DJI Innovations Inc
Abstract:Recent advances in 3D generation have improved the fidelity and geometric details of synthesized 3D assets. However, due to the inherent ambiguity of single-view observations and the lack of robust global structural priors caused by limited 3D training data, the unseen regions generated by existing models are often stochastic and difficult to control, which may sometimes fail to align with user intentions or produce implausible geometries. In this paper, we propose Know3D, a novel framework that incorporates rich knowledge from multimodal large language models into 3D generative processes via latent hidden-state injection, enabling language-controllable generation of the back-view for 3D assets. We utilize a VLM-diffusion-based model, where the VLM is responsible for semantic understanding and guidance. The diffusion model acts as a bridge that transfers semantic knowledge from the VLM to the 3D generation model. In this way, we successfully bridge the gap between abstract textual instructions and the geometric reconstruction of unobserved regions, transforming the traditionally stochastic back-view hallucination into a semantically controllable process, demonstrating a promising direction for future 3D generation models.
Abstract:World-Action Models (WAM) initialized from pre-trained video generation backbones have demonstrated remarkable potential for robot policy learning. However, existing approaches face two critical bottlenecks that hinder performance and deployment. First, jointly reasoning over future visual dynamics and corresponding actions incurs substantial inference overhead. Second, joint modeling often entangles visual and motion representations, making motion prediction accuracy heavily dependent on the quality of future video forecasts. To address these issues, we introduce GigaWorld-Policy, an action-centered WAM that learns 2D pixel-action dynamics while enabling efficient action decoding, with optional video generation. Specifically, we formulate policy training into two coupled components: the model predicts future action sequences conditioned on the current observation, and simultaneously generates future videos conditioned on the predicted actions and the same observation. The policy is supervised by both action prediction and video generation, providing richer learning signals and encouraging physically plausible actions through visual-dynamics constraints. With a causal design that prevents future-video tokens from influencing action tokens, explicit future-video generation is optional at inference time, allowing faster action prediction during deployment. To support this paradigm, we curate a diverse, large-scale robot dataset to pre-train an action-centered video generation model, which is then adapted as the backbone for robot policy learning. Experimental results on real-world robotic platforms show that GigaWorld-Policy runs 9x faster than the leading WAM baseline, Motus, while improving task success rates by 7%. Moreover, compared with pi-0.5, GigaWorld-Policy improves performance by 95% on RoboTwin 2.0.
Abstract:Multimodal Large Language Models (MLLMs) have recently made rapid progress toward unified Omni models that integrate vision, language, and audio. However, existing environments largely focus on 2D or 3D visual context and vision-language tasks, offering limited support for temporally dependent auditory signals and selective cross-modal integration, where different modalities may provide complementary or interfering information, which are essential capabilities for realistic multimodal reasoning. As a result, whether models can actively coordinate modalities and reason under time-varying, irreversible conditions remains underexplored. To this end, we introduce \textbf{EscapeCraft-4D}, a customizable 4D environment for assessing selective cross-modal perception and time awareness in Omni models. It incorporates trigger-based auditory sources, temporally transient evidence, and location-dependent cues, requiring agents to perform spatio-temporal reasoning and proactive multimodal integration under time constraints. Building on this environment, we curate a benchmark to evaluate corresponding abilities across powerful models. Evaluation results suggest that models struggle with modality bias, and reveal significant gaps in current model's ability to integrate multiple modalities under time constraints. Further in-depth analysis uncovers how multiple modalities interact and jointly influence model decisions in complex multimodal reasoning environments.
Abstract:In visually ambiguous manipulation such as detecting button click tactile feedback is often the sole source of ground truth. However, fusing tactile data poses a significant challenge due to a spatiotemporal mismatch: tactile perception requires high-frequency processing with long-horizon memory (System 1), whereas visual policies operate at low control frequencies (System 2). Existing architectures struggle to bridge this gap: Transformers are computationally prohibitive for high-frequency loops (>100Hz), while LSTMs suffer from forgetting over extended interaction histories. In this paper, we introduce TacMamba, a hierarchical architecture that aligns high-bandwidth tactile reflexes with low-frequency visual planning. Our approach comprises three core contributions: (1) a custom high-frequency tactile interface designed for flexible integration; (2) a Mamba-based Tactile History Compressor that encodes continuous force history into a compact state with O(1) inference latency (0.45 ms), enabling plug-and-play fusion with VLA models without joint pre-training and (3) a Tactile-Guided Dual-Stage Training strategy that leverages temporal discrimination for self-supervised representation learning and phase-uniform sampling to mitigate data sparsity. Experiments on discrete counting and implicit state switching demonstrate that TacMamba achieves 100% success rates, significantly outperforming the visual-only pi_0.5 baseline, while strictly satisfying hard real-time constraints.
Abstract:Large Language Models (LLMs) have developed rapidly and are widely applied to both general-purpose and professional tasks to assist human users. However, they still struggle to comprehend and respond to the true user needs when intentions and instructions are imprecisely conveyed, leading to a divergence between subjective user believes and true environment states. Resolving this epistemic divergence requires Theory of Mind (ToM), yet existing ToM evaluations for LLMs primarily focus on isolated belief inference, overlooking its functional utility in real-world interaction. To this end, we formalize ToM for LLMs as a mechanism for epistemic divergence detection and resolution, and propose a benchmark, \benchname, to assess how models reconcile user beliefs and profiles in practice. Results across 11 leading models reveal a significant limitation to identify underlying cognitive gaps that impede task success. To bridge this gap, we further curate a trajectory-based ToM dataset linking belief tracking with task-related state inference. The model trained on this data via reinforcement learning shows consistent improvement in reasoning about user mental states, leading to enhanced downstream performance. Our work highlights the practical value of ToM as an essential interaction-level mechanism rather than as a standalone reasoning skill.
