Abstract:2D irregular packing is a classic combinatorial optimization problem with various applications, such as material utilization and texture atlas generation. This NP-hard problem requires efficient algorithms to optimize space utilization. Conventional numerical methods suffer from slow convergence and high computational cost. Existing learning-based methods, such as the score-based diffusion model, also have limitations, such as no rotation support, frequent collisions, and poor adaptability to arbitrary boundaries, and slow inferring. The difficulty of learning from teacher packing is to capture the complex geometric relationships among packing examples, which include the spatial (position, orientation) relationships of objects, their geometric features, and container boundary conditions. Representing these relationships in latent space is challenging. We propose GFPack++, an attention-based gradient field learning approach that addresses this challenge. It consists of two pivotal strategies: \emph{attention-based geometry encoding} for effective feature encoding and \emph{attention-based relation encoding} for learning complex relationships. We investigate the utilization distribution between the teacher and inference data and design a weighting function to prioritize tighter teacher data during training, enhancing learning effectiveness. Our diffusion model supports continuous rotation and outperforms existing methods on various datasets. We achieve higher space utilization over several widely used baselines, one-order faster than the previous diffusion-based method, and promising generalization for arbitrary boundaries. We plan to release our source code and datasets to support further research in this direction.
Abstract:6D Object Pose Estimation is a crucial yet challenging task in computer vision, suffering from a significant lack of large-scale datasets. This scarcity impedes comprehensive evaluation of model performance, limiting research advancements. Furthermore, the restricted number of available instances or categories curtails its applications. To address these issues, this paper introduces Omni6DPose, a substantial dataset characterized by its diversity in object categories, large scale, and variety in object materials. Omni6DPose is divided into three main components: ROPE (Real 6D Object Pose Estimation Dataset), which includes 332K images annotated with over 1.5M annotations across 581 instances in 149 categories; SOPE(Simulated 6D Object Pose Estimation Dataset), consisting of 475K images created in a mixed reality setting with depth simulation, annotated with over 5M annotations across 4162 instances in the same 149 categories; and the manually aligned real scanned objects used in both ROPE and SOPE. Omni6DPose is inherently challenging due to the substantial variations and ambiguities. To address this challenge, we introduce GenPose++, an enhanced version of the SOTA category-level pose estimation framework, incorporating two pivotal improvements: Semantic-aware feature extraction and Clustering-based aggregation. Moreover, we provide a comprehensive benchmarking analysis to evaluate the performance of previous methods on this large-scale dataset in the realms of 6D object pose estimation and pose tracking.
Abstract:Multi-agent systems (MAS) need to adaptively cope with dynamic environments, changing agent populations, and diverse tasks. However, most of the multi-agent systems cannot easily handle them, due to the complexity of the state and task space. The social impact theory regards the complex influencing factors as forces acting on an agent, emanating from the environment, other agents, and the agent's intrinsic motivation, referring to the social force. Inspired by this concept, we propose a novel gradient-based state representation for multi-agent reinforcement learning. To non-trivially model the social forces, we further introduce a data-driven method, where we employ denoising score matching to learn the social gradient fields (SocialGFs) from offline samples, e.g., the attractive or repulsive outcomes of each force. During interactions, the agents take actions based on the multi-dimensional gradients to maximize their own rewards. In practice, we integrate SocialGFs into the widely used multi-agent reinforcement learning algorithms, e.g., MAPPO. The empirical results reveal that SocialGFs offer four advantages for multi-agent systems: 1) they can be learned without requiring online interaction, 2) they demonstrate transferability across diverse tasks, 3) they facilitate credit assignment in challenging reward settings, and 4) they are scalable with the increasing number of agents.
Abstract:Objects in the real world are often not naturally positioned for functional grasping, which usually requires repositioning and reorientation before they can be grasped, a process known as pre-grasp manipulation. However, effective learning of universal dexterous functional pre-grasp manipulation necessitates precise control over relative position, relative orientation, and contact between the hand and object, while generalizing to diverse dynamic scenarios with varying objects and goal poses. We address the challenge by using teacher-student learning. We propose a novel mutual reward that incentivizes agents to jointly optimize three key criteria. Furthermore, we introduce a pipeline that leverages a mixture-of-experts strategy to learn diverse manipulation policies, followed by a diffusion policy to capture complex action distributions from these experts. Our method achieves a success rate of 72.6% across 30+ object categories encompassing 1400+ objects and 10k+ goal poses. Notably, our method relies solely on object pose information for universal dexterous functional pre-grasp manipulation by using extrinsic dexterity and adjusting from feedback. Additional experiments under noisy object pose observation showcase the robustness of our method and its potential for real-world applications. The demonstrations can be viewed at https://unidexfpm.github.io.
Abstract:Object rearrangement, a fundamental challenge in robotics, demands versatile strategies to handle diverse objects, configurations, and functional needs. To achieve this, the AI robot needs to learn functional rearrangement priors in order to specify precise goals that meet the functional requirements. Previous methods typically learn such priors from either laborious human annotations or manually designed heuristics, which limits scalability and generalization. In this work, we propose a novel approach that leverages large models to distill functional rearrangement priors. Specifically, our approach collects diverse arrangement examples using both LLMs and VLMs and then distills the examples into a diffusion model. During test time, the learned diffusion model is conditioned on the initial configuration and guides the positioning of objects to meet functional requirements. In this manner, we create a handshaking point that combines the strengths of conditional generative models and large models. Extensive experiments on multiple domains, including real-world scenarios, demonstrate the effectiveness of our approach in generating compatible goals for object rearrangement tasks, significantly outperforming baseline methods.
