Existing neural radiance fields (NeRF)-based novel view synthesis methods for large-scale outdoor scenes are mainly built on a single altitude. Moreover, they often require a priori camera shooting height and scene scope, leading to inefficient and impractical applications when camera altitude changes. In this work, we propose an end-to-end framework, termed AG-NeRF, and seek to reduce the training cost of building good reconstructions by synthesizing free-viewpoint images based on varying altitudes of scenes. Specifically, to tackle the detail variation problem from low altitude (drone-level) to high altitude (satellite-level), a source image selection method and an attention-based feature fusion approach are developed to extract and fuse the most relevant features of target view from multi-height images for high-fidelity rendering. Extensive experiments demonstrate that AG-NeRF achieves SOTA performance on 56 Leonard and Transamerica benchmarks and only requires a half hour of training time to reach the competitive PSNR as compared to the latest BungeeNeRF.
Large language models (LLMs) have fueled many intelligent agent tasks, such as web navigation -- but most existing agents perform far from satisfying in real-world webpages due to three factors: (1) the versatility of actions on webpages, (2) HTML text exceeding model processing capacity, and (3) the complexity of decision-making due to the open-domain nature of web. In light of the challenge, we develop AutoWebGLM, a GPT-4-outperforming automated web navigation agent built upon ChatGLM3-6B. Inspired by human browsing patterns, we design an HTML simplification algorithm to represent webpages, preserving vital information succinctly. We employ a hybrid human-AI method to build web browsing data for curriculum training. Then, we bootstrap the model by reinforcement learning and rejection sampling to further facilitate webpage comprehension, browser operations, and efficient task decomposition by itself. For testing, we establish a bilingual benchmark -- AutoWebBench -- for real-world web browsing tasks. We evaluate AutoWebGLM across diverse web navigation benchmarks, revealing its improvements but also underlying challenges to tackle real environments. Related code, model, and data will be released at \url{https://github.com/THUDM/AutoWebGLM}.
Empowered by the large-scale pretrained language models, existing dialogue systems have demonstrated impressive performance conducting fluent and natural-sounding conversations. However, they are still plagued by the hallucination problem, causing unpredictable factual errors in the generated responses. Recently, knowledge-grounded dialogue generation models, that intentionally invoke external knowledge resources to more informative responses, are also proven to be effective in reducing hallucination. Following the idea of getting high-quality knowledge, a few efforts have achieved pretty good performance on this issue. As some inevitable knowledge noises may also lead to hallucinations, it is emergent to investigate the reason and future directions for building noise-tolerant methods in KGD tasks. In this paper, we analyze the causal story behind this problem with counterfactual reasoning methods. Based on the causal effect analysis, we propose a possible solution for alleviating the hallucination in KGD by exploiting the dialogue-knowledge interaction. Experimental results of our example implementation show that this method can reduce hallucination without disrupting other dialogue performance, while keeping adaptive to different generation models. We hope our efforts can support and call for more attention to developing lightweight techniques towards robust and trusty dialogue systems.
Large language models (LLMs) have shown excellent mastering of human language, but still struggle in real-world applications that require mathematical problem-solving. While many strategies and datasets to enhance LLMs' mathematics are developed, it remains a challenge to simultaneously maintain and improve both language and mathematical capabilities in deployed LLM systems.In this work, we tailor the Self-Critique pipeline, which addresses the challenge in the feedback learning stage of LLM alignment. We first train a general Math-Critique model from the LLM itself to provide feedback signals. Then, we sequentially employ rejective fine-tuning and direct preference optimization over the LLM's own generations for data collection. Based on ChatGLM3-32B, we conduct a series of experiments on both academic and our newly created challenging dataset, MathUserEval. Results show that our pipeline significantly enhances the LLM's mathematical problem-solving while still improving its language ability, outperforming LLMs that could be two times larger. Related techniques have been deployed to ChatGLM\footnote{\url{https://chatglm.cn}}, an online serving LLM. Related evaluation dataset and scripts are released at \url{https://github.com/THUDM/ChatGLM-Math}.
