EJ




Abstract:Data generation-based zero-shot learning, although effective in training Small Task-specific Models (STMs) via synthetic datasets generated by Pre-trained Language Models (PLMs), is often limited by the low quality of such synthetic datasets. Previous solutions have primarily focused on single PLM settings, where synthetic datasets are typically restricted to specific sub-spaces and often deviate from real-world distributions, leading to severe distribution bias. To mitigate such bias, we propose FuseGen, a novel data generation-based zero-shot learning framework that introduces a new criteria for subset selection from synthetic datasets via utilizing multiple PLMs and trained STMs. The chosen subset provides in-context feedback to each PLM, enhancing dataset quality through iterative data generation. Trained STMs are then used for sample re-weighting as well, further improving data quality. Extensive experiments across diverse tasks demonstrate that FuseGen substantially outperforms existing methods, highly effective in boosting STM performance in a PLM-agnostic way. Code is provided in https://github.com/LindaLydia/FuseGen.




Abstract:The standard Reinforcement Learning from Human Feedback (RLHF) framework primarily focuses on optimizing the performance of large language models using pre-collected prompts. However, collecting prompts that provide comprehensive coverage is both tedious and challenging, and often fails to include scenarios that LLMs need to improve on the most. In this paper, we investigate alignment through the lens of two-agent games, involving iterative interactions between an adversarial and a defensive agent. The adversarial agent's task at each step is to generate prompts that expose the weakness of the defensive agent. In return, the defensive agent seeks to improve its responses to these newly identified prompts it struggled with, based on feedback from the reward model. We theoretically demonstrate that this iterative reinforcement learning optimization converges to a Nash Equilibrium for the game induced by the agents. Experimental results in safety scenarios demonstrate that learning in such a competitive environment not only fully trains agents but also leads to policies with enhanced generalization capabilities for both adversarial and defensive agents.




Abstract:The intersection of physics-based vision and deep learning presents an exciting frontier for advancing computer vision technologies. By leveraging the principles of physics to inform and enhance deep learning models, we can develop more robust and accurate vision systems. Physics-based vision aims to invert the processes to recover scene properties such as shape, reflectance, light distribution, and medium properties from images. In recent years, deep learning has shown promising improvements for various vision tasks, and when combined with physics-based vision, these approaches can enhance the robustness and accuracy of vision systems. This technical report summarizes the outcomes of the Physics-Based Vision Meets Deep Learning (PBDL) 2024 challenge, held in CVPR 2024 workshop. The challenge consisted of eight tracks, focusing on Low-Light Enhancement and Detection as well as High Dynamic Range (HDR) Imaging. This report details the objectives, methodologies, and results of each track, highlighting the top-performing solutions and their innovative approaches.




Abstract:Large language models (LLMs) have advanced to encompass extensive knowledge across diverse domains. Yet controlling what a large language model should not know is important for ensuring alignment and thus safe use. However, accurately and efficiently unlearning knowledge from an LLM remains challenging due to the potential collateral damage caused by the fuzzy boundary between retention and forgetting, and the large computational requirements for optimization across state-of-the-art models with hundreds of billions of parameters. In this work, we present Embedding-COrrupted (ECO) Prompts, a lightweight unlearning framework for large language models to address both the challenges of knowledge entanglement and unlearning efficiency. Instead of relying on the LLM itself to unlearn, we enforce an unlearned state during inference by employing a prompt classifier to identify and safeguard prompts to forget. We learn corruptions added to prompt embeddings via zeroth order optimization toward the unlearning objective offline and corrupt prompts flagged by the classifier during inference. We find that these embedding-corrupted prompts not only lead to desirable outputs that satisfy the unlearning objective but also closely approximate the output from a model that has never been trained on the data intended for forgetting. Through extensive experiments on unlearning, we demonstrate the superiority of our method in achieving promising unlearning at nearly zero side effects in general domains and domains closely related to the unlearned ones. Additionally, we highlight the scalability of our method to 100 LLMs, ranging from 0.5B to 236B parameters, incurring no additional cost as the number of parameters increases.




Abstract:The objective of machine unlearning (MU) is to eliminate previously learned data from a model. However, it is challenging to strike a balance between computation cost and performance when using existing MU techniques. Taking inspiration from the influence of label smoothing on model confidence and differential privacy, we propose a simple gradient-based MU approach that uses an inverse process of label smoothing. This work introduces UGradSL, a simple, plug-and-play MU approach that uses smoothed labels. We provide theoretical analyses demonstrating why properly introducing label smoothing improves MU performance. We conducted extensive experiments on six datasets of various sizes and different modalities, demonstrating the effectiveness and robustness of our proposed method. The consistent improvement in MU performance is only at a marginal cost of additional computations. For instance, UGradSL improves over the gradient ascent MU baseline by 66% unlearning accuracy without sacrificing unlearning efficiency.