Abstract:The packing problem, also known as cutting or nesting, has diverse applications in logistics, manufacturing, layout design, and atlas generation. It involves arranging irregularly shaped pieces to minimize waste while avoiding overlap. Recent advances in machine learning, particularly reinforcement learning, have shown promise in addressing the packing problem. In this work, we delve deeper into a novel machine learning-based approach that formulates the packing problem as conditional generative modeling. To tackle the challenges of irregular packing, including object validity constraints and collision avoidance, our method employs the score-based diffusion model to learn a series of gradient fields. These gradient fields encode the correlations between constraint satisfaction and the spatial relationships of polygons, learned from teacher examples. During the testing phase, packing solutions are generated using a coarse-to-fine refinement mechanism guided by the learned gradient fields. To enhance packing feasibility and optimality, we introduce two key architectural designs: multi-scale feature extraction and coarse-to-fine relation extraction. We conduct experiments on two typical industrial packing domains, considering translations only. Empirically, our approach demonstrates spatial utilization rates comparable to, or even surpassing, those achieved by the teacher algorithm responsible for training data generation. Additionally, it exhibits some level of generalization to shape variations. We are hopeful that this method could pave the way for new possibilities in solving the packing problem.
Abstract:The task of Visual Object Navigation (VON) involves an agent's ability to locate a particular object within a given scene. In order to successfully accomplish the VON task, two essential conditions must be fulfilled:1) the user must know the name of the desired object; and 2) the user-specified object must actually be present within the scene. To meet these conditions, a simulator can incorporate pre-defined object names and positions into the metadata of the scene. However, in real-world scenarios, it is often challenging to ensure that these conditions are always met. Human in an unfamiliar environment may not know which objects are present in the scene, or they may mistakenly specify an object that is not actually present. Nevertheless, despite these challenges, human may still have a demand for an object, which could potentially be fulfilled by other objects present within the scene in an equivalent manner. Hence, we propose Demand-driven Navigation (DDN), which leverages the user's demand as the task instruction and prompts the agent to find the object matches the specified demand. DDN aims to relax the stringent conditions of VON by focusing on fulfilling the user's demand rather than relying solely on predefined object categories or names. We propose a method first acquire textual attribute features of objects by extracting common knowledge from a large language model. These textual attribute features are subsequently aligned with visual attribute features using Contrastive Language-Image Pre-training (CLIP). By incorporating the visual attribute features as prior knowledge, we enhance the navigation process. Experiments on AI2Thor with the ProcThor dataset demonstrate the visual attribute features improve the agent's navigation performance and outperform the baseline methods commonly used in VON.
Abstract:The use of anthropomorphic robotic hands for assisting individuals in situations where human hands may be unavailable or unsuitable has gained significant importance. In this paper, we propose a novel task called human-assisting dexterous grasping that aims to train a policy for controlling a robotic hand's fingers to assist users in grasping objects. Unlike conventional dexterous grasping, this task presents a more complex challenge as the policy needs to adapt to diverse user intentions, in addition to the object's geometry. We address this challenge by proposing an approach consisting of two sub-modules: a hand-object-conditional grasping primitive called Grasping Gradient Field~(GraspGF), and a history-conditional residual policy. GraspGF learns `how' to grasp by estimating the gradient from a success grasping example set, while the residual policy determines `when' and at what speed the grasping action should be executed based on the trajectory history. Experimental results demonstrate the superiority of our proposed method compared to baselines, highlighting the user-awareness and practicality in real-world applications. The codes and demonstrations can be viewed at "https://sites.google.com/view/graspgf".
Abstract:Autonomous 3D part assembly is a challenging task in the areas of robotics and 3D computer vision. This task aims to assemble individual components into a complete shape without relying on predefined instructions. In this paper, we formulate this task from a novel generative perspective, introducing the Score-based 3D Part Assembly framework (Score-PA) for 3D part assembly. Knowing that score-based methods are typically time-consuming during the inference stage. To address this issue, we introduce a novel algorithm called the Fast Predictor-Corrector Sampler (FPC) that accelerates the sampling process within the framework. We employ various metrics to assess assembly quality and diversity, and our evaluation results demonstrate that our algorithm outperforms existing state-of-the-art approaches. We release our code at https://github.com/J-F-Cheng/Score-PA_Score-based-3D-Part-Assembly.
Abstract:Object pose estimation plays a vital role in embodied AI and computer vision, enabling intelligent agents to comprehend and interact with their surroundings. Despite the practicality of category-level pose estimation, current approaches encounter challenges with partially observed point clouds, known as the multihypothesis issue. In this study, we propose a novel solution by reframing categorylevel object pose estimation as conditional generative modeling, departing from traditional point-to-point regression. Leveraging score-based diffusion models, we estimate object poses by sampling candidates from the diffusion model and aggregating them through a two-step process: filtering out outliers via likelihood estimation and subsequently mean-pooling the remaining candidates. To avoid the costly integration process when estimating the likelihood, we introduce an alternative method that trains an energy-based model from the original score-based model, enabling end-to-end likelihood estimation. Our approach achieves state-of-the-art performance on the REAL275 dataset, surpassing 50% and 60% on strict 5d2cm and 5d5cm metrics, respectively. Furthermore, our method demonstrates strong generalizability to novel categories sharing similar symmetric properties without fine-tuning and can readily adapt to object pose tracking tasks, yielding comparable results to the current state-of-the-art baselines.