ChatGLM is a free-to-use AI service powered by the ChatGLM family of large language models (LLMs). In this paper, we present the ChatGLM-RLHF pipeline -- a reinforcement learning from human feedback (RLHF) system -- designed to enhance ChatGLM's alignment with human preferences. ChatGLM-RLHF encompasses three major components: the collection of human preference data, the training of the reward model, and the optimization of policies. Throughout the process of integrating ChatGLM-RLHF into production, we encountered and addressed several unprecedented challenges. We introduce the strategies to mitigate reward variance for stabilized large-scale training, implement model parallelism with fused gradient-descent, and design regularization constraints to avoid catastrophic forgetting in LLMs. Experiments show that ChatGLM-RLHF brings significant improvements in alignment tasks compared to the supervised fine-tuned (SFT) version of ChatGLM. For instance, it achieves on average 15\% more wins against ChatGLM-SFT in Chinese alignment tasks. The work presents our practices of aligning LLMs with human preferences, offering insights into the challenges and solutions in RLHF implementations.
Decoding continuous language from brain activity is a formidable yet promising field of research. It is particularly significant for aiding people with speech disabilities to communicate through brain signals. This field addresses the complex task of mapping brain signals to text. The previous best attempt reverse-engineered this process in an indirect way: it began by learning to encode brain activity from text and then guided text generation by aligning with predicted brain responses. In contrast, we propose a simple yet effective method that guides text reconstruction by directly comparing them with the predicted text embeddings mapped from brain activities. Comprehensive experiments reveal that our method significantly outperforms the current state-of-the-art model, showing average improvements of 77% and 54% on BLEU and METEOR scores. We further validate the proposed modules through detailed ablation studies and case analyses and highlight a critical correlation: the more precisely we map brain activities to text embeddings, the better the text reconstruction results. Such insight can simplify the task of reconstructing language from brain activities for future work, emphasizing the importance of improving brain-to-text-embedding mapping techniques.
Interactions between human and objects are influenced not only by the object's pose and shape, but also by physical attributes such as object mass and surface friction. They introduce important motion nuances that are essential for diversity and realism. Despite advancements in recent kinematics-based methods, this aspect has been overlooked. Generating nuanced human motion presents two challenges. First, it is non-trivial to learn from multi-modal human and object information derived from both the physical and non-physical attributes. Second, there exists no dataset capturing nuanced human interactions with objects of varying physical properties, hampering model development. This work addresses the gap by introducing the FORCE model, a kinematic approach for synthesizing diverse, nuanced human-object interactions by modeling physical attributes. Our key insight is that human motion is dictated by the interrelation between the force exerted by the human and the perceived resistance. Guided by a novel intuitive physics encoding, the model captures the interplay between human force and resistance. Experiments also demonstrate incorporating human force facilitates learning multi-class motion. Accompanying our model, we contribute the FORCE dataset. It features diverse, different-styled motion through interactions with varying resistances.
Three-dimensional point cloud anomaly detection that aims to detect anomaly data points from a training set serves as the foundation for a variety of applications, including industrial inspection and autonomous driving. However, existing point cloud anomaly detection methods often incorporate multiple feature memory banks to fully preserve local and global representations, which comes at the high cost of computational complexity and mismatches between features. To address that, we propose an unsupervised point cloud anomaly detection framework based on joint local-global features, termed PointCore. To be specific, PointCore only requires a single memory bank to store local (coordinate) and global (PointMAE) representations and different priorities are assigned to these local-global features, thereby reducing the computational cost and mismatching disturbance in inference. Furthermore, to robust against the outliers, a normalization ranking method is introduced to not only adjust values of different scales to a notionally common scale, but also transform densely-distributed data into a uniform distribution. Extensive experiments on Real3D-AD dataset demonstrate that PointCore achieves competitive inference time and the best performance in both detection and localization as compared to the state-of-the-art Reg3D-AD approach and several competitors.
Pre-trained computational language models have recently made remarkable progress in harnessing the language abilities which were considered unique to humans. Their success has raised interest in whether these models represent and process language like humans. To answer this question, this paper proposes MulCogBench, a multi-modal cognitive benchmark dataset collected from native Chinese and English participants. It encompasses a variety of cognitive data, including subjective semantic ratings, eye-tracking, functional magnetic resonance imaging (fMRI), and magnetoencephalography (MEG). To assess the relationship between language models and cognitive data, we conducted a similarity-encoding analysis which decodes cognitive data based on its pattern similarity with textual embeddings. Results show that language models share significant similarities with human cognitive data and the similarity patterns are modulated by the data modality and stimuli complexity. Specifically, context-aware models outperform context-independent models as language stimulus complexity increases. The shallow layers of context-aware models are better aligned with the high-temporal-resolution MEG signals whereas the deeper layers show more similarity with the high-spatial-resolution fMRI. These results indicate that language models have a delicate relationship with brain language representations. Moreover, the results between Chinese and English are highly consistent, suggesting the generalizability of these findings across languages.