Abstract:Wrist-view observations are crucial for VLA models as they capture fine-grained hand-object interactions that directly enhance manipulation performance. Yet large-scale datasets rarely include such recordings, resulting in a substantial gap between abundant anchor views and scarce wrist views. Existing world models cannot bridge this gap, as they require a wrist-view first frame and thus fail to generate wrist-view videos from anchor views alone. Amid this gap, recent visual geometry models such as VGGT emerge with geometric and cross-view priors that make it possible to address extreme viewpoint shifts. Inspired by these insights, we propose WristWorld, the first 4D world model that generates wrist-view videos solely from anchor views. WristWorld operates in two stages: (i) Reconstruction, which extends VGGT and incorporates our Spatial Projection Consistency (SPC) Loss to estimate geometrically consistent wrist-view poses and 4D point clouds; (ii) Generation, which employs our video generation model to synthesize temporally coherent wrist-view videos from the reconstructed perspective. Experiments on Droid, Calvin, and Franka Panda demonstrate state-of-the-art video generation with superior spatial consistency, while also improving VLA performance, raising the average task completion length on Calvin by 3.81% and closing 42.4% of the anchor-wrist view gap.
Abstract:Trained on internet-scale video data, generative world models are increasingly recognized as powerful world simulators that can generate consistent and plausible dynamics over structure, motion, and physics. This raises a natural question: with the advent of strong video foundational models, might they supplant conventional vision encoder paradigms for general-purpose multimodal understanding? While recent studies have begun to explore the potential of world models on common vision tasks, these explorations typically lack a systematic investigation of generic, multimodal tasks. In this work, we strive to investigate the capabilities when world model priors are transferred into Vision-Language Models: we re-purpose a video diffusion model as a generative encoder to perform a single denoising step and treat the resulting latents as a set of visual embedding. We empirically investigate this class of models, which we refer to as World-Language Models (WorldLMs), and we find that generative encoders can capture latents useful for downstream understanding that show distinctions from conventional encoders. Naming our best-performing variant Dynamic Vision Aligner (DyVA), we further discover that this method significantly enhances spatial reasoning abilities and enables single-image models to perform multi-frame reasoning. Through the curation of a suite of visual reasoning tasks, we find DyVA to surpass both open-source and proprietary baselines, achieving state-of-the-art or comparable performance. We attribute these gains to WorldLM's inherited motion-consistency internalization from video pre-training. Finally, we systematically explore extensive model designs to highlight promising directions for future work. We hope our study can pave the way for a new family of VLMs that leverage priors from world models and are on a promising path towards generalist vision learners.
Abstract:Humans develop an understanding of intuitive physics through active interaction with the world. This approach is in stark contrast to current video models, such as Sora, which rely on passive observation and therefore struggle with grasping physical causality. This observation leads to our central hypothesis: authentic physical intuition of the world model must be grounded in extensive, causally rich interactions with the real world. To test this hypothesis, we present WoW, a 14-billion-parameter generative world model trained on 2 million robot interaction trajectories. Our findings reveal that the model's understanding of physics is a probabilistic distribution of plausible outcomes, leading to stochastic instabilities and physical hallucinations. Furthermore, we demonstrate that this emergent capability can be actively constrained toward physical realism by SOPHIA, where vision-language model agents evaluate the DiT-generated output and guide its refinement by iteratively evolving the language instructions. In addition, a co-trained Inverse Dynamics Model translates these refined plans into executable robotic actions, thus closing the imagination-to-action loop. We establish WoWBench, a new benchmark focused on physical consistency and causal reasoning in video, where WoW achieves state-of-the-art performance in both human and autonomous evaluation, demonstrating strong ability in physical causality, collision dynamics, and object permanence. Our work provides systematic evidence that large-scale, real-world interaction is a cornerstone for developing physical intuition in AI. Models, data, and benchmarks will be open-sourced.