Abstract:Effective and generalizable control in video generation remains a significant challenge. While many methods rely on ambiguous or task-specific signals, we argue that a fundamental disentanglement of "appearance" and "motion" provides a more robust and scalable pathway. We propose FlexAM, a unified framework built upon a novel 3D control signal. This signal represents video dynamics as a point cloud, introducing three key enhancements: multi-frequency positional encoding to distinguish fine-grained motion, depth-aware positional encoding, and a flexible control signal for balancing precision and generative quality. This representation allows FlexAM to effectively disentangle appearance and motion, enabling a wide range of tasks including I2V/V2V editing, camera control, and spatial object editing. Extensive experiments demonstrate that FlexAM achieves superior performance across all evaluated tasks.
Abstract:Vision-language-action (VLA) models that directly predict multi-step action chunks from current observations face inherent limitations due to constrained scene understanding and weak future anticipation capabilities. In contrast, video world models pre-trained on web-scale video corpora exhibit robust spatiotemporal reasoning and accurate future prediction, making them a natural foundation for enhancing VLA learning. Therefore, we propose \textit{GigaBrain-0.5M*}, a VLA model trained via world model-based reinforcement learning. Built upon \textit{GigaBrain-0.5}, which is pre-trained on over 10,000 hours of robotic manipulation data, whose intermediate version currently ranks first on the international RoboChallenge benchmark. \textit{GigaBrain-0.5M*} further integrates world model-based reinforcement learning via \textit{RAMP} (Reinforcement leArning via world Model-conditioned Policy) to enable robust cross-task adaptation. Empirical results demonstrate that \textit{RAMP} achieves substantial performance gains over the RECAP baseline, yielding improvements of approximately 30\% on challenging tasks including \texttt{Laundry Folding}, \texttt{Box Packing}, and \texttt{Espresso Preparation}. Critically, \textit{GigaBrain-0.5M$^*$} exhibits reliable long-horizon execution, consistently accomplishing complex manipulation tasks without failure as validated by real-world deployment videos on our \href{https://gigabrain05m.github.io}{project page}.
Abstract:Agentic Reinforcement Learning (ARL) focuses on training large language models (LLMs) to interleave reasoning with external tool execution to solve complex tasks. Most existing ARL methods train a single shared model parameters to support both reasoning and tool use behaviors, implicitly assuming that joint training leads to improved overall agent performance. Despite its widespread adoption, this assumption has rarely been examined empirically. In this paper, we systematically investigate this assumption by introducing a Linear Effect Attribution System(LEAS), which provides quantitative evidence of interference between reasoning and tool-use behaviors. Through an in-depth analysis, we show that these two capabilities often induce misaligned gradient directions, leading to training interference that undermines the effectiveness of joint optimization and challenges the prevailing ARL paradigm. To address this issue, we propose Disentangled Action Reasoning Tuning(DART), a simple and efficient framework that explicitly decouples parameter updates for reasoning and tool-use via separate low-rank adaptation modules. Experimental results show that DART consistently outperforms baseline methods with averaged 6.35 percent improvements and achieves performance comparable to multi-agent systems that explicitly separate tool-use and reasoning using a single model.
Abstract:Supervised fine-tuning (SFT) is fundamental to adapting large language models, yet training on complete datasets incurs prohibitive costs with diminishing returns. Existing data selection methods suffer from severe domain specificity: techniques optimized for general instruction-following fail on reasoning tasks, and vice versa. We observe that measuring entropy differences between base models and minimally instruction-tuned calibrated models reveals a pattern -- samples with the lowest differential entropy consistently yield optimal performance across domains, yet this principle manifests domain-adaptively: reasoning tasks favor entropy increase (cognitive expansion), while general tasks favor entropy decrease (cognitive compression). We introduce InstructDiff, a unified framework that operationalizes differential entropy as a domain-adaptive selection criterion through warmup calibration, bi-directional NLL filtering, and entropy-based ranking. Extensive experiments show that InstructDiff achieves 17\% relative improvement over full data training on mathematical reasoning and 52\% for general instruction-following, outperforming prior baselines while using only 10\% of the data.
Abstract:Humanoid robots are capable of performing various actions such as greeting, dancing and even backflipping. However, these motions are often hard-coded or specifically trained, which limits their versatility. In this work, we present FRoM-W1, an open-source framework designed to achieve general humanoid whole-body motion control using natural language. To universally understand natural language and generate corresponding motions, as well as enable various humanoid robots to stably execute these motions in the physical world under gravity, FRoM-W1 operates in two stages: (a) H-GPT: utilizing massive human data, a large-scale language-driven human whole-body motion generation model is trained to generate diverse natural behaviors. We further leverage the Chain-of-Thought technique to improve the model's generalization in instruction understanding. (b) H-ACT: After retargeting generated human whole-body motions into robot-specific actions, a motion controller that is pretrained and further fine-tuned through reinforcement learning in physical simulation enables humanoid robots to accurately and stably perform corresponding actions. It is then deployed on real robots via a modular simulation-to-reality module. We extensively evaluate FRoM-W1 on Unitree H1 and G1 robots. Results demonstrate superior performance on the HumanML3D-X benchmark for human whole-body motion generation, and our introduced reinforcement learning fine-tuning consistently improves both motion tracking accuracy and task success rates of these humanoid robots. We open-source the entire FRoM-W1 framework and hope it will advance the development of humanoid intelligence.