generation pipeline, CPR-Trans provides structured, interpretable supervision that aligns perception with reasoning. Experiments on 3B and 7B models show consistent gains in accuracy and interpretability. We will release MMTIT-Bench to promote the multilingual and multi-scenario TIMT research upon acceptance.
Computer-use agents (CUAs) hold great promise for automating complex desktop workflows, yet progress toward general-purpose agents is bottlenecked by the scarcity of continuous, high-quality human demonstration videos. Recent work emphasizes that continuous video, not sparse screenshots, is the critical missing ingredient for scaling these agents. However, the largest existing open dataset, ScaleCUA, contains only 2 million screenshots, equating to less than 20 hours of video. To address this bottleneck, we introduce CUA-Suite, a large-scale ecosystem of expert video demonstrations and dense annotations for professional desktop computer-use agents. At its core is VideoCUA, which provides approximately 10,000 human-demonstrated tasks across 87 diverse applications with continuous 30 fps screen recordings, kinematic cursor traces, and multi-layerfed reasoning annotations, totaling approximately 55 hours and 6 million frames of expert video. Unlike sparse datasets that capture only final click coordinates, these continuous video streams preserve the full temporal dynamics of human interaction, forming a superset of information that can be losslessly transformed into the formats required by existing agent frameworks. CUA-Suite further provides two complementary resources: UI-Vision, a rigorous benchmark for evaluating grounding and planning capabilities in CUAs, and GroundCUA, a large-scale grounding dataset with 56K annotated screenshots and over 3.6 million UI element annotations. Preliminary evaluation reveals that current foundation action models struggle substantially with professional desktop applications (~60% task failure rate). Beyond evaluation, CUA-Suite's rich multimodal corpus supports emerging research directions including generalist screen parsing, continuous spatial control, video-based reward modeling, and visual world models. All data and models are publicly released.
The prosperity of Multimodal Large Language Models (MLLMs) has stimulated the demand for video reasoning segmentation, which aims to segment video objects based on human instructions. Previous studies rely on unidirectional and implicit text-trajectory alignment, which struggles with trajectory perception when faced with severe video dynamics. In this work, we propose TrajSeg, a simple and unified framework built upon MLLMs. Concretely, we introduce bidirectional text-trajectory alignment, where MLLMs accept grounding-intended (text-to-trajectory) and captioning-intended (trajectory-to-text) instructions. This way, MLLMs can benefit from enhanced correspondence and better perceive object trajectories in videos. The mask generation from trajectories is achieved via a frame-level content integration (FCI) module and a unified mask decoder. The former adapts the MLLM-parsed trajectory-level token to frame-specific information. The latter unifies segmentation for all frames into a single structure, enabling the proposed framework to be simplified and end-to-end trainable. Extensive experiments on referring and reasoning video segmentation datasets demonstrate the effectiveness of TrajSeg, which outperforms all video reasoning segmentation methods on all metrics. The code will be publicly available at https://github.com/haodi19/TrajSeg.
Generative AI has transformed the economics of information production, making explanations, proofs, examples, and analyses available at very low cost. Yet the value of information still depends on whether downstream users can absorb and act on it. A signal conveys meaning only to a learner with the structural capacity to decode it: an explanation that clarifies a concept for one user may be indistinguishable from noise to another who lacks the relevant prerequisites. This paper develops a mathematical model of that learner-side bottleneck. We model the learner as a mind, an abstract learning system characterized by a prerequisite structure over concepts. A mind may represent a human learner, an artificial learner such as a neural network, or any agent whose ability to interpret signals depends on previously acquired concepts. Teaching is modeled as sequential communication with a latent target. Because instructional signals are usable only when the learner has acquired the prerequisites needed to parse them, the effective communication channel depends on the learner's current state of knowledge and becomes more informative as learning progresses. The model yields two limits on the speed of learning and adoption: a structural limit determined by prerequisite reachability and an epistemic limit determined by uncertainty about the target. The framework implies threshold effects in training and capability acquisition. When the teaching horizon lies below the prerequisite depth of the target, additional instruction cannot produce successful completion of teaching; once that depth is reached, completion becomes feasible. Across heterogeneous learners, a common broadcast curriculum can be slower than personalized instruction by a factor linear in the number of learner types.
Industry practitioners and academic researchers regularly use multi-agent systems to accelerate their work, yet the frameworks through which these systems operate do not provide a simple, unified mechanism for scalably managing the critical aspects of the agent harness, impacting both the quality of individual human-agent interactions and the capacity for practitioners to coordinate toward common goals through shared agent infrastructure. Agent frameworks have enabled increasingly sophisticated multi-agent systems, but the behavioral specifications that define what these agents can do remain fragmented across prose instruction files, framework-internal configuration, and mechanisms like MCP servers that operate separately from individual agent definitions, making these specifications difficult to share, version, or collaboratively maintain across teams and projects. Applying the ALARA principle from radiation safety (exposures kept as low as reasonably achievable) to agent context, we introduce a declarative context-agent-tool (CAT) data layer expressed through interrelated files that scope each agent's tool access and context to the minimum its role requires, and \texttt{npcsh}, a command-line shell for executing it. Because the system parses and enforces these files structurally, modifying an agent's tool list produces a guaranteed behavioral change rather than a suggestion the model may or may not follow. We evaluate 22 locally-hosted models from 0.6B to 35B parameters across 115 practical tasks spanning file operations, web search, multi-step scripting, tool chaining, and multi-agent delegation, characterizing which model families succeed at which task categories and where they break down across $\sim$2500 total executions.
Understanding and localizing objects in complex 3D environments from natural language descriptions, known as 3D Visual Grounding (3DVG), is a foundational challenge in embodied AI, with broad implications for robotics, augmented reality, and human-machine interaction. Large-scale pre-trained foundation models have driven significant progress on this front, enabling open-vocabulary 3DVG that allows systems to locate arbitrary objects in a given scene. However, their reliance on pre-trained models constrains 3D perception and reasoning within the inherited knowledge boundaries, resulting in limited generalization to unseen spatial relationships and poor robustness to out-of-distribution scenes. In this paper, we replace this constrained perception with training-free visual and geometric reasoning, thereby unlocking open-world 3DVG that enables the localization of any object in any scene beyond the training data. Specifically, the proposed UniGround operates in two stages: a Global Candidate Filtering stage that constructs scene candidates through training-free 3D topology and multi-view semantic encoding, and a Local Precision Grounding stage that leverages multi-scale visual prompting and structured reasoning to precisely identify the target object. Experiments on ScanRefer and EmbodiedScan show that UniGround achieves 46.1\%/34.1\% Acc@0.25/0.5 on ScanRefer and 28.7\% Acc@0.25 on EmbodiedScan, establishing a new state-of-the-art among zero-shot methods on EmbodiedScan without any 3D supervision. We further evaluate UniGround in real-world environments under uncontrolled reconstruction conditions and substantial domain shift, showing training-free reasoning generalizes robustly beyond curated benchmarks.