Abstract:Efficiently modeling sequences with infinite context length has been a long-standing problem. Past works suffer from either the quadratic computation complexity or the limited extrapolation ability on length generalization. In this work, we present Samba, a simple hybrid architecture that layer-wise combines Mamba, a selective State Space Model (SSM), with Sliding Window Attention (SWA). Samba selectively compresses a given sequence into recurrent hidden states while still maintaining the ability to precisely recall memories with the attention mechanism. We scale Samba up to 3.8B parameters with 3.2T training tokens and show that Samba substantially outperforms the state-of-the-art models based on pure attention or SSMs on a wide range of benchmarks. When trained on 4K length sequences, Samba can be efficiently extrapolated to 256K context length with perfect memory recall and show improved token predictions up to 1M context length. As a linear-time sequence model, Samba enjoys a 3.73x higher throughput compared to Transformers with grouped-query attention when processing user prompts of 128K length, and 3.64x speedup when generating 64K tokens with unlimited streaming. A sample implementation of Samba is publicly available in https://github.com/microsoft/Samba.




Abstract:This paper focuses on the challenge of machine unlearning, aiming to remove the influence of specific training data on machine learning models. Traditionally, the development of unlearning algorithms runs parallel with that of membership inference attacks (MIA), a type of privacy threat to determine whether a data instance was used for training. However, the two strands are intimately connected: one can view machine unlearning through the lens of MIA success with respect to removed data. Recognizing this connection, we propose a game-theoretic framework that integrates MIAs into the design of unlearning algorithms. Specifically, we model the unlearning problem as a Stackelberg game in which an unlearner strives to unlearn specific training data from a model, while an auditor employs MIAs to detect the traces of the ostensibly removed data. Adopting this adversarial perspective allows the utilization of new attack advancements, facilitating the design of unlearning algorithms. Our framework stands out in two ways. First, it takes an adversarial approach and proactively incorporates the attacks into the design of unlearning algorithms. Secondly, it uses implicit differentiation to obtain the gradients that limit the attacker's success, thus benefiting the process of unlearning. We present empirical results to demonstrate the effectiveness of the proposed approach for machine unlearning.
Abstract:Universal adversarial perturbation (UAP), also known as image-agnostic perturbation, is a fixed perturbation map that can fool the classifier with high probabilities on arbitrary images, making it more practical for attacking deep models in the real world. Previous UAP methods generate a scale-fixed and texture-fixed perturbation map for all images, which ignores the multi-scale objects in images and usually results in a low fooling ratio. Since the widely used convolution neural networks tend to classify objects according to semantic information stored in local textures, it seems a reasonable and intuitive way to improve the UAP from the perspective of utilizing local contents effectively. In this work, we find that the fooling ratios significantly increase when we add a constraint to encourage a small-scale UAP map and repeat it vertically and horizontally to fill the whole image domain. To this end, we propose texture scale-constrained UAP (TSC-UAP), a simple yet effective UAP enhancement method that automatically generates UAPs with category-specific local textures that can fool deep models more easily. Through a low-cost operation that restricts the texture scale, TSC-UAP achieves a considerable improvement in the fooling ratio and attack transferability for both data-dependent and data-free UAP methods. Experiments conducted on two state-of-the-art UAP methods, eight popular CNN models and four classical datasets show the remarkable performance of TSC-UAP.




Abstract:The widespread integration of Machine Learning systems in daily life, particularly in high-stakes domains, has raised concerns about the fairness implications. While prior works have investigated static fairness measures, recent studies reveal that automated decision-making has long-term implications and that off-the-shelf fairness approaches may not serve the purpose of achieving long-term fairness. Additionally, the existence of feedback loops and the interaction between models and the environment introduces additional complexities that may deviate from the initial fairness goals. In this survey, we review existing literature on long-term fairness from different perspectives and present a taxonomy for long-term fairness studies. We highlight key challenges and consider future research directions, analyzing both current issues and potential further explorations.
Abstract:2D irregular packing is a classic combinatorial optimization problem with various applications, such as material utilization and texture atlas generation. This NP-hard problem requires efficient algorithms to optimize space utilization. Conventional numerical methods suffer from slow convergence and high computational cost. Existing learning-based methods, such as the score-based diffusion model, also have limitations, such as no rotation support, frequent collisions, and poor adaptability to arbitrary boundaries, and slow inferring. The difficulty of learning from teacher packing is to capture the complex geometric relationships among packing examples, which include the spatial (position, orientation) relationships of objects, their geometric features, and container boundary conditions. Representing these relationships in latent space is challenging. We propose GFPack++, an attention-based gradient field learning approach that addresses this challenge. It consists of two pivotal strategies: \emph{attention-based geometry encoding} for effective feature encoding and \emph{attention-based relation encoding} for learning complex relationships. We investigate the utilization distribution between the teacher and inference data and design a weighting function to prioritize tighter teacher data during training, enhancing learning effectiveness. Our diffusion model supports continuous rotation and outperforms existing methods on various datasets. We achieve higher space utilization over several widely used baselines, one-order faster than the previous diffusion-based method, and promising generalization for arbitrary boundaries. We plan to release our source code and datasets to support further research in this direction.