Abstract:Generating coherent and diverse human dances from music signals has gained tremendous progress in animating virtual avatars. While existing methods support direct dance synthesis, they fail to recognize that enabling users to edit dance movements is far more practical in real-world choreography scenarios. Moreover, the lack of high-quality dance datasets incorporating iterative editing also limits addressing this challenge. To achieve this goal, we first construct DanceRemix, a large-scale multi-turn editable dance dataset comprising the prompt featuring over 25.3M dance frames and 84.5K pairs. In addition, we propose a novel framework for iterative and editable dance generation coherently aligned with given music signals, namely DanceEditor. Considering the dance motion should be both musical rhythmic and enable iterative editing by user descriptions, our framework is built upon a prediction-then-editing paradigm unifying multi-modal conditions. At the initial prediction stage, our framework improves the authority of generated results by directly modeling dance movements from tailored, aligned music. Moreover, at the subsequent iterative editing stages, we incorporate text descriptions as conditioning information to draw the editable results through a specifically designed Cross-modality Editing Module (CEM). Specifically, CEM adaptively integrates the initial prediction with music and text prompts as temporal motion cues to guide the synthesized sequences. Thereby, the results display music harmonics while preserving fine-grained semantic alignment with text descriptions. Extensive experiments demonstrate that our method outperforms the state-of-the-art models on our newly collected DanceRemix dataset. Code is available at https://lzvsdy.github.io/DanceEditor/.




Abstract:Video generation models (VGMs) offer a promising pathway for unified world modeling in robotics by integrating simulation, prediction, and manipulation. However, their practical application remains limited due to (1) slowgeneration speed, which limits real-time interaction, and (2) poor consistency between imagined videos and executable actions. To address these challenges, we propose Manipulate in Dream (MinD), a hierarchical diffusion-based world model framework that employs a dual-system design for vision-language manipulation. MinD executes VGM at low frequencies to extract video prediction features, while leveraging a high-frequency diffusion policy for real-time interaction. This architecture enables low-latency, closed-loop control in manipulation with coherent visual guidance. To better coordinate the two systems, we introduce a video-action diffusion matching module (DiffMatcher), with a novel co-training strategy that uses separate schedulers for each diffusion model. Specifically, we introduce a diffusion-forcing mechanism to DiffMatcher that aligns their intermediate representations during training, helping the fast action model better understand video-based predictions. Beyond manipulation, MinD also functions as a world simulator, reliably predicting task success or failure in latent space before execution. Trustworthy analysis further shows that VGMs can preemptively evaluate task feasibility and mitigate risks. Extensive experiments across multiple benchmarks demonstrate that MinD achieves state-of-the-art manipulation (63%+) in RL-Bench, advancing the frontier of unified world modeling in robotics.
Abstract:Legal judgment prediction (LJP) aims to function as a judge by making final rulings based on case claims and facts, which plays a vital role in the judicial domain for supporting court decision-making and improving judicial efficiency. However, existing methods often struggle with logical errors when conducting complex legal reasoning. We propose LegalReasoner, which enhances LJP reliability through step-wise verification and correction of the reasoning process. Specifically, it first identifies dispute points to decompose complex cases, and then conducts step-wise reasoning while employing a process verifier to validate each step's logic from correctness, progressiveness, and potential perspectives. When errors are detected, expert-designed attribution and resolution strategies are applied for correction. To fine-tune LegalReasoner, we release the LegalHK dataset, containing 58,130 Hong Kong court cases with detailed annotations of dispute points, step-by-step reasoning chains, and process verification labels. Experiments demonstrate that LegalReasoner significantly improves concordance with court decisions from 72.37 to 80.27 on LLAMA-3.1-70B. The data is available at https://huggingface.co/datasets/weijiezz/LegalHK.




Abstract:With the growing prevalence of large language models (LLMs), the safety of LLMs has raised significant concerns. However, there is still a lack of definitive standards for evaluating their safety due to the subjective nature of current safety benchmarks. To address this gap, we conducted the first exploration of LLMs' safety evaluation from a legal perspective by proposing the SafeLawBench benchmark. SafeLawBench categorizes safety risks into three levels based on legal standards, providing a systematic and comprehensive framework for evaluation. It comprises 24,860 multi-choice questions and 1,106 open-domain question-answering (QA) tasks. Our evaluation included 2 closed-source LLMs and 18 open-source LLMs using zero-shot and few-shot prompting, highlighting the safety features of each model. We also evaluated the LLMs' safety-related reasoning stability and refusal behavior. Additionally, we found that a majority voting mechanism can enhance model performance. Notably, even leading SOTA models like Claude-3.5-Sonnet and GPT-4o have not exceeded 80.5% accuracy in multi-choice tasks on SafeLawBench, while the average accuracy of 20 LLMs remains at 68.8\%. We urge the community to prioritize research on the safety of LLMs.
Abstract:Recently, breakthroughs in the video diffusion transformer have shown remarkable capabilities in diverse motion generations. As for the motion-transfer task, current methods mainly use two-stage Low-Rank Adaptations (LoRAs) finetuning to obtain better performance. However, existing adaptation-based motion transfer still suffers from motion inconsistency and tuning inefficiency when applied to large video diffusion transformers. Naive two-stage LoRA tuning struggles to maintain motion consistency between generated and input videos due to the inherent spatial-temporal coupling in the 3D attention operator. Additionally, they require time-consuming fine-tuning processes in both stages. To tackle these issues, we propose Follow-Your-Motion, an efficient two-stage video motion transfer framework that finetunes a powerful video diffusion transformer to synthesize complex motion.Specifically, we propose a spatial-temporal decoupled LoRA to decouple the attention architecture for spatial appearance and temporal motion processing. During the second training stage, we design the sparse motion sampling and adaptive RoPE to accelerate the tuning speed. To address the lack of a benchmark for this field, we introduce MotionBench, a comprehensive benchmark comprising diverse motion, including creative camera motion, single object motion, multiple object motion, and complex human motion. We show extensive evaluations on MotionBench to verify the superiority of Follow-Your-Motion.
Abstract:Multimodal Large Language Models (MLLMs) have experienced rapid development in recent years. However, in the financial domain, there is a notable lack of effective and specialized multimodal evaluation datasets. To advance the development of MLLMs in the finance domain, we introduce FinMME, encompassing more than 11,000 high-quality financial research samples across 18 financial domains and 6 asset classes, featuring 10 major chart types and 21 subtypes. We ensure data quality through 20 annotators and carefully designed validation mechanisms. Additionally, we develop FinScore, an evaluation system incorporating hallucination penalties and multi-dimensional capability assessment to provide an unbiased evaluation. Extensive experimental results demonstrate that even state-of-the-art models like GPT-4o exhibit unsatisfactory performance on FinMME, highlighting its challenging nature. The benchmark exhibits high robustness with prediction variations under different prompts remaining below 1%, demonstrating superior reliability compared to existing datasets. Our dataset and evaluation protocol are available at https://huggingface.co/datasets/luojunyu/FinMME and https://github.com/luo-junyu/FinMME.
Abstract:As multimodal large models (MLLMs) continue to advance across challenging tasks, a key question emerges: What essential capabilities are still missing? A critical aspect of human learning is continuous interaction with the environment -- not limited to language, but also involving multimodal understanding and generation. To move closer to human-level intelligence, models must similarly support multi-turn, multimodal interaction. In particular, they should comprehend interleaved multimodal contexts and respond coherently in ongoing exchanges. In this work, we present an initial exploration through the InterMT -- the first preference dataset for multi-turn multimodal interaction, grounded in real human feedback. In this exploration, we particularly emphasize the importance of human oversight, introducing expert annotations to guide the process, motivated by the fact that current MLLMs lack such complex interactive capabilities. InterMT captures human preferences at both global and local levels into nine sub-dimensions, consists of 15.6k prompts, 52.6k multi-turn dialogue instances, and 32.4k human-labeled preference pairs. To compensate for the lack of capability for multi-modal understanding and generation, we introduce an agentic workflow that leverages tool-augmented MLLMs to construct multi-turn QA instances. To further this goal, we introduce InterMT-Bench to assess the ability of MLLMs in assisting judges with multi-turn, multimodal tasks. We demonstrate the utility of \InterMT through applications such as judge moderation and further reveal the multi-turn scaling law of judge model. We hope the open-source of our data can help facilitate further research on aligning current MLLMs to the next step. Our project website can be found at https://pku-intermt.github.io .